@sircritical that sounds like a cool concept. Almost more like a PvP bounty system than real law enforcement inside cities. I'd imagine the captain of the guard in a city could give out quests to look for players in the zone who have a bounty on their head, some sort of weird hunt. XD
@Azraelkrieg, this could be solved by having a flagging system, by only implementing justice pvp in zones where there is battle-leveling, or other ways. I don't see why people would want a 'fair' system in this sense: I loved the thought of emerging gameplay and assymmetry where 5 thieves could take out an Enforcer before nicking the jackpot, or the other way around. That's what seemed so appealing.
RinaldoGandolphi wrote: »It all comes down to this...Money.
As it stands right now, ZOS is not going to add new features to the game unless you can only get those features with a DLC. Adding in a PVP Justice System would have to apply to the entire game which means ZOS would have to put it in a reg update and not a DLC thus they realized this wouldn't work so they scraped the plans.
...
Why? Why can't they add another PvP DLC down the line? They did IC, and sure, many people don't like it in its current state, but I can completely imagine a zone in which Justice PvP was a thing, without it affecting vanilla ESO. I heard all Markarth's and Solitude's guards died fighting off Dark Anchors, and an influx of Imperial deserters, organized under the name 'Ooh, shiny', is harassing those cities stealing valuables and murdering travelers. BAM. Zone: PvE content, Justice system, only difference: here there are player guards. Battle-leveling, intelligent zone design, flagging system if you will.
The only reason this won't be done, is if they reckon a normal PvE DLC would be more popular. Maybe. I think it's great to have something different. Only appealing to the masses makes for a potentially bland MMO. But hey, who am I? I don't know.
Lefty_Lucy wrote: »Please remember that ZOS has never given any specific details about the implementation of the Justice System's PvP content. It seems that everyone has developed assumptions about how this PvP content would have worked, and then people formed opinions about the PvP in the Justice System based on their assumptions!
NeillMcAttack wrote: »I haven't played a game where there is a PvP Justice system, but I have played ones where I have taken part in Justice type situations in wPvP enabled systems. Including this in the voting options is an appeal to authority: "You only get your views on the subject taken seriously if you have done it in the past and haven't liked it". No. Just no.
Your response to the person who didn't want to see PvP going on was also lacking. "Come on dude" isn't a reasoned response. It isn't playing devil's advocate. It is dismissing the concern of another player based on your own bias. The same goes for not having heard "a single reason that has convinced" you. There have been plenty of reasons given since launch. I suspect the issue is that you dismiss them based on your desire for this system, rather than that they are actually bad, or even unconvincing, arguments.
And, for the record, the reason I am glad that this isn't being implemented is because I don't want to see it. Ever. This game was launched without wPvP. If they are going to introduce it then they are going to need to make a much stronger argument than anyone has done before I will accept how this will impact on my own play time. The current version of the justice system already does, sometimes when I am in a bank, the entire environment explodes as some hapless idiot takes on the guards in there. You think that contributes to my ability to critically consider what I should/shouldn't keep... or how best to fulfill a crafting order? Do you honestly believe that this will occur less if the PvP part of the justice system is implemented?
Quite simply, unless someone can promise that all Justice flagged players would be phased out of my sight, I am going to be against this... and remain against it.
"Come on dude" is about as justifiable an argument as, "it didn't have it before so I don't want it" or "it might distract me"!
No, it isn't. "Come on dude" is an exclamation that contains no factual content.
"it didn't have it before so I don't want it" is related to the idea that you bought a product with certain expectations based on preview material, interviews, etc. world PvP was not one of those things. I suggested that they would need a better argument, or certain conditions, in place before being happy for them to make yet another fundamental alteration to the game.
"it might distract me" wasn't what I said. I said "the current level of justice content does distract me". This is one the reasons I argued against it when they started talking about it. My view hasn't changed. I asked the OP if he expected the added wPvP elements to decrease that possibility. Still waiting for my answer.
So no, the statements aren't equivalent. One was an exclamation that added nothing to the discussion but the OP's incredulity... the latter two actually contained the basis of an argument. You really still think that they are similarly justifiable? Or do you want to take another run up at that?
clupeiub17_ESO wrote: »What makes you think that bringing the justice system would not bring zerg gangs and lag that is in cyrodiil into other traditionally pve zones throughout tamriel?
Lefty_Lucy wrote: »
I take it you didn't get yesterday's memo.
