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Trials Tanking - *Update* Now With 100% More Developer Feedback

  • Woeler
    Woeler
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    Dubhliam wrote: »
    [snip]
    Are players intended to be extremly dissapointed with the state of heavy armor and stam regen? Do those bad intentions explain why those tanking tools just keep geeting worse?
    [snip]

    Speak for yourself.
    HA passives are terrible, everyone agrees.
    But if you don't like no stam regen, that is your problem man.

    Stam regen can only bring more Damage Tank builds. It does not improve tanking in any other way.
    And I don't want to deal damage, I want to tank.

    What the devs should focus on to improve tanking are:
    - easily accessible CCs for all classes (rework Trapping Webs and morphs to be 5m radius, target ground)
    - a mob pull for all classes (rework Silver Leash to pull ANY mob on second activation, not just undead and daedra)
    - better stamina sustain for all tank classes (rework Dark Deal for sorc, Leeching Strikes for NBs, and Radiant Aura for temps)

    #LetTheTanksTankLeaveTheDamageDealingToGlassCannons
    Dubhliam wrote: »
    [snip]
    Are players intended to be extremly dissapointed with the state of heavy armor and stam regen? Do those bad intentions explain why those tanking tools just keep geeting worse?
    [snip]

    Speak for yourself.
    HA passives are terrible, everyone agrees.
    But if you don't like no stam regen, that is your problem man.

    Stam regen can only bring more Damage Tank builds. It does not improve tanking in any other way.
    And I don't want to deal damage, I want to tank.

    Absolutely, not to mention that tanking was an absolute joke back then. I had my regen food on and I tanked mantikora, never going under 85-90% stamina. One hand on the block key, other one in the Doritos bag XD
  • Personofsecrets
    Personofsecrets
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    Dubhliam wrote: »
    [snip]
    Are players intended to be extremly dissapointed with the state of heavy armor and stam regen? Do those bad intentions explain why those tanking tools just keep geeting worse?
    [snip]

    Speak for yourself.
    HA passives are terrible, everyone agrees.
    But if you don't like no stam regen, that is your problem man.

    Stam regen can only bring more Damage Tank builds. It does not improve tanking in any other way.
    And I don't want to deal damage, I want to tank.

    What the devs should focus on to improve tanking are:
    - easily accessible CCs for all classes (rework Trapping Webs and morphs to be 5m radius, target ground)
    - a mob pull for all classes (rework Silver Leash to pull ANY mob on second activation, not just undead and daedra)
    - better stamina sustain for all tank classes (rework Dark Deal for sorc, Leeching Strikes for NBs, and Radiant Aura for temps)

    #LetTheTanksTankLeaveTheDamageDealingToGlassCannons

    I speak for myself and, judging by the tanking feedback thread, many others.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Holy-Dope
    Holy-Dope
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    vDSA or old trials will never scale and so will the drops for there as they are part of free basic game. And given the current trend of new DLCs, the only way to go past V12 or get any new gear or V16 mats is to buy either of these DLC. So maybe we should stop talking about this upgrade shite now.

    About fixing akatosh set, I must say they must have had butterflies in their stomach when they saw the post that they didn;t even knew about this bug and now it's gonna help people at location where they possibly couldn't even imagine. And result is a fix or nerfe, call whatever u like...

    What really makes me sad is that on the 1st place your tool tips are not stating the current mechanic of the items or skills and when players find a way to use them, u change it and say that it wasn't intended and is now fixed. this is not "Play as you like but play as YOU like
    DC- Holy DOPE, Altmer Nightblade
    (And many those who did not make it to the end R.I.P.)

  • Daveheart
    Daveheart
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    I think more diversity among tank builds and finding unique ways to improve group functionality are a good thing for the game.

