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Trials Tanking - *Update* Now With 100% More Developer Feedback

  • Personofsecrets
    Personofsecrets
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    Nifty2g wrote: »
    Lesson learnt, don't make threads about sets you can cheese. If you can use level 49 gear in vr16 content, something is not working the way it should be.

    The only broken thing would be tanking. Level 49 gear works in v16 content regardless if it is the unerfed akatosh scales or just vanilla gear.

    The whole reason that I started to consider scales to begin with is because of the new physical resistance champion point specifications and because of the new mechanic where our armor literally becomes 0.

    Next I will be considering spell Power Cure to tank in. That is right, 5 light armor, on the tank, and for endgame trials
    Edited by Personofsecrets on March 22, 2016 12:02AM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Baconfat79 wrote: »
    Regardless of how effective this ends up being, I'm just thrilled to see someone thinking outside the box and using a non-cookie-cutter build for serious endgame content. I feel like that is so rare in this game. Mad props, OP. I like your style.

    I may share you hate of cookie cutter builds but the game has many great sets just few good sets at max level it's a great build be Max level gear and a miss chance power nets the same results.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Personofsecrets
    Personofsecrets
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    Woeler wrote: »
    Woeler wrote: »
    Woeler wrote: »
    GeertKarel wrote: »
    Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.

    Nothing compares to the unique group buff that akatosh gave. Easily bis

    Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.

    Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.

    Bosses are supposed to be immune to blinding. The set still does what it was supposed to do. Nobody complained because probably nobody wants to wear level 49 armor or already knew bosses were (supposed to be) immune to blinding, thus near to nobody used it.

    Bosses are only suddenly supposed to be immune to blinding. What is next? Minor maim after i post a good deep slash build - perhaps that should get nerfd too.

    Yes, they are following you. It's personal, whatever you post, they will break it. I bet there is even someone employed just for this sake.

    *Shakes head*

    Being sarcastic and implying that I think something conspiratorial is happening doesn't change the fact that the developers made nerfs soon after I posted this thread and despite players being excited to try the set out.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Lexxypwns
    Lexxypwns
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    Woeler wrote: »
    Woeler wrote: »
    Woeler wrote: »
    GeertKarel wrote: »
    Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.

    Nothing compares to the unique group buff that akatosh gave. Easily bis

    Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.

    Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.

    Bosses are supposed to be immune to blinding. The set still does what it was supposed to do. Nobody complained because probably nobody wants to wear level 49 armor or already knew bosses were (supposed to be) immune to blinding, thus near to nobody used it.

    Bosses are only suddenly supposed to be immune to blinding. What is next? Minor maim after i post a good deep slash build - perhaps that should get nerfd too.

    Yes, they are following you. It's personal, whatever you post, they will break it. I bet there is even someone employed just for this sake.

    *Shakes head*

    Being sarcastic and implying that I think something conspiratorial is happening doesn't change the fact that the developers made nerfs soon after I posted this thread and despite players being excited to try the set out.

    There's a certain amount of hype that players get that incites the wrath of ZoS, you should be proud of generating enough hype to really draw their ire.
  • Personofsecrets
    Personofsecrets
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    hrothbern wrote: »
    It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).

    With all my respect to finding out about this set's potential,
    and without any intention to polarise the discussion
    my 2 cents:

    So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).

    Anyway....
    The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
    (Though I must add that I would really like the effect in PVP)

    The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
    The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.

    Now ZOS reacted ASAP, and I believe they did the right thing.

    The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.

    It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    Lexxypwns wrote: »
    Woeler wrote: »
    Woeler wrote: »
    Woeler wrote: »
    GeertKarel wrote: »
    Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.

    Nothing compares to the unique group buff that akatosh gave. Easily bis

    Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.

    Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.

    Bosses are supposed to be immune to blinding. The set still does what it was supposed to do. Nobody complained because probably nobody wants to wear level 49 armor or already knew bosses were (supposed to be) immune to blinding, thus near to nobody used it.

    Bosses are only suddenly supposed to be immune to blinding. What is next? Minor maim after i post a good deep slash build - perhaps that should get nerfd too.

    Yes, they are following you. It's personal, whatever you post, they will break it. I bet there is even someone employed just for this sake.

    *Shakes head*

    Being sarcastic and implying that I think something conspiratorial is happening doesn't change the fact that the developers made nerfs soon after I posted this thread and despite players being excited to try the set out.

