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Official Feedback Thread for Sorcerers

  • Xeven
    Xeven
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    What about the ability to streak offensively without cost penalty?

    I can only avoid so many wrecking blows before my magicka and stamina start to become a problem, and if you eat one WB, chances are you're going to eat two and an executioner or dragon leap before you can even get up, IF you even get up.

    Suggestion:
    The Bolt Escape Fatigue debuff should not be applied if you do damage with the spell.

    Edited by Xeven on February 18, 2016 10:49PM
  • Emma_Overload
    Emma_Overload
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    Xeven wrote: »
    Erraln wrote: »
    Cathexis wrote: »
    ... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.

    That behavior was corrected with IC.

    So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.

    If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.

    Hardened Ward is all we have. This isn't exaggeration. It has to be strong.

    Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.

    Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.

    Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.

    When there is no resource issue there has something to be done. I was hoping they would change it in a more heavy handed cast of Hardened Ward so you cannot spam it all day long...but it seems they are going the wrong way by making it less appealing....

    Why shouldn't Sorcs be able to spam Ward "all day long"? Am I supposed to stop spamming Ward after some clown hits me with Wrecking Blow for the 5th time in a row? Should I just say "oh, well, here comes a 6th Wrecking Blow, so maybe I should just give up and die now....?"

    LOL, NO.

    Edited by Emma_Overload on February 18, 2016 11:07PM
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  • tinythinker
    tinythinker
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    ✭✭✭✭✭
    So, has anyone tested Crystal Blast on the PTS to see what the boost to secondary damage feels like? Does it seem noticeably stronger?
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  • Xeven
    Xeven
    ✭✭✭✭✭
    So, has anyone tested Crystal Blast on the PTS to see what the boost to secondary damage feels like? Does it seem noticeably stronger?

    150% of 0 is still 0.
  • olsborg
    olsborg
    ✭✭✭✭✭
    ✭✭✭✭✭
    Xeven wrote: »
    What about the ability to streak offensively without cost penalty?

    I can only avoid so many wrecking blows before my magicka and stamina start to become a problem, and if you eat one WB, chances are you're going to eat two and an executioner or dragon leap before you can even get up, IF you even get up.

    Suggestion:
    The Bolt Escape Fatigue debuff should not be applied if you do damage with the spell.

    Or stun with the Ball of Lightning

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  • olsborg
    olsborg
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    One major issue I have with Sorcerer, is the availability of major breach. As it is now, youre basicly forced to use destruction staff to get it (afaik) and slots is already rather scarce to fit on your main dps bar, since your second bar is already quite dependent on restoration staff, so as its atm, youre kinda forced to these two weapons if you want a reliable heal or a reliable resist-debuff. Would it be completely out of the question to add this debuff to a class spell?

    Imo one morph thats hardly ever used in pvp (afaik) is the morph of Encase called Shattering Prison, the dmg is extremely low and you can dodge out of it witout any dmg taken. Id like to see this(or any other spell) changed to a singletarget root (like nbs cripple) for 1-2 seconds and debuff with major breach etc etc

    Just an idea at the top of my head.

    PC EU
    PvP only
  • tinythinker
    tinythinker
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    ✭✭✭✭✭
    olsborg wrote: »
    One major issue I have with Sorcerer, is the availability of major breach. As it is now, youre basicly forced to use destruction staff to get it (afaik) and slots is already rather scarce to fit on your main dps bar, since your second bar is already quite dependent on restoration staff, so as its atm, youre kinda forced to these two weapons if you want a reliable heal or a reliable resist-debuff. Would it be completely out of the question to add this debuff to a class spell?

    Imo one morph thats hardly ever used in pvp (afaik) is the morph of Encase called Shattering Prison, the dmg is extremely low and you can dodge out of it witout any dmg taken. Id like to see this(or any other spell) changed to a singletarget root (like nbs cripple) for 1-2 seconds and debuff with major breach etc etc

    Just an idea at the top of my head.

