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Ebonheart Pact needs some Love

  • PosternHouse
    PosternHouse
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    Adonikam wrote: »
    EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.

    Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.

    Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.
  • frozywozy
    frozywozy
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    Adonikam wrote: »
    EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.

    Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.

    Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.

    You're mixing two different concepts.

    1) Guild VS Guild
    2) Overall faction coordination and organisation to win a campaign

    You're right, during Wabbajack, AD and DC had very competitive guilds. I would not say they were better than Condemned though. Condemned was way up there and there is a reason why Fixate got Praetorian rank in less than 2months.

    But organisation wise, EP really deserved the victories they earned in Wabbajack.

    Regarding IR switching to Chillrend, we didn't switch there to run away, we switched to Chillrend to chase DC groups running away from Thornblade blaming it on the lag. Get your facts straight.
    Edited by frozywozy on January 4, 2016 8:40PM
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
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  • Manoekin
    Manoekin
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    Adonikam wrote: »
    EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.

    heh
  • DisgracefulMind
    DisgracefulMind
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    Pchela wrote: »
    And if you are an EP guild who wants help to improve play, please ask. I know what we are up against, there are people more than willing to assist in making EP a stronger faction guild-wise. The intro to Cyrodiil quest is a joke, and there's a basic lack of knowledge about how to take keeps, how to handle breaches, what certain alliance skills do... If you have questions please PM me in game @bees83.

    Looks like I need to dust off the crafter and come help the cause (help the bees <3)
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • CN_Daniel
    CN_Daniel
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    It's not as unbalanced as people are implying. If my team takes a break during prime time EP or AD is usually close to emp when we get back.
  • Karamis_Vimardon
    Karamis_Vimardon
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    I've noticed this myself and have started on an EP toon, Oh Yes She Did shall be streaking (Giggity) and fragging soon™. Dependent on my will to grind.
    PC NA

    Karamis Vimardon, DC Templar (Magplar)
    Netara, DC Nightblade (Stamblade)
    Karamis, DC Sorc (Magicka)
    Hãderus, EP Templar (Healbot)
    Mr Twinkle-Toes, DC DK (Tank)

    game
    noun: game;
    plural noun: games
    1. a form of competitive activity or sport played according to rules.
    2. an activity that one engages in for amusement.
  • Shaggygaming
    Shaggygaming
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    Adonikam wrote: »
    EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.

    Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.

    Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.


    I'm not going to go back and forth over who had a better zerg.

    I don't remember IR ever "running" from anyone and I will gladly say that Alacrity and No Mercy were some of the best guilds I played against. Alacrity had very skilled players all around and No Mercy was extremely good during the frag shield days.

    At the end of the day the only clear winner between some of top guilds was lag.



  • WRX
    WRX
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    Manoekin wrote: »
    Adonikam wrote: »
    EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.

    heh

    Hahaha right when I saw that post, I knew an ala member would be in here.

    Time to drop some knowledge.
    Decibel GM

    GLUB GLUB
  • Manoekin
    Manoekin
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    frozywozy wrote: »
    Adonikam wrote: »
    EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.

    Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.

    Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.

    You're mixing two different concepts.

    1) Guild VS Guild
    2) Overall faction coordination and organisation to win a campaign

    You're right, during Wabbajack, AD and DC had very competitive guilds. I would not say they were better than Condemned though. Condemned was way up there and there is a reason why Fixate got Praetorian rank in less than 2months.

    But organisation wise, EP really deserved the victories they earned in Wabbajack.

    Regarding IR switching to Chillrend, we didn't switch there to run away, we switched to Chillrend to chase DC groups running away from Thornblade blaming it on the lag. Get your facts straight.

    There is a reason Casuale and Metal Dimmu outranked Fixate, too. We spent hours at a time up at Bleakers, even having to leave it open to entice people to try. Where was Condemned then? EP won the first Wabbajack because their best guilds played there. No one from prominent AD guilds played there until the final weeks of the campaign when it was already decided. Once everyone decided Wabbajack 2.0 was going to be "the" competitive campaign it was over. The score was ridiculous, and the AP gain was ridiculous.
    Adonikam wrote: »
    Adonikam wrote: »
    EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.

    Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.

    Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.


    I'm not going to go back and forth over who had a better zerg.

    I don't remember IR ever "running" from anyone and I will gladly say that Alacrity and No Mercy were some of the best guilds I played against. Alacrity had very skilled players all around and No Mercy was extremely good during the frag shield days.

