Personofsecrets wrote: »[snip]
Are players intended to be extremly dissapointed with the state of heavy armor and stam regen? Do those bad intentions explain why those tanking tools just keep geeting worse?
[snip]
Speak for yourself.
HA passives are terrible, everyone agrees.
But if you don't like no stam regen, that is your problem man.
Stam regen can only bring more Damage Tank builds. It does not improve tanking in any other way.
And I don't want to deal damage, I want to tank.
What the devs should focus on to improve tanking are:
- easily accessible CCs for all classes (rework Trapping Webs and morphs to be 5m radius, target ground)
- a mob pull for all classes (rework Silver Leash to pull ANY mob on second activation, not just undead and daedra)
- better stamina sustain for all tank classes (rework Dark Deal for sorc, Leeching Strikes for NBs, and Radiant Aura for temps)
#LetTheTanksTankLeaveTheDamageDealingToGlassCannons
Personofsecrets wrote: »[snip]
Are players intended to be extremly dissapointed with the state of heavy armor and stam regen? Do those bad intentions explain why those tanking tools just keep geeting worse?
[snip]
Speak for yourself.
HA passives are terrible, everyone agrees.
But if you don't like no stam regen, that is your problem man.
Stam regen can only bring more Damage Tank builds. It does not improve tanking in any other way.
And I don't want to deal damage, I want to tank.
Personofsecrets wrote: »[snip]
Are players intended to be extremly dissapointed with the state of heavy armor and stam regen? Do those bad intentions explain why those tanking tools just keep geeting worse?
[snip]
Speak for yourself.
HA passives are terrible, everyone agrees.
But if you don't like no stam regen, that is your problem man.
Stam regen can only bring more Damage Tank builds. It does not improve tanking in any other way.
And I don't want to deal damage, I want to tank.
What the devs should focus on to improve tanking are:
- easily accessible CCs for all classes (rework Trapping Webs and morphs to be 5m radius, target ground)
- a mob pull for all classes (rework Silver Leash to pull ANY mob on second activation, not just undead and daedra)
- better stamina sustain for all tank classes (rework Dark Deal for sorc, Leeching Strikes for NBs, and Radiant Aura for temps)
#LetTheTanksTankLeaveTheDamageDealingToGlassCannons
NA no competition? Check your history, though it sounds like you're the one who hasn't been on leaderboards very much. NA has always been competing with EU, the biggest competition was when Last Prodigies used to take on Hodor (and beat them in trials) back in the day.Kippesnikke wrote: »no one gives a *** what guild you are in, it's easy to hide how much you suck in a group of 12 people. I don't even know who you are lol.Kippesnikke wrote: »Really sucks that a new fun thing got fixed directly, creative of OP to try some new things out. Especially since almost everyone including myself runs the same tanking sets.
@Woeler and @Kippesnikke having a hard time with the self confidence IRL so you have to boost yourself on the internet being the best tanks, talking down other people, their choices of sets and so on? How nice of you... Guys like you are the reason expressions like "Arguing on the internet is like competing in the special olympics: even if you win you are still ***." exists. Get over yourselves.
i think the comment i made started out very normal. but if i get *** replies from niftyg then yeah it will change.
just dont comment on tanking builds if you have no clue. and if a tank from hodor and a tank from beyoind infinity agrees on how stupid something is while they are from opposing guilds. trust me. then its stupid.
tanking in this game is very simple - for trials
5 histbark/armor master
5 footman
2 bloodspawn
variants of that include
2 robot
2 lord warden
every tank i see on NA, most of them are using 2 robot, because it's free regen, who gives a *** if deltia uses it, who cares who uses it, it's free resources.
2 blood spawn isn't that great after it's nerf but meh, if you want to be old school go ahead and use it
2 warden i hear it's got a buff, i still haven't checked it out
it's got absolutely nothing to do with resource management, but I highly doubt anyone in a raid setting with constant raid buffs, shards, siphon, block reduction, armor, etc etc. I do not think that person is going to get low on resources, but it's good to keep topped up for whatever reason and robot allows that.