    I like that. Would it be more like Cripple though or more like Fossilize? I guess it seems to me like Encase and Petrify are the twin abilities, but either way, adding in Major Breach would be nice. Maybe they could so the same for Agony, the deformed cousin of Encase and Petrify on the Nightblade side of the family. Not adding Major Breach, but something else NBs could use.
    Edited by tinythinker on February 19, 2016 6:13PM
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  • Beaveri
    Beaveri
    ✭✭✭
    Stam sorcs need a proper stamina skill with which you can actually make damage.
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  • Xeven
    Xeven
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    Beaveri wrote: »
    Stam sorcs need a proper stamina skill with which you can actually make damage.

    Thundering Presence bro. :trollface:
  • Dyride
    Dyride
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    Xeven wrote: »
    Beaveri wrote: »
    Stam sorcs need a proper stamina skill with which you can actually make damage.

    Thundering Presence bro. :trollface:

    All Thundering Presence needs is more utility. I think it should give snare immunity for 2.5 secs similar to Shuffle. That way it can actually be used as a mobility tool, otherwise I will take the 6 secs from Boundless Storm over Thundering Presence any day.

    Another alternative change to Thundering Presence was reducing incoming DoT damage by 20%. Or giving it a high chance to Concuss target that are hit. That would make it a lot better for tanks too.

    Edited by Dyride on February 20, 2016 4:31AM
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    1. Dyride
      Dyride
      ✭✭✭✭✭
      Please fix the Blood Magic passive so that it procs the 8% health return from Negate, Restraining Prison, and Rune Prison morphs.

      I love using Defensive Rune but it never even CCs the target if they are standing in my Caltrops or are taking damage from any source. At least let the disorient activate then break after 0.5 sec delay.
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      1. Armann
        Armann
        ✭✭✭
        Dyride wrote: »
        Xeven wrote: »
        Beaveri wrote: »
        Stam sorcs need a proper stamina skill with which you can actually make damage.

        Thundering Presence bro. :trollface:

        All Thundering Presence needs is more utility. I think it should give snare immunity for 2.5 secs similar to Shuffle. That way it can actually be used as a mobility tool, otherwise I will take the 6 secs from Boundless Storm over Thundering Presence any day.

        Another alternative change to Thundering Presence was reducing incoming DoT damage by 20%. Or giving it a high chance to Concuss target that are hit. That would make it a lot better for tanks too.

        Add Major Berserk to Thundering Presence is they want it to be the stam sorc morph.
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      2. Dyride
        Dyride
        ✭✭✭✭✭
        Armann wrote: »
        Dyride wrote: »
        Xeven wrote: »
        Beaveri wrote: »
        Stam sorcs need a proper stamina skill with which you can actually make damage.

        Thundering Presence bro. :trollface:

        All Thundering Presence needs is more utility. I think it should give snare immunity for 2.5 secs similar to Shuffle. That way it can actually be used as a mobility tool, otherwise I will take the 6 secs from Boundless Storm over Thundering Presence any day.

        Another alternative change to Thundering Presence was reducing incoming DoT damage by 20%. Or giving it a high chance to Concuss target that are hit. That would make it a lot better for tanks too.

        Add Major Berserk to Thundering Presence is they want it to be the stam sorc morph.

        Major Berzerk is a huge buff and shouldn't be attached to a utility skill like Thundering Presence unless it was associated with condition to activate it like Reapers Mark.

        Stam sorcs need a slight bump in survivability and damage, not something that would put them overpoweringly strong.
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        1. Armann
          Armann
          ✭✭✭
          Dyride wrote: »
          Armann wrote: »
          Dyride wrote: »
          Xeven wrote: »
          Beaveri wrote: »
          Stam sorcs need a proper stamina skill with which you can actually make damage.

          Thundering Presence bro. :trollface:

          All Thundering Presence needs is more utility. I think it should give snare immunity for 2.5 secs similar to Shuffle. That way it can actually be used as a mobility tool, otherwise I will take the 6 secs from Boundless Storm over Thundering Presence any day.

          Another alternative change to Thundering Presence was reducing incoming DoT damage by 20%. Or giving it a high chance to Concuss target that are hit. That would make it a lot better for tanks too.

          Add Major Berserk to Thundering Presence is they want it to be the stam sorc morph.

          Major Berzerk is a huge buff and shouldn't be attached to a utility skill like Thundering Presence unless it was associated with condition to activate it like Reapers Mark.

          Stam sorcs need a slight bump in survivability and damage, not something that would put them overpoweringly strong.

