Lesson learnt, don't make threads about sets you can cheese. If you can use level 49 gear in vr16 content, something is not working the way it should be.
Baconfat79 wrote: »Regardless of how effective this ends up being, I'm just thrilled to see someone thinking outside the box and using a non-cookie-cutter build for serious endgame content. I feel like that is so rare in this game. Mad props, OP. I like your style.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.
Bosses are supposed to be immune to blinding. The set still does what it was supposed to do. Nobody complained because probably nobody wants to wear level 49 armor or already knew bosses were (supposed to be) immune to blinding, thus near to nobody used it.
Bosses are only suddenly supposed to be immune to blinding. What is next? Minor maim after i post a good deep slash build - perhaps that should get nerfd too.
Yes, they are following you. It's personal, whatever you post, they will break it. I bet there is even someone employed just for this sake.
*Shakes head*
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.
Bosses are supposed to be immune to blinding. The set still does what it was supposed to do. Nobody complained because probably nobody wants to wear level 49 armor or already knew bosses were (supposed to be) immune to blinding, thus near to nobody used it.
Bosses are only suddenly supposed to be immune to blinding. What is next? Minor maim after i post a good deep slash build - perhaps that should get nerfd too.
Yes, they are following you. It's personal, whatever you post, they will break it. I bet there is even someone employed just for this sake.
*Shakes head*
Being sarcastic and implying that I think something conspiratorial is happening doesn't change the fact that the developers made nerfs soon after I posted this thread and despite players being excited to try the set out.
It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).
With all my respect to finding out about this set's potential,
and without any intention to polarise the discussion
my 2 cents:
So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).
Anyway....
The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
(Though I must add that I would really like the effect in PVP)
The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.
Now ZOS reacted ASAP, and I believe they did the right thing.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.
Bosses are supposed to be immune to blinding. The set still does what it was supposed to do. Nobody complained because probably nobody wants to wear level 49 armor or already knew bosses were (supposed to be) immune to blinding, thus near to nobody used it.
Bosses are only suddenly supposed to be immune to blinding. What is next? Minor maim after i post a good deep slash build - perhaps that should get nerfd too.
Yes, they are following you. It's personal, whatever you post, they will break it. I bet there is even someone employed just for this sake.
*Shakes head*
Being sarcastic and implying that I think something conspiratorial is happening doesn't change the fact that the developers made nerfs soon after I posted this thread and despite players being excited to try the set out.
There's a certain amount of hype that players get that incites the wrath of ZoS, you should be proud of generating enough hype to really draw their ire.
Personofsecrets wrote: »It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).
With all my respect to finding out about this set's potential,
and without any intention to polarise the discussion
my 2 cents:
So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).
Anyway....
The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
(Though I must add that I would really like the effect in PVP)
The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.
Now ZOS reacted ASAP, and I believe they did the right thing.
The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.
It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.
Personofsecrets wrote: »It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).
With all my respect to finding out about this set's potential,
and without any intention to polarise the discussion
my 2 cents:
So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).
Anyway....
The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
(Though I must add that I would really like the effect in PVP)
The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.
Now ZOS reacted ASAP, and I believe they did the right thing.
The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.
It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.
@Personofsecrets ,
you say:
"The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".
I do 100% agree with that.
It would be a blessing when there is a more consistent logic applied !!!
I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including notes to archive...
The other point you make about so many people getting excited....
Well... what you did do succesfully was putting ZOS for a kind of dilemma.
I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.
The damage was now contained to you and just a very few other players...
And I do feel for you :'(
Personofsecrets wrote: »Personofsecrets wrote: »It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).
With all my respect to finding out about this set's potential,
and without any intention to polarise the discussion
my 2 cents:
So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).
Anyway....
The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
(Though I must add that I would really like the effect in PVP)
The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.
Now ZOS reacted ASAP, and I believe they did the right thing.
The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.
It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.
@Personofsecrets ,
you say:
"The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".
I do 100% agree with that.
It would be a blessing when there is a more consistent logic applied !!!
I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including notes to archive...
The other point you make about so many people getting excited....
Well... what you did do succesfully was putting ZOS for a kind of dilemma.
I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.
The damage was now contained to you and just a very few other players...
And I do feel for you :'(
I agree that if the set would inevitably get nerfed, then it is better for that nerf to happen sooner than later. Who knows how many people would have dumped tempers into the gear.
I also think that this could be an example that shows tanking to be in an interesting place. A place where level 49 gear is viable so long as it has a more compelling 5-piece bonus than our v16 stuff.
Personofsecrets wrote: »Personofsecrets wrote: »It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).
With all my respect to finding out about this set's potential,
and without any intention to polarise the discussion
my 2 cents:
So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).
Anyway....
The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
(Though I must add that I would really like the effect in PVP)
The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.
Now ZOS reacted ASAP, and I believe they did the right thing.
The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.
It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.
@Personofsecrets ,
you say:
"The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".
I do 100% agree with that.
It would be a blessing when there is a more consistent logic applied !!!
I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including notes to archive...
The other point you make about so many people getting excited....
Well... what you did do succesfully was putting ZOS for a kind of dilemma.
I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.