    That being said, the blind immunity for bosses was implemented a long time ago, and they even went so far as to remove the skills that used that mechanic from the game. If you're surprised that they fixed this set, you either haven't been around long enough to remember blinding flashes nerf then removal or just weren't paying attention. Like I said, I'm all for unique ideas, but ZOS missed a set a long time ago that they would have fixed when they made bosses immune to blinding flashes.

    Even back then, it wasn't used in any public end game builds, so it went unnoticed. Do I wish they would fix other more problematic issues? Sure, but this was probably a very simple fix of something they just 100% overlooked and not a bug that will take significant work to fix.
    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • Personofsecrets
    Personofsecrets
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    Oh, I'm definitely not surprised by the nerf, but I am surprised that the developers paid enough attention to this thread to find out that bosses were being affected by blind. Perhaps the blind change was an easy one, but I think that 10 months is long enough to fix chains.
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Personofsecrets
    Personofsecrets
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    "It's always funny how you design things with certain play styles in your head and then player just do what they want, which is great, it's why we make games like this." - @ZOS_MattFiror 2014

    Edited by Personofsecrets on March 22, 2016 10:18PM
    Rest in Peace:
    The Dragonknight
    2014-2025

    This commemoration is for the class that has constantly been plundered and dismantled by designers for no obvious reason while other classes continue to have coherent skill lines and feel both powerful and cool.
  • Nifty2g
    Nifty2g
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    Nifty2g wrote: »
    Vildebill wrote: »
    Really sucks that a new fun thing got fixed directly, creative of OP to try some new things out. Especially since almost everyone including myself runs the same tanking sets.

    @Woeler and @Kippesnikke having a hard time with the self confidence IRL so you have to boost yourself on the internet being the best tanks, talking down other people, their choices of sets and so on? How nice of you... Guys like you are the reason expressions like "Arguing on the internet is like competing in the special olympics: even if you win you are still ***." exists. Get over yourselves.

    i think the comment i made started out very normal. but if i get *** replies from niftyg then yeah it will change.
    just dont comment on tanking builds if you have no clue. and if a tank from hodor and a tank from beyoind infinity agrees on how stupid something is while they are from opposing guilds. trust me. then its stupid.
    no one gives a *** what guild you are in, it's easy to hide how much you suck in a group of 12 people. I don't even know who you are lol.

    tanking in this game is very simple - for trials
    5 histbark/armor master
    5 footman
    2 bloodspawn

    variants of that include
    2 robot
    2 lord warden

    every tank i see on NA, most of them are using 2 robot, because it's free regen, who gives a *** if deltia uses it, who cares who uses it, it's free resources.
    2 blood spawn isn't that great after it's nerf but meh, if you want to be old school go ahead and use it
    2 warden i hear it's got a buff, i still haven't checked it out

    it's got absolutely nothing to do with resource management, but I highly doubt anyone in a raid setting with constant raid buffs, shards, siphon, block reduction, armor, etc etc. I do not think that person is going to get low on resources, but it's good to keep topped up for whatever reason and robot allows that.

    Just because you "conquered" all trials last update because there was virtually no competition at all between NA and EU because no one really cares about outdated trials, so you can thank ZOS for ruining the *** out of PvE competition. It means literally nothing to me that you are top of the leaderboards this patch. 2 of those trials are VR12, one of them is VR14. we are VR16.

    because u named those variants. thats the true reason why NA is no competition nifty. god. keep pushing on the robot.
    blaming zenimax for outdated trials. even if you wanted to you wouldnt even make it on the leaderboards. take that robot set out and i might take u serious but right now i only see you as a troll and you are not helping people to improve.
    NA no competition? Check your history, though it sounds like you're the one who hasn't been on leaderboards very much. NA has always been competing with EU, the biggest competition was when Last Prodigies used to take on Hodor (and beat them in trials) back in the day.

    But again, congrats on beating all trials last patch when no one cared.

