I haven't played a game where there is a PvP Justice system, but I have played ones where I have taken part in Justice type situations in wPvP enabled systems. Including this in the voting options is an appeal to authority: "You only get your views on the subject taken seriously if you have done it in the past and haven't liked it". No. Just no.
Your response to the person who didn't want to see PvP going on was also lacking. "Come on dude" isn't a reasoned response. It isn't playing devil's advocate. It is dismissing the concern of another player based on your own bias. The same goes for not having heard "a single reason that has convinced" you. There have been plenty of reasons given since launch. I suspect the issue is that you dismiss them based on your desire for this system, rather than that they are actually bad, or even unconvincing, arguments.
And, for the record, the reason I am glad that this isn't being implemented is because I don't want to see it. Ever. This game was launched without wPvP. If they are going to introduce it then they are going to need to make a much stronger argument than anyone has done before I will accept how this will impact on my own play time. The current version of the justice system already does, sometimes when I am in a bank, the entire environment explodes as some hapless idiot takes on the guards in there. You think that contributes to my ability to critically consider what I should/shouldn't keep... or how best to fulfill a crafting order? Do you honestly believe that this will occur less if the PvP part of the justice system is implemented?
Quite simply, unless someone can promise that all Justice flagged players would be phased out of my sight, I am going to be against this... and remain against it.
I don't think a flag system would work. As a thief, there's no reason to flag yourself for pvp if you're trying to steal stuff.
IMO, there should be a faction choice. Thieves or Vigilantes. Regular people don't participate in the justice system. Vigilantes can't steal. Thieves can't catch thieves. But once you choose a faction, it's possible you might get PVPed while thieving. People will complain, but deal with it. If you make a game trying to please everyone, it's going to come out so generic and watered down that no one will like it.
PVE have awesome map it could be nice to jump ennemies who follow us over the mount ahah! and kill army of pve boys
NeillMcAttack wrote: »I haven't played a game where there is a PvP Justice system, but I have played ones where I have taken part in Justice type situations in wPvP enabled systems. Including this in the voting options is an appeal to authority: "You only get your views on the subject taken seriously if you have done it in the past and haven't liked it". No. Just no.
Your response to the person who didn't want to see PvP going on was also lacking. "Come on dude" isn't a reasoned response. It isn't playing devil's advocate. It is dismissing the concern of another player based on your own bias. The same goes for not having heard "a single reason that has convinced" you. There have been plenty of reasons given since launch. I suspect the issue is that you dismiss them based on your desire for this system, rather than that they are actually bad, or even unconvincing, arguments.
And, for the record, the reason I am glad that this isn't being implemented is because I don't want to see it. Ever. This game was launched without wPvP. If they are going to introduce it then they are going to need to make a much stronger argument than anyone has done before I will accept how this will impact on my own play time. The current version of the justice system already does, sometimes when I am in a bank, the entire environment explodes as some hapless idiot takes on the guards in there. You think that contributes to my ability to critically consider what I should/shouldn't keep... or how best to fulfill a crafting order? Do you honestly believe that this will occur less if the PvP part of the justice system is implemented?
Quite simply, unless someone can promise that all Justice flagged players would be phased out of my sight, I am going to be against this... and remain against it.
"Come on dude" is about as justifiable an argument as, "it didn't have it before so I don't want it" or "it might distract me"!
I am against it because I have 76 million bounty. A bounty I am never going to get rid of. It's almost impossible. Thus I would only vote for a PvP Justice System if it would get resetted at launch.
Lefty_Lucy wrote: »
It is also my opinion that no one would be forced to PvP if this system was implemented!
One of the weakest arguments put forward by those supporting the Enforcement system was that non-PvPers could opt out of it. Why should PvEers be expected to opt out of PvE content in PvE areas (possibly including having to opt out of the Thieves Guild DLC as well if that was tied into the Justice System) just to allow the introduction of open world PvP masquerading as a Justice System? It made no sense, and I'm glad ZOS have recognised that.
when I want to PVP, I go to Cyrodiil. in Cyrodiil I find PVPers, who are there for the same reason(s) I am. to beat each other up and take Keeps.
when I want to do PVE, I go to PVE zones. in PVE zones, I find PVErs, who are there for the same reason(s) I am. to quest, and run dungeons/delves.
PVP and PVE don't mix. I prefer to keep them seperate. I'm glad ZOS decided to continue to keep PVE and PVP seperated, instead of trying to mix it, like they tried to do with Imperial City.
I think as far as Justice System PVP goes, the multiple potential problems outweigh the one potential benefit.
RinaldoGandolphi wrote: »It all comes down to this...Money.
As it stands right now, ZOS is not going to add new features to the game unless you can only get those features with a DLC. Adding in a PVP Justice System would have to apply to the entire game which means ZOS would have to put it in a reg update and not a DLC thus they realized this wouldn't work so they scraped the plans.
...