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Let´s make streak a vaible dmg spell again...

  • s7732425ub17_ESO
    s7732425ub17_ESO
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    No. Streak is perfect the way it is right now.
  • cschwingeb14_ESO
    cschwingeb14_ESO
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    Given limited bar space, having abilities that can only be used once or twice every x seconds is bad design. Bolt Escape needs something more. The offensive morph needs a bit more offense, and the defensive morph a bit more defense:

    Ball of Lightming: add Minor protection to the caster for the duration of the ball (2.5 seconds of-8% damage taken)

    Streak: Remove the stun. This is similar to Templar jabs giving CC immunity when you really don't want it to. Also, add short duration spell resist debuff (4-6 seconds). This is a great place to put something like this. DKs have an AE armor debuff as a flame breath morph, but there is nothing comparable for spell resist
  • olsborg
    olsborg
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    The cost increase shouldnt start stacking until youve cast streak 2 or 3 times, same for dodge and you should be able to block atleast for 2 seconds while regenerating stam. The current nerfs on those things are punishing builds who dont use it other then when its highly needed, like blocking a meteor with your staff when youre a magicka build or dodging inc snipes when youre a magicka build or streaking twice to gain ground when youre a stamina sorcerer(most sorcs deplete their magicka to do exactly that).

    It was a lazy"fix" by zos. But this is what we have grown accustomed to, they should rly start thinking about what they nerf and how...soon you cant use game and combat mechanics effectively in pvp without gimping yourself completely and soloing cyrodiil is becoming increasingly harder and harder whilst zerging is being empowered more and more. No wonder its lagging more and more.

    What happened to class unique roles, what happened to interresting encounters in cyrodiil, before long we will all be nerfed to the same boring standards and there will be no more unique builds left.
    Edited by olsborg on February 29, 2016 8:19PM

    PC EU
    PvP only
  • NBrookus
    NBrookus
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    Xeven wrote: »
    Gap closers, especially ambush and lotus fan, are ridiculously over powered.

    Bolt escape is not an escape. Anyone on a stam class will chase you down like a dog even if you started streaking away out of gap closing range.

    Agreed. Streak only works if you are too much trouble to chase; any stam build with rapids or some leftover stam and a gap closer can catch & kill you if they really want to.

    And with the buff to sprinting... well, if sorcs can't streak for mobility, have paper armor with no mitigation and a self heal actually worse than Dragon Blood, everyone can look forward to more QQ about shield stacking.
  • bowmanz607
    bowmanz607
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    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.

    Except nb nerd to cloak and buff to magelifht make them alright in next patch. Next patch will be ruled by sprc and perhaps mag dk, but that remains to be seen. Sorc is still easy mode in next patch. Additionally, I would argue that Sorc is currently the strongest,but a nb with shield breaker would be about the same level.

    Don't try and cover the fact that you are asking for a buff to arguably the strongest class in game currently, and definitely the strongest class in next patch. Exactly this thread is not about nb. It is about sorc.
  • bowmanz607
    bowmanz607
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    NBrookus wrote: »
    Xeven wrote: »
    Gap closers, especially ambush and lotus fan, are ridiculously over powered.

    Bolt escape is not an escape. Anyone on a stam class will chase you down like a dog even if you started streaking away out of gap closing range.

    Agreed. Streak only works if you are too much trouble to chase; any stam build with rapids or some leftover stam and a gap closer can catch & kill you if they really want to.

    And with the buff to sprinting... well, if sorcs can't streak for mobility, have paper armor with no mitigation and a self heal actually worse than Dragon Blood, everyone can look forward to more QQ about shield stacking.

    O you mean there is a way to counter a sorc streaking away. O know buff the ability. Also, please don't talk about sorc survivability lacking. That is just silly.
  • bowmanz607
    bowmanz607
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    olsborg wrote: »
    The cost increase shouldnt start stacking until youve cast streak 2 or 3 times, same for dodge and you should be able to block atleast for 2 seconds while regenerating stam. The current nerfs on those things are punishing builds who dont use it other then when its highly needed, like blocking a meteor with your staff when youre a magicka build or dodging inc snipes when youre a magicka build or streaking twice to gain ground when youre a stamina sorcerer(most sorcs deplete their magicka to do exactly that).