    Remember, you're probably not the best person or the best tank there's usually someone better than you and that uses a different set than you. This game is far from limiting when it comes to tanking. Stop trying to over complicate it and pretend that there is a meta.
    #MOREORBS
  • Nifty2g
    Nifty2g
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    To add to that, I believe Last Prodigies also got world clear of Sanctum and world first clear of Mantikora, and I believe NA Purple guild got the fastest ever speed run and world first speed run of Sanctum before it was nerfed to hell.
    NA is no competition
    #MOREORBS
  • actosh
    actosh
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    Zenimax will never realize that they have to Balance ALL sets in the game. They ignored the most sets when 1.6 hit the servers.
  • hrothbern
    hrothbern
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    actosh wrote: »
    Zenimax will never realize that they have to Balance ALL sets in the game. They ignored the most sets when 1.6 hit the servers.

    @actosh ,

    I do not understand what you mean.

    Do you mean they have to change many existing sets to get them balanced compared to each other ?
    Do you mean the old sets for that ?
    Or also more recent Vet 16 sets ?

    Can you give an example ?



    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • Steel_Brightblade
    Steel_Brightblade
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    Perhaps with how rapidly this was "fixed" we need to go make a post like "toppling charge the most badass tanking skill in the game" to get this fixed, along with all the other gap closers they broke this patch.
  • EgoRush
    EgoRush
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    Vildebill wrote: »

    I don't think anyone in the forum has missed that you play in the guild Hodor and how you and your guild mates think about yourselves, the point being is that you are really rude just because of that. If you are so good and all that, can't you be nice and share your knowledge without ranting down on others? A good example of people that doesn't have to do all that and still is a very good player is the very same Nifty that you for some reason seem to have to carp down on.

    The bold part has annoyed me slightly. This goes for Kipp and everyone in the guild: let's not use the name of our guild to back our suggestions - show some evidence and be constructive. The same goes for making judgements on how "[Hodor] guild mates think about [our]selves". Help people out? We streamed everything for vMOL while on the PTS and many people are using the strategies we developed. You want builds? Here are Hodor builds that we post without hesitation for all to access and use:

    PvE magicka NB DPS http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
    PvE magicka Templar DPS (2 variants) and trial healing http://tamrielfoundry.com/topic/aedrics-warrior-magicka-build-templar-dd/
    PvE sorcerer DPS http://tamrielfoundry.com/topic/2-1-8-the-yolo-wizard-magicka-sorcerer-insane-burst-dps-pve-build/
    PvE magicka DK http://tamrielfoundry.com/topic/pvewhips-n-chains-the-naughty-version-of-magicka-dk-by-iwm/
    PvP NB http://tamrielfoundry.com/topic/pvp-the-ghost-by-iwm/
    PvP stamina DK http://tamrielfoundry.com/topic/pvp-bullseye-stamina-dragon-knight-burst-build/
    PvP/PvE stamplar http://tamrielfoundry.com/topic/jabsmania-templar-stamina-dd-build-for-update-1-6/

    That's just the tip of the iceberg for the amount of help we give out to other guilds, friends in-game, and anyone that approaches us with queries.

    I'm exhausted with people bashing Hodor when, as guild master, all I try to do is help the community. I love theorycrafting, many of us do, and I freely discuss almost everything with everyone. Stop trying to bring the name of Hodor down from being so narrow-minded and painting us all with the same brush from elitism in the past. And those of you that are current Hodor stop being so damned elitist.

    Hodor.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Vildebill
    Vildebill
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    EgoRush wrote: »
    Vildebill wrote: »

    I don't think anyone in the forum has missed that you play in the guild Hodor and how you and your guild mates think about yourselves, the point being is that you are really rude just because of that. If you are so good and all that, can't you be nice and share your knowledge without ranting down on others? A good example of people that doesn't have to do all that and still is a very good player is the very same Nifty that you for some reason seem to have to carp down on.

