Do you guys on na still care about winning campaigns?
Yeah I'm surprised anyone bothered to make this thread, only reason I commented is because some AD and DC take this thread as EP needing more players/guilds from other factions when all that would do is make EP the new DC - plenty of rerolled big organized guilds including swarms of pugs. We don't want that..!
I made the thread because I felt the faction disparity and lack of skilled players on EP ought to be addressed rather than constantly glossed over. It doesn't really matter to me whether you approve of its content or not. While we do not want to dominate the competition and swing the pendulum too far in favor of EP, we also don't want to discourage those who are willing to help from doing so.
The thing is, there are plenty of talented players and players with potential who has PVPd on EP since beta. The difference between EP and AD/DC, is the lacking amount of leadership, organization and guilds EP has compared to the others. I don't think EP needs more numbers at all, or guilds rerolling because everytime that happens ''the pendulum swings too far in favor of said faction''. I personally don't think whole guilds + pugs rerolling every other month should be the new way of balancing PVP-pop in this game, but let's agree to disagree.
Do you guys on na still care about winning campaigns?
Yeah I'm surprised anyone bothered to make this thread, only reason I commented is because some AD and DC take this thread as EP needing more players/guilds from other factions when all that would do is make EP the new DC - plenty of rerolled big organized guilds including swarms of pugs. We don't want that..!
I made the thread because I felt the faction disparity and lack of skilled players on EP ought to be addressed rather than constantly glossed over. It doesn't really matter to me whether you approve of its content or not. While we do not want to dominate the competition and swing the pendulum too far in favor of EP, we also don't want to discourage those who are willing to help from doing so.
The thing is, there are plenty of talented players and players with potential who has PVPd on EP since beta. The difference between EP and AD/DC, is the lacking amount of leadership, organization and guilds EP has compared to the others. I don't think EP needs more numbers at all, or guilds rerolling because everytime that happens ''the pendulum swings too far in favor of said faction''. I personally don't think whole guilds + pugs rerolling every other month should be the new way of balancing PVP-pop in this game, but let's agree to disagree.
I am sorry most disagree with you I read the op's. You have always wanted to dominate other players. I used to whisper those of you with two three four Mundus stones. You were the first to spin to win, the first to use rearming trap. Your own guildies used to stream on twitch and although I never betrayed them I always used to listen to your TS. You still have nb's on your team using Camo hunter and spamming ambush literally five times in a row. Even in the hey day you could never farm the top guilds expect ambushing them with bats then proxies. I am not surprised the top players have left or rerolled. Any review of the EP leaderboard will show one guild occupies 90 percent of the top 20 on every campaign that matters. The rest of the faction are just cannon fodder and sheeple to you the 'elite guilds". You flipped emp for so many who did not ever deserve emp just to get 2 more percent. Karma has a way of catching up. But you have numbers.... Maybe they will take keeps and not sit on the bridge or in a tower and farm the noobs until the actual guilds come and send you packing to another server.
Do you guys on na still care about winning campaigns?
Yeah I'm surprised anyone bothered to make this thread, only reason I commented is because some AD and DC take this thread as EP needing more players/guilds from other factions when all that would do is make EP the new DC - plenty of rerolled big organized guilds including swarms of pugs. We don't want that..!
I made the thread because I felt the faction disparity and lack of skilled players on EP ought to be addressed rather than constantly glossed over. It doesn't really matter to me whether you approve of its content or not. While we do not want to dominate the competition and swing the pendulum too far in favor of EP, we also don't want to discourage those who are willing to help from doing so.
The thing is, there are plenty of talented players and players with potential who has PVPd on EP since beta. The difference between EP and AD/DC, is the lacking amount of leadership, organization and guilds EP has compared to the others. I don't think EP needs more numbers at all, or guilds rerolling because everytime that happens ''the pendulum swings too far in favor of said faction''. I personally don't think whole guilds + pugs rerolling every other month should be the new way of balancing PVP-pop in this game, but let's agree to disagree.
I am sorry most disagree with you I read the op's. You have always wanted to dominate other players. I used to whisper those of you with two three four Mundus stones. You were the first to spin to win, the first to use rearming trap. Your own guildies used to stream on twitch and although I never betrayed them I always used to listen to your TS. You still have nb's on your team using Camo hunter and spamming ambush literally five times in a row. Even in the hey day you could never farm the top guilds expect ambushing them with bats then proxies. I am not surprised the top players have left or rerolled. Any review of the EP leaderboard will show one guild occupies 90 percent of the top 20 on every campaign that matters. The rest of the faction are just cannon fodder and sheeple to you the 'elite guilds". You flipped emp for so many who did not ever deserve emp just to get 2 more percent. Karma has a way of catching up. But you have numbers.... Maybe they will take keeps and not sit on the bridge or in a tower and farm the noobs until the actual guilds come and send you packing to another server.
Are you talking about EP as a whole or? I'm sorry but you're not making much sense and I don't know what you're on about really
PosternHouse wrote: »EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.
Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.
Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.
You're mixing two different concepts.
