"come on dude" isn't an argument and therefore cannot carry weight as one. One thing you may notice is that I included reasons for my views, and even a suggestion that would mean I would support the introduction of the system as described. (Hint: It's the bit where I mention phasing)
Calling it a fundamental change to the game isn't absurd. The introduction of PvP in any form into what are currently purely PvE areas is a fundamental change. That you refuse to see it as such, even going as far as to construct a strawman argument in an attempt to dismiss it, suggests a fair amount about your own bias. Further to this, you couldn't argue the opposite position with the same logic, because to do that you would have to find articles and interviews that specify that the justice system would be implemented in the game with a PvP component at launch. The justice system, if memory serves, started getting reported about in or around October 2014... or about 6 months after release. That would make those promo materials pretty hard to find, don't you think?
Of course the OP can't promise me that the introduction of PvP justice won't contribute to the distractions. That was the point I was originally making. Of course what I do remember is that people said that bringing the first phase of the Justice system into towns wouldn't impinge on the playing activities of anyone who wasn't actively carrying out criminal activities, and that those of us who raised concerns at the time were fear-mongering. Seems rather similar to your argument now.
If you think a rationally worded argument, raising concerns about the way this debate is being framed, is based around a sense of entitlement... while not actually bothering to address the points made... well, then maybe your time really would have been better spent concentrating on your food because you sure-as-heck aren't contributing anything useful here.
anitajoneb17_ESO wrote: »
And you sure as heck do not contribute to a polite and constructive exchange of views.
Your basic argumentation looks elaborate but it can be summarized as "I don't want it because I don't like it and therefore don't need it. I will not tolerate it either for the sake of other players who might enjoy it because I don't care about anyone else but myself".
The part where you state that whatever guard/thief fight occurring near you disrupts your bank operations deserves no more than "come on Dude..." but if you really want a detailed explanation, here it is : this is an MMO, which means a shared playground, if you're not ready to endure such basic events like a fight near you, you'd better play a single player game.
As to the argument that "it wasn't advertised as such when I bought the base game", itsounds very opportunistic. With arguments like that, you could put down any innovative step from ZOS that would not have been announced in 2014 already. If it was something you'd actually like, and someone else would come with such an argument, you'd find it just as out of place.
MMO are meant to evolve, else they die. That's their nature. Arguing that they cannot be different from what they were at launch is just nonsensical when it comes to MMOs.
NeillMcAttack wrote: »Calling it a fundamental change is absurd. I guess we will have to disagree on that.
And you're going to have to be clearer, are you saying that the current iteration of the justice system has a negative affect on your enjoyment of the game?
Sallington wrote: »People wanting to ONLY play in their little solo PvE bubble, and actively preventing other styles of play, are ruining what could have been an amazing MMO.
Sevalaricgirl wrote: »ZOS has done the right thing. PvP does not belong in PvE areas. PvP in the justice system means that those who don't want to PvP won't be able to participate in the justice system. We're talking about ZOS. There is no way they can separate a PvP justice system and a PvE justice system.
You're part of the problem. Thanks for helping this game die faster.
Sallington wrote: »People wanting to ONLY play in their little solo PvE bubble, and actively preventing other styles of play, are ruining what could have been an amazing MMO.
Don't feed the troll mate.
One could argue the same for pvp players wanting to stay in their little bubble. No one group is to blame more than the other, and in the end ZOS is the one making the decisions. I just wish people could accept their favorite style of play isn't the only one that matters.
Don't feed the troll mate.
One could argue the same for pvp players wanting to stay in their little bubble. No one group is to blame more than the other, and in the end ZOS is the one making the decisions. I just wish people could accept their favorite style of play isn't the only one that matters.
Really? I thought my post on page 2 where I asked for a more reasoned response from the OP than "come on dude" was actually pretty polite. I do, however, take exception to suggestions of absurdity and entitlement from people who don't both to actually address the original request. Are you saying you wouldn't?
Ask yourself: If ability effects going off near crafting/service areas are such a low level of concern, then why are there still people calling for pets to be unsummoned in banks? Why annoyance with healing spam near crafting tables? I remember both of those getting a fair amount of air-time since launch. It comes down to what different people consider an acceptable level of interference. You wish to change the game to suit your tastes... and everyone else has to tolerate it because you want it? How then is your position not also selfish?
As it is, I have said twice that I will support the introduction of PvP justice into the game if people want it... as long as I don't have to see it. I have referred to phasing. Keep the people who are not flagged for the Justice system in a different phase from those who are... and those people can do whatever the heck they like, as far as I am concerned. I am offering a solution that allows for both styles of play. Can you say the same?
I didn't suggest ESO shouldn't change. I suggested that it should have good reasons for doing so, especially in the case of a fundamental change such as this. Please don't misrepresent my words again.
anitajoneb17_ESO wrote: »
How do you "live" with that ? You never ever go to town and never use a guild bank (with that character ?). I wonder wonder how it's possible to reach such a high bounty...
Really? I thought my post on page 2 where I asked for a more reasoned response from the OP than "come on dude" was actually pretty polite. I do, however, take exception to suggestions of absurdity and entitlement from people who don't both to actually address the original request. Are you saying you wouldn't?
Ask yourself: If ability effects going off near crafting/service areas are such a low level of concern, then why are there still people calling for pets to be unsummoned in banks? Why annoyance with healing spam near crafting tables? I remember both of those getting a fair amount of air-time since launch. It comes down to what different people consider an acceptable level of interference. You wish to change the game to suit your tastes... and everyone else has to tolerate it because you want it? How then is your position not also selfish?
As it is, I have said twice that I will support the introduction of PvP justice into the game if people want it... as long as I don't have to see it. I have referred to phasing. Keep the people who are not flagged for the Justice system in a different phase from those who are... and those people can do whatever the heck they like, as far as I am concerned. I am offering a solution that allows for both styles of play. Can you say the same?
I didn't suggest ESO shouldn't change. I suggested that it should have good reasons for doing so, especially in the case of a fundamental change such as this. Please don't misrepresent my words again.
We will have to agree to disagree on it.
And yes, I am saying that I originally opposed the current iteration of the justice system. I was primarily concerned about two aspects of it:
1) With the change to containers, getting crafting materials and motifs would be more difficult. It is more difficult but I have been willing to embrace the change for the depth of interaction that it brings to the game.
2) That in-town (and especially in-building) combat would detract from my own enjoyment of these spaces. This, sadly, has remained a problem for me (try as I might). I don't enjoy it and I find it distracting.
I hope that answers your question.