          Well if it was only for 4-6 seconds, or Minor Berserk for the full duration of Thundering Presence. I would also like them to tweak visuals for both Lightning Form morphs so that the translucent effect on your avatar would only last for the duration of Major Expedition.
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        2. Cathexis
          Cathexis
          ✭✭✭✭✭
          Xeven wrote: »
          Erraln wrote: »
          Cathexis wrote: »
          ... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.

          That behavior was corrected with IC.

          So long as our crit resistance and armor gets implicated with shields at the same time they're made crittable, I don't think I would argue, personally. What I wouldn't want to see is one half of that without the other, with a promise of it being completed with the next update.

          If shields were crittable yet received armor/spell/impen resistance, it would be a massive buff. I wouldnt complain at all.

          Hardened Ward is all we have. This isn't exaggeration. It has to be strong.

          Here is the thing though. Almost all of us already have 100 bastion and shields don't scale anywhere near as much as they used to with max magicka due to battle spirit. Our shields are as strong as theyre ever going to be, while average weapon damage, spell damage, and CP keep increasing every patch.

          Now they take dots from everything. Now there is a 25% increased damage vs shields star. Now there is shieldbreaker. A well timed wrecking blow >> dragon leap >> executioner will already obliterate us with a full ward. We don't need anymore hardened ward nerfs.

          Hardened Ward has already been nerfed many times, yet the QQ wont end until we are being two shotted all over Cyrodiil. Remove stacking if required, but please keep in mind that Hardened Ward must remain strong for the stability of the class.

          When there is no resource issue there has something to be done. I was hoping they would change it in a more heavy handed cast of Hardened Ward so you cannot spam it all day long...but it seems they are going the wrong way by making it less appealing....

          Why shouldn't Sorcs be able to spam Ward "all day long"? Am I supposed to stop spamming Ward after some clown hits me with Wrecking Blow for the 5th time in a row? Should I just say "oh, well, here comes a 6th Wrecking Blow, so maybe I should just give up and die now....?"

          LOL, NO.

          Now try to imagine: Stamina sorc.
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        3. Cathexis
          Cathexis
          ✭✭✭✭✭
          Dyride wrote: »
          Please fix the Blood Magic passive so that it procs the 8% health return from Negate, Restraining Prison, and Rune Prison morphs.

          I love using Defensive Rune but it never even CCs the target if they are standing in my Caltrops or are taking damage from any source. At least let the disorient activate then break after 0.5 sec delay.

          @Dyride it deoesnt work like that, drune buffs YOU so when YOU are hit, the opponent is cc'd.
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        4. Dyride
          Dyride
          ✭✭✭✭✭
          Cathexis wrote: »
          Dyride wrote: »
          Please fix the Blood Magic passive so that it procs the 8% health return from Negate, Restraining Prison, and Rune Prison morphs.

          I love using Defensive Rune but it never even CCs the target if they are standing in my Caltrops or are taking damage from any source. At least let the disorient activate then break after 0.5 sec delay.

          @Dyride it doesnt work like that, drune buffs YOU so when YOU are hit, the opponent is cc'd.

          Yeah, I know that @Cathexis.

          Defensive Rune disorients the next target to attack you and is supposed to break after the target receives damage, but if I have a DoT on the person who is attacking me, or they are standing in a ground AOE, they just get CC immunity without the disorient animation even taking place even though you would think the disorient should activate then break on the next tick.

          I'm not asking for a free CC, just for the disorient animation to actually proc even if it will give them CC-immunity 0.5 secs later.
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          1. Cathexis
            Cathexis
            ✭✭✭✭✭
            Dyride wrote: »
            Cathexis wrote: »
            Dyride wrote: »
            Please fix the Blood Magic passive so that it procs the 8% health return from Negate, Restraining Prison, and Rune Prison morphs.

            I love using Defensive Rune but it never even CCs the target if they are standing in my Caltrops or are taking damage from any source. At least let the disorient activate then break after 0.5 sec delay.

            @Dyride it doesnt work like that, drune buffs YOU so when YOU are hit, the opponent is cc'd.

            Yeah, I know that @Cathexis.

