"We knew about this going in that we wouldn't be able to do anything..." ESO Live 32:11, I mean, wasn't this patch the class balance patch? Wasn't what he says after this the point of this patch? I mean, there's been plenty of time since 1.6, so many threads of feedback. What is the 'goal' of this patch if it is about class balance but doesn't include different builds for the classes? I guess after waiting a year since the last round of attention another 3 months won't hurt.. again, speaking on stamina sorcs particularly.
Septimus_Magna wrote: »What do you guys think about the proposed cast time on long duration shields? For Hardened Ward and Harness Magicka.
seitekisaki wrote: »Hey I'm not gone yet. So I was wondering why you all kept saying the Twilight was squishy. I checked pts and its not like it doesn't get your 20k + hardened ward when you apply it to yourself. I had to check if it still does because some of you are saying its squishy. You're ridiculous. Every patch Sorcs act like they have pressing issues to complain about when we are really getting buffs and balance changes. If you're worried about that pet getting killed in pvp because you're shield isn't as strong as it is in pve then maybe you should build more max magicka if you want to be a pvp healer. A sorc in pvp can achieve 20k hardened wards non emp. That pet should be fine...
Now poor stam sorcs can't make use of it. I didn't even try the clannfear because what stam sorc is gonna use that? Poor guys have to wait for update 10.
Septimus_Magna wrote: »What do you guys think about the proposed cast time on long duration shields? For Hardened Ward and Harness Magicka.
MisterBigglesworth wrote: »SturgeHammer wrote: »-Crystal Blast (Crystal Shard morph): Increased the secondary splash damage of this morph by 25%.
This change basically says we heard what you wanted stam sorc and we decided to make the unused magicka morph another version of the unused magicka morph. It really says it all though - theres no interest or understanding for stam sorc.
This was really the one ability were a stam morph would have made the most sense. A melee range range frag with a chance to proc a free instant cast off of activating other stam abilities would have been an elegant solution to the problem and be super satisfying to boot. If this this new morph of shards ends up making it to live, then I am just not sure what options that would leave for potential stam sorc morphs in the future. Maybe Mage's Fury, but that would be significantly less exciting.
They should get rid of one of the Mage's Fury morphs and replace it with STORM FIST: a stamina-based lightning fist punch!!!
You could also give it a chance to proc from using abilities like Bolt Escape or Lightning Form and become STORM HAMMER, where you strike the enemy with a lightning hammer, and it could have more damage or a stun or splash damage, something cool.
I guess what I'm saying is, I wanna be Thor!
What I if want to be batman
Emma_Eunjung wrote: »Septimus_Magna wrote: »What do you guys think about the proposed cast time on long duration shields? For Hardened Ward and Harness Magicka.
It would be OK if they raised the strength of Hardened Ward to 200K.
I'm not kidding... that's how strong it would have to be to last through a whole 20 second duration without a refresh.
Bound Aegis: I want to see my armor, not an ugly generic armor. Thanks.
andypappb16_ESO wrote: »seitekisaki wrote: »Hey I'm not gone yet. So I was wondering why you all kept saying the Twilight was squishy. I checked pts and its not like it doesn't get your 20k + hardened ward when you apply it to yourself. I had to check if it still does because some of you are saying its squishy. You're ridiculous. Every patch Sorcs act like they have pressing issues to complain about when we are really getting buffs and balance changes. If you're worried about that pet getting killed in pvp because you're shield isn't as strong as it is in pve then maybe you should build more max magicka if you want to be a pvp healer. A sorc in pvp can achieve 20k hardened wards non emp. That pet should be fine...
Now poor stam sorcs can't make use of it. I didn't even try the clannfear because what stam sorc is gonna use that? Poor guys have to wait for update 10.
You dont even know how much Shield the pet has left. As soon as its gone (which happens pretty fast) it will die in 2-3 hits.
And even if there was a Healthbar/Shield Bar to check for the pet: You will come to the point, where your pets shield will be almost empty, but your own almost unscratched. So you shield again and waste precious magicka just to keep that "super tanky pet" alive, while unnecessary for yourself, in the end wasting magicka or atleast time.
Solutions?
- Pets gets more health
OR
- Give a reason for it to die by tweaking Rebate or Expert Summoner
andypappb16_ESO wrote: »seitekisaki wrote: »Hey I'm not gone yet. So I was wondering why you all kept saying the Twilight was squishy. I checked pts and its not like it doesn't get your 20k + hardened ward when you apply it to yourself. I had to check if it still does because some of you are saying its squishy. You're ridiculous. Every patch Sorcs act like they have pressing issues to complain about when we are really getting buffs and balance changes. If you're worried about that pet getting killed in pvp because you're shield isn't as strong as it is in pve then maybe you should build more max magicka if you want to be a pvp healer. A sorc in pvp can achieve 20k hardened wards non emp. That pet should be fine...