    It was a lazy"fix" by zos. But this is what we have grown accustomed to, they should rly start thinking about what they nerf and how...soon you cant use game and combat mechanics effectively in pvp without gimping yourself completely and soloing cyrodiil is becoming increasingly harder and harder whilst zerging is being empowered more and more. No wonder its lagging more and more.

    What happened to class unique roles, what happened to interresting encounters in cyrodiil, before long we will all be nerfed to the same boring standards and there will be no more unique builds left.

    And how exactly does this hurt players that only use it when necessary? To use when necessary means streak 1-2 times for situations you mentioned. At max 3 times. People who use this when they need to are minimally effected by the change. Same with doderoll. The people it hurts are those that spam the ability. Even the, an average sorcerer can get 7 streaks before running out.use other skills to eacape. Streak a couple times, throw on major expedition and sprint for 2 seconds or ao. Then streak again.
  • RinaldoGandolphi
    RinaldoGandolphi
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    As long as
    • Gap closers till root/stun/snare you in place and put a 0.2-0.5 sec silence on you and have no inverse cost penalty.
    • Bolt Escape continues to have an absurd penalty on it for using it.

    Its a nearly useless skill.

    I find it funny they said:

    "We want to make sure Gap closers reliably hit their target"

    Hey ZOS? when i toss a Crystal Frag, does my target get rooted and silenced in place for a second to make sure my Crystal Frag "Reliably hits its target" of course not....but its ok for Gap closers which are ranged attacks(can be activated from range) to be able to do that? Right....

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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

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  • olsborg
    olsborg
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    bowmanz607 wrote: »
    olsborg wrote: »
    The cost increase shouldnt start stacking until youve cast streak 2 or 3 times, same for dodge and you should be able to block atleast for 2 seconds while regenerating stam. The current nerfs on those things are punishing builds who dont use it other then when its highly needed, like blocking a meteor with your staff when youre a magicka build or dodging inc snipes when youre a magicka build or streaking twice to gain ground when youre a stamina sorcerer(most sorcs deplete their magicka to do exactly that).

    It was a lazy"fix" by zos. But this is what we have grown accustomed to, they should rly start thinking about what they nerf and how...soon you cant use game and combat mechanics effectively in pvp without gimping yourself completely and soloing cyrodiil is becoming increasingly harder and harder whilst zerging is being empowered more and more. No wonder its lagging more and more.

    What happened to class unique roles, what happened to interresting encounters in cyrodiil, before long we will all be nerfed to the same boring standards and there will be no more unique builds left.

    And how exactly does this hurt players that only use it when necessary? To use when necessary means streak 1-2 times for situations you mentioned. At max 3 times. People who use this when they need to are minimally effected by the change. Same with doderoll. The people it hurts are those that spam the ability. Even the, an average sorcerer can get 7 streaks before running out.use other skills to eacape. Streak a couple times, throw on major expedition and sprint for 2 seconds or ao. Then streak again.

    Have you tried dodging twice as a magicka build? It will basicly drain most of your stamina.

    Have you tried using bolt escape to escape a bad situation if youre a stamsorc? You will get exactly long enough for someone to gapclose you and you will be out of mana.

    Have you tried blocking more then a few seconds on a magicka build? You will end up with low stam within the next few seconds resulting in a long cc.

    PC EU
    PvP only
  • olsborg
    olsborg
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    As long as
    • Gap closers till root/stun/snare you in place and put a 0.2-0.5 sec silence on you and have no inverse cost penalty.
    • Bolt Escape continues to have an absurd penalty on it for using it.

    Its a nearly useless skill.

