sabresandiego_ESO wrote: »This is a pvp set, not a tank only set. I really like the idea of this set, the fact that its so much worse than agility/willpower and molag kena/x means that it wont be used by everyone.
All the suggestions in this thread would make this set worth nothing, like every other set, and everyone will still be wearing agility/willpower with kena/x.
kkampaseb17_ESO wrote: »sabresandiego_ESO wrote: »This is a pvp set, not a tank only set. I really like the idea of this set, the fact that its so much worse than agility/willpower and molag kena/x means that it wont be used by everyone.
All the suggestions in this thread would make this set worth nothing, like every other set, and everyone will still be wearing agility/willpower with kena/x.
Agility rings + Molag Kena even without any kind of drawbacks and considering every single bonus from these sets do not add up to 100% "relative" damage increase on healing targets (probably closer to 30% damage increase WITH KENA PROC). This set achieves 100% damage increase with 1 bonus. Also by having it as 2x weapons 3x jewels you can also get a monster set plus a basic 5 piece set....win. You just critted item diversification in PvP for 1000000000 points of dev damage....
sabresandiego_ESO wrote: »kkampaseb17_ESO wrote: »sabresandiego_ESO wrote: »This is a pvp set, not a tank only set. I really like the idea of this set, the fact that its so much worse than agility/willpower and molag kena/x means that it wont be used by everyone.
All the suggestions in this thread would make this set worth nothing, like every other set, and everyone will still be wearing agility/willpower with kena/x.
Agility rings + Molag Kena even without any kind of drawbacks and considering every single bonus from these sets do not add up to 100% "relative" damage increase on healing targets (probably closer to 30% damage increase WITH KENA PROC). This set achieves 100% damage increase with 1 bonus. Also by having it as 2x weapons 3x jewels you can also get a monster set plus a basic 5 piece set....win. You just critted item diversification in PvP for 1000000000 points of dev damage....
Not exactly, stamina builds only need to do 1 or 2 dodge rolls before using their heal, for full effect heal. Magicka builds can cleanse the debuff before casting their heal without attacking again. Magicka builds often rely on sields rather than healing anyways.
With the debuff at only 2 seconds long it is very easy to counter by a skilled player. This set is only a massive relative damage increase vs wingnuts that wont stop attacking and trying to heal simultaneously.
sabresandiego_ESO wrote: »kkampaseb17_ESO wrote: »sabresandiego_ESO wrote: »This is a pvp set, not a tank only set. I really like the idea of this set, the fact that its so much worse than agility/willpower and molag kena/x means that it wont be used by everyone.
All the suggestions in this thread would make this set worth nothing, like every other set, and everyone will still be wearing agility/willpower with kena/x.
Agility rings + Molag Kena even without any kind of drawbacks and considering every single bonus from these sets do not add up to 100% "relative" damage increase on healing targets (probably closer to 30% damage increase WITH KENA PROC). This set achieves 100% damage increase with 1 bonus. Also by having it as 2x weapons 3x jewels you can also get a monster set plus a basic 5 piece set....win. You just critted item diversification in PvP for 1000000000 points of dev damage....
Not exactly, stamina builds only need to do 1 or 2 dodge rolls before using their heal, for full effect heal. Magicka builds can cleanse the debuff before casting their heal without attacking again. Magicka builds often rely on sields rather than healing anyways.
With the debuff at only 2 seconds long it is very easy to counter by a skilled player. This set is only a massive relative damage increase vs wingnuts that wont stop attacking and trying to heal simultaneously.
sabresandiego_ESO wrote: »It is extremely difficult to find a better pvp combo than willpower/agility and molag kena. The new pvp sets, including fasallas, MIGHT compete. Nerfing them would solidify IC jewelry even more.
That being said, I do believe that dots, and things like caltrops should not proc the debuff.
sabresandiego_ESO wrote: »Healing is overpowered right now, particularly in large groups. This makes large groups next to impossible to kill, especially by a smaller group. Fasallas should improve the game tremendously by making the zergs more killable.
