Personofsecrets wrote: »Its okay. Everyone will recognize this "fix" as not just a failure in that it shows how pathetic the game development is with regards to tanking, but, more impotantly, the general failure that the developers have in their confused priorities and usual failure at communication.
People laughed when I tried keeping the unassailable set as a secret and now everyone should know that I was justified and that the developers vision for how we play is essentially canned, like a bad joke. There is little excuse for pressing concerns to be ignored while minor issues, if they are even issues at all, are tinkered with.
Grind spots nerfed, certain trial item drop rates nerfed, and jump height lowered again and again, but an allmighty diety itself must be tying back the developers hands when it comes to fixing the too high or too low bug over the past 10 months or so.
Personofsecrets wrote: »@ZOS_Finn ,undo this nerf
Personofsecrets wrote: »@ZOS_Finn ,undo this nerf
*fix
Personofsecrets wrote: »Its okay. Everyone will recognize this "fix" as not just a failure in that it shows how pathetic the game development is with regards to tanking, but, more impotantly, the general failure that the developers have in their confused priorities and usual failure at communication.
People laughed when I tried keeping the unassailable set as a secret and now everyone should know that I was justified and that the developers vision for how we play is essentially canned, like a bad joke. There is little excuse for pressing concerns to be ignored while minor issues, if they are even issues at all, are tinkered with.
Grind spots nerfed, certain trial item drop rates nerfed, and jump height lowered again and again, but an allmighty diety itself must be tying back the developers hands when it comes to fixing the too high or too low bug over the past 10 months or so.
GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
Personofsecrets wrote: »Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.
Personofsecrets wrote: »Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.
Personofsecrets wrote: »Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.
Bosses are supposed to be immune to blinding. The set still does what it was supposed to do. Nobody complained because probably nobody wants to wear level 49 armor or already knew bosses were (supposed to be) immune to blinding, thus near to nobody used it.
Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
Akatosh Scales did nothing wrong. We never heared anybody complaing about the set bring oh so broken. Thats because it wasnt.
Bosses are supposed to be immune to blinding. The set still does what it was supposed to do. Nobody complained because probably nobody wants to wear level 49 armor or already knew bosses were (supposed to be) immune to blinding, thus near to nobody used it.
Bosses are only suddenly supposed to be immune to blinding. What is next? Minor maim after i post a good deep slash build - perhaps that should get nerfd too.
Personofsecrets wrote: »Its okay. Everyone will recognize this "fix" as not just a failure in that it shows how pathetic the game development is with regards to tanking, but, more impotantly, the general failure that the developers have in their confused priorities and usual failure at communication.
People laughed when I tried keeping the unassailable set as a secret and now everyone should know that I was justified and that the developers vision for how we play is essentially canned, like a bad joke. There is little excuse for pressing concerns to be ignored while minor issues, if they are even issues at all, are tinkered with.
Grind spots nerfed, certain trial item drop rates nerfed, and jump height lowered again and again, but an allmighty diety itself must be tying back the developers hands when it comes to fixing the too high or too low bug over the past 10 months or so.
Personofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
2pc bloodspawnPersonofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
So you thought the build was ridiculously overpowered but you previously gave indications that it wasn't the baddest build that was ever used. I'm excited to hear what you think was the baddest build that was ever used because it must be just godlike.
2pc bloodspawnPersonofsecrets wrote: »GeertKarel wrote: »Luckily there are a lot better sets around where you can provide the group with different buffs while maintaining your tanking survivabillity.
Nothing compares to the unique group buff that akatosh gave. Easily bis
Because a mantikora missing a massive aoe stomp on 12 players is totally not broken and ridiculously overpowered. I mean miss chance on the tank, sure, but on the entire raid? No, that does not even make sense.
So you thought the build was ridiculously overpowered but you previously gave indications that it wasn't the baddest build that was ever used. I'm excited to hear what you think was the baddest build that was ever used because it must be just godlike.
5pc histbark/armor master
5pc footman
is normally the go to set for tanks