Just because you "conquered" all trials last update because there was virtually no competition at all between NA and EU because no one really cares about outdated trials, so you can thank ZOS for ruining the *** out of PvE competition. It means literally nothing to me that you are top of the leaderboards this patch. 2 of those trials are VR12, one of them is VR14. we are VR16.
because u named those variants. thats the true reason why NA is no competition nifty. god. keep pushing on the robot.
blaming zenimax for outdated trials. even if you wanted to you wouldnt even make it on the leaderboards. take that robot set out and i might take u serious but right now i only see you as a troll and you are not helping people to improve.
NA is no competition
Zenimax will never realize that they have to Balance ALL sets in the game. They ignored the most sets when 1.6 hit the servers.
I don't think anyone in the forum has missed that you play in the guild Hodor and how you and your guild mates think about yourselves, the point being is that you are really rude just because of that. If you are so good and all that, can't you be nice and share your knowledge without ranting down on others? A good example of people that doesn't have to do all that and still is a very good player is the very same Nifty that you for some reason seem to have to carp down on.
I don't think anyone in the forum has missed that you play in the guild Hodor and how you and your guild mates think about yourselves, the point being is that you are really rude just because of that. If you are so good and all that, can't you be nice and share your knowledge without ranting down on others? A good example of people that doesn't have to do all that and still is a very good player is the very same Nifty that you for some reason seem to have to carp down on.
The bold part has annoyed me slightly. This goes for Kipp and everyone in the guild: let's not use the name of our guild to back our suggestions - show some evidence and be constructive. The same goes for making judgements on how "[Hodor] guild mates think about [our]selves". Help people out? We streamed everything for vMOL while on the PTS and many people are using the strategies we developed. You want builds? Here are Hodor builds that we post without hesitation for all to access and use:
PvE magicka NB DPS http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
PvE magicka Templar DPS (2 variants) and trial healing http://tamrielfoundry.com/topic/aedrics-warrior-magicka-build-templar-dd/
PvE sorcerer DPS http://tamrielfoundry.com/topic/2-1-8-the-yolo-wizard-magicka-sorcerer-insane-burst-dps-pve-build/
PvE magicka DK http://tamrielfoundry.com/topic/pvewhips-n-chains-the-naughty-version-of-magicka-dk-by-iwm/
PvP NB http://tamrielfoundry.com/topic/pvp-the-ghost-by-iwm/
PvP stamina DK http://tamrielfoundry.com/topic/pvp-bullseye-stamina-dragon-knight-burst-build/
PvP/PvE stamplar http://tamrielfoundry.com/topic/jabsmania-templar-stamina-dd-build-for-update-1-6/
That's just the tip of the iceberg for the amount of help we give out to other guilds, friends in-game, and anyone that approaches us with queries.
I'm exhausted with people bashing Hodor when, as guild master, all I try to do is help the community. I love theorycrafting, many of us do, and I freely discuss almost everything with everyone. Stop trying to bring the name of Hodor down from being so narrow-minded and painting us all with the same brush from elitism in the past. And those of you that are current Hodor stop being so damned elitist.
Hodor.
I don't think anyone in the forum has missed that you play in the guild Hodor and how you and your guild mates think about yourselves, the point being is that you are really rude just because of that. If you are so good and all that, can't you be nice and share your knowledge without ranting down on others? A good example of people that doesn't have to do all that and still is a very good player is the very same Nifty that you for some reason seem to have to carp down on.