The damage was now contained to you and just a very few other players...
And I do feel for you :'(
I agree that if the set would inevitably get nerfed, then it is better for that nerf to happen sooner than later. Who knows how many people would have dumped tempers into the gear.
I also think that this could be an example that shows tanking to be in an interesting place. A place where level 49 gear is viable so long as it has a more compelling 5-piece bonus than our v16 stuff.
Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
So you thought the build was ridiculously overpowered but you previously gave indications that it wasn't the baddest build that was ever used. I'm excited to hear what you think was the baddest build that was ever used because it must be just godlike.
Personofsecrets wrote: »Personofsecrets wrote: »It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).
With all my respect to finding out about this set's potential,
and without any intention to polarise the discussion
my 2 cents:
So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).
Anyway....
The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
(Though I must add that I would really like the effect in PVP)
The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.
Now ZOS reacted ASAP, and I believe they did the right thing.
The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.
It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.
@Personofsecrets ,
you say:
"The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".
I do 100% agree with that.
It would be a blessing when there is a more consistent logic applied !!!
I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including notes to archive...
The other point you make about so many people getting excited....
Well... what you did do succesfully was putting ZOS for a kind of dilemma.
I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.
The damage was now contained to you and just a very few other players...
And I do feel for you :'(
I agree that if the set would inevitably get nerfed, then it is better for that nerf to happen sooner than later. Who knows how many people would have dumped tempers into the gear.
I also think that this could be an example that shows tanking to be in an interesting place. A place where level 49 gear is viable so long as it has a more compelling 5-piece bonus than our v16 stuff.
Or that the current v16 stuff is brain-dead boring and doesn't make the game any more enjoyable to play.
Would of course be boring if the boss missed 50% of his attacks.
2pc bloodspawnPersonofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
So you thought the build was ridiculously overpowered but you previously gave indications that it wasn't the baddest build that was ever used. I'm excited to hear what you think was the baddest build that was ever used because it must be just godlike.
5pc histbark/armor master
5pc footman
is normally the go to set for tanks
I used to use that. Been a while. Thanks for the reply, though, nifty.
Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
So you thought the build was ridiculously overpowered but you previously gave indications that it wasn't the baddest build that was ever used. I'm excited to hear what you think was the baddest build that was ever used because it must be just godlike.
Alright, so first of all, read what I wrote. I said it is stupid to rely on a set that relies on a bug. The set is NOT op, the bug is op. Furthermore I don't have the baddest tank build, my ego does not stretch that far. I have a tank build that works for me. I don't claim it is op, I don't post it and I don't care. I just laugh when someone claims to have the best build, the Kanye West of tanking.
Please tell me you had recorded a video before they axed this thing. I want to see!Personofsecrets wrote: »Akatosh scales was actually hilarious to see working.
Please tell me you had recorded a video before they axed this thing. I want to see!Personofsecrets wrote: »Akatosh scales was actually hilarious to see working.
Personofsecrets wrote: »"I'm sorry, but I just have to say it then. Tanks don't suck, ok? Maybe your tank build sucks, but tank's don't suck.
Utility? You can play that all you want! I tank all the raids weekly with my group. Circle of protection, low slash, vigor, war horn. You can survive perfectly fine as a tank and be the support guy.
I play utility tank all the time, it works perfectly." - Woeler December 2015
interesting stuff
Refuse2GrowUp wrote: »I followed this thread early on hoping for actual insight about tanking.
What looked promising has now digressed into ego stroking. Way to go fellas~
Personofsecrets wrote: »Update - New patch notes have nerfed Akatosh Scales
GeertKarel wrote: »Refuse2GrowUp wrote: »I followed this thread early on hoping for actual insight about tanking.
What looked promising has now digressed into ego stroking. Way to go fellas~
My tanking setup is:
2x bloodspawn (helm and shoulder, heavy armor and both reinforced.)
5x Tava's blessing (chest, legs, boots, gloves heavy armor and all have the increase armor trait.)
(Belt, medium armor reinforced.)
3x Pact (sword, shield and the amulet is pact choker.) 10% ulti reduction.
2 x ring of agillity/endurance (depending on what I need most stamina or health).
Mundus attronach for the magicka regen.
heroic slash, elude/evasion, ignious weapons or ignious shield. those skills all help building up ultimate for tanking.
Also the ignious shield only not boost yourself and the group every time you cast it you will gain 5% stamina back what is actually quite nice if you have a lot of magicka to use since you are using the attronach mundus stone.
With this setup you maximizes your ultimate output by a lot so you can play really offensive putting out a lot of warhorns or be really defensive and tanky going for that quick magma shell where you have 10s 3% max damage per hit. so if you are a bit of lucky you can get your ultimate back up in 25 seconds. Sadly its not all to reliable because you got to maintain your buffs and you have to be a bit lucky with the bloodspawn procs. Also if bosses/adds have certain mechanics while they are not hitting you for awhile you also lose a bit of ultimate regeneration. In almost all fights I have a new warhorn ultimate before the buff runs out.
I am still having a few sets in mind I want to test out.
kendellking_chaosb14_ESO wrote: »The worst part is that now the OP wasted gold mats on lv49 gear. when it rains it pours.