    The bold part has annoyed me slightly. This goes for Kipp and everyone in the guild: let's not use the name of our guild to back our suggestions - show some evidence and be constructive. The same goes for making judgements on how "[Hodor] guild mates think about [our]selves". Help people out? We streamed everything for vMOL while on the PTS and many people are using the strategies we developed. You want builds? Here are Hodor builds that we post without hesitation for all to access and use:

    PvE magicka NB DPS http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
    PvE magicka Templar DPS (2 variants) and trial healing http://tamrielfoundry.com/topic/aedrics-warrior-magicka-build-templar-dd/
    PvE sorcerer DPS http://tamrielfoundry.com/topic/2-1-8-the-yolo-wizard-magicka-sorcerer-insane-burst-dps-pve-build/
    PvE magicka DK http://tamrielfoundry.com/topic/pvewhips-n-chains-the-naughty-version-of-magicka-dk-by-iwm/
    PvP NB http://tamrielfoundry.com/topic/pvp-the-ghost-by-iwm/
    PvP stamina DK http://tamrielfoundry.com/topic/pvp-bullseye-stamina-dragon-knight-burst-build/
    PvP/PvE stamplar http://tamrielfoundry.com/topic/jabsmania-templar-stamina-dd-build-for-update-1-6/

    That's just the tip of the iceberg for the amount of help we give out to other guilds, friends in-game, and anyone that approaches us with queries.

    I'm exhausted with people bashing Hodor when, as guild master, all I try to do is help the community. I love theorycrafting, many of us do, and I freely discuss almost everything with everyone. Stop trying to bring the name of Hodor down from being so narrow-minded and painting us all with the same brush from elitism in the past. And those of you that are current Hodor stop being so damned elitist.

    Hodor.

    My apologies, didn't mean to tar everyone with the same brush. I know a lot of people from your guild is sharing builds, helping out and being nice guys, your articles shared above proves just that.

    My point still stands though, some of the players from your guild (and other guilds) uses the name to back whatever theories being laid out, like that alone would prove some kind of superiority or validity. That of course is most likely based on immaturity, bad confidence and/or low self-esteem. I on the other hand could just overlook that kind of stupidity, but it's still annoying to see these kind of comments now and then, and probably not that nice for the persons being exposed for it, or for the community in whole.

    Keep up the good work, and lay off the attitude! :)
    Edited by Vildebill on March 23, 2016 11:45AM
    EU PC
  • Efaritay
    Efaritay
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    As a Joint Guildmaster of another EU EP guild, Hodor have done nothing but help us with content, give us tips and generally be great people towards us. Hodor has a serious passion for this game and that shows in their competitiveness and their Knowledge.

    The great thing about ESO is the diversity in the classes and the builds. Play how you want to play and enjoy it while you do so. There may be 'better' builds then others but no build is wrong.

    I do hope tanking is looked at soon. The struggle to find a tank at the moment is wrong (unless you know @Kippesnikke ;) )

    "Don't tickle the Dragon if you can't take the heat"

    EU ¦ EP
    Project Nova

    Efaritay ¦ Breton ¦ Sorcerer - Calloniel ¦ Redguard ¦ Templar
    Arrow Rain ¦ Bosmer ¦ Nightblade - Breath of Life ¦ Breton ¦ Templar
    Taunts-with-Spoons ¦ Argonian ¦ Dragonknight - Kipp's Secret Lover ¦ Redguard ¦ Sorcerer
    Vrixaura ¦ Breton ¦ Nightblade - Miss Snuffles ¦ Khajiit ¦ Nightblade - Effy ¦ Dunmer ¦ Dragonknight
    Deadric Lord Slayer ¦ Monster Hunter ¦ Tamriel Hero ¦ Savior of Nirn ¦ Enemy of Coldharbour ¦ Explorer ¦ Hero of Wrothgar ¦ Master Theif
  • idk
    idk
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    The devs are correct and it's absurd to think it was intentional this set was intended to work on bosses. Absolutely absurd. Even when the Templars had blinding flashes it did not work on bosses.