    At the end of the day the only clear winner between some of top guilds was lag.



    Moreso towards the end of those guilds' lifespans. Lag was not really an issue in the early days until Brandon shitted everything up. All of the guilds mentioned were really good though.
  • KenaPKK
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    Sounds like some EP players need to create new guilds.

    Take on a mix of new PvPers and a few experienced ones. Competitive PvP is about discipline, which can be taught rather easily.

    Good luck. :)
    Kena
    Former Class Rep
    Former Legend GM
    Beta player
  • Slaxis
    Slaxis
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    Hmmmm Slaxis as in EP has a nice ring to it!
    Gm of Victorem
  • manny254
    manny254
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    Wait woldn't GoS leaving make EP stronger? Hear me out they normally play on Campaigns that are not the "Main" Campaign. If there members continue to play solo or with other groups EP would actually be stronger.
    - Mojican
  • emma666
    emma666
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    The answer isn't people rerolling mindlessly, so please, sit down AD and DC. That's part of the reason that this is a problem in the first place. Just needs more organization of the EP that already exists, meaning more organized guilds and better leadership between guilds and in zonechat if you want to succeed better as a faction... Theres alot of players with potential in EP that just needs a guild and leader.
    Nymeria - Ebonheart - Grand Overlady - Imperial Templar - Havoc

    I wish you good fortune in the wars to come.
  • Slaxis
    Slaxis
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    emma666 wrote: »
    The answer isn't people rerolling mindlessly, so please, sit down AD and DC. That's part of the reason that this is a problem in the first place. Just needs more organization of the EP that already exists, meaning more organized guilds and better leadership between guilds and in zonechat if you want to succeed better as a faction... Theres alot of players with potential in EP that just needs a guild and leader.

    Nymeria you mean you dont want me to come play with you?
    Gm of Victorem
  • Darnathian
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    Zheg wrote: »
    Part of the reason, imo, why dc was so weak once upon a time was because the better and more experienced players didn't really make an effort to incorporate and train newer players. It's not meant as a slight against anyone, or any guild, just my own personal observation - which I'm sure not everyone will agree with.

    With regards to EPs current situation, there is a wealth of talented and experienced pvpers still playing. I'm not familiar with EPs zone chat and how well people get along, but at least part of the solution could be for some of the awesome pvpers in EP to take some of the disorganized pvpers under their wing. It's not to say that it doesn't already happen, but it's something I wished DC had been better at before the dark days when our population was abysmal.

    You guys certainly have the numbers, it looks like they just need direction, and I think that's something EP is going to have to solve within EP. I honestly can't see a DiE or VE like reroll happening anytime soon, because frankly, dc and ad can't afford to lose guilds either. And with pvp and vet levels and undaunted and alliance ranks being as they are, I can't think of any dc/ad guilds that would even have the stamina for a reroll.

    For perspective, EP on Sunday was roflstomping blue when I was playing in azura, so you guys certainly do have nights where you're fine. I will certainly miss taking on a GoS raid though :neutral:

    this. the guilds that make these posts should really trian new players. they have to learn somehow. havoc didnt do it, nexus didnt do it, and now the current guilds dont do it. you just said there is a unbundance of new players. train them Jules.

    also EP is in second place. Ad lost a guild right after the campaign. we are down to CoH, Victorem, and Rage. if i missex one i apologize. none of which can get more than 12-16 players most of the time. we are in last so doesnt that mean we are worse off?

    I think its just because how hurting this game is right now. DC groups are high right now because they got VE and the horde takes in any warm bodies and stacks them.



  • Sanct16
    Sanct16
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    Do you guys on na still care about winning campaigns?
    - EU - Raid Leader of Banana Zerg Squad
    AD | AR 50 | Sanct Fir'eheal | ex Mana DK @31.10.2015
    EP | AR 50 | Sanctosaurus | Mana NB
    AD | AR 44 | rekt ya | Mana NB
    AD | AR 41 | Sanct Thunderstorm | Mana Sorc
    EP | AR 36 | S'na'ct | Mana NB {NA}
    AD | AR 29 | Captain Full Fist| Stam DK
    AD | AR 29 | Sanct The Dark Phoenix| Stam Sorc
    EP | AR 16 | Horny Sanct | Stam Warden
    EP | AR 16 | Sánct Bánáná Sláyér | Mana DK
    DC | AR 13 | ad worst faction eu | Stam Sorc
    DC | AR 13 | Lagendary Sanct | Mana NB

    >320.000.000 AP
  • Aegonnn
    Aegonnn
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    .
    Sanct16 wrote: »
    Do you guys on na still care about winning campaigns?

    lol right?
    Grand Overlord DK - EP/DC
    Havöc and Dracarys
  • Shaggygaming
    Shaggygaming
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    Sanct16 wrote: »
    Do you guys on na still care about winning campaigns?

