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Let´s make streak a vaible dmg spell again...

  • qrichou
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    The answer for all problems like getting in keeps , towers of resource high hidding spots for snipinng and such or simply denie aoe to do dmg : STREAK. but thats not enough lets buff the dmg because reasons . wow just wow
    because its possible
  • NBrookus
    NBrookus
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    Derra wrote: »
    It´s simply by the history of changes made by zos it becomes very evident they don´t want escape mechanics.

    Personally i´d prefer a working escape skill too - but it isn´t and the developers don´t want it to be one. Therefor the attempt to give the spell a true defensive and offensive morph option.

    ZOS' apparent hatred for any kind of mitigation is another topic altogether.

    Stacking burst is kinda boring to me, but it's about the only thing effective in PvP now.
  • Lucky28
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    Alferino wrote: »
    This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it

    if that's the case. Give Streak Invincibility frames. cause now it's not really an escape. at any rate. Streak is the offensive morph.
    Derra wrote: »
    NBrookus wrote: »
    Alferino wrote: »
    This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it

    Problem is it *isn't* an escape right now. The only class that can't catch you are Magplars.

    I'd rather it be a pure escape/gap close skill -- which would require eliminating or significantly reducing the cost penalty -- but I understand why other sorcs might want to push it in the opposite direction to use it offensively. Pick one or the other; it shouldn't be both.

    It´s simply by the history of changes made by zos it becomes very evident they don´t want escape mechanics.

    Personally i´d prefer a working escape skill too - but it isn´t and the developers don´t want it to be one. Therefor the attempt to give the spell a true defensive and offensive morph option.

    Nah. ZoS added escapes for a reason. it's some whiny players who don't want it. because it makes it so they might actually have to work for a kill, god forbid right.
    Edited by Lucky28 on March 1, 2016 6:45PM
    Invictus
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Sorc are alredy the best class of the game and keep asking for buff....

    and i just see the same sorc player agree with each other lol

    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.

    excpet NB are getting some nerf and magelight is buffed too,meanwhile sorc still the top class :neutral: (did i miss some nerf for the sorcerer?)
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Sorc are alredy the best class of the game and keep asking for buff....

    and i just see the same sorc player agree with each other lol

    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.

    excpet NB are getting some nerf and magelight is buffed too,meanwhile sorc still the top class :neutral: (did i miss some nerf for the sorcerer?)

    Well, to mention one, CP for extra damage to shields. ;)
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Xeven
    Xeven
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    Lol. At the end of the day, magelight was nerfed. It used to be a passive reveal with a s*** radius, now it's an active reveal with a s*** radius and a s*** duration.

    Nightblades are hilarious. They don't even know when theyre being buffed.

    They can't pop out of stealth and one shot monster crit sorcs, so they cry the most about sorc. That, and you can't make a stam pot with detect, but you can make a magicka pot with detect, so we hunt them the most too.

    Nightblade tears are the best tears.

    Edited by Xeven on March 1, 2016 10:42PM
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Sorc are alredy the best class of the game and keep asking for buff....

    and i just see the same sorc player agree with each other lol

    bowmanz607 wrote: »
    Yes, let's make the most powerful class next patch more powerful. That makes sense.

    This thread isn't about Nightblades.

    excpet NB are getting some nerf and magelight is buffed too,meanwhile sorc still the top class :neutral: (did i miss some nerf for the sorcerer?)

    Well, to mention one, CP for extra damage to shields. ;)

    Right,but there is also New CP that reduce physical damage,i really hope this new CP that increase dmg on shield will help.
  • strikeback1247
    strikeback1247
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    Why again do we want a mobility ability that CC's to also be able to be used as a damage ability?
    P.A.W.S. - Positively Against Wild Sasquatches - NO TO BIGFOOT!
  • Xeven
    Xeven
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    EU server - AD
    Dar'sej - VR16 Khajiit Stamina Nightblade DD
    Magstix - VR4 Altmer Magicka Nightblade DD
    Rekfina - VR1 Bosmer Stamina DK DD

    Would you GTFO please? Christ man do you see sorcs all up in your threads? Go back to pretending the magelight nerf was a buff.