Read it here:
http://www.elderscrollsonline.com/en-us/news/post/2016/01/12/eso--the-year-ahead
The sad part isn't even that the pvp part of the justice system was scapped. Well, that was sad, but the saddest part is this PvE vs PvP nonsense happening in this thread I see happening everywhere on this forum. ZOS has done such a mediocre job giving us either PvE or PvP endgame content that people feel the need to fight over scraps. Trials are 8+ months old, pvp lag has gotten worse and instead of ganging up on ZOS to tell them they need to get it together we jump down each other's throats because "we know ZOS can't handle x or y". How about we tell ZOS to get it together rather than simply encouraging them to be lazy and pass by anything that could be fun because it'd be too hard to implement. This could easily be handled with a system allowing people to flag up for the pvp part of it so PvE players who want to keep stealing for profit can, and can't be ganked/farmed.
However instead once again it's just being scrapped/put on the back burner. Like trials for the last 8 months. Like spellcrafting. Like arenas and battlegrounds for at least the next 6 months. The issue isn't "PvE" or "PvP" players. We need to hold those responsible to their promises. That does NOT mean raging entitled fits, or profanity laced tirades. Those get us nowhere. We need to organize and let ourselves be heard as one community. If they refuse to listen then we vote with our wallets and walk away. Things will not change if we keep aiming the vitriol at each other when we all know who actually makes the decisions. We need to stop encouraging lazy design.
NeillMcAttack wrote: »NeillMcAttack wrote: »I haven't played a game where there is a PvP Justice system, but I have played ones where I have taken part in Justice type situations in wPvP enabled systems. Including this in the voting options is an appeal to authority: "You only get your views on the subject taken seriously if you have done it in the past and haven't liked it". No. Just no.
Your response to the person who didn't want to see PvP going on was also lacking. "Come on dude" isn't a reasoned response. It isn't playing devil's advocate. It is dismissing the concern of another player based on your own bias. The same goes for not having heard "a single reason that has convinced" you. There have been plenty of reasons given since launch. I suspect the issue is that you dismiss them based on your desire for this system, rather than that they are actually bad, or even unconvincing, arguments.
And, for the record, the reason I am glad that this isn't being implemented is because I don't want to see it. Ever. This game was launched without wPvP. If they are going to introduce it then they are going to need to make a much stronger argument than anyone has done before I will accept how this will impact on my own play time. The current version of the justice system already does, sometimes when I am in a bank, the entire environment explodes as some hapless idiot takes on the guards in there. You think that contributes to my ability to critically consider what I should/shouldn't keep... or how best to fulfill a crafting order? Do you honestly believe that this will occur less if the PvP part of the justice system is implemented?
Quite simply, unless someone can promise that all Justice flagged players would be phased out of my sight, I am going to be against this... and remain against it.
"Come on dude" is about as justifiable an argument as, "it didn't have it before so I don't want it" or "it might distract me"!
No, it isn't. "Come on dude" is an exclamation that contains no factual content.
"it didn't have it before so I don't want it" is related to the idea that you bought a product with certain expectations based on preview material, interviews, etc. world PvP was not one of those things. I suggested that they would need a better argument, or certain conditions, in place before being happy for them to make yet another fundamental alteration to the game.
"it might distract me" wasn't what I said. I said "the current level of justice content does distract me". This is one the reasons I argued against it when they started talking about it. My view hasn't changed. I asked the OP if he expected the added wPvP elements to decrease that possibility. Still waiting for my answer.
So no, the statements aren't equivalent. One was an exclamation that added nothing to the discussion but the OP's incredulity... the latter two actually contained the basis of an argument. You really still think that they are similarly justifiable? Or do you want to take another run up at that?
K, perhaps what I should have said was, your arguments against, carry about as much weight as "come on dude".
To call it world PvP is basically an over exaggeration first off. You are against a killable player character being able to deal out justice, but not an unkillable NPC. Calling that a "fundamental change to the game" is absurd. I could, with the same logic, argue that I bought the game based on the promise that the enforcer system was being implemented (see how I didn't call it wPvP) and now that it isn't, I require much more justification for the fundamental change to the game I thought ESO was going to be.
Secondly, no the OP can't promise you that, but wasn't that a part of the game you bought, the MMO you purchased. Just like no one can promise you that every single person isn't going to wage all out war on every NPC in the game now that we know there is basically no punishment for leading a life of crime besides a tricky dash to the crafting tables. This argument actually reeks of a sense of entitlement so much that I regret spending a portion of my lunch break having to address it.
If you think a rationally worded argument, raising concerns about the way this debate is being framed, is based around a sense of entitlement... while not actually bothering to address the points made... well, then maybe your time really would have been better spent concentrating on your food because you sure-as-heck aren't contributing anything useful here.