kkampaseb17_ESO wrote: »You are talking to deaf ears Dean. I already posted on the original patch notes thread but no response and I am not waiting for one either.
CtrlAltDlt wrote: »Facepalm.
Can use the OP 5 piece bonus without a single heavy armor piece? Who wouldn't want this?
To me it seems that with the duration being so short, the intent behind the set is "if you need to heal, stop hitting the guy for 2 seconds".
If they wanted this set to shut down healing for an extended period of time, they would make the proc last longer. In the light of that, DOT damage should be exempt from triggering the proc, as it's user has no way to stop it for 2 seconds to heal.
CtrlAltDlt wrote: »I don't know.. there's no cooldown so you are essentially perma debuffed with every attack you do.. so it will be either burst them down in a few secs otherwise play defense with short offensive bursts.. correct me if I'm wrong.
mike.gaziotisb16_ESO wrote: »This set needs adjustments and I partially agree with what you said. Though I'm not 100% sure what the best solution is.
I definitely agree on the DoTs issue, for sure. You can drop caltrops outside a keep and if a dude wearing the set is sitting on your caltrops, you are debuffed while fighting a bunch of guys inside the keep. It's hard to know what happening half the time.
However, I'm not sure about the Major Defile. I think its main target audience is people trying to stack it with Reverb Bash. If you completely take that away, who's gonna wear it?
Also from what I know (correct me if wrong) it stacks with Banner, which is also 50%, to cut your healing to 0. That's a bit over the top imo. I think they need to up the duration to 5" and just tone it down.
My preferred solution would involve a fair bit of rework but here goes :
1) Let's buff Minor Defile (currently nothing grants that) from 15% to 20%
2) Make the set grant Minor Defile on hits, not DoTs
3) Up the duration to 5"-6"
4) Add another bonus to the 5p-set to make up for the obvious nerf. Something like the Kagrenac double bonus.
Some suggestions on what the 5p-bonus could grant (along with Minor Defile of course):
1) A disease dot proc on your attacker (since you defiled him/her)
2) Extra armor spell/res
3) Block cost reduction
4) Flat % incoming damage reduction from players
5) Flat % incoming damage reduction from AoEs
...and so on.
All would make it a good tank set and hugely efficient when stacked with Reverb Bash, but not game breaking 80%-100% heal debuffs.
I'm just brainstorming here
2 sec in battle means nothing. If it is 2 sec indeed, no further changes needed.
kkampaseb17_ESO wrote: »Or just don't allow jewels for this set and you have to sacrifice 3 heavy armor slots. Problem partially solved.
mike.gaziotisb16_ESO wrote: »kkampaseb17_ESO wrote: »Or just don't allow jewels for this set and you have to sacrifice 3 heavy armor slots. Problem partially solved.
Nowhere near. Wearing 5 heavy and Reverb Bashing your attacker will still cut their healing by a minimum of 80% (more with CP allocation into Defile). That's still OP as feck.
It will also break duels. It doesn't matter if you are dealing 30% less damage than your opponent due to your tanky set up. If you are healing for 100% and he is healing for 20% you will win that duel over time 99% of the times.
The whole point of the Major-Minor Buffs/Debuffs was to stop precisely that type of stacking. In 1.5 a Dark flare and a Snipe meant you could heal for 0 and we all agreed at the time it was stupid and we needed for things to not stack. Same goes the other way round with the stacking damage buffs that let you 1-shot emperors.
Now they are effectively circumventing their own Major-Minor system and are adding things that can stack to above 100% debuffs. How clever is that? Not very
mike.gaziotisb16_ESO wrote: »The whole point of the Major-Minor Buffs/Debuffs was to stop precisely that type of stacking. In 1.5 a Dark flare and a Snipe meant you could heal for 0 and we all agreed at the time it was stupid and we needed for things to not stack. Same goes the other way round with the stacking damage buffs that let you 1-shot emperors.
Now they are effectively circumventing their own Major-Minor system and are adding things that can stack to above 100% debuffs. How clever is that? Not very
cazlonb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »The whole point of the Major-Minor Buffs/Debuffs was to stop precisely that type of stacking. In 1.5 a Dark flare and a Snipe meant you could heal for 0 and we all agreed at the time it was stupid and we needed for things to not stack. Same goes the other way round with the stacking damage buffs that let you 1-shot emperors.