    Time to move on.
  • EgoRush
    EgoRush
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    Vildebill wrote: »
    EgoRush wrote: »
    Vildebill wrote: »

    I don't think anyone in the forum has missed that you play in the guild Hodor and how you and your guild mates think about yourselves, the point being is that you are really rude just because of that. If you are so good and all that, can't you be nice and share your knowledge without ranting down on others? A good example of people that doesn't have to do all that and still is a very good player is the very same Nifty that you for some reason seem to have to carp down on.

    The bold part has annoyed me slightly. This goes for Kipp and everyone in the guild: let's not use the name of our guild to back our suggestions - show some evidence and be constructive. The same goes for making judgements on how "[Hodor] guild mates think about [our]selves". Help people out? We streamed everything for vMOL while on the PTS and many people are using the strategies we developed. You want builds? Here are Hodor builds that we post without hesitation for all to access and use:

    PvE magicka NB DPS http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
    PvE magicka Templar DPS (2 variants) and trial healing http://tamrielfoundry.com/topic/aedrics-warrior-magicka-build-templar-dd/
    PvE sorcerer DPS http://tamrielfoundry.com/topic/2-1-8-the-yolo-wizard-magicka-sorcerer-insane-burst-dps-pve-build/
    PvE magicka DK http://tamrielfoundry.com/topic/pvewhips-n-chains-the-naughty-version-of-magicka-dk-by-iwm/
    PvP NB http://tamrielfoundry.com/topic/pvp-the-ghost-by-iwm/
    PvP stamina DK http://tamrielfoundry.com/topic/pvp-bullseye-stamina-dragon-knight-burst-build/
    PvP/PvE stamplar http://tamrielfoundry.com/topic/jabsmania-templar-stamina-dd-build-for-update-1-6/

    That's just the tip of the iceberg for the amount of help we give out to other guilds, friends in-game, and anyone that approaches us with queries.

    I'm exhausted with people bashing Hodor when, as guild master, all I try to do is help the community. I love theorycrafting, many of us do, and I freely discuss almost everything with everyone. Stop trying to bring the name of Hodor down from being so narrow-minded and painting us all with the same brush from elitism in the past. And those of you that are current Hodor stop being so damned elitist.

    Hodor.

    My apologies, didn't mean to tar everyone with the same brush. I know a lot of people from your guild is sharing builds, helping out and being nice guys, your articles shared above proves just that.

    My point still stands though, some of the players from your guild (and other guilds) uses the name to back whatever theories being laid out, like that alone would prove some kind of superiority or validity. That of course is most likely based on immaturity, bad confidence and/or low self-esteem. I on the other hand could just overlook that kind of stupidity, but it's still annoying to see these kind of comments now and then, and probably not that nice for the persons being exposed for it, or for the community in whole.

    Keep up the good work, and lay off the attitude! :)

    That's why I also mentioned about my guildies being all arrogant too :P just because we're Hodor doesn't mean we know better. But we do put a lot of thought and effort into this game as demonstrated by previous records. And we will soon clear vMOL for the first time I'm sure. Though, Beyond Infinity are close on our heels...
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • HeroOfNone
    HeroOfNone
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    The more I read this the more I just hear people complaining they want things easier, simpler, and with less divergence from a single tank set. Sounds incredibly boring to me and a quick way to lead stagnation in the role.

    Look, we need reasons to get new sets and new mechanics to make tanking interesting and fun. this means sets are going to become obsolete through nerf or harder bosses. Crying about it isn't productive, and it sounds pretty entitled. How about we take a moment to look at other tank like sets and ask how we can improve some of those instead.

