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  • DenniMyuu
    DenniMyuu
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    I am playing since beta too and I do enjoy the game but you can't deny how it is and Feng just got to the point. We have seen so many patches being published even though people in the PTS section begged for more testing time and not pushing an unfinished DLC live. For me personally, Thieves Guild just did it. People crashing constantly since the day it was pushed live, a thread and one crash hotfix and no more comment on the issue again. A whole week and the devs just do not care. Their response to my ticket after I said I already tried all their suggested solutions steps. Power saving settings like... Really?! I am still crashing and they just have no idea how to fix it because it is on their end and not the players'. It is an amazing game with sooo much potential but that's all it has. ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P
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  • Troneon
    Troneon
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    PC EU AD
    Master Crafter - Anything you need!!
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    Trials / Dungeons / PVP / Everything
  • shepardTHEweak
    shepardTHEweak
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    glad the dude made a vid and said what we all are thinking,after hitting CP cap and making 8 chars i too have hit a wall and as stated in another thread the state of the game with all the bugs that get reported and never get fixed can/is turning away people from playing and buying future DLC,,a lot of peeps i have spoken too say they are waiting for a new game to come out and mainly log in for the social side and to sell stuff, other than that they are not to bothered in doing anything else cos they been there done that 500+ times ish lol
  • Function
    Function
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    There's already enough threads with this video but yeah he does have a point.. they need to stop giving us one big patch every three months and instead fix things weekly. They also need to stop giving us so many storyline quest DLC's, sure they are fine but i'm not the type of player that wants to go do quests.. I want to do replayable content like trials or battlegrounds/arenas.
  • Tdroid
    Tdroid
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    JD2013 wrote: »
    is sharing this the new dead horse to beat?

    I'd say so, but I'd also say that maybe this is a dead horse worth beating until ZOS take at least a little notice of it.

    @ZOS_GinaBruno
  • Kippesnikke
    Kippesnikke
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    Vorcil wrote: »
    I quit december 2014; had done finished everything and LITERALLY did all trials 100+ times (AA+HRC)

    I've just started end of January again; three dlcs, I can see myself going for a little while, but I don't know [snip] people did in 2015 because there wasn't much of a change.

    what about SO?
    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:09PM
    PC-EU-EP
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  • LadyNalcarya
    LadyNalcarya
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    JD2013 wrote: »

    [snip]

    This, pretty much.
    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:10PM
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  • moesmaker
    moesmaker
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    Don't embarrass him more, he is making a complete fool of himself. Stop spreading this vid
    Edited by moesmaker on March 15, 2016 11:50AM
  • moesmaker
    moesmaker
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    I never knew there was a direct connection between getting rid of botting in ESO and the lag in Cyro. LMAO!!!
    Edited by moesmaker on March 15, 2016 11:53AM
  • Sausage
    Sausage
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    Wheres Jenna Marbles, maybe she could dress up some sexy dress and talk about the Thief DLC and I might get interested.

    If hes complaining about PVP, its really so hard to understand this isnt going to be balanced PVP game and never will, just you guys know, lots of companies tried it and they all failed, content what keeps players playing, specifically innovative content, the genre isnt young anymore.
    Edited by Sausage on March 15, 2016 12:02PM
  • JD2013
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    Mady wrote: »
    [snip]

    Doesn't care?

    Vet Ranks implemented at start - because people shouted about not seeing everything on one character.

    First person implemented at the beginning because it wasn't and this outraged many.

    Champion System - because people hated Veteran Ranks.

    Veteran Ranks - disappearing with Dark Brotherhood.

    Provisioning completely overhauled.

    More items to pick up and things to interact with in the world.

    Pages upon pages of class changes from all the "Nerf this NOW!" topics.

    You can now go where you want instead of linear silver and gold quests.

    Tel Var Stone loss taken to 80% from 100%

    Forward Camps brought back.

    Siege weapons changed a few times.

    Arenas? Coming.

    Capture Districts in IC? Coming. (Though should have been in IC from the start)

    Housing? Coming.

    Barbershop? Coming.

    More objectives in Cyrodiil? Being looked into.

    Scrolling combat text? In.

    Native controller support? In.

    Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.

    This game definitely has its problems, devs not listening is not one of them.

    More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.

    But they're certainly listening.
    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:14PM
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  • Valrien
    Valrien
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    JD2013 wrote: »
    Mady wrote: »
    [snip]

    Doesn't care?