    Edited by Xeven on March 1, 2016 10:45PM
  • Reznique
    Reznique
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    100k dmg In tooltip, yay
    Edited by Reznique on March 1, 2016 10:58PM
  • bowmanz607
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    Xeven wrote: »
    Lol. At the end of the day, magelight was nerfed. It used to be a passive reveal with a s*** radius, now it's an active reveal with a s*** radius and a s*** duration.

    Nightblades are hilarious. They don't even know when theyre being buffed.

    They can't pop out of stealth and one shot monster crit sorcs, so they cry the most about sorc. That, and you can't make a stam pot with detect, but you can make a magicka pot with detect, so we hunt them the most too.

    Nightblade tears are the best tears.

    ok. a 12m radius to reveal a stealth player and keep them from stealth for 3 seconds. plus low cost. plus crit %. plus 50% reduction to stealth damage to you and allies. plus enmpowering. plus no stun from stealth. plus no longer an animation to show when someone has on there bar. no longer a toggle. no longer needed on both bars. hmmm. if you cant figure out how to use that then well you deserve to be killed by a nb.

    please tell me how this combined with cloak nerf is a buff? i would really like to her that.

    everyone complains about shields because they are an issue overall to everyone. Even a sorc playing another sorc.

    talk about pot calling the kettle black.
  • Mojmir
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    sure lets buff streak, and lower cost. and do the same with ambush :)
  • SanTii.92
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    NBrookus wrote: »
    Alferino wrote: »
    This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it

    Problem is it *isn't* an escape right now. The only class that can't catch you are Magplars.

    I'd rather it be a pure escape/gap close skill -- which would require eliminating or significantly reducing the cost penalty -- but I understand why other sorcs might want to push it in the opposite direction to use it offensively. Pick one or the other; it shouldn't be both.

    Are you kidding? Did you ever see any youtube video of a somewhat skilled player? They escape with streak, all the time, easily.
    When the snows fall and the white winds blow,
    the lone wolf dies, but the pack survives.

    Arg | Pc Na | Factionless Mag Warden.
  • NBrookus
    NBrookus
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    sAnn92 wrote: »
    Are you kidding? Did you ever see any youtube video of a somewhat skilled player? They escape with streak, all the time, easily.

    Yeah, I get away fairly often, too. But it's because they give up, have a better reason not to chase, or just don't know how. If someone can't catch a streaking sorc, they just don't know how or have build issues.

    That said, there's a least one sorc I've run into that can streak infinitely. Bug? Exploit? Hack? I dunno. Said sorc is also happily dropping 2 and 3 storm atronachs lately, so I'm inclined to think exploit. Where there's one, there are others.
  • Derra
    Derra
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    sAnn92 wrote: »
    NBrookus wrote: »
    Alferino wrote: »
    This is so stupid, sorcs are as of right now, the hardest hitting class, and the tankiest class... streak is an escape.. be done with it

    Problem is it *isn't* an escape right now. The only class that can't catch you are Magplars.

    I'd rather it be a pure escape/gap close skill -- which would require eliminating or significantly reducing the cost penalty -- but I understand why other sorcs might want to push it in the opposite direction to use it offensively. Pick one or the other; it shouldn't be both.

    Are you kidding? Did you ever see any youtube video of a somewhat skilled player? They escape with streak, all the time, easily.

    If someone escapes with streak you did something wrong (those "skilled" players fight noobs - that´s why they´re able to do what they do). I know because i have a sorc and anyone competent will keep up AND i have a mag- and a stamblade both of which are able to hunt down sorcs.

    If you can´t keep up with a streaking sorc you´re doing it wrong. Magica DK and Templar are the only ones on live that have any right to complain.
    Edited by Derra on March 2, 2016 7:47AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • contact.opiumb16_ESO
    contact.opiumb16_ESO
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    Derra wrote: »
    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.

    For ball of lightning they could increase the absorb duration.

    It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.

    :wink:

    hahahahahahaha !!!!!!!! no

    Any idea to contribute to the topic on how to keep the ability relevant?