    As for the hiding bugs and exploits so you can benefit from them, realize your adding to the problem. I'll use a cheese method on a boss, a grind spot, etc. But I'll be completely open with ZOS about it, because they may nerf it but will fix other things as well. If you choose to hide it, to let communication break down, then you're just making them spend more time diagnosing issues rather than solving them. So rather than hide it, flaunt it, let everyone know about these sets so we can see these fixes now, rather than later.
    Herfi Driderkitty of the Aldmeri Dominion
    Find me on : Twitch | Youtube | Twitter | Reddit
  • DHale
    DHale
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    Why wait two years to fix it? Second had the guy not advertised the set for tanking you guys would never had known. This encourages ppl to hide thier builds to avoid you knowing about them. Also tanking in ESO sucks and you have chosen to spend time elsewhere while players look for venues to overcome technical and game play and armor inadequaticies. Really sad and disheartening. Bosses should not have any ability to hit you for 40 k when you have no tools to defend against.
    Edited by DHale on March 23, 2016 4:25PM
    Sorcerna, proud beta sorc. RIP April 2014 to May 31 2016 DArk Brotherhood. Out of retirement for negates and encases. Sorcerna will be going back into retirement to be my main crafter Fall 2018. Because an 8 k shield is f ing useless. Died because of baddies on the forum. Too much qq too little pew pew. 16 AD 2 DC. 0 EP cause they bad, CP 2300 plus 18 level 50 toons. NA, PC, Grey Host#SORCLIVESMATTER actually they don’t or they wouldn’t keep getting nerfed constantly.
  • Woeler
    Woeler
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    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.
  • EgoRush
    EgoRush
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    Woeler wrote: »
    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.

    NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • dodgehopper_ESO
    dodgehopper_ESO
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    My only beef with this whole issue is that they kept (or even had) a superior version of Blinding Flashes essentially on a set when they had long removed it from the class it was meant for. I really want them to give Templar a real cc again. CC was always a problem with Templar tanking, and with the problems related to block costs, I can no longer use caltrops like I use to. That leaves me to the fire rune which is a horrible cc, and while still leaps and bounds better than any cc in the Templar toolkit, it is horrible by all other standards.
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    Woeler wrote: »
    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.
    I'm sorry but the way I see it, back in the day NA pretty much used to beat EU quite a bit in almost every trial. The issue is that ZOS isn't really helping the cause of competition, progress guilds tend to move on if there is nothing to do, and honestly right now there is nothing to do. Your ESOLeaderboard website was brought in pretty late. And I don't believe MoL is the type of trial you can compete over, only who can get the first clear, but it doesn't seem like something you can compete with scores the way it is, doesn't seem like it was designed for that, more so a progress type of raid.

    Anyway, that's really got nothing to do with NA, it's the direction ZOS are taking their game, my guess is they are moving away from competition how it used to be. Probably why we wont see up-scaled trials, probably never going to come.

    Talking about competition now gets no where because honestly right now this game is not competitive, ZOS proved that by removing the groupdamage addon. Why else would all the NA progress guilds quit.

    That's why I'm listing guilds back when it actually mattered and it was actually competition lol
    #MOREORBS
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    EgoRush wrote: »
    Woeler wrote: »
    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.

    NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
    ESO already is rip.
    They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.
    Edited by Nifty2g on March 23, 2016 9:15PM
    #MOREORBS
  • EgoRush
    EgoRush
    ✭✭✭✭
    Nifty2g wrote: »
    EgoRush wrote: »
    Woeler wrote: »
    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.

    NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
    ESO already is rip.
    They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.

    It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.

    People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.

    vMOL really isn't as difficult as I hoped it would be.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Nifty2g
    Nifty2g
    ✭✭✭✭✭
    ✭✭✭✭✭
    EgoRush wrote: »
    Nifty2g wrote: »
    EgoRush wrote: »
    Woeler wrote: »
    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.

    NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
    ESO already is rip.
    They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.

    It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.