    Vet Ranks implemented at start - because people shouted about not seeing everything on one character.

    First person implemented at the beginning because it wasn't and this outraged many.

    Champion System - because people hated Veteran Ranks.

    Veteran Ranks - disappearing with Dark Brotherhood.

    Provisioning completely overhauled.

    More items to pick up and things to interact with in the world.

    Pages upon pages of class changes from all the "Nerf this NOW!" topics.

    You can now go where you want instead of linear silver and gold quests.

    Tel Var Stone loss taken to 80% from 100%

    Forward Camps brought back.

    Siege weapons changed a few times.

    Arenas? Coming.

    Capture Districts in IC? Coming. (Though should have been in IC from the start)

    Housing? Coming.

    Barbershop? Coming.

    More objectives in Cyrodiil? Being looked into.

    Scrolling combat text? In.

    Native controller support? In.

    Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.

    This game definitely has its problems, devs not listening is not one of them.

    More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.

    But they're certainly listening.

    That's not why they're not leveling Trials. Everything's going to scale off of champion points. It will be the exact same thing, but one name goes away an all the progress will be shared accross characters.
    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:15PM
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  • Molec
    Molec
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    JD2013 wrote: »
    Mady wrote: »
    [snip]

    Doesn't care?

    Vet Ranks implemented at start - because people shouted about not seeing everything on one character.

    First person implemented at the beginning because it wasn't and this outraged many.

    Champion System - because people hated Veteran Ranks.

    Veteran Ranks - disappearing with Dark Brotherhood.

    Provisioning completely overhauled.

    More items to pick up and things to interact with in the world.

    Pages upon pages of class changes from all the "Nerf this NOW!" topics.

    You can now go where you want instead of linear silver and gold quests.

    Tel Var Stone loss taken to 80% from 100%

    Forward Camps brought back.

    Siege weapons changed a few times.

    Arenas? Coming.

    Capture Districts in IC? Coming. (Though should have been in IC from the start)

    Housing? Coming.

    Barbershop? Coming.

    More objectives in Cyrodiil? Being looked into.

    Scrolling combat text? In.

    Native controller support? In.

    Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.

    This game definitely has its problems, devs not listening is not one of them.

    More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.

    But they're certainly listening.

    So you are telling me that all of these points were 100% down to ZOS listening to customers and not a case of they intended to add them into the game regardless?
    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:15PM
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  • Mady
    Mady
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    JD2013 wrote: »
    Mady wrote: »
    [snip]

    Doesn't care?

    Vet Ranks implemented at start - because people shouted about not seeing everything on one character.

    First person implemented at the beginning because it wasn't and this outraged many.

    Champion System - because people hated Veteran Ranks.

    Veteran Ranks - disappearing with Dark Brotherhood.

    Provisioning completely overhauled.

    More items to pick up and things to interact with in the world.

    Pages upon pages of class changes from all the "Nerf this NOW!" topics.

    You can now go where you want instead of linear silver and gold quests.

    Tel Var Stone loss taken to 80% from 100%

    Forward Camps brought back.

    Siege weapons changed a few times.

    Arenas? Coming.

    Capture Districts in IC? Coming. (Though should have been in IC from the start)

    Housing? Coming.

    Barbershop? Coming.

    More objectives in Cyrodiil? Being looked into.

    Scrolling combat text? In.

    Native controller support? In.

    Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.

    This game definitely has its problems, devs not listening is not one of them.

    More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.

    But they're certainly listening.

    [snip] Now think about how long it took! Half of what you're saying isn't even there or implemented well. This game is two years old....
    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:16PM
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  • Turelus
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    I think ZOS should only listen to Stamina Templars as well, that way when they deal 100,000 instant damage ranged AoE attacks which ignore shields, and heal 1,000,000 HP/S with 1,000,000 HP damage shields and 500,000 regen in all stamina the game will be good because they listened to people.
    @Turelus - EU PC Megaserver
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  • starkerealm
    starkerealm
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    JD2013 wrote: »
    Tdroid wrote: »
    JD2013 wrote: »
    is sharing this the new dead horse to beat?

    I'd say so, but I'd also say that maybe this is a dead horse worth beating until ZOS take at least a little notice of it.

    @ZOS_GinaBruno

    [snip]

    To be fair to Feng Rush, I get the frustration, and he does have some good points. But, like you said, a lot of it gets pureed into the egotism.