Its one of the best additions to small scale pvp you could ask for.
sabresandiego_ESO wrote: »Healing is overpowered right now, particularly in large groups. This makes large groups next to impossible to kill, especially by a smaller group. Fasallas should improve the game tremendously by making the zergs more killable.
Its one of the best additions to small scale pvp you could ask for.
GreenSoup2HoT wrote: »@DeanTheCat You could wear this heal debuff set with Shield Breaker xD .. yeah you loose damage but when your opponet's healing is cut by so many %'s.. it wont really matter.
RoamingRiverElk wrote: »GreenSoup2HoT wrote: »@DeanTheCat You could wear this heal debuff set with Shield Breaker xD .. yeah you loose damage but when your opponet's healing is cut by so many %'s.. it wont really matter.
That's the trolliest build ever. xD I congratulate you for bringing this up.
... that really would be awful for anyone who uses damage shields...
sabresandiego_ESO wrote: »Its not a troll build. Damage shields are broken overpowered and so are heals. Duels and small scale turn into never ending battles because of these things.
Fasallas should help to make fights actually end. This improves the game. Shield breaker + fassalas is a great combo, i will definitely run it and compare it to agility/kena.
DeanTheCat wrote: »This set means:
1) Play Magicka based builds reliant on shields to avoid the debuff as shields >>> heals.
2) Forget about heavy armour, as heavy means nothing when you cannot pair mitigation with health restoration.
3) Stack damage so you can kill the Fasalla's Guile user before you die due to lack of healing.
4) Forget about DoTs, as you cannot heal while a DoT is active on someone.
5) Just snipe people from stealth, as a no healing doesn't matter if the target is dead before he can react.
DeanTheCat wrote: »This set means:
1) Play Magicka based builds reliant on shields to avoid the debuff as shields >>> heals.
2) Forget about heavy armour, as heavy means nothing when you cannot pair mitigation with health restoration.
3) Stack damage so you can kill the Fasalla's Guile user before you die due to lack of healing.
4) Forget about DoTs, as you cannot heal while a DoT is active on someone.
5) Just snipe people from stealth, as a no healing doesn't matter if the target is dead before he can react.
To be fair - those five points are not all that much different from what we are playing right now, even without that set
Shields> heals, heavy useless, dots useless, everyone stacks damage...
sabresandiego_ESO wrote: »This is a pvp set, not a tank only set......
All the suggestions in this thread would make this set worth nothing
sabresandiego_ESO wrote: »Damage shields are broken overpowered and so are heals. Duels and small scale turn into never ending battles because of these things.
RoamingRiverElk wrote: »I must say, as a small group player (groups ranging from 2 to 4 mostly), I find this set very scary as a magicka DK, especially now that the good DK heals rely on 1) dots 2) aoe damage.
RoamingRiverElk wrote: »I must say, as a small group player (groups ranging from 2 to 4 mostly), I find this set very scary as a magicka DK, especially now that the good DK heals rely on 1) dots 2) aoe damage.
Yeah exactly this.. Burning embers are amazing heal (almost close enough to dragon blood b4 nerf), but they require to dmg ur opponent to get the heals.. If som1 wear fasalla it will be impossible to heal with embers as magicka DK, casue this *** will proc on dots, so 100% up time.
But thats mean nothing, most of magicka players use entropy for Major Sorcery buff, as we all know entropy is a dot, so again we have 100% up time on this set, just GG!
@ZOS_GinaBruno guys u should add cooldown to this set, apply 50% healing debuff for 3 sec with 10 sec cooldown..
RoamingRiverElk wrote: »I must say, as a small group player (groups ranging from 2 to 4 mostly), I find this set very scary as a magicka DK, especially now that the good DK heals rely on 1) dots 2) aoe damage.
Yeah exactly this.. Burning embers are amazing heal (almost close enough to dragon blood b4 nerf), but they require to dmg ur opponent to get the heals.. If som1 wear fasalla it will be impossible to heal with embers as magicka DK, casue this *** will proc on dots, so 100% up time.