    People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.

    vMOL really isn't as difficult as I hoped it would be.
    I thought from our conversations it was one and done content :p are you sure people are going to stick around and constantly farm it / beat it once you get the first clear?
    That's kinda what I'm hinting at, new content is good but it's heavily based on one and done, I don't think there is a ton of replayability in there, though I really like raiding for 9 hours or so once again, I haven't done that since I was in LP. It's nice to do that and talk with friends, I guess that also keeps guilds alive the social part.

    Lets just hope this trial can keep a lot of guilds together until the next one comes out, or at least scaling happens
    #MOREORBS
  • EgoRush
    EgoRush
    ✭✭✭✭
    Nifty2g wrote: »
    EgoRush wrote: »
    Nifty2g wrote: »
    EgoRush wrote: »
    Woeler wrote: »
    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.

    NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
    ESO already is rip.
    They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.

    It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.

    People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.

    vMOL really isn't as difficult as I hoped it would be.
    I thought from our conversations it was one and done content :p are you sure people are going to stick around and constantly farm it / beat it once you get the first clear?
    That's kinda what I'm hinting at, new content is good but it's heavily based on one and done, I don't think there is a ton of replayability in there, though I really like raiding for 9 hours or so once again, I haven't done that since I was in LP. It's nice to do that and talk with friends, I guess that also keeps guilds alive the social part.

    Lets just hope this trial can keep a lot of guilds together until the next one comes out, or at least scaling happens

    Haha well since I could be unemployed once I finish my PhD I'll have all the time in the world to finally become a pro gamer. I plan to stick around at least until I have all the achievements for it. Hard mode will be easy as our current strategy already accounts for the additional mechanic so it's basically just more boss health. Speed run and no death are going to be bloomin' difficult.
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
    ✭✭✭✭✭
    EgoRush wrote: »
    Nifty2g wrote: »
    EgoRush wrote: »
    Nifty2g wrote: »
    EgoRush wrote: »
    Woeler wrote: »
    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.

    NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
    ESO already is rip.
    They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.

    It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.

    People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.

    vMOL really isn't as difficult as I hoped it would be.
    I thought from our conversations it was one and done content :p are you sure people are going to stick around and constantly farm it / beat it once you get the first clear?
    That's kinda what I'm hinting at, new content is good but it's heavily based on one and done, I don't think there is a ton of replayability in there, though I really like raiding for 9 hours or so once again, I haven't done that since I was in LP. It's nice to do that and talk with friends, I guess that also keeps guilds alive the social part.

    Lets just hope this trial can keep a lot of guilds together until the next one comes out, or at least scaling happens

    Haha well since I could be unemployed once I finish my PhD I'll have all the time in the world to finally become a pro gamer. I plan to stick around at least until I have all the achievements for it. Hard mode will be easy as our current strategy already accounts for the additional mechanic so it's basically just more boss health. Speed run and no death are going to be bloomin' difficult.

    I just deposited my dissertation a couple weeks ago, you can do it!
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • EgoRush
    EgoRush
    ✭✭✭✭
    EgoRush wrote: »
    Nifty2g wrote: »
    EgoRush wrote: »
    Nifty2g wrote: »
    EgoRush wrote: »
    Woeler wrote: »
    @Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.

    The leaderboard archives contain enough evidence for NA competing.

    NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
    ESO already is rip.
    They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.

    It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.

    People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.

    vMOL really isn't as difficult as I hoped it would be.
    I thought from our conversations it was one and done content :p are you sure people are going to stick around and constantly farm it / beat it once you get the first clear?
    That's kinda what I'm hinting at, new content is good but it's heavily based on one and done, I don't think there is a ton of replayability in there, though I really like raiding for 9 hours or so once again, I haven't done that since I was in LP. It's nice to do that and talk with friends, I guess that also keeps guilds alive the social part.

    Lets just hope this trial can keep a lot of guilds together until the next one comes out, or at least scaling happens

    Haha well since I could be unemployed once I finish my PhD I'll have all the time in the world to finally become a pro gamer. I plan to stick around at least until I have all the achievements for it. Hard mode will be easy as our current strategy already accounts for the additional mechanic so it's basically just more boss health. Speed run and no death are going to be bloomin' difficult.