    This ability is fine as it is. Sorcerers (magika sorcerers) are already the strongest class, nb second, so no, streak do not need a buff. And yes, I have a sorcerer since beta, a nb and a templar (since beta too), and my sorcerer have the best survivability (best shields)/mobility (streak)/nuke (curse/weave/insta frag). With meteor unreflectable the nuke will be even stronger.
  • Lava_Croft
    Lava_Croft
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    Let's not buff Magicka Sorcerers before shields are taken care of.
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
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    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • olsborg
    olsborg
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    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    PC EU
    PvP only
  • bowmanz607
    bowmanz607
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    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    olsborg wrote: »
    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.
  • olsborg
    olsborg
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    bowmanz607 wrote: »
    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    olsborg wrote: »
    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.

    1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.

    PC EU
    PvP only
  • bowmanz607
    bowmanz607
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    olsborg wrote: »
    bowmanz607 wrote: »
    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    olsborg wrote: »
    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.

    1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.

    ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.
  • peak99
    peak99
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    Leave it as is damage/cost but let streak count as a dodge. I hate getting knocked down mid streak. Like wtf i teleported, you should miss.
  • olsborg
    olsborg
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    peak99 wrote: »
    Leave it as is damage/cost but let streak count as a dodge. I hate getting knocked down mid streak. Like wtf i teleported, you should miss.

    That would be lovely.

    PC EU
    PvP only
  • Derra
    Derra
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    bowmanz607 wrote: »
    olsborg wrote: »
    bowmanz607 wrote: »
    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    olsborg wrote: »
    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.

    1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.

    ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.

    Whats the difference between tanking the dmg and eluding it?

    Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
    What the sorc does better is getting into an advantageous position before that happens.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • bowmanz607
    bowmanz607
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    Derra wrote: »
    bowmanz607 wrote: »
    olsborg wrote: »
    bowmanz607 wrote: »
    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    olsborg wrote: »
    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.

    1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.

    ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.

    Whats the difference between tanking the dmg and eluding it?

    Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
    What the sorc does better is getting into an advantageous position before that happens.

    the difference is that a stam build cost is increased each time. a shield does not. also, there are many abilities that go through dodge and do full damage. Only shield breaker goes through shields and it does the equivalent of a light attack. Also, when dodging, you are dodgeing and not attacking. With shields, you can place them and attack. So your able to mitigate damage while providing solid burst damage.

    as for the make up of your group, it sounds like your nb and dk players are better than the people that play your sorcs.. i dont know what your talking about, but a sorc can maneuver well. between streak and major expedition. this puts their elusiveness up there with a nb. plus, shields put sorcs on level of dk in eating damage. It is the best of both worlds.
  • Derra
    Derra
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    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    olsborg wrote: »
    bowmanz607 wrote: »
    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    olsborg wrote: »
    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.

    1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.

    ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.

    Whats the difference between tanking the dmg and eluding it?

    Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
    What the sorc does better is getting into an advantageous position before that happens.

    the difference is that a stam build cost is increased each time. a shield does not. also, there are many abilities that go through dodge and do full damage. Only shield breaker goes through shields and it does the equivalent of a light attack. Also, when dodging, you are dodgeing and not attacking. With shields, you can place them and attack. So your able to mitigate damage while providing solid burst damage.

    as for the make up of your group, it sounds like your nb and dk players are better than the people that play your sorcs.. i dont know what your talking about, but a sorc can maneuver well. between streak and major expedition. this puts their elusiveness up there with a nb. plus, shields put sorcs on level of dk in eating damage. It is the best of both worlds.

    So the only thing you bring up to counter my point is l2p? Really?

    Like i´ve said. The DKs are tankier and the NB is squishier but more likely to get away. Once a sorc is in gapcloser range it´s game over.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • americansteel
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    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.

    For ball of lightning they could increase the absorb duration.

    It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.

    :wink:

    NOPE! most OP class in cyrodiil for scrubs wanting easy mode and you want more buffing?
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Derra
    Derra
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    Derra wrote: »
    Why not increase streaks dmg by 50% for every 50% cost increase that´s active.

    For ball of lightning they could increase the absorb duration.

    It´s the only skill prohibitive in terms of gaining it´s secondary effects - if you can´t use it at will the effects should atleast scale with the cost increase imho.