Now they are effectively circumventing their own Major-Minor system and are adding things that can stack to above 100% debuffs. How clever is that? Not very
My thoughts exactly. How can you fix one problem with a 5pc set bonus stacking with other stuff in this patch and then just turn around and introduce the next set with the exact same issue ? I get that they are trying to get people to use more different sets, but this set in its current state will achieve the exact opposite.
The 5 second Duration was fine
It just needs a % chance vs always proccing..
How is ZOS is not getting this? its a bloody copy of an already balanced set....and they're still managing to make it extremely overpowered
sabresandiego_ESO wrote: »I changed my thoughts on this set. It is definitely not too powerful although proc on dots may have to be looked at. The debuff only lasts 2 seconds and the opportunity cost is huge, you have to give up willpower/agility jewelry and molag kena/undaunted in order to run this with a 5 piece set if you use maelstrom weapons.
Otherwise you are forced into using fasallas dual wield or 1h and shield. 2 health bonuses and healing taken is pretty crappy for pvp and turns your dmg into terrible.
The set seems like it might be a fair tradeoff and provide some diversity outside of everyone wearing agility/willpower with molag kena
Durok Bane was honestly trash set. If you say it was "good balanced" set you obviously didn't use it at a time when it was available.
None of my opponents had problems to duel me while i used this set, nor me had any problem dueling opponents who used it(and i am magicka templar whos only defense is healing). For duel i used 5 julainos 5 fasalla 2 willpower and made clear for myself 5 fasalla not worth it. Hopefully in 2vX it will be as agood as Vicious Death.
Too much theorycrafting here, zero practice.
DeanTheCat wrote: »Hmm, looks like a lot of replies while I was asleep.
@mike.gaziotisb16_ESO
Being able to passively inflict Major Defile is already a very powerful thing, it shouldn't be stackable with other forms of Major Defile like Reverb Bash. You can see it as the set saving you the slot where Reverb Bash would otherwise be at, translating into an advantage for the wearer. Reverb Bash being the most buggy CC in the game doesn't help either, and all this set does is encouraging more people to spam it.
mike.gaziotisb16_ESO wrote: »DeanTheCat wrote: »Hmm, looks like a lot of replies while I was asleep.
@mike.gaziotisb16_ESO
Being able to passively inflict Major Defile is already a very powerful thing, it shouldn't be stackable with other forms of Major Defile like Reverb Bash. You can see it as the set saving you the slot where Reverb Bash would otherwise be at, translating into an advantage for the wearer. Reverb Bash being the most buggy CC in the game doesn't help either, and all this set does is encouraging more people to spam it.
Hmm? Majors and Minors are supposed to be stacked, that's the whole point of the system. I proposed the set granting Minor defile and nerfing it to 20% for 6". Instead of its current 50% for 2".
You can stack every other Major and Minor and sacrificing a 5-piece bonus to get Minor Defile is fine by me.
The issues with Reverb Bash CC are another issue altogether. You should't be discouraging people to use skills, you should be just fixing them so they can use them without being branded cheaters/haxers/abusers etc.
DeanTheCat wrote: »Making the set to be Minor Defile pretty much forces the use of Major Defile to be even worth the 5pc. This would likely be seen as "Too much of an investment".
mike.gaziotisb16_ESO wrote: »DeanTheCat wrote: »Making the set to be Minor Defile pretty much forces the use of Major Defile to be even worth the 5pc. This would likely be seen as "Too much of an investment".
Which is why I suggested adding another bonus to the 5-piece, like Kagrenac gives faster rezes and spell damage. My personal favourite would be a block cost reduction.
5 piece - Reduces the cost of blocking by 10% and infects your attacker with Minor Defile for 6".
There, you got a useful 5-piece tank set with AoE Minor Defile. Useful to have in groups even without Reverb Bash. Usable by magicka tanks as well.
Considering we haven't had a generic tank set usable by magicka or stamina since Memento of the Footman (Reactive Armor was stamina focused) that would be quite nice