I just learned I have Type 2 Pvpness. Oh Lordy.
tinythinker wrote: »Really? How so? Anyway I wish you (them) luck.Everyone can say that EP should just help themselves, that EP should develop more guilds or just teach each other. Which of course is all well and good, I don't disagree with the sentiment. Haxus as a guild is in the process of making steps toward seeing that come to fruition.
Rylana that was the most beautifully orchestrated description of EP pvp that i have ever seen..... must fully agree and ofc i myself am guilty of some of if not alot of what was said there.... but none of us are perfect.
Rylana that was the most beautifully orchestrated description of EP pvp that i have ever seen..... must fully agree and ofc i myself am guilty of some of if not alot of what was said there.... but none of us are perfect.
Most of us have had our ups and downs in that list. I know full well i could put GoS is type 1 or 2 depending on whos leading, how much BS i wanted to deal with, whether recruitment was open, what the plan for the day was, etc.
I like to think we were a Type 2 mostly, but listening to our TS youd think immediately were were a Type 1, lolz
Here is an illustration of the problem with EP. Keep bias and indignation out of it, some may apply to you, some may not, but I will carefully explain exactly why EP is sorely lacking. I will keep it relatively simple.
There are four general types of mid to large PvP groups in cyrodiil. (there are more, but for the sake of this illustration, i will focus on the four most common, and also ignore solo/duel smallscale as in the larger picture they dont contribute much to the overall play of the map past maybe taking a minor objective here and there)
Type 1 are the elite/closed 12-24 man organized guilds. (they will always claim to run less than they usually have, for ego's sake) For better or for worse, these will include the best players in the faction, gravitated together by common interest or other less noble motivation (dream team mentality has applied here in the past). All too often these guilds/groups are self absorbed, self righteous, quick to place blame on the other types of groups, the most resistant to working with others outside of their comfort zone, and historically the most abrasive and non-cooperative. Some are worse than others, and at the end of the day most of them are only concerned with self-enrichment or personal gain for the guild they represent, not the faction as a whole. They do not help others learn, they do nothing to increase the effectiveness of the faction, if anything they mostly thrive by poaching the best members from Type 2 and 3 groups and concentrating all of that talent into one exclusive group that does nothing but benefit that group. You thankfully see less of these groups today as they inevitably collapse due to egos or loss of interest with the game in general.
Type 2 are the elite/open 12-24 man organized guilds. These guilds are nearly identical to type 1's except for they tend to be much more open and inclusive. This is the type of guild EP sorely lacks. Good, organized, with veteran members willing to take in newcomers and actually help them improve. These are normally the workhorses of any faction, where the up and comers get their best training and experience before they either become veteran members of the guild, or end up being snatched away by a Type 1 group. Most of the long term EP guilds of yesterday were of this type, too many have long since left.
Type 3 are the Casual/Open Zerg groups. These guilds and groups generally run on massive scale and often PvP on specific raid days. Often you will find them with a type 2 group at their center, surrounded by another raid group. Not much is taught here, disinformation is rampant, and very little is learned beyond "do what the crown tells you." Many of the people in the group/zerg wont be in TS besides the core, effectiveness overall is subject to sheer number volume and quantity over quality mindset. Their leader may be very good at herding the cats, and by that virtue they may very well accomplish a lot, but only by virtue of that leader have massive resources to work with. These groups tend to cause the largest problems for lag and game performance, and represent well over half of EP currently.
Type 4 are the PvE/pug/disorganized zone chat 111 groups. Some guy gets in zone chat, tells people to post a number or word, puts together a mass of total strangers not in voice comms and yolo. Fun sometimes, but completely disorganized and suffering from severe lack of coordination/focus. Cannon fodder to a type 1 or 2 group from the other side. Usually seen crossing Alessia Bridge and dying on Alessia front door 10 times an hour.
Now I will go into the problem with EP, having established the four types of groups.
Type 1's think highly of themselves, sneer at the type 2's thinking they are just workhorses that think they are good but are actually bad. Type 3's are zergs getting in the way, and type 4s are just trollbait.
Type 2's hate the type 1's because they never help, try to rally the type 3's and have mostly given up trying to get the type 4's to do anything useful. Type 2's are also an endangered species.