    I find it funny they said:

    "We want to make sure Gap closers reliably hit their target"

    Hey ZOS? when i toss a Crystal Frag, does my target get rooted and silenced in place for a second to make sure my Crystal Frag "Reliably hits its target" of course not....but its ok for Gap closers which are ranged attacks(can be activated from range) to be able to do that? Right....

    ului10cR0BK8w.gif

    Yea exactly, what is the huge problem if a gapcloser misses, my crystal fragment or other ranged spell will miss atleast 50% of the time anyway, why should gapclosers be any different.

    PC EU
    PvP only
  • Kova
    Kova
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    I'm convinced there is only like...10 people on the forums.
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  • bowmanz607
    bowmanz607
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    olsborg wrote: »
    bowmanz607 wrote: »
    olsborg wrote: »
    The cost increase shouldnt start stacking until youve cast streak 2 or 3 times, same for dodge and you should be able to block atleast for 2 seconds while regenerating stam. The current nerfs on those things are punishing builds who dont use it other then when its highly needed, like blocking a meteor with your staff when youre a magicka build or dodging inc snipes when youre a magicka build or streaking twice to gain ground when youre a stamina sorcerer(most sorcs deplete their magicka to do exactly that).

    It was a lazy"fix" by zos. But this is what we have grown accustomed to, they should rly start thinking about what they nerf and how...soon you cant use game and combat mechanics effectively in pvp without gimping yourself completely and soloing cyrodiil is becoming increasingly harder and harder whilst zerging is being empowered more and more. No wonder its lagging more and more.

    What happened to class unique roles, what happened to interresting encounters in cyrodiil, before long we will all be nerfed to the same boring standards and there will be no more unique builds left.

    And how exactly does this hurt players that only use it when necessary? To use when necessary means streak 1-2 times for situations you mentioned. At max 3 times. People who use this when they need to are minimally effected by the change. Same with doderoll. The people it hurts are those that spam the ability. Even the, an average sorcerer can get 7 streaks before running out.use other skills to eacape. Streak a couple times, throw on major expedition and sprint for 2 seconds or ao. Then streak again.

    Have you tried dodging twice as a magicka build? It will basicly drain most of your stamina.

    Have you tried using bolt escape to escape a bad situation if youre a stamsorc? You will get exactly long enough for someone to gapclose you and you will be out of mana.

    Have you tried blocking more then a few seconds on a magicka build? You will end up with low stam within the next few seconds resulting in a long cc.

    ya you weave in your counters at different times to manage your resources appropriately. Maybe one time you block. maybe one time your dodge. maybe one time your streak. not to mention, a mag sorc can use shileds over blocking, dodge, and streaking. all you pointed out is that stam sorc and mag sorc have different strengths and weaknesses when it comes to avoiding attacks. as a stam you will rely on dodge and block more than streak. as a mag build you rely on shields and streak more than dodge and block.

    manage your resources properly and you will not have a problem.
  • Ashamray
    Ashamray
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    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.
    :wink:

    streak - streak - streak - STREAK DETONATION BOOOM DAWNBREAKEK HAHAHA!
    Ouch. Bad idea.
    Edited by Ashamray on February 29, 2016 10:52PM
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  • olsborg
    olsborg
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    bowmanz607 wrote: »
    olsborg wrote: »
    bowmanz607 wrote: »
    olsborg wrote: »
    The cost increase shouldnt start stacking until youve cast streak 2 or 3 times, same for dodge and you should be able to block atleast for 2 seconds while regenerating stam. The current nerfs on those things are punishing builds who dont use it other then when its highly needed, like blocking a meteor with your staff when youre a magicka build or dodging inc snipes when youre a magicka build or streaking twice to gain ground when youre a stamina sorcerer(most sorcs deplete their magicka to do exactly that).

    It was a lazy"fix" by zos. But this is what we have grown accustomed to, they should rly start thinking about what they nerf and how...soon you cant use game and combat mechanics effectively in pvp without gimping yourself completely and soloing cyrodiil is becoming increasingly harder and harder whilst zerging is being empowered more and more. No wonder its lagging more and more.