    I get the thing where he says ZOS doesn't want to engage with people who criticize them. I mean, I really do. But, at the same time, I get where ZOS is at. When you're putting anything out there for mass consumption (and I'm not even talking about video games with millions of players, I see this in my day job, with around 20k people looking at what I do), you're going to get people crawling out of the woodwork with nothing valuable to say, just spouting off, "you suck!" at the top of their lungs.

    Which, is what I see from Feng here, first and foremost. Exactly the kind of, "this is your fault, this sucks," approach that will ensure ZOS (or anyone really) will ignore what you have to say.

    He makes a good point, yes, all the trials should scale to V16 (and really, all the endgame content should). But, then he immediately turns around and starts blaming people over it, and claiming ZOS doesn't know what they're doing. So... at that point, if you've spent the last four years of your life doing this, then why would you listen to him further? As someone who has spent four years learning and developing this game, and building it, literally, from scratch, why would you want to listen to someone who makes videos online for less than a year, when they're saying you're incompetent?

    When it's small scale, one or two guys? Then you can manage them if you want. But, it's not constructive, because it breeds the sentiments. And when you are talking about, literally, millions of people, you're talking about thousands of people, each with their own, conflicting ideas, of what this game needs, and the only thing they have in common is their conviction that "you suck." So... why would you want to engage with these guys?

    He's right about some things: stamina builds did just take a hit (not a fatal one, but, still), the game needs more endgame PvE repeatable content. It also needs some of that in the base game, outside of DLC zones. But, the way he's saying it is why ZOS isn't going to listen to him seriously.
    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:17PM
  • JD2013
    JD2013
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    Molec wrote: »
    JD2013 wrote: »
    Mady wrote: »
    [snip]

    Doesn't care?

    Vet Ranks implemented at start - because people shouted about not seeing everything on one character.

    First person implemented at the beginning because it wasn't and this outraged many.

    Champion System - because people hated Veteran Ranks.

    Veteran Ranks - disappearing with Dark Brotherhood.

    Provisioning completely overhauled.

    More items to pick up and things to interact with in the world.

    Pages upon pages of class changes from all the "Nerf this NOW!" topics.

    You can now go where you want instead of linear silver and gold quests.

    Tel Var Stone loss taken to 80% from 100%

    Forward Camps brought back.

    Siege weapons changed a few times.

    Arenas? Coming.

    Capture Districts in IC? Coming. (Though should have been in IC from the start)

    Housing? Coming.

    Barbershop? Coming.

    More objectives in Cyrodiil? Being looked into.

    Scrolling combat text? In.

    Native controller support? In.

    Monster helm merchant in Cyrodiil as opposed to running pledges endlessly.

    This game definitely has its problems, devs not listening is not one of them.

    More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so. More end game content? Yes please. Cyrodiil lag? Ongoing problem that can be partly attributed to Zerg balls, and poor server performance equally. More visible stamina builds? Yes please.

    But they're certainly listening.

    So you are telling me that all of these points were 100% down to ZOS listening to customers and not a case of they intended to add them into the game regardless?

    Oh absolutely not. I'm sure the Champion System was certainly coming regardless of anything that we said, for example. But to say that they don't care or aren't listening is compleyely wrong.

    If anything, I'd say they've been trying too hard to please everyone and over stretching themselves doing so. You can't please everyone. And clearly their biggest audience must be with the PVE crowd, or else they wouldn't be making so many PVE aimed DLC's. Is that right? Probably not. PVP needs some love ASAP, I greatly enjoy PVP, and really want to see new things and performance updates added there. ASAP.

    But they are also a business, and Elder Scrolls has always been about the journey and telling stories. And that crowd is clearly the dominant customer base in this game.
    [edited to remove quote]
    Edited by ZOS_Icy on July 12, 2026 12:18PM
    Sweetrolls for all!

    Christophe Mottierre - Breton Templar with his own whole darn estate! Templar Houses are so 2015. EU DC

    PC Beta Tester January 2014

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    Order of Sithis
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    Crafting bag OP! ZOS nerf pls!
  • starkerealm
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    JD2013 wrote: »
    More QA testing, levelling old trials would be good. But I can see why they haven't levelled them to VR16 if VR16 is disappearing in 3 months or so.