Type 3's think 1 and 2 are the same thing, cheerfully go about their business, and would probably invite the type 4's as long as they at least listen in teamspeak. Spam that steel tornado baby, thats it.
Type 4's think everyone is just taking life too seriously, but will be the first to scream in zone for help if a resource flips, and point out that a keep is lost the moment the outer is at 90 percent. They pray for the aid of the Type 1 raid which will never come, think the Type 2 raid was the one that they were calling for, and are pleased by the Type 3 bailing them out so they can go back to shooting arrows from the walls.
Elites that dont help, Elites that try to help, Zergs that dont get much accomplished but make up the bulk of the faction, and randoms that dont have a clue
Thats EP.
Wait woldn't GoS leaving make EP stronger? Hear me out they normally play on Campaigns that are not the "Main" Campaign. If there members continue to play solo or with other groups EP would actually be stronger.
To the OP: The post retirement fallout is still resonating internally, but I have a feeling GoS isnt as dead as people think its going to be, even now several are trying to reorganize internally since we told them they are free to run with the roster, even I might give a night or two of leadership just because of nothing better to do. Will we go AZ? Doubtful, but you never know.[/quote]
YaY!!! I love GoS I don't want to play somewhere else...
An honest suggestion from me would be for Haxus to step back from the EP leaderboards and maybe let another guild prosper with Emp. I have nothing against Haxus having Emp. You guys earn it Jules and also own it like a boss. BUT after Alacrity and DiE stopped getting emp on AD that's when alot of AD guilds prospered because before Alac and DiE they didn't even have a shot at Emp so they didn't even try.
EP lacks the visionary leadership that General Lord FENGRUSH has always provided to the covenant - something to strive for.. a reason to make themselves better in hopes they could one day before worth enough to serve His Lordship. No matter how bad or insignificant you are as a player on the battlefield, fighting under the covenant you know you have the Lord's blessing upon you when you brace the AD zergs and the EP ball groups.
EPs problem is everyone is constantly trying to outdo each other with variations of characters named ragnar and rolo - only to realize these false idols will always pale in comparison to FENGRUSH, a truly indomitable force they must endure every night.
EP lacks the visionary leadership that General Lord FENGRUSH has always provided to the covenant - something to strive for.. a reason to make themselves better in hopes they could one day before worth enough to serve His Lordship. No matter how bad or insignificant you are as a player on the battlefield, fighting under the covenant you know you have the Lord's blessing upon you when you brace the AD zergs and the EP ball groups.
EPs problem is everyone is constantly trying to outdo each other with variations of characters named ragnar and rolo - only to realize these false idols will always pale in comparison to FENGRUSH, a truly indomitable force they must endure every night.
We need people from competitive guilds to get on Teamspeak once every few weeks and discuss strategies, abilities, gear, cps with more casual...
PosternHouse wrote: »EP were always the dominating faction @Jules. EP won Wabbajack when I was playing with Vokundein and Condemned. To prove a point Vokundein and Condemned went to Auriel's Bow (which was suppose to be the baddest campaign) during prime time, dethroned their emperor, and crowned an EP emperor just because we couldn't be stopped. Shortly after Condemned left the game I played in IR (around June/July 2014) with Crystalized and EP still dominated. EP has never been as weak as it is now.
Gonna call BS. AD had the highest density of organized guilds and pug herders at launch. They zerged all the competition of Auriel's Bow. They also were not present in large force on Wabbajack until the end, during which they outgained and out AP'd everyone there. Once Alacrity migrated from Hopesfire and No Mercy from the blue resurgence on Auriel's Bow 2, the Condemned and all of red got wrecked on a daily basis. IR even tried to switch servers, which still didn't work out for them.
Red's prime came when Alacrity and No Mercy quit, and DiE rerolled. It was all incidental, but that's more or less the gist of things.
You're mixing two different concepts.
1) Guild VS Guild
2) Overall faction coordination and organisation to win a campaign
You're right, during Wabbajack, AD and DC had very competitive guilds. I would not say they were better than Condemned though. Condemned was way up there and there is a reason why Fixate got Praetorian rank in less than 2months.
But organisation wise, EP really deserved the victories they earned in Wabbajack.
Regarding IR switching to Chillrend, we didn't switch there to run away, we switched to Chillrend to chase DC groups running away from Thornblade blaming it on the lag. Get your facts straight.