    :wink:

    NOPE! most OP class in cyrodiil for scrubs wanting easy mode and you want more buffing?

    You´re mistaking streak for a NB skill. Move along.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • bowmanz607
    bowmanz607
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    Derra wrote: »
    bowmanz607 wrote: »
    olsborg wrote: »
    bowmanz607 wrote: »
    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    olsborg wrote: »
    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.

    1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.

    ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.

    Whats the difference between tanking the dmg and eluding it?

    Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
    What the sorc does better is getting into an advantageous position before that happens.
    Derra wrote: »
    bowmanz607 wrote: »
    Derra wrote: »
    bowmanz607 wrote: »
    olsborg wrote: »
    bowmanz607 wrote: »
    Lava_Croft wrote: »
    Let's not buff Magicka Sorcerers before shields are taken care of.

    All they need to do is to take care of shield stacking and maybe buff up individual shields a bit in cyro. That's all they need to do. Or keep shield values the same and nerf burst a bit.
    olsborg wrote: »
    They need to remove the ability to stack multiple (and even just 2) shields and buff the single shields a smidge. Problem would be solved then.

    See I find the issue 8n shield spamming. Ya stacking shields sucks. But it's the people that just sit there spamming shields while getting hit on by 100 people. And here they are just spamming shields away. I you have 109hp left, I got this. I never mind you have a shield you can spam 1000 times that is equivalent to a health bar. I and it can basically be done infinetly.

    1v1 shields can overcome incoming dps, yes, but that is also true of say a good stamina build with vigor+rally. The only way you can spam say hardened ward infinitely to absorb 2 or 3 ppls incoming dmg you would have to have 2 or 3 cost reduction jewlery and probably near or over 2500 magicka regen, with those stats you would deal next to nothing dmg basicly making it a useless build(tank) so I dont rly see a problem there. Some ppl like to tank.

    ok so sure i may have overstepped by saying infinetly. However, you can run 1800-2000 recovery, 40k mag, and 3k spell damage and have the regen and mag pool to spam a shield for a damn long time. combine that with a potion and it is even longer. Combined with champ points into reduction and you have a hard hitting build that can spam shields for an extremely long time. This is also and issue with healing ward. just seemingly endless spamming. and im sorry, but a light armor user should not be tanky and have highest dps in game.

    Whats the difference between tanking the dmg and eluding it?

    Stam builds can be extremely durable too. Atm in our grps stam DKs with DPS builds last longer than a sorc. Their problem is maneuverability before the fight - but once in the heat a stam DK will be able to eat more dmg than a sorc and a NB will evade enemies better than a sorc.
    What the sorc does better is getting into an advantageous position before that happens.

    the difference is that a stam build cost is increased each time. a shield does not. also, there are many abilities that go through dodge and do full damage. Only shield breaker goes through shields and it does the equivalent of a light attack. Also, when dodging, you are dodgeing and not attacking. With shields, you can place them and attack. So your able to mitigate damage while providing solid burst damage.

    as for the make up of your group, it sounds like your nb and dk players are better than the people that play your sorcs.. i dont know what your talking about, but a sorc can maneuver well. between streak and major expedition. this puts their elusiveness up there with a nb. plus, shields put sorcs on level of dk in eating damage. It is the best of both worlds.

    So the only thing you bring up to counter my point is l2p? Really?

    Like i´ve said. The DKs are tankier and the NB is squishier but more likely to get away. Once a sorc is in gapcloser range it´s game over.

    no I gave a description of sorc v nb v dk and then continued from there.

    yes, a dk in naturally tankier then a sorc, but a sorc shields make them much tankier then a dk. as far as a nb more likely to get away, that is based on the circumstances. sometimes it is easier for a nb. but what if a nb is marked, mage light, flared, or aoe? then a sorc is more likely to get away. you can say once anyone is in gap closer range it is game over. that is not just true for sorcs. Besides a good sorc will be able to tactically retreat. maybe your drop mines and then streak. perhaos you streak one way and then back the other to cc them and then streak again oto get away. perhaps you streak and los. just as a nb must do the same thing when they are countered. cc them then cloak. dodge one way and back the other. los them. yes, some of it is l2p. Some is just objective facts about the classes.
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