    Yeah, I kinda suspect this is exactly why the old trials aren't getting the VR16 treatment right now. The real question is, once VRs are gone, will we see the trial drops scaling to CR160 (or higher), or will they keep their current CR equivalent tiers of gear?

    To be fair, we also don't know how far up the food chain gear will go after CR160, so... *shrugs*

    But, yeah, it's been kind of frustrating because development has been so slow, but, at the same time, this has been one of the more responsive MMO developers for player feedback.
  • Shader_Shibes
    Shader_Shibes
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    The real question is, once VRs are gone, will we see the trial drops scaling to CR160 (or higher), or will they keep their current CR equivalent tiers of gear?

    I will bet you $1000 they will be the v12/14 equivalent.
    Edited by Shader_Shibes on March 15, 2016 12:25PM
  • crislevin
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    Guess what, zos run a server with data showing the priorities.

    Maybe, just maybe, they see more pve people than pvp people?
  • ADarklore
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    ZOS keeps pushing their loyal players further and further away - that's a fact and Feng, well he's right. And after everything we dealt with a rant seems more than acceptable. :P

    I wish the game would push more of these guys FURTHER out of the game! The PvP-centric people are the most toxic I've seen in gaming, and the more that leave the better IMO. Hate to break it to you, but this game IS NOT dominated by PvP players- although I know most of you want to convince yourself differently. For your information, this game is dominated by PvE solo-centric players and that is basically how the game was designed. Also, if Matt Firor even comes out and states that this game is more of a RPG than traditional MMO, then that should answer your question about how PvP fits into ESO.

    While ZOS does have its fair share of problems, I'm still absolutely loving the game and I've been playing constantly for almost a year now. No, I don't PvP, I am one of the numerous solo-centric PvE players that you normally don't notice because I am too busy doing my own thing and enjoying the game. For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Phinix1
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    I am glad I didn't go with the twitch response and just condemn this dude's video without watching it simply because he's a PVP player. I agree with a lot of what he has to say (MINUS the hostility, thanks to those that point out the distinction).

    The thing that worries me most is the business model. Leaning on the community to do QA on the PTS then pushing out broken patches that weren't even on there for them to test.

    Putting the focus on pushing out token content, broken or not, to sell boxes and crowns rather than balancing what is there and making the experience of that worth sticking around for.
    • Why not scale old trials up to new content level so any level can enjoy them all?
    • Why not eliminate AOE caps and anti-bot code in PVP zones?
    • Why overt censorship of any constructive criticism as "negative"?

    One of the things that irks me most in modern society is the cowardly notion that anything "negative" must be "the problem." Constructive criticism is the only way problems get solved. By demonizing people trying to help you because you are too proud or worried about short term dollars to care to invest the time and effort to communicate or change, you are sending the very message that you allege they are attacking you for.

    Any time someone plays the "blame the negative nancy" card you can be sure they are covering a corrupt profit motive that they know they should be ashamed of. Pay attention over there while I do this right under your nose. Oldest trick in the political book.

    Right up there with "divide and conquer" which I have seen so much in the "PVE vs PVP" player division which is almost encouraged as a distraction from ZOS's inability to balance classes and archetypes.

    When did "good business" become about waging war on your own community? Surely anyone can see this only leads to diminishing returns, as people continue to trickle out as soon as the next best thing comes along while the supply of new players continues to fall as well. It isn't an infinitely renewable resource.

    This reminds me of the AI in the movie Transcendence. Unable to grasp the concept of right and wrong, or the importance of loyalty. Just blindly plodding forward doing whatever it has fixated on, oblivious to or incapable of considering alternatives proposed by anything outside it's own artificial ego.

    I don't like to sound overly negative because I love the game, and Elder Scrolls. I have been a supporter and addon writer for years. But the business model and priorities really are pretty disappointing, not even mentioning the $1 million dollars to someone who never did a stream, never wrote an addon, never even hit veteran rank in the game.

    As it is I haven't even played for months let alone subscribed. I have lost all faith in ZOS being able to balance PVP and they strike me as too full of themselves to care to listen to people basically telling them how to fix things.

    I *** around with new content so long as I have crowns left over to buy it but if they run my numbers as a founder subscriber, content creator, addon author, and "hardcore" player, they'll see those diminishing returns I was talking about.