    What happened to class unique roles, what happened to interresting encounters in cyrodiil, before long we will all be nerfed to the same boring standards and there will be no more unique builds left.

    And how exactly does this hurt players that only use it when necessary? To use when necessary means streak 1-2 times for situations you mentioned. At max 3 times. People who use this when they need to are minimally effected by the change. Same with doderoll. The people it hurts are those that spam the ability. Even the, an average sorcerer can get 7 streaks before running out.use other skills to eacape. Streak a couple times, throw on major expedition and sprint for 2 seconds or ao. Then streak again.

    Have you tried dodging twice as a magicka build? It will basicly drain most of your stamina.

    Have you tried using bolt escape to escape a bad situation if youre a stamsorc? You will get exactly long enough for someone to gapclose you and you will be out of mana.

    Have you tried blocking more then a few seconds on a magicka build? You will end up with low stam within the next few seconds resulting in a long cc.

    ya you weave in your counters at different times to manage your resources appropriately. Maybe one time you block. maybe one time your dodge. maybe one time your streak. not to mention, a mag sorc can use shileds over blocking, dodge, and streaking. all you pointed out is that stam sorc and mag sorc have different strengths and weaknesses when it comes to avoiding attacks. as a stam you will rely on dodge and block more than streak. as a mag build you rely on shields and streak more than dodge and block.

    manage your resources properly and you will not have a problem.

    All these things do it differently, lets say for the sake of argument you have 5x crystal fragments heading your way, you dodge once and all of them misses...you shield up but when they all hit you at the same time you still die...but listen, I dont think me and you will see eye to eye here so lets just agree to disagree.

    PC EU
    PvP only
  • Laggus
    Laggus
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    It should apply another shield too that stacks!
  • Kwivur
    Kwivur
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    I think something needs to happen with this skill as well. Yes, I'm a sorc, but it is a weak stun that comes with the skill. I'd rather see a 3 - 3.5 second knockdown and slightly increased damage. If you think about it, if I were to hurl 150lbs at light speed straight into you; I'm sure you'd get knocked down and take some damage. It would also be shocking; you would actually feel shocked!! Which fits the skill line.
  • Xeven
    Xeven
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    Bowman keeps bringing up dodgeroll like it's even comparable. Dodge roll mitigates damage and is on its own global cooldown so it can be weaved with actual defensive/escape abilities, like vigor, rally, shuffle, rapids, CCs, roots, snairs, etc.

    Streak is a pisspoor mid-air self silence and root. Occasionally it's a 1.5 second stun that tickles, but only a little bit.

    Go back to your NB thread please.

    Edited by Xeven on March 1, 2016 1:17AM
  • bowmanz607
    bowmanz607
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    Xeven wrote: »
    Bowman keeps bringing up dodgeroll like it's even comparable. Dodge roll mitigates damage and is on its own global cooldown so it can be weaved with actual defensive/escape abilities, like vigor, rally, shuffle, rapids, CCs, roots, snairs, etc.

    Streak is a pisspoor mid-air self silence and root. Occasionally it's a 1.5 second stun that tickles, but only a little bit.

    Go back to your NB thread please.

    i brought it up because others did. So dont put it on me. fact is streak is the most reliable skill in the next patch for "getting out of dodge." additionally, it offensive capabilities are not to be underestimated. It is a unique ability. no other ability is able to gap close (especially w/o having to target another player, stun, damage, get away, and stretch the field. All in one ability. it can be used in very unique ways. it is 100% guranteed.

    simply b/c you and some others cant seem to use it properlly (or are under selling in hopes of a change) doent mean it is some worthless skill as you make it sound. if you know someone is going to gap close you, then make a skill play before you streak. whether it be mis direction, cc, putting some pressure on then bouncing while they fall back etc. just because it can be countered, does not mean it is worthless. So a full medium build can sprint and catch up. ok cool. it is likely that that player will be just as low on resources to fight as you. so fight them.

    point is, people need to stop trying to get an easy button for everything. think about the fight, the player, the surroundings, etc and make a move.
  • Cathexis
    Cathexis
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    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.
    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.

