is sharing this the new dead horse to beat?
I quit december 2014; had done finished everything and LITERALLY did all trials 100+ times (AA+HRC)
I've just started end of January again; three dlcs, I can see myself going for a little while, but I don't know [snip] people did in 2015 because there wasn't much of a change.
[snip]
[snip]
Doesn't care?
Vet Ranks implemented at start - because people shouted about not seeing everything on one character.
First person implemented at the beginning because it wasn't and this outraged many.
Champion System - because people hated Veteran Ranks.
Veteran Ranks - disappearing with Dark Brotherhood.
Provisioning completely overhauled.
More items to pick up and things to interact with in the world.
Pages upon pages of class changes from all the "Nerf this NOW!" topics.
You can now go where you want instead of linear silver and gold quests.
Tel Var Stone loss taken to 80% from 100%
Forward Camps brought back.
Siege weapons changed a few times.
Arenas? Coming.
Capture Districts in IC? Coming. (Though should have been in IC from the start)
Housing? Coming.
Barbershop? Coming.
More objectives in Cyrodiil? Being looked into.
Scrolling combat text? In.
Native controller support? In.
Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.
This game definitely has its problems, devs not listening is not one of them.
More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.
But they're certainly listening.
[snip]
Doesn't care?
Vet Ranks implemented at start - because people shouted about not seeing everything on one character.
First person implemented at the beginning because it wasn't and this outraged many.
Champion System - because people hated Veteran Ranks.
Veteran Ranks - disappearing with Dark Brotherhood.
Provisioning completely overhauled.
More items to pick up and things to interact with in the world.
Pages upon pages of class changes from all the "Nerf this NOW!" topics.
You can now go where you want instead of linear silver and gold quests.
Tel Var Stone loss taken to 80% from 100%
Forward Camps brought back.
Siege weapons changed a few times.
Arenas? Coming.
Capture Districts in IC? Coming. (Though should have been in IC from the start)
Housing? Coming.
Barbershop? Coming.
More objectives in Cyrodiil? Being looked into.
Scrolling combat text? In.
Native controller support? In.
Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.
This game definitely has its problems, devs not listening is not one of them.
More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.
But they're certainly listening.
[snip]
Doesn't care?
Vet Ranks implemented at start - because people shouted about not seeing everything on one character.
First person implemented at the beginning because it wasn't and this outraged many.
Champion System - because people hated Veteran Ranks.
Veteran Ranks - disappearing with Dark Brotherhood.
Provisioning completely overhauled.
More items to pick up and things to interact with in the world.
Pages upon pages of class changes from all the "Nerf this NOW!" topics.
You can now go where you want instead of linear silver and gold quests.
Tel Var Stone loss taken to 80% from 100%
Forward Camps brought back.
Siege weapons changed a few times.
Arenas? Coming.
Capture Districts in IC? Coming. (Though should have been in IC from the start)
Housing? Coming.
Barbershop? Coming.
More objectives in Cyrodiil? Being looked into.
Scrolling combat text? In.
Native controller support? In.
Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.
This game definitely has its problems, devs not listening is not one of them.
More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.
But they're certainly listening.
is sharing this the new dead horse to beat?
I'd say so, but I'd also say that maybe this is a dead horse worth beating until ZOS take at least a little notice of it.
@ZOS_GinaBruno
[snip]
[snip]
Doesn't care?
Vet Ranks implemented at start - because people shouted about not seeing everything on one character.
First person implemented at the beginning because it wasn't and this outraged many.
Champion System - because people hated Veteran Ranks.
Veteran Ranks - disappearing with Dark Brotherhood.
Provisioning completely overhauled.
More items to pick up and things to interact with in the world.
Pages upon pages of class changes from all the "Nerf this NOW!" topics.
You can now go where you want instead of linear silver and gold quests.
Tel Var Stone loss taken to 80% from 100%
Forward Camps brought back.
Siege weapons changed a few times.
Arenas? Coming.
Capture Districts in IC? Coming. (Though should have been in IC from the start)
Housing? Coming.
Barbershop? Coming.
More objectives in Cyrodiil? Being looked into.
Scrolling combat text? In.
Native controller support? In.
Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.
This game definitely has its problems, devs not listening is not one of them.
More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.
But they're certainly listening.
So you are telling me that all of these points were 100% down to ZOS listening to customers and not a case of they intended to add them into the game regardless?
More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so.
starkerealm wrote: »The real question is, once VRs are gone, will we see the trial drops scaling to CR160 (or higher), or will they keep their current CR equivalent tiers of gear?
dennischizophrenia wrote: »ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P
Shader_Shibes wrote: »starkerealm wrote: »The real question is, once VRs are gone, will we see the trial drops scaling to CR160 (or higher), or will they keep their current CR equivalent tiers of gear?
I will bet you $1000 they will be the v12/14 equivalent.
rfennell_ESO wrote: »I have a hard time not rolling my eyes every time I see a Fengrush video.
Usually when he's says something like "their netcode isn't robust" I'm just laughing at him.
It's hard to get past knowing what he does and how he's certainly not on the up and up about anything. I mean we are talking about a guy that abused the hell out of stamina with the sprint->dodge roll thing and he did it for months.
As for the AOE caps thing he constantly rants about... my god it would become all fights last 2-3 seconds nightmare.
...For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?
Guess what, zos run a server with data showing the priorities.
Maybe, just maybe, they see more pve people than pvp people?