    What do you get for winning a campaign?
    Edited by Shaggygaming on January 5, 2016 1:23AM
  • Karamis_Vimardon
    Karamis_Vimardon
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    Sanct16 wrote: »
    Do you guys on na still care about winning campaigns?

    Most probably don't, at least the more vocal PvPers. I'm all about the fights, they decide we
    Adonikam wrote: »
    Sanct16 wrote: »
    Do you guys on na still care about winning campaigns?

    What do you get for winning a campaign?

    I think this sums it up pretty well.

    Well-Fitted-Suit.jpg
    PC NA

    Karamis Vimardon, DC Templar (Magplar)
    Netara, DC Nightblade (Stamblade)
    Karamis, DC Sorc (Magicka)
    Hãderus, EP Templar (Healbot)
    Mr Twinkle-Toes, DC DK (Tank)

    game
    noun: game;
    plural noun: games
    1. a form of competitive activity or sport played according to rules.
    2. an activity that one engages in for amusement.
  • emma666
    emma666
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    Sanct16 wrote: »
    Do you guys on na still care about winning campaigns?

    Yeah I'm surprised anyone bothered to make this thread, only reason I commented is because some AD and DC take this thread as EP needing more players/guilds from other factions when all that would do is make EP the new DC - plenty of rerolled big organized guilds including swarms of pugs. We don't want that..!
    Nymeria - Ebonheart - Grand Overlady - Imperial Templar - Havoc

    I wish you good fortune in the wars to come.
  •  Jules
    Jules
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    emma666 wrote: »
    Sanct16 wrote: »
    Do you guys on na still care about winning campaigns?

    Yeah I'm surprised anyone bothered to make this thread, only reason I commented is because some AD and DC take this thread as EP needing more players/guilds from other factions when all that would do is make EP the new DC - plenty of rerolled big organized guilds including swarms of pugs. We don't want that..!

    I made the thread because I felt the faction disparity and lack of skilled players on EP ought to be addressed rather than constantly glossed over. It doesn't really matter to me whether you approve of its content or not. While we do not want to dominate the competition and swing the pendulum too far in favor of EP, we also don't want to discourage those who are willing to help from doing so.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • emma666
    emma666
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    Jules wrote: »
    emma666 wrote: »
    Sanct16 wrote: »
    Do you guys on na still care about winning campaigns?

    Yeah I'm surprised anyone bothered to make this thread, only reason I commented is because some AD and DC take this thread as EP needing more players/guilds from other factions when all that would do is make EP the new DC - plenty of rerolled big organized guilds including swarms of pugs. We don't want that..!

    I made the thread because I felt the faction disparity and lack of skilled players on EP ought to be addressed rather than constantly glossed over. It doesn't really matter to me whether you approve of its content or not. While we do not want to dominate the competition and swing the pendulum too far in favor of EP, we also don't want to discourage those who are willing to help from doing so.

    The thing is, there are plenty of talented players and players with potential who has PVPd on EP since beta. The difference between EP and AD/DC, is the lacking amount of leadership, organization and guilds EP has compared to the others. I don't think EP needs more numbers at all, or guilds rerolling because everytime that happens ''the pendulum swings too far in favor of said faction''. I personally don't think whole guilds + pugs rerolling every other month should be the new way of balancing PVP-pop in this game, but let's agree to disagree.
    Nymeria - Ebonheart - Grand Overlady - Imperial Templar - Havoc

    I wish you good fortune in the wars to come.
  • Manoekin
    Manoekin
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    I'm just going to point out that AD has been dead this whole campaign. Every now and then a big guild might have a raid night, but you'll find it difficult to point out an AD guild that can regularly get up to 16. My average group size this campaign has been 12 or less and that's with recruiting. People are dropping left and right on AD also.
  • PainfulFAFA
    PainfulFAFA
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    Manoekin wrote: »
    I'm just going to point out that AD has been dead this whole campaign. Every now and then a big guild might have a raid night, but you'll find it difficult to point out an AD guild that can regularly get up to 16. My average group size this campaign has been 12 or less and that's with recruiting. People are dropping left and right on AD also.

