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Potential Defensive Fix for Stam Sorcs - Multi Target Defensive Rune

Cathexis
Cathexis
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So I understand if a lot of people will not agree with me that this will solve any problems, but I would like to put the idea out and my reasoning there for feedback.

I have tested and used this ability substantially, and vs a single target I have to say it is a great utility and can definitely serve to counter a single opponent who is gap close spamming you, or to deflect massive animation canceling, long range attacks, or macro users. However the area where it seriously falls short is in defending against multiple opponents. After using this ability I have come to believe that it is fundamentally the sorcerers slightly more powerful, lower cost, magicka based healing morph of defensive stance (forgive me I never use it I don't know what it is called). When you look at its utility being only single target, however, it vastly falls short in pvp. Yes, it is 20 second cc which means if you can't cc break, it will keep you permanently disabled. That said, any competent pvp player will cc break it - which I don't think is unfair. I actually think that makes the skill useful in pvp because you can use it to toast your opponents stamina.

It is important to notice that it does no damage, but it does heal you. If you look at the only other class reflect equivalent, the dk wings, you will notice that it is fairly analogous to a stronger defensive stance. However a critical difference between dk wings and defensive rune is that it is able to protect the player from damage from multiple sources with a single cast

I understand that dk wings only affect range projectiles, however dks have extremely good protection from close range attacks as well. At the present time, stam sorcs have reasonable damage mitigation, but no capacity to fully or seriously reduce incoming damage. All other class builds/specs have this capacity. At present we have no defense against being focus fired and mobility is laughable with gap closer root.

My proposal is this: allow defensive rune, as it's dk flap counterpart, to affect multiple targets. Let's say a good number might be 4 per cast.

I believe defensive rune is a good candidate for this for the following reasons:

-It does no damage
-Once you break it, you are cc immune to its effects for a brief period, meaning it's spamability is limited
-It offers limited offensive utility; if you hit a target under defensive rune, the defensive rune is broken
-It is one of our lowest magicka cost abilities, making it a very strong stam sorc utility.

The last point I would like to make is a pretty significant one; in its current state it can already be used to impede multiple targets by reapplying the buff every time you are hit. The problem is not that it lacks this utility, it is that the rate of casting is to high relative to the debuff application. If I have to constantly be reapplying this skill, it makes it difficult to do much of anything else - and more significantly you can be hit by 10 players in the time it takes to cast this ability once. If you are charge spammed by 5 players at once, being able to only negate one of those attacks, and none of the follow up attacks is of no use. Increasing defensive runes target capacity would lock down gap close spammers who are out of Stam, and at least shield you from waves of attacks every 4 seconds or so (which by pvp standards is a long time if you are being focus fired).
Edited by Cathexis on February 11, 2016 3:24AM
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