D0ntevenL1ft wrote: »Higher streak damage combined with curse and proxy? C'mon now...
I feel like sorcs have enough abilities that can do damage. (Magicka sorcs, at least.) I'd rather see streak do NO damage and instead be a CC and un-nerfed escape ability only.
Why not increase streaks dmg by 50% for every 50% cost increase that´s active.
For ball of lightning they could increase the absorb duration.
It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.
Why not increase streaks dmg by 50% for every 50% cost increase that´s active.
For ball of lightning they could increase the absorb duration.
It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.
Streak is still super useful and I think Sorcs confuses its intended purpose. Its made to move you a few meters to create distance and continue fighting. Not to allow you to blink hundreds of meters so that you can never be killed, on top of Ward that allows you to soak up damage. Like someone posted above, they don't bother to break out of roots because ward going to keep them up.
As for the AOE damage, its a secondary effect ... or maybe a tertiary effect since it AOE stuns as well. Again, as mentioned above its a magicka way to get out of roots that should require a purge or CC break, etc. Its supposed to be a deterant to abuse. Buffing damage with the cost could offset the cost. It's like storing damage for 4 streaks and then popping a 10k AOE, stun with the potential to execute.
50% would be way to much anyways. If the damage is to low buff the base skill, but damage and sorcs is kind of a hard fight considering the boom they can drop while stam and HP means less to them then the other classes. Was it just nerfed?
IDK man. That's a hard argument when you look at the multiple uses of the ability compared to many others in the game.
Look at Sun Shield as well. Nerf to the ground in pvp with no reduction in cost so that Harded Ward can be 30k in PVE where no one uses it. Not that its an either or. Just a comparison as to it's state compared to another skill.
I read in one of these thread someone say with Streak nerfs sorcs are a "stand your ground class." That comment is ridiculous. Streak still moves you, and Lightning form still gives you Expedition, and Ward still lets you soak up more damage then the stand your ground (combine with the major AND minor spell/armor buffs on skills that provide far more utility ... )
50% would be way to much anyways. If the damage is to low buff the base skill, but damage and sorcs is kind of a hard fight considering the boom they can drop while stam and HP means less to them then the other classes.
Lol, streak gets you out of sticky situations, cc's anyone you streak through and does damage...yeah lets buff it.
Why would the strongest escape/mobility spell in the game get a buff? Some of you even suggesting is anywhere close to 'useless' is ridiculous. If anything, it should get it's damage component completely removed.
Streak got its limitations because it was ridiculous in pvp, you could literally come and go whenever u wanted.
I respectfully disagree with the idea of adding dmg to it.
I think Zos also can't adjust things properly when they're about several components and a mobility skill should be a mobility skill with a nice additive effect as the stun u allready have or the absorb but tbh i dont know if the absorb is any good atm. Would anyone enlighten me on the absorb morph?
cosmic_niklas_93b16_ESO wrote: »D0ntevenL1ft wrote: »Higher streak damage combined with curse and proxy? C'mon now...
Make it a proper escape skill then and remove or decrease the 50% cost increase, that way it'll not hurt too much, but you can still use it to escape instead of being useless.
cosmic_niklas_93b16_ESO wrote: »D0ntevenL1ft wrote: »Higher streak damage combined with curse and proxy? C'mon now...
Make it a proper escape skill then and remove or decrease the 50% cost increase, that way it'll not hurt too much, but you can still use it to escape instead of being useless.
If that were the case, I'd like my dodgerolls to have their increased cost removed as well, which we all know won't happen for either cases
andypappb16_ESO wrote: »Not sure about this.
I use Streak pretty well offensively as it is now, in PvP.
I still prefer the "no 50% cost increase when hitting targets" Suggestion
The mid-air self root that came with 1.7 is absolutely obnoxious. Sometimes I wonder why it's still on my bar, but then I remember, it's either that or a goddamned pet, seriously.
You used to be able to streak in the direction of your camera, which was awesome. Now you can only streak in the direction you are facing, and as mentioned, roots really need to be looked at, not just for streak, but for all abilities while rooted.
You used to maintain forward momentum consistently. Now, 9 times out of 10 you will hit an invisible brick wall and fall slowly to the ground, effectively silencing, stunning, and rooting yourself with your own ability. It is absolutely absurd.
It used to stun through block.
It used to do more damage.
It used to have a cost reduction passive.
It used to be useful for escape, as it's name suggests. Now it's just a buff to crit rush spam, seriously.
It's been nerfed into oblivion. I absolutely hate that I HAVE TO use it. I've got nothing, literally nothing else.
no. It is an escape skill, it should be treated as such.
bowmanz607 wrote: »Yes, let's make the most powerful class next patch more powerful. That makes sense.
Emma_Eunjung wrote: »bowmanz607 wrote: »Yes, let's make the most powerful class next patch more powerful. That makes sense.
This thread isn't about Nightblades.