    I just deposited my dissertation a couple weeks ago, you can do it!

    Thank-you! If you have a viva to come then good luck with it :D I had my viva date confirmed yesterday so I'm starting to get nervous...ESO helps calm me, especially when the mobs and bosses are all invisible because of bugs :wink:
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
  • Alcast
    Alcast
    Class Representative
    About the competitiveness of the game. Ye people leave. Guilds leave. No wonder with the lack of content.
    However, it is definitely not true that there is no competition anymore. Fact is that EU prolly has more active raiding guilds than NA. It depends on the will of people and the will of the leader to ESTABLISH a good Guild.

    Without a Leader a Guild is like a headless Chicken. You need competent Officers to keep the Guild together. Constantly searching for new people etc. It is kind of a dream to think that you can play with the same 12 people all the time. People quit, officers have to make sure there is "fresh supply" ready to fill in.

    For example, when 1.6 hit, 12 out of 14 Hodor Coregrp members quit. It was a dark time, but we did not give up, when Orsinium launched we finally had a good and stable coregroup together again. Takes time to "refill and find good people".
    Now with Crossfaction Trials it is even easier to get good people together.

    But yes, most progression Raid guilds were RIP when 1.6 hit. But some are still here and saying they are not is pure BullS.
    Edited by Alcast on March 24, 2016 12:47PM
    https://alcasthq.com - Alcasthq.com Builds & Guides
    https://eso-hub.com - ESO-Hub.com Sets, Skills, Guides & News
    https://dwemerautomaton.com - Discord, Telegram & Twitch Command Bot



  • EgoRush
    EgoRush
    ✭✭✭✭
    Alcast wrote: »
    About the competitiveness of the game. Ye people leave. Guilds leave. No wonder with the lack of content.
    However, it is definitely not true that there is no competition anymore. Fact is that EU prolly has more active raiding guilds than NA. It depends on the will of people and the will of the leader to ESTABLISH a good Guild.

    Without a Leader a Guild is like a headless Chicken. You need competent Officers to keep the Guild together. Constantly searching for new people etc. It is kind of a dream to think that you can play with the same 12 people all the time. People quit, officers have to make sure there is "fresh supply" ready to fill in.

    For example, when 1.6 hit, 12 out of 14 Hodor Coregrp members quit. It was a dark time, but we did not give up, when Orsinium launched we finally had a good and stable coregroup together again. Takes time to "refill and find good people".
    Now with Crossfaction Trials it is even easier to get good people together.

    But yes, most progression Raid guilds were RIP when 1.6 hit. But some are still here and saying they are not is pure BullS.

    I agree with this completely. It was dark times for Hodor but I took it upon myself to make a new core and things improved a lot. Now we have people making a second group within our guild alone. The competition is there, people just need the drive to spearhead a group themselves. I'm still waiting for the first cross-faction PvE guild to be made. If I wasn't in Hodor I'd be making that and trying to steal all the best people ;)
    Server: EU Pact
    Guild: Hodor (PvE - www.hodor-guild.eu), Chimaira (PvE)
    Character: Oriantha (Templar Healer), Zelda's Inferno (Dragonknight Tank), The Lumen Sage (Stamina Sorcerer DD), The Umbra Witch (Magicka Nightblade DD), Flirts-With-Boys (Stamina Nightblade DD), Oriantha Ellesidil (Magicka Sorcerer DD/healer), Wariantha (Magicka Warden in the making)

    Current vMA score (Templar): Pending return to game
    World Record for all trials pre-Thieves Guild
    World first V16 Maw of Lorkhaj clear
    World first V16 Maw of Lorkhaj speed run clear
    Returning to the game for Morrowind
This discussion has been closed.