            Defensive Rune disorients the next target to attack you and is supposed to break after the target receives damage, but if I have a DoT on the person who is attacking me, or they are standing in a ground AOE, they just get CC immunity without the disorient animation even taking place even though you would think the disorient should activate then break on the next tick.

            I'm not asking for a free CC, just for the disorient animation to actually proc even if it will give them CC-immunity 0.5 secs later.

            Oh yeah for sure then. 100% Agree. Personally I think defensive rune should also be able to affect multiple targets. I outlined my reasoning in this thread

            http://forums.elderscrollsonline.com/en/discussion/246773/potential-defensive-fix-for-stam-sorcs-multi-target-defensive-rune#latest

            This is what I would do and why:
            So I understand if a lot of people will not agree with me that this will solve any problems, but I would like to put the idea out and my reasoning there for feedback.

            I have tested and used this ability substantially, and vs a single target I have to say it is a great utility and can definitely serve to counter a single opponent who is gap close spamming you, or to deflect massive animation canceling, long range attacks, or macro users. However the area where it seriously falls short is in defending against multiple opponents. After using this ability I have come to believe that it is fundamentally the sorcerers slightly more powerful, lower cost, magicka based healing morph of defensive stance (forgive me I never use it I don't know what it is called). When you look at its utility being only single target, however, it vastly falls short in pvp. Yes, it is 20 second cc which means if you can't cc break, it will keep you permanently disabled. That said, any competent pvp player will cc break it - which I don't think is unfair. I actually think that makes the skill useful in pvp because you can use it to toast your opponents stamina.

            It is important to notice that it does no damage, but it does heal you. If you look at the only other class reflect equivalent, the dk wings, you will notice that it is fairly analogous to a stronger defensive stance. However a critical difference between dk wings and defensive rune is that it is able to protect the player from damage from multiple sources with a single cast

            I understand that dk wings only affect range projectiles, however dks have extremely good protection from close range attacks as well. At the present time, stam sorcs have reasonable damage mitigation, but no capacity to fully or seriously reduce incoming damage. All other class builds/specs have this capacity. At present we have no defense against being focus fired and mobility is laughable with gap closer root.

            My proposal is this: allow defensive rune, as it's dk flap counterpart, to affect multiple targets. Let's say a good number might be 4 per cast.

            I believe defensive rune is a good candidate for this for the following reasons:

            -It does no damage
            -Once you break it, you are cc immune to its effects for a brief period, meaning it's spamability is limited
            -It offers limited offensive utility; if you hit a target under defensive rune, the defensive rune is broken
            -It is one of our lowest magicka cost abilities, making it a very strong stam sorc utility.

            The last point I would like to make is a pretty significant one; in its current state it can already be used to impede multiple targets by reapplying the buff every time you are hit. The problem is not that it lacks this utility, it is that the rate of casting is to high relative to the debuff application. If I have to constantly be reapplying this skill, it makes it difficult to do much of anything else - and more significantly you can be hit by 10 players in the time it takes to cast this ability once. If you are charge spammed by 5 players at once, being able to only negate one of those attacks, and none of the follow up attacks is of no use. Increasing defensive runes target capacity would lock down gap close spammers who are out of Stam, and at least shield you from waves of attacks every 4 seconds or so (which by pvp standards is a long time if you are being focus fired).

            Just as a side note - I have since learned that drune may not even actually benefit from the healing proc from dark magic sorcerer passives.
            Edited by Cathexis on February 21, 2016 1:02AM
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          2. Dyride
            Dyride
            ✭✭✭✭✭
            @Cathexis, that is good line of reasoning. I think 4 targets is too large, and think only 2 per cast would be sufficient. Let me whisper in @Wrobel ear.

            I would want to see the skill remain cheap to cast but it would have to cost stamina otherwise it only increases the power of magicka Sorc way more than it helps stam sorcs.

            Hell make it cheaper than it is now, but cost stamina which would cause a cost benefit analysis for magicka sorcs but still be useful to prevent ganks.

            Of course after seeing the outcry to preserve every other marginal skill in the kit, I foresee a huge mess over losing a skill which is actually useful to magicka sorcs.

            That gets to the overal design problem they have for stam sorcs, which is increasing our utility/survivability without pushing magicka to become even stronger.