    There's a certain amount of hype that players get that incites the wrath of ZoS, you should be proud of generating enough hype to really draw their ire.

    I thought about that and I am proud to have made them take such hasty action. I'm also sorry to those that maybe have used this set before my posting, but will no longer be using it.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • hrothbern
    hrothbern
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    hrothbern wrote: »
    It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).

    With all my respect to finding out about this set's potential,
    and without any intention to polarise the discussion
    my 2 cents:

    So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).

    Anyway....
    The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
    (Though I must add that I would really like the effect in PVP)

    The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
    The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.

    Now ZOS reacted ASAP, and I believe they did the right thing.

    The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.

    It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.

    @Personofsecrets ,
    you say:
    "The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".

    I do 100% agree with that.

    It would be a blessing when there is a more consistent logic applied !!!
    I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
    And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including making notes to archive...

    The other point you make about so many people getting excited....
    Well... what you did do succesfully was putting ZOS for a kind of dilemma.
    I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.

    The damage was now contained to you and just a very few other players...
    And I do feel for you :'(


    Edited by hrothbern on March 21, 2016 9:29PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Personofsecrets
    Personofsecrets
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    hrothbern wrote: »
    hrothbern wrote: »
    It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).

    With all my respect to finding out about this set's potential,
    and without any intention to polarise the discussion
    my 2 cents:

    So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).

    Anyway....
    The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
    (Though I must add that I would really like the effect in PVP)

    The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
    The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.

    Now ZOS reacted ASAP, and I believe they did the right thing.

    The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.

    It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.

    @Personofsecrets ,
    you say:
    "The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".

    I do 100% agree with that.

    It would be a blessing when there is a more consistent logic applied !!!
    I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
    And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including notes to archive...

    The other point you make about so many people getting excited....
    Well... what you did do succesfully was putting ZOS for a kind of dilemma.
    I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.

    The damage was now contained to you and just a very few other players...
    And I do feel for you :'(


    I agree that if the set would inevitably get nerfed, then it is better for that nerf to happen sooner than later. Who knows how many people would have dumped tempers into the gear.

    I also think that this could be an example that shows tanking to be in an interesting place. A place where level 49 gear is viable so long as it has a more compelling 5-piece bonus than our v16 stuff.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • CP5
    CP5
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    hrothbern wrote: »
    hrothbern wrote: »
    It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).

    With all my respect to finding out about this set's potential,
    and without any intention to polarise the discussion
    my 2 cents:

    So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).

    Anyway....
    The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
    (Though I must add that I would really like the effect in PVP)

    The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
    The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.

    Now ZOS reacted ASAP, and I believe they did the right thing.

    The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.

    It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.

    @Personofsecrets ,
    you say:
    "The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".

    I do 100% agree with that.

    It would be a blessing when there is a more consistent logic applied !!!
    I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
    And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including notes to archive...

    The other point you make about so many people getting excited....
    Well... what you did do succesfully was putting ZOS for a kind of dilemma.
    I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.

    The damage was now contained to you and just a very few other players...
    And I do feel for you :'(


    I agree that if the set would inevitably get nerfed, then it is better for that nerf to happen sooner than later. Who knows how many people would have dumped tempers into the gear.

    I also think that this could be an example that shows tanking to be in an interesting place. A place where level 49 gear is viable so long as it has a more compelling 5-piece bonus than our v16 stuff.

    Or that the current v16 stuff is brain-dead boring and doesn't make the game any more enjoyable to play.
  • hrothbern
    hrothbern
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    hrothbern wrote: »
    hrothbern wrote: »
    It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).

    With all my respect to finding out about this set's potential,
    and without any intention to polarise the discussion
    my 2 cents:

    So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).

    Anyway....
    The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
    (Though I must add that I would really like the effect in PVP)

    The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
    The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.

    Now ZOS reacted ASAP, and I believe they did the right thing.

    The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.

    It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.

    @Personofsecrets ,
    you say:
    "The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".

    I do 100% agree with that.

    It would be a blessing when there is a more consistent logic applied !!!
    I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
    And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including notes to archive...

    The other point you make about so many people getting excited....
    Well... what you did do succesfully was putting ZOS for a kind of dilemma.
    I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.