    Yep
    AD's strength is dwindling aswell.
    Edited by PainfulFAFA on January 5, 2016 4:20AM
    PC NA
    Aztec | AZTEC | Ahztec | Aztehk | Master of Mnem
    MagDK | Magplar | Magward | Mageblade | Stamsorc

  • zyk
    zyk
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    From my POV as an AD diehard who plays on AS, the collapse of EP isn't as bad as described in these forums. EP is still very competitive, both in terms of the campaign score and in combat.

    I think it's a matter of perspective because so many organized players from AD and DC switched to EP during 1.5 and your faction was effortlessly dominant for months. The difference between 1.5 EP and 2.2 EP may be great, but not the difference between 2.2 EP and 2.2 AD/DC. At least on AS.

    Faction balance seems better now than it has for a very long time.
    Edited by zyk on January 5, 2016 4:22AM
  • JDar
    JDar
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    EP doesn't need anything. When DiE rerolled EP, reds ruined every campaign. When everyone else re-rolled DC a few months ago, blues zerged the map with stacks of 3-4 raids of potatoes, and we are still recovering from that. After the past two incidents, you would think OP would know better than to issue a call for mass cross-faction migration. Just leave things alone. There are plenty of guilds and players on EP that can fight the Alliance War, and there are plenty of AP farming opportunities over there for those of you who only care about AP.
    Edited by JDar on January 5, 2016 4:29AM
  • Rylana
    Rylana
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    manny254 wrote: »
    Wait woldn't GoS leaving make EP stronger? Hear me out they normally play on Campaigns that are not the "Main" Campaign. If there members continue to play solo or with other groups EP would actually be stronger.

    The main reason GoS played True,Had, and Chillrend (rip), was outside of lag issues, every time we showed up in force on Azuras, PvP swung wildly in the favor of EP until we got bored. The last thing Azuras at the time needed was another strong EP organized guild (at the time Nexus, later Haxus, and Hijinx were still running)

    We didnt pvp elsewhere to avoid the main campaign so much as we went to find balanced PvP elsewhere. In the meantime, a lot of EP devolved into pugherding zergballs playing only between BRK and Alessia most of the time. By the time GoS made its decision to retire, EP had swung so low competitively I doubt even we could have really made much of an impact, given that the DC blobball has risen to ridiculous proportions, AD has always been the AD horde, and lag is worse than it has ever been.

    Being a main campaign has nothing to do with balance, Azuras is far from balanced, its just a laggy mess of sardines in one can. The real competitive server for a long time was actually Trueflame (Haderus 2 cycles ago as well). Only places youd find reasonable smaller scale or GvG without 50+ others showing up to every goddamned fight lagging it completely out.

    Also, splitting up an established guild to be absorbed into others rarely actually gives you the results you think it will. We played a different way than others. Focused on self survival with group role as a secondary characteristic. Not as specialized as many other guilds run, while most of the stronger core members would adapt well to say the Haxus playstyle (as some like Clerod and Xai have done in the past), many of the others would struggle to play their way. Weve played our way for so long, it would be like taking a yankees/lakers team, and sending the star players to other franchises. Historically that never really works out, and the franchise players become mediocre on the new team. I remember struggling with LoM because they played different than GoS when I was blue earlier this year. The style of play clashed with how I had been playing for close to a year. I did okay, but not up to the standard I try to set for myself.