            For example, the Daedric Protection passive is much easier for a magicka sorc to take advantage of with Hardened Ward/Curse being a staple, so while stam sorcs make the sacrifice of either slotting Atronach or 2 slots for Bound Armaments, magicka sorcs get a free 20% stam regen.
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            1. Cathexis
              Cathexis
              ✭✭✭✭✭
              Dyride wrote: »
              @Cathexis, that is good line of reasoning. I think 4 targets is too large, and think only 2 per cast would be sufficient. Let me whisper in @Wrobel ear.

              I would want to see the skill remain cheap to cast but it would have to cost stamina otherwise it only increases the power of magicka Sorc way more than it helps stam sorcs.

              Hell make it cheaper than it is now, but cost stamina which would cause a cost benefit analysis for magicka sorcs but still be useful to prevent ganks.

              Of course after seeing the outcry to preserve every other marginal skill in the kit, I foresee a huge mess over losing a skill which is actually useful to magicka sorcs.

              That gets to the overal design problem they have for stam sorcs, which is increasing our utility/survivability without pushing magicka to become even stronger.

              For example, the Daedric Protection passive is much easier for a magicka sorc to take advantage of with Hardened Ward/Curse being a staple, so while stam sorcs make the sacrifice of either slotting Atronach or 2 slots for Bound Armaments, magicka sorcs get a free 20% stam regen.

              @Dyride
              I understand your reasoning for reducing the number of targets, but if you have ever been gap close spammed by multiple targets you would understand why it needs more than 2 procs. 2 procs will not be enough to defend yourself if you are being hit with a hailstorm of attacks, which is the real problem which needs to be resolved. It needs at least 3 for sure, but from my use with it 4 would be more ideal - in my experience that would give you an average margin of one extra proc in most outnumbered situations, but if you are being swarmed it would still require some recasting. The margin needs to be big enough that the ability to use other skills is not locked down.

              I understand what you mean by the magicka sorc dilemma. As for magicka sorcerers, shield stacking still has far more significant utility than def rune. It's true this might add another layer to mag sorcs, but you have to consider for a mag sorc at what cost it would come in balancing ones skill bars. That's another slot shifted to a defensive utility that could otherwise be an offensive utility. I think as long as the ability remains magicka it could be a welcome change.

              Edit; I think also that giving it a competitive alternative capacity to defend might add variety to magicka builds - as a health regen race, I would be far more enclined to do a magicka build with a non shield defensive alternative that meshes well with heavy armor and health regen.
              Edited by Cathexis on February 21, 2016 2:17AM
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            2. Dyride
              Dyride
              ✭✭✭✭✭
              @Cathexis I think Defensive Rune/Rune Prison, Restraining Prison or Negate don't give the health return because they don't do damage. Of course the tooltip for Blood Magic says "on hit" but that means damage for some reason in ZoS parlance.
              V Є H Є M Є И C Є
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              1. dodgehopper_ESO
                dodgehopper_ESO
                ✭✭✭✭✭
                ✭✭✭
                I have to say I am disappointed.

                I have always disliked that my PVE DPS was dependent on stacking toggles and spamming Overload and ... I still see I have to use Overload, slot Bound Aegis. This is the one class where other members of the fraternity can immediately say "you're doing it wrong" and prove they are correct by posting a DPS score that is +10K yours.

                Bound Aegis is such a terribly designed ability. I just turn it on, can't see the armor I spent hours dying, and it's just free damage. And I HAVE to use it because I lose too much damage if I don't. It eats two slots and kills build variety, to say nothing of "play as you want." Just delete this skill and give Stam sorcs something that they been begging for over a year.

                I also still have no AOE DPS ultimate .... or any ultimate aside from Overload. I don't know who is giving you sorcerer feedback, but storm atronach is noncompetitive in PVE and an utter waste of 200 ultimate in PvP. It was no so much that other players could CC (and by the way, they still can ... what other class in this game can your ultimate be ERASED by another class using a generic skill like javelin for 4 seconds!), it was that this "ultimate" is just a weak DOT placed a single player who could simply move away from it. What sorcerer is going to throw away their 40K DPS Overload build for that?

                I understand your are TRYING to make pets something and we'll see about that (though it looks like they unsummon if I weapon swap from what you have written!), but this is still the class with the least variety because the cookie cutter standard is just so much better than anything else.