    The damage was now contained to you and just a very few other players...
    And I do feel for you :'(


    I agree that if the set would inevitably get nerfed, then it is better for that nerf to happen sooner than later. Who knows how many people would have dumped tempers into the gear.

    I also think that this could be an example that shows tanking to be in an interesting place. A place where level 49 gear is viable so long as it has a more compelling 5-piece bonus than our v16 stuff.

    Again a good point
    Tanking would embrace a new set with a compelling 5 set bonus :)

    EDIT
    and with decent 2,3,4 item bonusses.

    Edited by hrothbern on March 21, 2016 9:50PM
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Woeler
    Woeler
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    Tabre wrote: »
    Woeler wrote: »
    GeertKarel wrote: »
    Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.

    Nothing compares to the unique group buff that akatosh gave. Easily bis

    Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.

    So you thought the build was ridiculously overpowered but you previously gave indications that it wasn't the baddest build that was ever used. I'm excited to hear what you think was the baddest build that was ever used because it must be just godlike.

    Alright, so first of all, read what I wrote. I said it is stupid to rely on a set that relies on a bug. The set is NOT op, the bug is op. Furthermore I don't have the baddest tank build, my ego does not stretch that far. I have a tank build that works for me. I don't claim it is op, I don't post it and I don't care. I just laugh when someone claims to have the best build, the Kanye West of tanking.
    Edited by Woeler on March 21, 2016 9:54PM
  • L2Pissue
    L2Pissue
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    this set was nerfed for one and only reasons: ZOS wants you to buy the useless thieves guild and do the boring trial for that new useless tank set in ugly khajiit BS style
  • Personofsecrets
    Personofsecrets
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    CP5 wrote: »
    hrothbern wrote: »
    hrothbern wrote: »
    It is only now that I understand that this Armor set gives a 5 second blinding to everybody instead of only the tank (or the build using the set).

    With all my respect to finding out about this set's potential,
    and without any intention to polarise the discussion
    my 2 cents:

    So far I remembered of the set that it would work for lesser monsters (not the boss) and players, and then only to the armor set user. I remember vaguely that blinding was nerfed together with removing the miss chance of Blur (which was converted in the non-stacking evasive).

    Anyway....
    The way Akatosh was working before this quick fix of today was certainly OP. Tanking should not be based on a glitch of a set.
    (Though I must add that I would really like the effect in PVP)

    The quick fix was in my opinion a prudent action of ZOS to prevent a massive grinding for the set in Coldharbour, to be followed up by a inevitable nerf in so many weeks or months, and causing much mischief for many players that would have grinded to no avail.
    The inevitable fix for the flawed nirhoned armor trait took way too long and did cause a lot of avoidable mischief up to the point that many players believed it was intended.

    Now ZOS reacted ASAP, and I believe they did the right thing.

    The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things.

    It is also the case that despite what is originally intended, that because of the circumstance, the developers could have chosen to leave the blind effect as it worked rather than follow their past intentions. I think they would have had a strong case to leave this set alone because of the number of people that got excited about tanking due to the set.

    @Personofsecrets ,
    you say:
    "The only nuance I'd like to add about what is intended and what is not intended is that what is intended for bosses isn't always constant. Pulsar works on some things, but not other similar things. Scales works on some things, but not other similar things, immovable works on some things, but not other similar things".

    I do 100% agree with that.

    It would be a blessing when there is a more consistent logic applied !!!
    I saw this afternoon a wonderfull post of @ThatNeonZebraAgain , about the Bahraha's Curse set. A list up of the abilities that did and did not proc the set. I saw no consistent logic....
    And this lack of consistent logic must be very confusing for new players AND players that do not have the time or means to check everything out including notes to archive...

    The other point you make about so many people getting excited....
    Well... what you did do succesfully was putting ZOS for a kind of dilemma.
    I think that protecting those excited players from an useless grind, making them unhappy if later on the fix could/would come, forced the issue to a quick response.

    The damage was now contained to you and just a very few other players...
    And I do feel for you :'(


    I agree that if the set would inevitably get nerfed, then it is better for that nerf to happen sooner than later. Who knows how many people would have dumped tempers into the gear.

    I also think that this could be an example that shows tanking to be in an interesting place. A place where level 49 gear is viable so long as it has a more compelling 5-piece bonus than our v16 stuff.

    Or that the current v16 stuff is brain-dead boring and doesn't make the game any more enjoyable to play.