1) Guild VS Guild
2) Overall faction coordination and organisation to win a campaign
You're right, during Wabbajack, AD and DC had very competitive guilds. I would not say they were better than Condemned though. Condemned was way up there and there is a reason why Fixate got Praetorian rank in less than 2months.
But organisation wise, EP really deserved the victories they earned in Wabbajack.
Regarding IR switching to Chillrend, we didn't switch there to run away, we switched to Chillrend to chase DC groups running away from Thornblade blaming it on the lag. Get your facts straight.
EP doesnt need rerolls or guild rerolls PuG herders need to talk with some of the better raid leads and guilds and get help with l2p issues.....
@violentfoxx pm me in game if you would like tips or help with group builds group synergies and pvping as a coordinated small to medium scale group i have rarely attempted anything over a 12-16 man group and the one time i tried 24 it was no fun because A the lag is intense no matter what server you play on and B 24 of my members is really kind of lame.... just a bunch of aoe spin to win.
EP will be fine we just need to work together to help each other ^.^ will help where i can when im not trolling you puglets
-Unruh
spenc_cathb16_ESO wrote: »16 in group? You're one of the cool kids
24 in group? Spin to win. Those 8 extra players lag server out.
Start working as a team, keep your egos in check, and accept that the roster has to grow if you want to be competitive.
Or keep running with this imaginary acceptable number that's been trumpeted around the forums as if it were the be all end all solution to avoid being called a "zerg"
There are times when EP really dominates the map, ironically during Haxus' emp push. I assume there's a lot more communication between groups when that's going on; communicate more and the faction as a whole will prosper.
TheBonesXXX wrote: »EP just isn't favored by the devs.
Look at the racials, look at the type of faction it is cannon wise, look at it's placement in sewers.
It seems strategically gutted on purpose.
spenc_cathb16_ESO wrote: »16 in group? You're one of the cool kids
24 in group? Spin to win. Those 8 extra players lag server out.
Start working as a team, keep your egos in check, and accept that the roster has to grow if you want to be competitive.
Or keep running with this imaginary acceptable number that's been trumpeted around the forums as if it were the be all end all solution to avoid being called a "zerg"
There are times when EP really dominates the map, ironically during Haxus' emp push. I assume there's a lot more communication between groups when that's going on; communicate more and the faction as a whole will prosper.
Obviously you haven't fought my 12-16 man groups or you wouldn't tell me i needed to grow a roster that has been almost the same for quite some time to be competitive. Stop looking for salt when im trying to be helpful to my faction stay on DC and bother us less thanks for the AP
Here is an illustration of the problem with EP. Keep bias and indignation out of it, some may apply to you, some may not, but I will carefully explain exactly why EP is sorely lacking. I will keep it relatively simple.
There are four general types of mid to large PvP groups in cyrodiil. (there are more, but for the sake of this illustration, i will focus on the four most common, and also ignore solo/duel smallscale as in the larger picture they dont contribute much to the overall play of the map past maybe taking a minor objective here and there)
Type 1 are the elite/closed 12-24 man organized guilds. For better or for worse, these will include the best players in the faction, gravitated together by common interest or other less noble motivation (dream team mentality has applied here in the past). All too often these guilds/groups are self absorbed, self righteous, quick to place blame on the other types of groups, the most resistant to working with others outside of their comfort zone, and historically the most abrasive and non-cooperative. Some are worse than others, and at the end of the day most of them are only concerned with self-enrichment or personal gain for the guild they represent, not the faction as a whole. They do not help others learn, they do nothing to increase the effectiveness of the faction, if anything they mostly thrive by poaching the best members from Type 2 and 3 groups and concentrating all of that talent into one exclusive group that does nothing but benefit that group. You thankfully see less of these groups today as they inevitably collapse due to egos or loss of interest with the game in general.
Type 2 are the elite/open 12-24 man organized guilds. These guilds are nearly identical to type 1's except for they tend to be much more open and inclusive. This is the type of guild EP sorely lacks. Good, organized, with veteran members willing to take in newcomers and actually help them improve. These are normally the workhorses of any faction, where the up and comers get their best training and experience before they either become veteran members of the guild, or end up being snatched away by a Type 1 group. Most of the long term EP guilds of yesterday were of this type, too many have long since left.
Type 3 are the Casual/Open Zerg groups. These guilds and groups generally run on massive scale and often PvP on specific raid days. Often you will find them with a type 2 group at their center, surrounded by another raid group. Not much is taught here, disinformation is rampant, and very little is learned beyond "do what the crown tells you." Many of the people in the group/zerg wont be in TS besides the core, effectiveness overall is subject to sheer number volume and quantity over quality mindset. Their leader may be very good at herding the cats, and by that virtue they may very well accomplish a lot, but only by virtue of that leader have massive resources to work with. These groups tend to cause the largest problems for lag and game performance, and represent well over half of EP currently.
Type 4 are the PvE/pug/disorganized zone chat 111 groups. Some guy gets in zone chat, tells people to post a number or word, puts together a mass of total strangers not in voice comms and yolo. Fun sometimes, but completely disorganized and suffering from severe lack of coordination/focus. Cannon fodder to a type 1 or 2 group from the other side. Usually seen crossing Alessia Bridge and dying on Alessia front door 10 times an hour.