Overall faction coordination + organisation , i would say condemned maybe they are good in Those etc , but if you talk about official Guild vs Guild 8v8 or 12vs12 fights , everything differs. All right , let's get back to topic
.
I have been reading through this tread and I can't speak to or won't attempt to speak to majority of what I am reading. However in regards to the part that I have been reading about EP being pop-locked (yes I know the picture that was posted was of Azura's, which I consider to be an outlying statistic) and I maybe as mixed up as a football bat but at least when I have been on Haderous and I have seen pop-locked EP most of the time it is because there are a lot of people in the sewers. Majority of the time from my experience only - the groups in the sewers hardly ever come out to play in Cyrodiil itself. If I do see them not in the sewers it is rarely in any kind of organized group. Most of the time it is in zone LFG or I get sent tells asking how they can find a group or if they can join mine. So in my opinion to say that "Oh look this faction is OK because they are pop-locked" without taking into account that a percentage of what you see maybe in IC/Sewer runs and hardly ever in Cyrodiil itself is not reasonable. When these groups do come they are usually over ran by one of the other factions. I have played in some of these groups or picked up people out of zone when I had been running solo prior starting a group. I usually end up face planting my keyboard because it is so painful to watch. Some have said the more experienced PvP'er's should teach them... most of the time - when I have picked up people out of zone (which it has been awhile since I have done this I have to admit) I either get no response from them other than to see them leaving group, running off to some other part of the map, or asking me where I get off telling them how to play. There have been rare incidences of one or two that I felt made any progress at all or I invited to join my social/pve guild (where I do sometimes help with doing pvp)- where they soon just disappear and never join back up to pvp or anything else. I have also recommended a few to guilds where I know they will get to play pvp regularly if they choose to. I have trained people to play games before playing ESO and have tried in my social/pve guild it is not an easy task. I do not have any recommendations I am just pointing out the obvious.
An honest suggestion from me would be for Haxus to step back from the EP leaderboards and maybe let another guild prosper with Emp. I have nothing against Haxus having Emp. You guys earn it Jules and also own it like a boss. BUT after Alacrity and DiE stopped getting emp on AD that's when alot of AD guilds prospered because before Alac and DiE they didn't even have a shot at Emp so they didn't even try.
Numbers are clearly not the issue.
If anything AD needs some love. I frankly also don't buy the lack of organization argument.
Looking at the AD Leader Boards 6 play solo or small scale, and numbers 1-3 got their ap this way.
On EP the entire top 10 play in an organized group.
I am not fully familiar with the DC players, but I am fairly certain most are group players.
Here is an illustration of the problem with EP. Keep bias and indignation out of it, some may apply to you, some may not, but I will carefully explain exactly why EP is sorely lacking. I will keep it relatively simple.
There are four general types of mid to large PvP groups in cyrodiil. (there are more, but for the sake of this illustration, i will focus on the four most common, and also ignore solo/duel smallscale as in the larger picture they dont contribute much to the overall play of the map past maybe taking a minor objective here and there)
Type 1 are the elite/closed 12-24 man organized guilds. (they will always claim to run less than they usually have, for ego's sake) For better or for worse, these will include the best players in the faction, gravitated together by common interest or other less noble motivation (dream team mentality has applied here in the past). All too often these guilds/groups are self absorbed, self righteous, quick to place blame on the other types of groups, the most resistant to working with others outside of their comfort zone, and historically the most abrasive and non-cooperative. Some are worse than others, and at the end of the day most of them are only concerned with self-enrichment or personal gain for the guild they represent, not the faction as a whole. They do not help others learn, they do nothing to increase the effectiveness of the faction, if anything they mostly thrive by poaching the best members from Type 2 and 3 groups and concentrating all of that talent into one exclusive group that does nothing but benefit that group. You thankfully see less of these groups today as they inevitably collapse due to egos or loss of interest with the game in general.
Type 2 are the elite/open 12-24 man organized guilds. These guilds are nearly identical to type 1's except for they tend to be much more open and inclusive. This is the type of guild EP sorely lacks. Good, organized, with veteran members willing to take in newcomers and actually help them improve. These are normally the workhorses of any faction, where the up and comers get their best training and experience before they either become veteran members of the guild, or end up being snatched away by a Type 1 group. Most of the long term EP guilds of yesterday were of this type, too many have long since left.