The bold part has annoyed me slightly. This goes for Kipp and everyone in the guild: let's not use the name of our guild to back our suggestions - show some evidence and be constructive. The same goes for making judgements on how "[Hodor] guild mates think about [our]selves". Help people out? We streamed everything for vMOL while on the PTS and many people are using the strategies we developed. You want builds? Here are Hodor builds that we post without hesitation for all to access and use:
PvE magicka NB DPS http://tamrielfoundry.com/topic/pve-magicka-dps-by-iwm/
PvE magicka Templar DPS (2 variants) and trial healing http://tamrielfoundry.com/topic/aedrics-warrior-magicka-build-templar-dd/
PvE sorcerer DPS http://tamrielfoundry.com/topic/2-1-8-the-yolo-wizard-magicka-sorcerer-insane-burst-dps-pve-build/
PvE magicka DK http://tamrielfoundry.com/topic/pvewhips-n-chains-the-naughty-version-of-magicka-dk-by-iwm/
PvP NB http://tamrielfoundry.com/topic/pvp-the-ghost-by-iwm/
PvP stamina DK http://tamrielfoundry.com/topic/pvp-bullseye-stamina-dragon-knight-burst-build/
PvP/PvE stamplar http://tamrielfoundry.com/topic/jabsmania-templar-stamina-dd-build-for-update-1-6/
That's just the tip of the iceberg for the amount of help we give out to other guilds, friends in-game, and anyone that approaches us with queries.
I'm exhausted with people bashing Hodor when, as guild master, all I try to do is help the community. I love theorycrafting, many of us do, and I freely discuss almost everything with everyone. Stop trying to bring the name of Hodor down from being so narrow-minded and painting us all with the same brush from elitism in the past. And those of you that are current Hodor stop being so damned elitist.
Hodor.
My apologies, didn't mean to tar everyone with the same brush. I know a lot of people from your guild is sharing builds, helping out and being nice guys, your articles shared above proves just that.
My point still stands though, some of the players from your guild (and other guilds) uses the name to back whatever theories being laid out, like that alone would prove some kind of superiority or validity. That of course is most likely based on immaturity, bad confidence and/or low self-esteem. I on the other hand could just overlook that kind of stupidity, but it's still annoying to see these kind of comments now and then, and probably not that nice for the persons being exposed for it, or for the community in whole.
Keep up the good work, and lay off the attitude!
@Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.
The leaderboard archives contain enough evidence for NA competing.
I'm sorry but the way I see it, back in the day NA pretty much used to beat EU quite a bit in almost every trial. The issue is that ZOS isn't really helping the cause of competition, progress guilds tend to move on if there is nothing to do, and honestly right now there is nothing to do. Your ESOLeaderboard website was brought in pretty late. And I don't believe MoL is the type of trial you can compete over, only who can get the first clear, but it doesn't seem like something you can compete with scores the way it is, doesn't seem like it was designed for that, more so a progress type of raid.@Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.
The leaderboard archives contain enough evidence for NA competing.
ESO already is rip.@Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.
The leaderboard archives contain enough evidence for NA competing.
NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
ESO already is rip.@Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.
The leaderboard archives contain enough evidence for NA competing.
NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.
I thought from our conversations it was one and done contentESO already is rip.@Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.
The leaderboard archives contain enough evidence for NA competing.
NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.
It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.
People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.
vMOL really isn't as difficult as I hoped it would be.
I thought from our conversations it was one and done contentESO already is rip.@Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.
The leaderboard archives contain enough evidence for NA competing.
NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.
It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.
People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.
vMOL really isn't as difficult as I hoped it would be.are you sure people are going to stick around and constantly farm it / beat it once you get the first clear?
That's kinda what I'm hinting at, new content is good but it's heavily based on one and done, I don't think there is a ton of replayability in there, though I really like raiding for 9 hours or so once again, I haven't done that since I was in LP. It's nice to do that and talk with friends, I guess that also keeps guilds alive the social part.
Lets just hope this trial can keep a lot of guilds together until the next one comes out, or at least scaling happens
I thought from our conversations it was one and done contentESO already is rip.@Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.
The leaderboard archives contain enough evidence for NA competing.
NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.
It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.
People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.
vMOL really isn't as difficult as I hoped it would be.are you sure people are going to stick around and constantly farm it / beat it once you get the first clear?