                If I PvP, I'm stacking shields and timing my burst.
                If I PvE, watch my toggles and Overload destroy anyone who tries to do it differently.

                I personally like Bound Armor, Joy, but the problem is that it is a toggle for me. I get what you're saying about it hiding your appearance, but in terms of lore and history of the game bound armor is fantastic, and totally fitting of a Sorcerer class. I would be much happier with it, if slotting it gave a passive buff perhaps, and clicking it magnified that buff or added something to it. I've never been one for toggles though, not in this game. I think if you had to click it every so often, it would feel a lot more like the ethereal and otherworldly thing that bound armor is supposed to be. That's just from an aesthetic standpoint. I have to say on my Stamina Sorcerer I like having the skill, but again I dislike having to have it on both bars, a problem inherent to a lot of Sorcerer abilities (but toggles in general).
                US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
                US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
                US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
                US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
                US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
                US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
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                EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
                <And plenty more>
              2. olsborg
                olsborg
                ✭✭✭✭✭
                ✭✭✭✭✭
                I have to say I am disappointed.

                I have always disliked that my PVE DPS was dependent on stacking toggles and spamming Overload and ... I still see I have to use Overload, slot Bound Aegis. This is the one class where other members of the fraternity can immediately say "you're doing it wrong" and prove they are correct by posting a DPS score that is +10K yours.

                Bound Aegis is such a terribly designed ability. I just turn it on, can't see the armor I spent hours dying, and it's just free damage. And I HAVE to use it because I lose too much damage if I don't. It eats two slots and kills build variety, to say nothing of "play as you want." Just delete this skill and give Stam sorcs something that they been begging for over a year.

                I also still have no AOE DPS ultimate .... or any ultimate aside from Overload. I don't know who is giving you sorcerer feedback, but storm atronach is noncompetitive in PVE and an utter waste of 200 ultimate in PvP. It was no so much that other players could CC (and by the way, they still can ... what other class in this game can your ultimate be ERASED by another class using a generic skill like javelin for 4 seconds!), it was that this "ultimate" is just a weak DOT placed a single player who could simply move away from it. What sorcerer is going to throw away their 40K DPS Overload build for that?

                I understand your are TRYING to make pets something and we'll see about that (though it looks like they unsummon if I weapon swap from what you have written!), but this is still the class with the least variety because the cookie cutter standard is just so much better than anything else.

                If I PvP, I'm stacking shields and timing my burst.
                If I PvE, watch my toggles and Overload destroy anyone who tries to do it differently.

                I personally like Bound Armor, Joy, but the problem is that it is a toggle for me. I get what you're saying about it hiding your appearance, but in terms of lore and history of the game bound armor is fantastic, and totally fitting of a Sorcerer class. I would be much happier with it, if slotting it gave a passive buff perhaps, and clicking it magnified that buff or added something to it. I've never been one for toggles though, not in this game. I think if you had to click it every so often, it would feel a lot more like the ethereal and otherworldly thing that bound armor is supposed to be. That's just from an aesthetic standpoint. I have to say on my Stamina Sorcerer I like having the skill, but again I dislike having to have it on both bars, a problem inherent to a lot of Sorcerer abilities (but toggles in general).

                Well put, I think toggles (or skills that require 2 slots like sorc pets even in TG) is just not gonna work well for pvp. Feels like youre gimping your build even if the bound armor for stamina sorc gives a good buff, but 2 slots is still too much.

                PC EU
                PvP only
              3. OtarTheMad
                OtarTheMad
                ✭✭✭✭✭
                ✭✭
                You still have toggles (imo). Maybe I am wrong but that needs to be adjusted. Pets still need to be on both bars, same with Bound Armor, it's annoying and limits your build/play style for PvP.
              4. Master_Kas
                Master_Kas
                ✭✭✭✭✭
                ✭✭
                Xeven wrote: »
                What about the ability to streak offensively without cost penalty?

                I can only avoid so many wrecking blows before my magicka and stamina start to become a problem, and if you eat one WB, chances are you're going to eat two and an executioner or dragon leap before you can even get up, IF you even get up.

                Suggestion:
                The Bolt Escape Fatigue debuff should not be applied if you do damage with the spell.