    Here's hoping things change, but honestly it would probably require the employment roster changing for that to happen. In the meantime I'll just enjoy it for free for what it's worth, until I don't.
    Edited by Phinix1 on March 15, 2016 2:14PM
  • moesmaker
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    Molec, how do you know? Are you the CEO of ZOS?
  • starkerealm
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    The real question is, once VRs are gone, will we see the trial drops scaling to CR160 (or higher), or will they keep their current CR equivalent tiers of gear?

    I will bet you $1000 they will be the v12/14 equivalent.

    If I had $1000 to burn... but I don't.

    At the same time, I wouldn't be so sure. Originally the V16 gear was supposed to be a, "force you into the IC to deal with the hardest content for the best gear possible," challenge. So, at that point it kind of made sense from a design decision. Not a decision I agreed with, but it is understandable.

    However, now with Wrothgar, and Hew's Folly scaling to V16 easily, the prospect of getting V16 drops out of the trials in the future doesn't seem quite so far fetched.

    To be fair, I kind of doubt the trials will have their difficulty tweaked, just the end game rewards.
  • RedRoomGaming
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    I Wonder how many people will get banned after commenting on this thread.

    I played this game everyday from release on ps4 and yeah I have had some *** days and some good day, but I don't pvp because there is to much unbalanced in there and that is the whole point.

    1 new trail is weak imo because what else have you got to do nothing! vMSA is only for players with pure magika builds, group finder for players that don't have friends on this game is terrible because it scales you so high your damage does nothing. You can travel outside of the maps of you get knockbacked by an npc. It's just a mess.

    The replies by ZoS that we do get seems to be a copy and paste answer and empty especially with all that went on with servers being down and TG being messed up.

    Like I said I play this game everyday and it's taken over my life. I have 3 unboxed games sat by me because I play eso to much, it's things like that they need to realise that the players are not cash machines they are dedicated gamers that love the game.
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  • RedRoomGaming
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    I have a hard time not rolling my eyes every time I see a Fengrush video.

    Usually when he's says something like "their netcode isn't robust" I'm just laughing at him.

    It's hard to get past knowing what he does and how he's certainly not on the up and up about anything. I mean we are talking about a guy that abused the hell out of stamina with the sprint->dodge roll thing and he did it for months.

    As for the AOE caps thing he constantly rants about... my god it would become all fights last 2-3 seconds nightmare.

    Sprint dodge roll thing?
    PS4 Eu Server
    • Stampler - RedRoomGaming - V16
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  • SemiD4rkness
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    Only casuals defend this game.
  • pmn100b16_ESO
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    This was the writing on the wall the moment they went B2P. With subscription based income they NEED to listen to the community because without the subs, they don't get paid. With B2P, game quality gets put to the side and attention is directed to cash shop tat and hyped up dlc.
  • Samadhi
    Samadhi
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    ADarklore wrote: »
    ...For those who think that ESO is 'losing players'- they're only losing the kind of players that you associate with... but the overall health of the game is just fine. Example... yesterday afternoon- a MONDAY afternoon- I started a new character and was annoyed because of the sheer number of players in the Wailing Prison, took me forever to reach level six because of how many players kept killing everything so quickly. Doing the Khenarthi's Roost and Auridon quests... same thing... players everywhere. So how can a game that is supposedly 'dying' be so constantly filled on a weekday afternoon with new players?!?

    Is it Spring/Easter Break already, or not until next week?
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • starkerealm
    starkerealm
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    crislevin wrote: »
    Guess what, zos run a server with data showing the priorities.

    Maybe, just maybe, they see more pve people than pvp people?

    Yeah, this would be consistent. For most MMOs, roughly 1:20 players participates in PvP on a regular basis. This varies by game, and it might actually be significantly lower for ESO. Judging by console achievement rates (last I checked) only about 1:7 players ever even enters Cyrodiil, to say nothing of actually sticking around and participating.

    So, yeah, when the PvP crowd cries, remember, there aren't actually that many of them. And, this isn't a function of bad PvP. This is a function of the kinds of players who, you know, actually play MMOs. Hardcore PvPers are in the extreme minority. The games where you do see strong PvP communities are the ones that were built, exclusively, for PvP. That is not ESO.

    And, so, they come in here, insist stuff needs to be changed, but, it's the tail demanding the dog wag for it. There aren't that many hardcore PvPers. Not because ESO ran them off, but because this wasn't a game for hardcore PvPers to begin with.
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