    Akatosh scales was actually hilarious to see working.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Woeler
    Woeler
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    L2Pissue wrote: »
    this set was nerfed for one and only reasons: ZOS wants you to buy the useless thieves guild and do the boring trial for that new useless tank set in ugly khajiit BS style

    It's not boring at all, it's just an @L2Pissue
  • Personofsecrets
    Personofsecrets
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    "Not boring" - Woeler 2016
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Woeler
    Woeler
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    Would of course be boring if the boss missed 50% of his attacks.
  • Personofsecrets
    Personofsecrets
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    Woeler wrote: »
    Would of course be boring if the boss missed 50% of his attacks.

    I don't think you've used Akatosh Scales.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    ✭✭✭
    "I'm sorry, but I just have to say it then. Tanks don't suck, ok? Maybe your tank build sucks, but tank's don't suck.

    Utility? You can play that all you want! I tank all the raids weekly with my group. Circle of protection, low slash, vigor, war horn. You can survive perfectly fine as a tank and be the support guy.

    I play utility tank all the time, it works perfectly." - Woeler December 2015

    interesting stuff
    Edited by Personofsecrets on March 21, 2016 11:20PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    Tabre wrote: »
    Nifty2g wrote: »
    Tabre wrote: »
    Woeler wrote: »
    GeertKarel wrote: »
    Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.

    Nothing compares to the unique group buff that akatosh gave. Easily bis

    Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.

    So you thought the build was ridiculously overpowered but you previously gave indications that it wasn't the baddest build that was ever used. I'm excited to hear what you think was the baddest build that was ever used because it must be just godlike.
    2pc bloodspawn
    5pc histbark/armor master
    5pc footman

    is normally the go to set for tanks

    I used to use that. Been a while. Thanks for the reply, though, nifty.

    That must have been before champion points came out!
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Tabre
    Tabre
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    Woeler wrote: »
    Tabre wrote: »
    Woeler wrote: »
    GeertKarel wrote: »
    Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.

    Nothing compares to the unique group buff that akatosh gave. Easily bis

    Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.

    So you thought the build was ridiculously overpowered but you previously gave indications that it wasn't the baddest build that was ever used. I'm excited to hear what you think was the baddest build that was ever used because it must be just godlike.

    Alright, so first of all, read what I wrote. I said it is stupid to rely on a set that relies on a bug. The set is NOT op, the bug is op. Furthermore I don't have the baddest tank build, my ego does not stretch that far. I have a tank build that works for me. I don't claim it is op, I don't post it and I don't care. I just laugh when someone claims to have the best build, the Kanye West of tanking.

    Haha the Kanye West of tanking. Love it. LT, you are the Kanye West of tanking. hahahaha
    "You sleep rather soundly for a murderer. That's good. You'll need a clear conscience for what I'm about to propose."
  • Personofsecrets
    Personofsecrets
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    Das right
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • code65536
    code65536
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    Akatosh scales was actually hilarious to see working.
    Please tell me you had recorded a video before they axed this thing. I want to see!
    Edited by code65536 on March 22, 2016 12:58AM
    Nightfighters ― PC/NA and PC/EU

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  • Personofsecrets
    Personofsecrets
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    code65536 wrote: »
    Akatosh scales was actually hilarious to see working.
    Please tell me you had recorded a video before they axed this thing. I want to see!

    there was a recording, i can try to get it, but it may already be gone.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Woeler
    Woeler
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    ✭✭✭✭
    "I'm sorry, but I just have to say it then. Tanks don't suck, ok? Maybe your tank build sucks, but tank's don't suck.

    Utility? You can play that all you want! I tank all the raids weekly with my group. Circle of protection, low slash, vigor, war horn. You can survive perfectly fine as a tank and be the support guy.

    I play utility tank all the time, it works perfectly." - Woeler December 2015

    interesting stuff

    And this quotation is relevant because...?
    Edited by Woeler on March 22, 2016 2:15AM
  • Refuse2GrowUp
    Refuse2GrowUp
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    I followed this thread early on hoping for actual insight about tanking.

    What looked promising has now digressed into ego stroking. Way to go fellas~
    PS4 NA Server

    CP160 DK Firemage
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    EP Loyalist
  • GeertKarel
    GeertKarel
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    I followed this thread early on hoping for actual insight about tanking.