That's kinda what I'm hinting at, new content is good but it's heavily based on one and done, I don't think there is a ton of replayability in there, though I really like raiding for 9 hours or so once again, I haven't done that since I was in LP. It's nice to do that and talk with friends, I guess that also keeps guilds alive the social part.
Lets just hope this trial can keep a lot of guilds together until the next one comes out, or at least scaling happens
Haha well since I could be unemployed once I finish my PhD I'll have all the time in the world to finally become a pro gamer. I plan to stick around at least until I have all the achievements for it. Hard mode will be easy as our current strategy already accounts for the additional mechanic so it's basically just more boss health. Speed run and no death are going to be bloomin' difficult.
ThatNeonZebraAgain wrote: »I thought from our conversations it was one and done contentESO already is rip.@Nifty2g I disagree with the standpoint that NA is no competition, but dead guilds from 2014 are not really helping the cause here... Last Prodigies and Purple were laid to rest a long long time ago.
The leaderboard archives contain enough evidence for NA competing.
NA have always been stiff competition for vDSA and showed a lot of improvement in the other trials towards the end of the last patch. I think vMOL has inspired more competition now as I know Crown Store Heroes, Learn2Play, Kung Fu Bananas and others are all trying the new content. It's bugs that are disheartening a lot of people right now. Invisible mobs, bosses, mechanics. They need a fix asap otherwise RIP ESO.
They have utterly destroyed the competitive side of ESO, and they did it so well they probably can't fix it. Well at least for NA side. But soon EU guilds will also start realising how *** this is too and start leaving, maybe. Though I'm sure Beyond and Hodor have both lost very valuable players during their 2 years.
It's true, we've lost a lot of good players over the past year. However, I disagree that vMOL won't be competitive and is only progression. We're already creating better tactics than those we streamed to ensure we can do speed runs and get a decent score once we clear it.
People are really overestimating vMOL. Sanctum was harder to clear than this on release. It really gets so much easier once you have the mechanics down. Us and Beyond both clear 2nd boss on our first attempts now, it's become a joke. It just takes training and commitment. The final boss we can complete full rotations without issues now easily and we're adapting fast to the new mechanics that start after a full rotation. We will clear it faster than Sanctum was cleared after release. Then we'll do videos showing how to tackle the bosses and everyone will be clearing it soon enough.
vMOL really isn't as difficult as I hoped it would be.are you sure people are going to stick around and constantly farm it / beat it once you get the first clear?
That's kinda what I'm hinting at, new content is good but it's heavily based on one and done, I don't think there is a ton of replayability in there, though I really like raiding for 9 hours or so once again, I haven't done that since I was in LP. It's nice to do that and talk with friends, I guess that also keeps guilds alive the social part.
Lets just hope this trial can keep a lot of guilds together until the next one comes out, or at least scaling happens
Haha well since I could be unemployed once I finish my PhD I'll have all the time in the world to finally become a pro gamer. I plan to stick around at least until I have all the achievements for it. Hard mode will be easy as our current strategy already accounts for the additional mechanic so it's basically just more boss health. Speed run and no death are going to be bloomin' difficult.
I just deposited my dissertation a couple weeks ago, you can do it!
About the competitiveness of the game. Ye people leave. Guilds leave. No wonder with the lack of content.
However, it is definitely not true that there is no competition anymore. Fact is that EU prolly has more active raiding guilds than NA. It depends on the will of people and the will of the leader to ESTABLISH a good Guild.
Without a Leader a Guild is like a headless Chicken. You need competent Officers to keep the Guild together. Constantly searching for new people etc. It is kind of a dream to think that you can play with the same 12 people all the time. People quit, officers have to make sure there is "fresh supply" ready to fill in.
For example, when 1.6 hit, 12 out of 14 Hodor Coregrp members quit. It was a dark time, but we did not give up, when Orsinium launched we finally had a good and stable coregroup together again. Takes time to "refill and find good people".
Now with Crossfaction Trials it is even easier to get good people together.
But yes, most progression Raid guilds were RIP when 1.6 hit. But some are still here and saying they are not is pure BullS.