Now poor stam sorcs can't make use of it. I didn't even try the clannfear because what stam sorc is gonna use that? Poor guys have to wait for update 10.
You dont even know how much Shield the pet has left. As soon as its gone (which happens pretty fast) it will die in 2-3 hits.
And even if there was a Healthbar/Shield Bar to check for the pet: You will come to the point, where your pets shield will be almost empty, but your own almost unscratched. So you shield again and waste precious magicka just to keep that "super tanky pet" alive, while unnecessary for yourself, in the end wasting magicka or atleast time.
Solutions?
- Pets gets more health
OR
- Give a reason for it to die by tweaking Rebate or Expert Summoner
You cant refresh hardward on pets, if they have 1 point left of hardward and you cast it again, it will still have 1 point left after that cast becasue you can only apply hardward on pets if they have no shield, its rather stupid.
A cast time is the absolute worst idea he's come up with yet. Think of how that would affect PVE, let alone PVP.Septimus_Magna wrote: »Emma_Eunjung wrote: »Septimus_Magna wrote: »What do you guys think about the proposed cast time on long duration shields? For Hardened Ward and Harness Magicka.
It would be OK if they raised the strength of Hardened Ward to 200K.
I'm not kidding... that's how strong it would have to be to last through a whole 20 second duration without a refresh.
Wrobel talked about a 1.5 second cast time with increased shield value. This could actually be a sorc buff if you know how to create the time to cast without getting interrupted.
Cinnamon_Spider wrote: »A cast time is the absolute worst idea he's come up with yet. Think of how that would affect PVE, let alone PVP.Septimus_Magna wrote: »Emma_Eunjung wrote: »Septimus_Magna wrote: »What do you guys think about the proposed cast time on long duration shields? For Hardened Ward and Harness Magicka.
It would be OK if they raised the strength of Hardened Ward to 200K.
I'm not kidding... that's how strong it would have to be to last through a whole 20 second duration without a refresh.
Wrobel talked about a 1.5 second cast time with increased shield value. This could actually be a sorc buff if you know how to create the time to cast without getting interrupted.
Bound Aegis: I want to see my armor, not an ugly generic armor. Thanks.
seitekisaki wrote: »You cant refresh hardward on pets, if they have 1 point left of hardward and you cast it again, it will still have 1 point left after that cast becasue you can only apply hardward on pets if they have no shield, its rather stupid.
Omg that is not good gameplay. That definitely needs a fix.
The volatile familiar received a heavy nerf with this patch and is useless now. It was an important source of addiotional burst and a reliable stun in pvp. This pet was the one and only reason to run a pet build in pvp. Now where it's gone, there is no point in using pets in pvp. The Twilight is a one shot and low damage and the volatile familiar is even less damage now.
It should stun on the first tick, in order to still be a reliable stun and it needs a damage boost. It should at least deal ~12% of your max Magicka as damage per tick. Or, still deal 20% on the first tick, but only 5% on the other ticks.
And I also don't see, why people say 'Sorcerers will dominate pvp now' This is not true. Sorcerer is the only class that received NO buffs in this patch, while other classes received plenty. Even Nightblades. And the buffs to the twilight can be ignored, it is still not good damage wise. And elemental expert adding elemental damage and magic damage, makes no difference as well. Because elemental defender now offers both, elemental and magic resistance. So nothing really changes in pvp. But now there is this passive, which increases damage agains damage shields and everone will put points into this.
Sorcerers will have harder times in pvp now. Pet builds are dead and Sorcs will take much more damage.
When has a Sorcerer recieved any buffs at all? It's not just this patch...it's ever.
Septimus_Magna wrote: »What do you guys think about the proposed cast time on long duration shields? For Hardened Ward and Harness Magicka.
seitekisaki wrote: »You cant refresh hardward on pets, if they have 1 point left of hardward and you cast it again, it will still have 1 point left after that cast becasue you can only apply hardward on pets if they have no shield, its rather stupid.
Omg that is not good gameplay. That definitely needs a fix.
Pets are so bugged...they can't stealth, we have to remove them on menu, now this ward bug, it's just too much
I'm a stamina sorcerer and even I think a cast time is a bad idea. However I do think crits need to register vs shields (ie trigger surge heal, etc) tho not necessarily do full crit damage. And I think stacking needs to go - 1 shield at a time maybe?
... they need to have the unmitigated overflow damage bug fixed so that it is worth is to use a shield that is less than 8k.
LOL, you just described my PvP build - but you forgot lightning destro heavy! Gotta have a feather to tickle the DKs with...RoxyPhoenix wrote: »I dunno but I see the whole patch as a nerf to sorc class, nearly all my attacks are reflectable and cant even reflect them back now, what am i supposed to use and not to be ****faced by my own attacks, curse? mines? laughable fury ? Ahhh yes meteor..