    What looked promising has now digressed into ego stroking. Way to go fellas~

    My tanking setup is:

    2x bloodspawn (helm and shoulder, heavy armor and both reinforced.)
    5x Tava's blessing (chest, legs, boots, gloves heavy armor and all have the increase armor trait.)
    (Belt, medium armor reinforced.)
    3x Pact (sword, shield and the amulet is pact choker.) 10% ulti reduction.
    2 x ring of agillity/endurance (depending on what I need most stamina or health).

    Mundus attronach for the magicka regen.
    heroic slash, elude/evasion, ignious weapons or ignious shield. those skills all help building up ultimate for tanking.
    Also the ignious shield only not boost yourself and the group every time you cast it you will gain 5% stamina back what is actually quite nice if you have a lot of magicka to use since you are using the attronach mundus stone.

    With this setup you maximizes your ultimate output by a lot so you can play really offensive putting out a lot of warhorns or be really defensive and tanky going for that quick magma shell where you have 10s 3% max damage per hit. so if you are a bit of lucky you can get your ultimate back up in 25 seconds. Sadly its not all to reliable because you got to maintain your buffs and you have to be a bit lucky with the bloodspawn procs. Also if bosses/adds have certain mechanics while they are not hitting you for awhile you also lose a bit of ultimate regeneration. In almost all fights I have a new warhorn ultimate before the buff runs out.

    I am still having a few sets in mind I want to test out.
    Edited by GeertKarel on March 22, 2016 2:57AM
    Server: EU Pact
    Guild: Hodor
  • dsalter
    dsalter
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    Update - New patch notes have nerfed Akatosh Scales

    Zos didnt like you being able to tank... ouch they should personally refund you for that crap cause that was aimed at YOUR build :#
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • TotterTates
    TotterTates
    ✭✭✭✭
    GeertKarel wrote: »
    I followed this thread early on hoping for actual insight about tanking.

    What looked promising has now digressed into ego stroking. Way to go fellas~

    My tanking setup is:

    2x bloodspawn (helm and shoulder, heavy armor and both reinforced.)
    5x Tava's blessing (chest, legs, boots, gloves heavy armor and all have the increase armor trait.)
    (Belt, medium armor reinforced.)
    3x Pact (sword, shield and the amulet is pact choker.) 10% ulti reduction.
    2 x ring of agillity/endurance (depending on what I need most stamina or health).

    Mundus attronach for the magicka regen.
    heroic slash, elude/evasion, ignious weapons or ignious shield. those skills all help building up ultimate for tanking.
    Also the ignious shield only not boost yourself and the group every time you cast it you will gain 5% stamina back what is actually quite nice if you have a lot of magicka to use since you are using the attronach mundus stone.

    With this setup you maximizes your ultimate output by a lot so you can play really offensive putting out a lot of warhorns or be really defensive and tanky going for that quick magma shell where you have 10s 3% max damage per hit. so if you are a bit of lucky you can get your ultimate back up in 25 seconds. Sadly its not all to reliable because you got to maintain your buffs and you have to be a bit lucky with the bloodspawn procs. Also if bosses/adds have certain mechanics while they are not hitting you for awhile you also lose a bit of ultimate regeneration. In almost all fights I have a new warhorn ultimate before the buff runs out.

    I am still having a few sets in mind I want to test out.

    You still feel potentates is worth it? I tried it post patch and still prefer my footman. Lord knows I want to get rid of footman... been wearing it since 1.5 and haven't washed it yet.
    Cuppincakes
    • Imperial Dragonknight (Tank)
    • Pre-TG vMA Score: 459,636 [55:36, 0 Sigils, 0 Deaths] (Stamina)
    • Post-TG vMA Score: 537,328 [53:36, 0 Sigils, 0 Deaths] (Stamina)
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  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    The worst part is that now the OP wasted gold mats on lv49 gear. when it rains it pours.
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • PhatGrimReaper
    PhatGrimReaper
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    The worst part is that now the OP wasted gold mats on lv49 gear. when it rains it pours.

    But look out BWB
    Fat Grim Reaper - (m)Dragon Knight AR28
    F G R Junior - Templar AR26
    This One Had Name Changed - Nightblade AR19
    Fat Grim Streaker - Sorcerer AR15
    M12-GM - Guardians of the Twelve-GM - Crown Store Heroes - ETU
    RÀGE - R.I.P
This discussion has been closed.