@ZOS_MattFiror
Matt, this is one of those moments in a mmorpgs history where people will look back and point to. You stand to lose a large portion of your extremely loyal fan base. Above and beyond the system itself that loyal fan base has also lost trust.
cosmic_niklas_93b16_ESO wrote: »
Well, they'd stand to lose a lot of their customers if it was implemented in the wrong way too, so it's for the best that it's not put in, imo. Just look at the epic fail that's IC, it's completely dead except for a few grinders and gankers on PC NA at least.
@ZOS_MattFiror
Matt, this is one of those moments in a mmorpgs history where people will look back and point to. You stand to lose a large portion of your extremely loyal fan base. Above and beyond the system itself that loyal fan base has also lost trust.
anitajoneb17_ESO wrote: »
Always wondered why some people consider IC a "fail". Area is 6 months old. It's normal that it is not as populated as in the first weeks. It was never meant as a place of neverending warfare like Cyrodiil. Would you consider Deshaan or Stonefalls (gold version) a "fail" because it's rather empty now ? People just go there as they see fit, of course they don't "gather" there.
I say IC is normally populated for a 6 month old zone. That's what makes it playable, too : it's meant to be a stealth/ganking place, if people are zerging there it looses its spirit.
I love IC and I know many people do. Stop calling it a fail just because you don't like it.
.
MADshadowmans_Ghost wrote: »I think with some simple rule sets, we could prevent this from becoming a pve slaughter fest. Here's my idea:
- If you steal small things, like a bread or a drink and get caught, this should not make you attackable by other players. instead you gain a bounty just like it's now.
- If your bounty reaches a certain level (maybe 5k), this should make you attackable.
- This way you could easily avoid becoming attackable by not trying to get caught or paying off your bounty before it's too late.
- If you attack someone, you should gain a bounty and the guards should take care of you. But if you kill someone, this should make you attackable.
- With these simple rule sets it's possible to stay out of the pvp portion of the justice system by being careful, trying to be a good thief and by paying off your bounty before it reaches a certain level.
- You can still be a small-time criminal and steal things to make money, and you can still punch a npc in the face if they say something stupid, but you cannot kill someone and expect to be safe. At this point you gotta pay with your blood.
What do you guys think about these ideas?
Joy_Division wrote: »Hi Lefty!
Much of it comes down to what seems to be little resources and manpower ZOS has available to them.
...
Sorry, I love PvP and do it just about every night, but those are my priorities.
Joy_Division wrote: »However, I think you are underestimating the difficulty in making the PvP component exactly what you are saying, a in-depth and interesting system that adds substance to the Tamriel Zenimax has created.
Joy_Division wrote: »You also kept saying that the ESO community could help Zenimax implement this right. Yes, they could. But what gives you the impression that Zenimax works in such a way? They do NOT consult us in their development, have a history of implementing stuff/changes that nobody has ever asked for (and not even putting it in the patch notes), and they only make superficial revisions during the PTS process.
Lefty_Lucy wrote: »The limiting factor here comes down to ZOS's funding for ESO. Does their budget support hiring more/better programmers? This is also something we shouldn't have to worry about when thinking about the future of the game, in my opinion. That's not our problem.
@Lefty_Lucy
This is from @Xael who I think got muted for standing his ground against those who try and facilitate change through whining and falsehoods:
Hey bro, Ultima Online (before it was ruined by carebears) had one of the best "Justice Systems." This could be due to the fact it was the first (true) mmorpg AND because since UO, players have begged for consensual PvP and safeguards against other players.
PvP, true PvP (not dueling or instanced), is almost dead in MMORPGs. The last game with hardcore PvP was Age of Conan and even it got nerfed when the carebears complained too much.
In UO (ultima online) if you stole an item unsuccessfully it would flag you as criminal to everyone. Meaning everyone could see you performed a criminal action. That said, anyone could attack you without worrying about guards showing up to kill them. If you were successful at stealing, you were still attackable, but people couldn't see it by just looking at you. Either way, any player could act as the hammer of justice and attack you, kill you, and loot your inventory. Now I am not saying full player loot should be a thing, I am simply in favor of bringing more realism into ESO. That and revitalizing some type of PvP. I would have loved them adding the Justice System.
As I told you several months ago before IC launched, Justice System is dead in the water and so is Spellcrafting. Yes I know it (SC) was mentioned in the blog yesterday. I don't care, it's dead and we all know it. These 2 things died when Nick Konkle left ZOS almost a year ago. Paul Sage leaving was probably the nail in the coffin. We know this because of how Justice System was implemented.
If you recall, it was mentioned by ZOS that they were going to drop half of the Justice System and see how it works out and then put the pvp part on PTS. Since then, there hasn't been a single word on the JS. Moreover 2 key people quit ZOS (Sage / Konkle). Did we hear anything from ZOS? Nope. In typical ZOS fashion they remain secretive and quiet on the matter despite players asking. Hell, most people didn't even know these guys quit or even existed (I remember you didn't know who they even were when I whispered it to you). I remember though, as I remember the July 2014 Quakecon where they introduced the damned things along with IC
Most of us hardcore pvpers were holding on for 3 things:
- Imperial City (modeled after Darkness Falls to a degree)
- The Justice System
- Spellcrafting
It took over a year to implement IC (we know why, PC failure, console launch and key ZOS leaving) and look how that went? Now we hear (officially anyway) JS is dead and SC is on the back-burner indefinitely (which might as well be forever). Quite frankly, this is fine because let's be honest, look at Monday's update. They can't get a damn thing right, not even simple non content updates. I can't imagine the state of the game if they decided to add all these things. It's going to be a complete shitshow.