Type 3 are the Casual/Open Zerg groups. These guilds and groups generally run on massive scale and often PvP on specific raid days. Often you will find them with a type 2 group at their center, surrounded by another raid group. Not much is taught here, disinformation is rampant, and very little is learned beyond "do what the crown tells you." Many of the people in the group/zerg wont be in TS besides the core, effectiveness overall is subject to sheer number volume and quantity over quality mindset. Their leader may be very good at herding the cats, and by that virtue they may very well accomplish a lot, but only by virtue of that leader have massive resources to work with. These groups tend to cause the largest problems for lag and game performance, and represent well over half of EP currently.
Type 4 are the PvE/pug/disorganized zone chat 111 groups. Some guy gets in zone chat, tells people to post a number or word, puts together a mass of total strangers not in voice comms and yolo. Fun sometimes, but completely disorganized and suffering from severe lack of coordination/focus. Cannon fodder to a type 1 or 2 group from the other side. Usually seen crossing Alessia Bridge and dying on Alessia front door 10 times an hour.
Now I will go into the problem with EP, having established the four types of groups.
Type 1's think highly of themselves, sneer at the type 2's thinking they are just workhorses that think they are good but are actually bad. Type 3's are zergs getting in the way, and type 4s are just trollbait.
Type 2's hate the type 1's because they never help, try to rally the type 3's and have mostly given up trying to get the type 4's to do anything useful. Type 2's are also an endangered species.
Type 3's think 1 and 2 are the same thing, cheerfully go about their business, and would probably invite the type 4's as long as they at least listen in teamspeak. Spam that steel tornado baby, thats it.
Type 4's think everyone is just taking life too seriously, but will be the first to scream in zone for help if a resource flips, and point out that a keep is lost the moment the outer is at 90 percent. They pray for the aid of the Type 1 raid which will never come, think the Type 2 raid was the one that they were calling for, and are pleased by the Type 3 bailing them out so they can go back to shooting arrows from the walls.
Elites that dont help, Elites that try to help, Zergs that dont get much accomplished but make up the bulk of the faction, and randoms that dont have a clue
Thats EP.
I have been reading through this tread and I can't speak to or won't attempt to speak to majority of what I am reading. However in regards to the part that I have been reading about EP being pop-locked (yes I know the picture that was posted was of Azura's, which I consider to be an outlying statistic) and I maybe as mixed up as a football bat but at least when I have been on Haderous and I have seen pop-locked EP most of the time it is because there are a lot of people in the sewers. Majority of the time from my experience only - the groups in the sewers hardly ever come out to play in Cyrodiil itself. If I do see them not in the sewers it is rarely in any kind of organized group. Most of the time it is in zone LFG or I get sent tells asking how they can find a group or if they can join mine. So in my opinion to say that "Oh look this faction is OK because they are pop-locked" without taking into account that a percentage of what you see maybe in IC/Sewer runs and hardly ever in Cyrodiil itself is not reasonable. When these groups do come they are usually over ran by one of the other factions. I have played in some of these groups or picked up people out of zone when I had been running solo prior starting a group. I usually end up face planting my keyboard because it is so painful to watch. Some have said the more experienced PvP'er's should teach them... most of the time - when I have picked up people out of zone (which it has been awhile since I have done this I have to admit) I either get no response from them other than to see them leaving group, running off to some other part of the map, or asking me where I get off telling them how to play. There have been rare incidences of one or two that I felt made any progress at all or I invited to join my social/pve guild (where I do sometimes help with doing pvp)- where they soon just disappear and never join back up to pvp or anything else. I have also recommended a few to guilds where I know they will get to play pvp regularly if they choose to. I have trained people to play games before playing ESO and have tried in my social/pve guild it is not an easy task. I do not have any recommendations I am just pointing out the obvious.
Guild relations in EP must improve if we are to start working together to help each other. I am sad to say that there are a few guilds out there that think that just because I am in Haxus, that means I am not here to help the campaign. They are wrong, I love to help. I like objectives, I like helping learn... but I get shut down because I am Haxus. "Why are you coming to such-and-such keep to help, aren't you Haxus? Why do you care?" was a recent PM I got. This upsets me that we have gained this reputation. Despite that, I am still going to push to teach.