                I'd want this. ZOS plz.
                EU | PC
              5. tinythinker
                tinythinker
                ✭✭✭✭✭
                ✭✭✭✭✭
                Master_Kas wrote: »
                Xeven wrote: »
                What about the ability to streak offensively without cost penalty?

                I can only avoid so many wrecking blows before my magicka and stamina start to become a problem, and if you eat one WB, chances are you're going to eat two and an executioner or dragon leap before you can even get up, IF you even get up.

                Suggestion:
                The Bolt Escape Fatigue debuff should not be applied if you do damage with the spell.

                I'd want this. ZOS plz.

                Yeah, if you aren't fleeing then the whole "It's not fair that Sorcs just bolt out of a fight!" argument falls apart.
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              6. Cathexis
                Cathexis
                ✭✭✭✭✭
                OtarTheMad wrote: »
                You still have toggles (imo). Maybe I am wrong but that needs to be adjusted. Pets still need to be on both bars, same with Bound Armor, it's annoying and limits your build/play style for PvP.

                There is a great suggestion someone floated around here that toggles should have a delay before deactivating when you weaponswalp. This would give you temporary access to your back bars without unsommoning your pets, and eliminate the two slot problem.
                Master_Kas wrote: »
                Xeven wrote: »
                What about the ability to streak offensively without cost penalty?

                I can only avoid so many wrecking blows before my magicka and stamina start to become a problem, and if you eat one WB, chances are you're going to eat two and an executioner or dragon leap before you can even get up, IF you even get up.

                Suggestion:
                The Bolt Escape Fatigue debuff should not be applied if you do damage with the spell.

                I'd want this. ZOS plz.

                Yeah, if you aren't fleeing then the whole "It's not fair that Sorcs just bolt out of a fight!" argument falls apart.

                Agree
                Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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              7. Derra
                Derra
                ✭✭✭✭✭
                ✭✭✭✭✭
                olsborg wrote: »
                I have to say I am disappointed.

                I have always disliked that my PVE DPS was dependent on stacking toggles and spamming Overload and ... I still see I have to use Overload, slot Bound Aegis. This is the one class where other members of the fraternity can immediately say "you're doing it wrong" and prove they are correct by posting a DPS score that is +10K yours.

                Bound Aegis is such a terribly designed ability. I just turn it on, can't see the armor I spent hours dying, and it's just free damage. And I HAVE to use it because I lose too much damage if I don't. It eats two slots and kills build variety, to say nothing of "play as you want." Just delete this skill and give Stam sorcs something that they been begging for over a year.

                I also still have no AOE DPS ultimate .... or any ultimate aside from Overload. I don't know who is giving you sorcerer feedback, but storm atronach is noncompetitive in PVE and an utter waste of 200 ultimate in PvP. It was no so much that other players could CC (and by the way, they still can ... what other class in this game can your ultimate be ERASED by another class using a generic skill like javelin for 4 seconds!), it was that this "ultimate" is just a weak DOT placed a single player who could simply move away from it. What sorcerer is going to throw away their 40K DPS Overload build for that?

                I understand your are TRYING to make pets something and we'll see about that (though it looks like they unsummon if I weapon swap from what you have written!), but this is still the class with the least variety because the cookie cutter standard is just so much better than anything else.

                If I PvP, I'm stacking shields and timing my burst.
                If I PvE, watch my toggles and Overload destroy anyone who tries to do it differently.

                I personally like Bound Armor, Joy, but the problem is that it is a toggle for me. I get what you're saying about it hiding your appearance, but in terms of lore and history of the game bound armor is fantastic, and totally fitting of a Sorcerer class. I would be much happier with it, if slotting it gave a passive buff perhaps, and clicking it magnified that buff or added something to it. I've never been one for toggles though, not in this game. I think if you had to click it every so often, it would feel a lot more like the ethereal and otherworldly thing that bound armor is supposed to be. That's just from an aesthetic standpoint. I have to say on my Stamina Sorcerer I like having the skill, but again I dislike having to have it on both bars, a problem inherent to a lot of Sorcerer abilities (but toggles in general).

                Well put, I think toggles (or skills that require 2 slots like sorc pets even in TG) is just not gonna work well for pvp. Feels like youre gimping your build even if the bound armor for stamina sorc gives a good buff, but 2 slots is still too much.