The Justice System had a lot of potential but the current state of the game and the influx of whiners and carebears are never going to let this happen. Notwithstanding the utter shortcomings of the ZOS team and their inability to handle what we already have.
Lastly, as it stands currently, the Justice System is incomplete and half-assed (typical ZOS fashion). Aside from the achievements they linked to it, it's pretty much worthless. In fact the entire loot table associated with it was a direct nerf to those who farmed motifs and other useful items. Now we have a second loot table which acts as a placeholder for something else. Some of the passives are nice, however the system as it stands should just be removed. It's nothing more than a reminder of ZOS ongoing failures.
Shame on you ZOS for your lack of transparency. Shame on you.
How many people would have left knowing you were not going to follow through with these things?
Oh wait, that's why you NEVER said a damned thing! That's why you remained quiet when "@ tagged" on the forum and directly asked about these topics. That's why you ignored pointed and direct questions about meaningful content and instead answered fluff questions from ultimajoe about silly lore questions. Shame on you.
anitajoneb17_ESO wrote: »
HOWEVER... you can't say on one hand "we will help you" and on the other hand say "your constraints are none of our business". Budget/Staff limitations ARE realities that have to be taken into account and that we cannot ignore if we want to "help them".
Lefty_Lucy wrote: »I'm very disappointed in the amount of responses in this thread which have completely ignored the whole purpose of the thread.
I made this thread because I saw people commenting in other threads saying things like "I don't like PvP, so I don't think the Justice System PvP should be a thing".
If you read my original post (or watched my video) before voting, maybe you would understand what I was trying to accomplish with this thread. I was trying to get rid of your assumptions before you voted on this topic.
How do you know you would be forced to PvP? How do you know you wouldn't still be able to steal things without getting griefed?
Come on guys. I understand not reading a long post, but I made a video too... Just listen...
great video @Lefty_Lucy, I totally agree.
If ZOS would make the new justice system optional, not mandatory, but so, that players could turn it on if they want to participate, or turn it off (default would be turned off) if they don`t, that would bring an interresting new element to the game and if ZOS would implement it right, it would not add disbalance, but add a new interresting thing, which could attract people to the game!
- make it optional to participate
- make it only if the bounty is at a certain very high level
HeroOfNone wrote: »@Joy_Division @Lefty_Lucy
As for dialogue, that's what that post was and this post is. They didn't wait till it slipped out by accident in some interview and they have been upfront that "we tried, but we can't deliver what we previously discussed". What would folks have preferred when they realized this? Not tell us? At least give some credit for being up front about it.
I don't think this precludes them from implementing a PVP justice system in other ways or possibly offering it in limited fashion to major hub cities. Ideas like this though will likely take time and need support however.
great video @Lefty_Lucy, I totally agree.
If ZOS would make the new justice system optional, not mandatory, but so, that players could turn it on if they want to participate, or turn it off (default would be turned off) if they don`t, that would bring an interresting new element to the game and if ZOS would implement it right, it would not add disbalance, but add a new interresting thing, which could attract people to the game!
- make it optional to participate
- make it only if the bounty is at a certain very high level
HeroOfNone wrote: »@Joy_Division @Lefty_Lucy
I think one thing that needs to be said is there is a perception that ZOS doesn't listen, but I think they do:
- ZOS doesn't listen to one particular voice, so it's hard to predict how certain changes will be implemented.
HeroOfNone wrote: »As for dialogue, that's what that post was and this post is. They didn't wait till it slipped out by accident in some interview and they have been upfront that "we tried, but we can't deliver what we previously discussed". What would folks have preferred when they realized this? Not tell us? At least give some credit for being up front about it.
HeroOfNone wrote: »I don't think this precludes them from implementing a PVP justice system in other ways or possibly offering it in limited fashion to major hub cities. Ideas like this though will likely take time and need support however.
The problem is that you're still looking to exclude PvEers from PvE content in PvE areas. Why should a PvEer not be able to kill a NPC without being forced into PvP? Why should PvEers be forced out of part of the PvE content in PvE zones because PvP is brought outside the PvP zones?
I would have had absolutely no problem whatsoever with the PvP part of the Justice System, provided it was contained within the PvP zones, but that was never acceptable to the PvPers who wanted it as a form of open world PvP. The two playstyles simply don't mix well in the same areas and mixing them into the same content with PvP penalties for PvE crimes in PvE areas was only ever going to end badly.
As for dialogue they have had none. It's been a year and mums the word? No, they have done everything in their power to remain quiet on these matters. They knew back when Paul Sage and Nick Konkle left they were not going to move forward with this. @Xael was quite correct in his above post. When they did not follow through with putting it on pts the following weeks after their post was a good indicator it was dead.
Zenimax does not discuss things. They say as little as possible with the occasional teaser followed by the "we can't/won't be discussing this right now." They are the absolute worst when it comes to transparency.
Bring it into Cyrodiil first! Players can check the bounty board on other players in their campaign that have bounties on their head. If they kill them, they collect.