But thats mean nothing, most of magicka players use entropy for Major Sorcery buff, as we all know entropy is a dot, so again we have 100% up time on this set, just GG!
@ZOS_GinaBruno guys u should add cooldown to this set, apply 50% healing debuff for 3 sec with 10 sec cooldown..
Any sort of cooldown will kill this set. And as i already said - it looks good on paper but when i met it in duel i didn't have any problem to counter it with my magicka templar. Where is no changes nor to heal nor to healp debuffs that will help to break Springs spamming blob, and only there this set will help.
RoamingRiverElk wrote: »I must say, as a small group player (groups ranging from 2 to 4 mostly), I find this set very scary as a magicka DK, especially now that the good DK heals rely on 1) dots 2) aoe damage.
Yeah exactly this.. Burning embers are amazing heal (almost close enough to dragon blood b4 nerf), but they require to dmg ur opponent to get the heals.. If som1 wear fasalla it will be impossible to heal with embers as magicka DK, casue this *** will proc on dots, so 100% up time.
But thats mean nothing, most of magicka players use entropy for Major Sorcery buff, as we all know entropy is a dot, so again we have 100% up time on this set, just GG!
@ZOS_GinaBruno guys u should add cooldown to this set, apply 50% healing debuff for 3 sec with 10 sec cooldown..
Any sort of cooldown will kill this set. And as i already said - it looks good on paper but when i met it in duel i didn't have any problem to counter it with my magicka templar. Where is no changes nor to heal nor to healp debuffs that will help to break Springs spamming blob, and only there this set will help.
Agree, in current set state it might be good counter vs zerglins, especially combo with meat catapult.. but i am talkin about small scale.. Well, maybe at least make its effect to not proc on dots to not kill again poor magicka DKs..
RoamingRiverElk wrote: »I must say, as a small group player (groups ranging from 2 to 4 mostly), I find this set very scary as a magicka DK, especially now that the good DK heals rely on 1) dots 2) aoe damage.
Yeah exactly this.. Burning embers are amazing heal (almost close enough to dragon blood b4 nerf), but they require to dmg ur opponent to get the heals.. If som1 wear fasalla it will be impossible to heal with embers as magicka DK, casue this *** will proc on dots, so 100% up time.
But thats mean nothing, most of magicka players use entropy for Major Sorcery buff, as we all know entropy is a dot, so again we have 100% up time on this set, just GG!
@ZOS_GinaBruno guys u should add cooldown to this set, apply 50% healing debuff for 3 sec with 10 sec cooldown..
Any sort of cooldown will kill this set. And as i already said - it looks good on paper but when i met it in duel i didn't have any problem to counter it with my magicka templar. Where is no changes nor to heal nor to healp debuffs that will help to break Springs spamming blob, and only there this set will help.
Agree, in current set state it might be good counter vs zerglins, especially combo with meat catapult.. but i am talkin about small scale.. Well, maybe at least make its effect to not proc on dots to not kill again poor magicka DKs..
This is the cost for dk to be OP again
With new sets, small changes that made huge difference, DKs will totally back on top, i predict tons of magicka dks in Tava set.No, set is not stacking, so if you have another fasalla user near it means that one of you don't have 5 pc bonus. But i believe jewel parts must be removed, so only tanks will be able to use it. And then it will remind me old fight vs some sniper and durok bane user 1v2 - tank couldn't deal any damage, so i just switched targets and killed glass-cannon sniper while tank just stood near and tried to hit with his almost zero damage abilities. There is tons of good sets, even some pve sets are good for small-scale, big tonning down of this set will make people think "why should i need it when there are another much more stronger sets".RoamingRiverElk wrote: »I must say, as a small group player (groups ranging from 2 to 4 mostly), I find this set very scary as a magicka DK, especially now that the good DK heals rely on 1) dots 2) aoe damage.