                I don´t think pets are going to happen ever as long as they stay easily killable and get cced by everything for the full duration.
                <Noricum>
                I live. I die. I live again.

                Derra - DC - Sorc - AvA 50
                Derrah - EP - Sorc - AvA 50

              8. olsborg
                olsborg
                ✭✭✭✭✭
                ✭✭✭✭✭
                Derra wrote: »
                olsborg wrote: »
                I have to say I am disappointed.

                I have always disliked that my PVE DPS was dependent on stacking toggles and spamming Overload and ... I still see I have to use Overload, slot Bound Aegis. This is the one class where other members of the fraternity can immediately say "you're doing it wrong" and prove they are correct by posting a DPS score that is +10K yours.

                Bound Aegis is such a terribly designed ability. I just turn it on, can't see the armor I spent hours dying, and it's just free damage. And I HAVE to use it because I lose too much damage if I don't. It eats two slots and kills build variety, to say nothing of "play as you want." Just delete this skill and give Stam sorcs something that they been begging for over a year.

                I also still have no AOE DPS ultimate .... or any ultimate aside from Overload. I don't know who is giving you sorcerer feedback, but storm atronach is noncompetitive in PVE and an utter waste of 200 ultimate in PvP. It was no so much that other players could CC (and by the way, they still can ... what other class in this game can your ultimate be ERASED by another class using a generic skill like javelin for 4 seconds!), it was that this "ultimate" is just a weak DOT placed a single player who could simply move away from it. What sorcerer is going to throw away their 40K DPS Overload build for that?

                I understand your are TRYING to make pets something and we'll see about that (though it looks like they unsummon if I weapon swap from what you have written!), but this is still the class with the least variety because the cookie cutter standard is just so much better than anything else.

                If I PvP, I'm stacking shields and timing my burst.
                If I PvE, watch my toggles and Overload destroy anyone who tries to do it differently.

                I personally like Bound Armor, Joy, but the problem is that it is a toggle for me. I get what you're saying about it hiding your appearance, but in terms of lore and history of the game bound armor is fantastic, and totally fitting of a Sorcerer class. I would be much happier with it, if slotting it gave a passive buff perhaps, and clicking it magnified that buff or added something to it. I've never been one for toggles though, not in this game. I think if you had to click it every so often, it would feel a lot more like the ethereal and otherworldly thing that bound armor is supposed to be. That's just from an aesthetic standpoint. I have to say on my Stamina Sorcerer I like having the skill, but again I dislike having to have it on both bars, a problem inherent to a lot of Sorcerer abilities (but toggles in general).

                Well put, I think toggles (or skills that require 2 slots like sorc pets even in TG) is just not gonna work well for pvp. Feels like youre gimping your build even if the bound armor for stamina sorc gives a good buff, but 2 slots is still too much.

                I don´t think pets are going to happen ever as long as they stay easily killable and get cced by everything for the full duration.

                Not for TG sadly, tried it abit and they die if you look at them wrong and the dmg is also weak. Wrobel said they are looking at pets for the future, he also said they dont have battlespirit and that it might change for next dlc, but for now pets are still pve only if even that. Its sad that a class has almost a whole skilltree useless for pvp.

                PC EU
                PvP only
              9. Lastobeth
                Lastobeth
                ✭✭
                Master_Kas wrote: »
                Xeven wrote: »
                What about the ability to streak offensively without cost penalty?

                I can only avoid so many wrecking blows before my magicka and stamina start to become a problem, and if you eat one WB, chances are you're going to eat two and an executioner or dragon leap before you can even get up, IF you even get up.

                Suggestion:
                The Bolt Escape Fatigue debuff should not be applied if you do damage with the spell.

                I'd want this. ZOS plz.

                This idea was thrown about a lot when the original nerf was introduced. Unsurprisingly, ZOS ignored the calls for such a change.

                Frankly, I'd be happy if they just sorted out the
                AWFUL momentum loss after a streak. Twinned with the ridiculous silence on gap closers (which for whatever reason they are not removing) it makes streak altogether useless as a repositioning tool of you are fighting someone even remotely competent.
                Lastobeth - AD EU Sorc - AR 42
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