    ^ This

    Yes I am confused title definitely implies this is about sorcs, maybe he has never pvp'd before.
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  • Derra
    Derra
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    Ashamray wrote: »
    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.
    :wink:

    streak - streak - streak - STREAK DETONATION BOOOM DAWNBREAKEK HAHAHA!
    Ouch. Bad idea.

    Shhhh don´t tell anyone :blush:
    <Noricum>
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  • Derra
    Derra
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    As long as
    • Gap closers till root/stun/snare you in place and put a 0.2-0.5 sec silence on you and have no inverse cost penalty.
    • Bolt Escape continues to have an absurd penalty on it for using it.

    Its a nearly useless skill.

    I find it funny they said:

    "We want to make sure Gap closers reliably hit their target"

    Hey ZOS? when i toss a Crystal Frag, does my target get rooted and silenced in place for a second to make sure my Crystal Frag "Reliably hits its target" of course not....but its ok for Gap closers which are ranged attacks(can be activated from range) to be able to do that? Right....

    ului10cR0BK8w.gif

    Agreed though i´d like to point out the difference:

    They managed to programm projectiles to always hit while they can´t manage that with gapclosers so they have to make them affect the person being hit beforehand.
    Why can´t they try to make capclosers work in a way your character gets moved correctly instead of impairing the enemy.
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  • Birdovic
    Birdovic
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    No. Streak is perfect the way it is right now.

    I will agree, when they finally fix the cr'ap forward momentum, its like hitting a invisible Wall..

    It always feels like in a cartoon:

    The Cartoon Character(You) walks 10m (streak) in the air, before realizing there is 50m beneath him, and only starts falling AFTER realizing that.
  • bowmanz607
    bowmanz607
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    Cathexis wrote: »
    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.
    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.

    ^ This

    Yes I am confused title definitely implies this is about sorcs, maybe he has never pvp'd before.

    Perhaps someone didn't read the patch notes.
  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.

    For ball of lightning they could increase the absorb duration.

    It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.

    :wink:

    hahahahahahaha !!!!!!!! no
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.

    For ball of lightning they could increase the absorb duration.

    It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.

    :wink:

    hahahahahahaha !!!!!!!! no

    Yep, it should :)
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  • Derra
    Derra
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    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.

    For ball of lightning they could increase the absorb duration.

    It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.

    :wink:

    hahahahahahaha !!!!!!!! no

    Any idea to contribute to the topic on how to keep the ability relevant?
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  • Alferino
    Alferino
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    This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it
  • NBrookus
    NBrookus
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    Alferino wrote: »
    This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it

    Problem is it *isn't* an escape right now. The only class that can't catch you are Magplars.

    I'd rather it be a pure escape/gap close skill -- which would require eliminating or significantly reducing the cost penalty -- but I understand why other sorcs might want to push it in the opposite direction to use it offensively. Pick one or the other; it shouldn't be both.
  • RoxyPhoenix
    RoxyPhoenix
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    I would love to see a change to streak or blast or any other sorcs "unpopular" skills just as much i wish for templars, dks and even nbs to get what they want. Most of sugestions for any skill of any class is well thought and well presented by ESOs dedicated community. Unfortunately, ZOS doesnt seem to share the same view on things as we do, so i dont even bother to sugest anything, cant fight the system.
  • Derra
    Derra
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    NBrookus wrote: »
    Alferino wrote: »
    This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it

    Problem is it *isn't* an escape right now. The only class that can't catch you are Magplars.

    I'd rather it be a pure escape/gap close skill -- which would require eliminating or significantly reducing the cost penalty -- but I understand why other sorcs might want to push it in the opposite direction to use it offensively. Pick one or the other; it shouldn't be both.

    It´s simply by the history of changes made by zos it becomes very evident they don´t want escape mechanics.

    Personally i´d prefer a working escape skill too - but it isn´t and the developers don´t want it to be one. Therefor the attempt to give the spell a true defensive and offensive morph option.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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