Yeah exactly this.. Burning embers are amazing heal (almost close enough to dragon blood b4 nerf), but they require to dmg ur opponent to get the heals.. If som1 wear fasalla it will be impossible to heal with embers as magicka DK, casue this *** will proc on dots, so 100% up time.
But thats mean nothing, most of magicka players use entropy for Major Sorcery buff, as we all know entropy is a dot, so again we have 100% up time on this set, just GG!
@ZOS_GinaBruno guys u should add cooldown to this set, apply 50% healing debuff for 3 sec with 10 sec cooldown..
Any sort of cooldown will kill this set. And as i already said - it looks good on paper but when i met it in duel i didn't have any problem to counter it with my magicka templar. Where is no changes nor to heal nor to healp debuffs that will help to break Springs spamming blob, and only there this set will help.
Agree, in current set state it might be good counter vs zerglins, especially combo with meat catapult.. but i am talkin about small scale.. Well, maybe at least make its effect to not proc on dots to not kill again poor magicka DKs..
This is the cost for dk to be OP again
DKs won't be OP, but at least they should be equal in this DLC to others with dot CP system changes and some skill adjustment.. I dueled on PTS with ppls using Fasalla on my DK and I won almost evry fight, but still it was duel environment.. I am not sure how this *** will work in open world, I am not even sure about stacking Fasalla effect, didnt test it.. Just example, 1 vs 2 fight, 2 others use Fasalla - If i fire breath them, do I get 100% healing debuff for 10 seconds in DK case (dot duration)? If yes, its broken as ***.. Should not work at least on dots! Definitly.
...it looks good on paper but when i met it in duel i didn't have any problem to counter it with my magicka templar.....
With new sets, small changes that made huge difference, DKs will totally back on top, i predict tons of magicka dks in Tava set.No, set is not stacking, so if you have another fasalla user near it means that one of you don't have 5 pc bonus. But i believe jewel parts must be removed, so only tanks will be able to use it. And then it will remind me old fight vs some sniper and durok bane user 1v2 - tank couldn't deal any damage, so i just switched targets and killed glass-cannon sniper while tank just stood near and tried to hit with his almost zero damage abilities. There is tons of good sets, even some pve sets are good for small-scale, big tonning down of this set will make people think "why should i need it when there are another much more stronger sets".RoamingRiverElk wrote: »I must say, as a small group player (groups ranging from 2 to 4 mostly), I find this set very scary as a magicka DK, especially now that the good DK heals rely on 1) dots 2) aoe damage.
Yeah exactly this.. Burning embers are amazing heal (almost close enough to dragon blood b4 nerf), but they require to dmg ur opponent to get the heals.. If som1 wear fasalla it will be impossible to heal with embers as magicka DK, casue this *** will proc on dots, so 100% up time.
But thats mean nothing, most of magicka players use entropy for Major Sorcery buff, as we all know entropy is a dot, so again we have 100% up time on this set, just GG!
@ZOS_GinaBruno guys u should add cooldown to this set, apply 50% healing debuff for 3 sec with 10 sec cooldown..
Any sort of cooldown will kill this set. And as i already said - it looks good on paper but when i met it in duel i didn't have any problem to counter it with my magicka templar. Where is no changes nor to heal nor to healp debuffs that will help to break Springs spamming blob, and only there this set will help.
Agree, in current set state it might be good counter vs zerglins, especially combo with meat catapult.. but i am talkin about small scale.. Well, maybe at least make its effect to not proc on dots to not kill again poor magicka DKs..
This is the cost for dk to be OP again
DKs won't be OP, but at least they should be equal in this DLC to others with dot CP system changes and some skill adjustment.. I dueled on PTS with ppls using Fasalla on my DK and I won almost evry fight, but still it was duel environment.. I am not sure how this *** will work in open world, I am not even sure about stacking Fasalla effect, didnt test it.. Just example, 1 vs 2 fight, 2 others use Fasalla - If i fire breath them, do I get 100% healing debuff for 10 seconds in DK case (dot duration)? If yes, its broken as ***.. Should not work at least on dots! Definitly.