ZOS_GinaBruno wrote: »This is the official feedback thread for the 64-bit Client. Specific feedback that the team is looking for includes:
- If you used the 64-bit client, did you find it worked ok?
- Did you crash while using this client? If so, how often?
- Did you notice anything peculiar?
- Did you run into any issues when using /feedback or /bug?
- Do you have any other general feedback?
Anyone else running SLI? I have two cards yet the second card is only using 8% while the first card works it's tail off. The second card never goes over 8% regardless of idle or in combat causing the first card to basically act like it's the only card running.
System specs:
Intel i7-5960X CPU
Corsair H110i GTX Extreme CPU Liquid Cooler
32GB RAM
(2) EVGA GTX980Ti Classified ACX 2.0+(SLI)
850 EVO Pro OS & Game SSD drives
SeaSonic Platinum Series 1200W PSU
Windows 7 x64 SP1
32-bit Client standing idle in Haw's:
64-bit Client standing idle in the exact spot in Haw's:
ZOS_GinaBruno wrote: »Is @Xiana the only one that's been able to successfully launch the 64-bit client? Anyone else?
System specs:
Intel i7-5960X CPU
Corsair H110i GTX Extreme CPU Liquid Cooler
32GB RAM
(2) EVGA GTX980Ti Classified ACX 2.0+(SLI)
850 EVO Pro OS & Game SSD drives
SeaSonic Platinum Series 1200W PSU
Windows 7 x64 SP1
The 64-bit client is not running properly with SLI. Card #1 uses 40% and card #2 uses 8-10% idle, aka just standing still. If I take her into combat with NPC's card #1 works it's tail off. There is no balance what so ever and it is causing #1 to run temps of 78 degrees while card #2 is 35 degrees.
I run SLI on the 32-bit live server and even in PVP, heavy combat and hours of playing the load is well balanced between both cards as well as the temps. My cards never go over 68 degrees. Nothing I change in the SLI settings will balance the load.
leo2kp_ESO wrote: »System specs:
Intel i7-5960X CPU
Corsair H110i GTX Extreme CPU Liquid Cooler
32GB RAM
(2) EVGA GTX980Ti Classified ACX 2.0+(SLI)
850 EVO Pro OS & Game SSD drives
SeaSonic Platinum Series 1200W PSU
Windows 7 x64 SP1
The 64-bit client is not running properly with SLI. Card #1 uses 40% and card #2 uses 8-10% idle, aka just standing still. If I take her into combat with NPC's card #1 works it's tail off. There is no balance what so ever and it is causing #1 to run temps of 78 degrees while card #2 is 35 degrees.
I run SLI on the 32-bit live server and even in PVP, heavy combat and hours of playing the load is well balanced between both cards as well as the temps. My cards never go over 68 degrees. Nothing I change in the SLI settings will balance the load.
Honestly I'm surprised that it even registers on two 980ti cards. I have a single 980 SuperClocked and I never go above 50% utilization with my average being between 30 and 40%, all options at max at 1080p. CPU load, however, is 100% on one core and like 5-10% on the rest (6-core i7 970 @ 4GHz, 12 threads). The 64-bit client should resolve the CPU load balance problem.
nordmarian wrote: »x64 will go live with the tg dlc. atm you can test it on pts... monday patch might fix issues with client not starting... fingers crossed
ZOS_GinaBruno wrote: »nordmarian wrote: »x64 will go live with the tg dlc. atm you can test it on pts... monday patch might fix issues with client not starting... fingers crossed
Unfortunately we won't have a fix for the 64-bit client with our next patch. We know what the problem is, but just haven't finished implementing the fix yet. Sorry, guys. We'll let you know as soon as it'll be fixed.
ZOS_GinaBruno wrote: »nordmarian wrote: »x64 will go live with the tg dlc. atm you can test it on pts... monday patch might fix issues with client not starting... fingers crossed
Unfortunately we won't have a fix for the 64-bit client with our next patch. We know what the problem is, but just haven't finished implementing the fix yet. Sorry, guys. We'll let you know as soon as it'll be fixed.
So we will only have 1 week before the 64 bit client is pushed to live server to test it give feedback and bug reports about stability and performance? Some how i don't think this is going to end well at all.
ZOS_GinaBruno wrote: »nordmarian wrote: »x64 will go live with the tg dlc. atm you can test it on pts... monday patch might fix issues with client not starting... fingers crossed
Unfortunately we won't have a fix for the 64-bit client with our next patch. We know what the problem is, but just haven't finished implementing the fix yet. Sorry, guys. We'll let you know as soon as it'll be fixed.
ZOS_GinaBruno wrote: »nordmarian wrote: »x64 will go live with the tg dlc. atm you can test it on pts... monday patch might fix issues with client not starting... fingers crossed
Unfortunately we won't have a fix for the 64-bit client with our next patch. We know what the problem is, but just haven't finished implementing the fix yet. Sorry, guys. We'll let you know as soon as it'll be fixed.
So we will only have 1 week before the 64 bit client is pushed to live server to test it give feedback and bug reports about stability and performance? Some how i don't think this is going to end well at all.
duncan_cougarpreeb18_ESO wrote: »Mac user here (10.11.3, iMac 5k with Radeon 295X 4GB)
some missing shades (at least at the very beginning)
josh.lackey_ESO wrote: »It's hard to fathom that there aren't people testing and developing on Windows 10 machines. Microsoft ended support for Windows 7 over a year ago...
nordmarian wrote: »Install Win7 x64. It works there. Wait till next week patch. Atm the client is bugged.
josh.lackey_ESO wrote: »It's hard to fathom that there aren't people testing and developing on Windows 10 machines. Microsoft ended support for Windows 7 over a year ago...
josh.lackey_ESO wrote: »It's hard to fathom that there aren't people testing and developing on Windows 10 machines. Microsoft ended support for Windows 7 over a year ago...