Now I will go into the problem with EP, having established the four types of groups.
Type 1's think highly of themselves, sneer at the type 2's thinking they are just workhorses that think they are good but are actually bad. Type 3's are zergs getting in the way, and type 4s are just trollbait.
Type 2's hate the type 1's because they never help, try to rally the type 3's and have mostly given up trying to get the type 4's to do anything useful. Type 2's are also an endangered species.
Type 3's think 1 and 2 are the same thing, cheerfully go about their business, and would probably invite the type 4's as long as they at least listen in teamspeak. Spam that steel tornado baby, thats it.
Type 4's think everyone is just taking life too seriously, but will be the first to scream in zone for help if a resource flips, and point out that a keep is lost the moment the outer is at 90 percent. They pray for the aid of the Type 1 raid which will never come, think the Type 2 raid was the one that they were calling for, and are pleased by the Type 3 bailing them out so they can go back to shooting arrows from the walls.
Elites that dont help, Elites that try to help, Zergs that dont get much accomplished but make up the bulk of the faction, and randoms that dont have a clue
Thats EP.
Are we sure that isn't every alliance, even if the ratios of types I to IV may vary? Even the second half?Here is an illustration of the problem with EP. Keep bias and indignation out of it, some may apply to you, some may not, but I will carefully explain exactly why EP is sorely lacking. I will keep it relatively simple.
There are four general types of mid to large PvP groups in cyrodiil. (there are more, but for the sake of this illustration, i will focus on the four most common, and also ignore solo/duel smallscale as in the larger picture they dont contribute much to the overall play of the map past maybe taking a minor objective here and there...
Everyone can say that EP should just help themselves, that EP should develop more guilds or just teach each other. Which of course is all well and good, I don't disagree with the sentiment. Haxus as a guild is in the process of making steps toward seeing that come to fruition. But I think it's entirely too naive to think that our energies will result in the creation of top tier, competitive PVPers overnight. This process will be long, arduous; it will require extreme patience and repetition. And the results of such will trickle down and be evident over time, perhaps months.
So to all of you who continue to say "we're fine, we're fine, EP doesn't need anybody"; remember that most nights, as a faction we can't push out pash Arrius Lumbermill without lots of luck or opposing factions being absent. This is not to mean that everyone should freak the f-k out and start grinding up EP toons to save us. This means that these are the cards we're dealing with and those willing to play under these circumstances are more than welcome to. To dissuade those willing to help does more of a disservice to the faction than anything.
Really? How so? Anyway I wish you (them) luck.Everyone can say that EP should just help themselves, that EP should develop more guilds or just teach each other. Which of course is all well and good, I don't disagree with the sentiment. Haxus as a guild is in the process of making steps toward seeing that come to fruition.
Everyone can say that EP should just help themselves, that EP should develop more guilds or just teach each other. Which of course is all well and good, I don't disagree with the sentiment. Haxus as a guild is in the process of making steps toward seeing that come to fruition. But I think it's entirely too naive to think that our energies will result in the creation of top tier, competitive PVPers overnight. This process will be long, arduous; it will require extreme patience and repetition. And the results of such will trickle down and be evident over time, perhaps months.
So to all of you who continue to say "we're fine, we're fine, EP doesn't need anybody"; remember that most nights, as a faction we can't push out pash Arrius Lumbermill without lots of luck or opposing factions being absent. This is not to mean that everyone should freak the f-k out and start grinding up EP toons to save us. This means that these are the cards we're dealing with and those willing to play under these circumstances are more than welcome to. To dissuade those willing to help does more of a disservice to the faction than anything.
/zone
"Don't chase after that sorc!"
"Those are dragonknight wings, stop it.."
"Does *anyone* have purge ffs!?"
"Guys.. thats our tower.. stop sieging it.. guys GUYS"
"Don't go into there one by one.. don.. I'M NOT HEALING YOU IDIOTS"
The answer isn't people rerolling mindlessly, so please, sit down AD and DC. That's part of the reason that this is a problem in the first place. Just needs more organization of the EP that already exists, meaning more organized guilds and better leadership between guilds and in zonechat if you want to succeed better as a faction... Theres alot of players with potential in EP that just needs a guild and leader.
Is that what the "new guild recruiting, whisper for info" messages in zone were about? Saw those but didn't know what the goal was.I Play PC/NA/AZ all the time and prolly one of the more disliked players I feel. But either way I have been trying to help. Did I do any good? Not sure but I will continue to try. Even though it gets me tossed out of guilds and put on iggy by many I still keep trying. Matter of fact some friends and I started a guild to focus on being more effective with teamwork voice comms and the such that creates a place to try to "get gud". Maybe it will work out maybe not, but don't say no one is trying. I AM TRYING. Sincerely Lord Yoda.
Been seeing more of that one lately...
tinythinker wrote: »Been seeing more of that one lately...
tinythinker wrote: »Been seeing more of that one lately...
Christmas recruits.