    To the OP: The post retirement fallout is still resonating internally, but I have a feeling GoS isnt as dead as people think its going to be, even now several are trying to reorganize internally since we told them they are free to run with the roster, even I might give a night or two of leadership just because of nothing better to do. Will we go AZ? Doubtful, but you never know.
    Edited by Rylana on January 5, 2016 4:43AM
    @rylanadionysis == Closed Beta Tester October 2013 == Retired October 2016 == Uninstalled @ One Tamriel Release == Inactive Indefinitely
    Ebonheart Pact: Lyzara Dionysis - Sorc - AR 37 (Former Empress of Blackwater Blade and Haderus) == Shondra Dionysis - Temp - AR 23 == Arrianaya Dionysis - DK - AR 17
    Aldmeri Dominion: Rylana Dionysis - DK - AR 25 == Kailiana - NB - AR 21 == Minerva Dionysis - Temp - AR 21 == Victoria Dionysis - Sorc - AR 13
    Daggerfall Covenant: Dannika Dionysis - DK - AR 21 == The Catman Rises - Temp - AR 15 (Former Emperor of Blackwater Blade)
    Forum LOL Champion (retired) == Black Belt in Ballista-Fu == The Last Vice Member == Praise Cheesus == Electro-Goblin
  • JDar
    JDar
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    emma666 wrote: »
    Jules wrote: »
    emma666 wrote: »
    Sanct16 wrote: »
    Do you guys on na still care about winning campaigns?

    Yeah I'm surprised anyone bothered to make this thread, only reason I commented is because some AD and DC take this thread as EP needing more players/guilds from other factions when all that would do is make EP the new DC - plenty of rerolled big organized guilds including swarms of pugs. We don't want that..!

    I made the thread because I felt the faction disparity and lack of skilled players on EP ought to be addressed rather than constantly glossed over. It doesn't really matter to me whether you approve of its content or not. While we do not want to dominate the competition and swing the pendulum too far in favor of EP, we also don't want to discourage those who are willing to help from doing so.

    The thing is, there are plenty of talented players and players with potential who has PVPd on EP since beta. The difference between EP and AD/DC, is the lacking amount of leadership, organization and guilds EP has compared to the others. I don't think EP needs more numbers at all, or guilds rerolling because everytime that happens ''the pendulum swings too far in favor of said faction''. I personally don't think whole guilds + pugs rerolling every other month should be the new way of balancing PVP-pop in this game, but let's agree to disagree.

    I couldn't agree more. It's the kind of thing that leads to lemming-like behavior and ruins guilds and friendships. It just causes strife and for what? I don't fully understand what would be gained if people re-rolled EP. Why would anybody want that? Why would it make the game better?
  • BigTone
    BigTone
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    manny254 wrote: »
    Wait woldn't GoS leaving make EP stronger? Hear me out they normally play on Campaigns that are not the "Main" Campaign. If there members continue to play solo or with other groups EP would actually be stronger.

    This is very true. It might hurt whatever server GoS ran on but it was very rare you would see them in Azura. There are a lot of good EP players without a competative guild that could use a home. There are a lot of EP pugs that need to be taught how to competitively PvP. EP still has the most players overall, its just that the higher ranking EP members need to train these guys and lead them. It just sounds like EP needs to take care of their own faction.,

    This is very different from when players rerolled to DC. DC didn't have the numbers to pop lock a single campaign AND needed more coordination and leadership.
    Big'Tone-V16 DC Sorc AR31
    Sneaky'Tone-V16 DC NB AR22
    Holy'Tone-V12 DC Temp
    Chunky'Tone-33 DC DK (BWB beast)

    Worst NB NA
    Roll dodging magicka sorc


    "Do you know why they call him Big'Tone?"
  • vanzan
    vanzan
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    Ghost-Shot wrote: »
    Alomar wrote: »
    Huckdabuck wrote: »
    Honestly Jules (not being rude!!!!).....which guilds do you think are left out there that would actually reroll EP or come back to toons they left? There is way to much headache and heartache in either approach with the game bleeding folks as it is already.

    TKG just chose to reroll DC, sigh idk what people are thinking but jump on the bandwagon, just within the last few weeks. While I agree we are in a sad state in general in terms of pvp this just provides an example that people are still doing it as entire guilds recently.

    People just haven't accepted that DC doesn't need the help anymore, it was a *** show when rerolled but the faction is strong now. There are days I get to the chal mile gate and just /sitchair on the third floor while hordes of DC try to farm, its very amusing though to see a "guild" get rolled by like 12 of you.

    Let me be clear we have not re-rolled and it is nothing to do with bandwagon. We play whatever side the zerg is not on. We play oceanic and in our timezone (early morning US time) there is a significant amount of AD. We can clear the map within an hour of our raid. During this time DC is down to 1 bar. We are a fights guild above all else and rolled DC toons to ensure our members got outnumbered fights. If DC are pushing the map during the same time we run with or AD toons. We don't fight NA so whatever happens in that time does not affect us.
    Vanzan Lizardman - TKG

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