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Should softcaps be added back?

RAGUNAnoOne
RAGUNAnoOne
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I admit I wasn't here for the softcaps age but reading this article by @Deanthecat http://forums.elderscrollsonline.com/en/discussion/219283/the-root-of-the-problem-a-lack-of-limits/p1 and seeing some older videos that actually show more 2 way battles I agree that this is the best way to balance the game, what do you think?
Edited by RAGUNAnoOne on December 14, 2015 3:17PM
PS4 NA
Argonian Master Race

PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons

Should softcaps be added back? 215 votes

Add softcaps to the whole game (and rebalance content to match)
48%
Poxheartfastolfv_ESOwayfarerxDarienkevlarto_ESOEthonaThatNeonZebraAgainLightspeedflashb14_ESOcavakthestampedeAsaredBirdovicRhakonbertenburnyb16_ESOIruil_ESOTurelusJar_EkBarsthemdogesbiteJitterbugMuizer 105 votes
Add softcaps to PvP zones only
11%
jnjdun_ESOMisterBigglesworthYolokin_SwagonbornIllumousXantariaEtanielAimora_ChaosNebthet78Valen_Bytekhele23eb17_ESONhs1982rwb17_ESOUntrustedExistenzstojekarcub18_ESORohausPE_BagaturCîanaiTomatoEgonieserMolag_Crow 25 votes
Do not add softcaps back
39%
Fat_Cat45EzarethSunraNewBlacksmurfWalkingLegacyTheBulllolo_01b16_ESOJeckllValveRune_Relicfailkiwib16_ESOSeptimus_MagnaPhuzAnath_QPudinkuscoeNifty2gnickreb17_ESOkojouSanTii.92 85 votes
  • RAGUNAnoOne
    RAGUNAnoOne
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    Add softcaps to the whole game (and rebalance content to match)
    Please vote on this one the other was submitted by accident before I could add the 3rd option
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • Turelus
    Turelus
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    Add softcaps to the whole game (and rebalance content to match)
    I personally feel they should come back, there were some negatives to them in the way that it was far too easy to reach caps in multiple areas, however I feel it was a better place when the developers knew what numbers to expect rather than this age of "stack all the damage"

    Also Dean is awesome, and he's ours. Wabbajack will never let that crazy cat go! :wink:
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • dsalter
    dsalter
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    Add softcaps to the whole game (and rebalance content to match)
    they need to come back tbh the stat stacking is terrible, tho they need to be higher than the old ones, those were stupidly easy to reach
    PLEASE REPLY TO ME WITH @dsalter otherwise i'm likely to miss the reply if its not my own thread

    EU - [Arch Mage Dave] Altmer Sorcerer
    Fight back at the crates and boxes, together we can change things.

  • Emma_Overload
    Emma_Overload
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    Do not add softcaps back
    Soft caps were horrible and made it difficult to create "edge case" builds that pushed the limits of theorycrafting. They were also hell on solo players who didn't have the benefit of group synergies to help them manage resources.

    Other evils of soft caps included:

    1) Expensive tri-stat potions were REQUIRED to complete some content. Hope you enjoy picking flowers in Coldharbour for six hours a day, because that's what you'll be doing if soft caps come back!

    2) Spell Symmetry, one of the dumbest spells in the game, was actually FOTM standard for mages for a long time because of magicka management issues due to - you guessed it - soft caps. Enjoy using a spell that could double as a suicide pill if they bring back soft caps!
    #CAREBEARMASTERRACE
  • TheBull
    TheBull
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    Do not add softcaps back
    I'd quit if they did.
  • robkrush
    robkrush
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    Do not add softcaps back
    TheBull wrote: »
    I'd quit if they did.

    Can i have your stuff?
    PS4-NA-DC
    PSN: robkrush

    The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
    ZOS, 1-12-2016
  • jrkhan
    jrkhan
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    Do not add softcaps back
    I think the problem isn't so much that you don't have diminishing marginal returns, so much as there are not really any benefits to running with more health, or with hybrid stats.

    The game has an action economy, your stats need to make each action you take to be more effective in some way, or they are a waste.

    Let's take an ability like hardened ward.
    I'm not saying it shouldn't scale linearly off magika, that should stay.
    However, what if it was multiplied by some fraction of your health pool?
    In that case, balancing health and magika would make the ability more effective than stacking one or the other.

    I think more abilities could benefit from secondary effects - maybe flame whip still scales in damage based on magika, but drains the targets stamina in proportion to your stam pool.


    Or maybe make an ability that costs magika, but deals 5% of your current health pool in damage in addition to linear scaling on magika?


    I agree, the current stack one stat meta is boring, but reverting to softcaps isn't the way to go.
    Edited by jrkhan on December 14, 2015 9:54PM
  • daemonios
    daemonios
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    I'm undecided. I definitely hated where sorcs were in the soft caps days. Expensive spells with low damage, everyone using the exact same build and struggling to keep up with other classes, gulping pots left and right... A lot of work would have to go into it before I'm convinced.
  • Spacemonkey
    Spacemonkey
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    Add softcaps to the whole game (and rebalance content to match)
    Well I remember enjoying the game a LOT more with softcaps, the way I was set up I could reach res and ar double past the soft cap (lets say my lvl soft cap for it was at 1500, i could manage boosting up to 3000). I have no trouble admitting I just didnt move on with the game, I haven't had nearly as much time to play as before 1.6 :/ (still opinions right?)

    - overall I feel tanking was a LOT easier. Havent been able to properly tank since - I'm probably doing it wrong - but to me tanking isnt using burst abilities to regen insane amounts of magicka/hp and stam - tanking is not taking that much dmg at the expense of dps and/or heals
  • Ezareth
    Ezareth
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    Do not add softcaps back
    Softcaps were a boring homogenizing bandaid to balance and if they ever come back I wont be around to see them.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Rune_Relic
    Rune_Relic
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    Do not add softcaps back
    Problems for me with balancing.
    No tank / heal / dps isolation so people can excel in more than 1 by only stacking 1 resource.
    Heal on damage and such skills are prime examples of skills that allow players to bypass role isolation.
    Tanking abilities that rely on magicka rather than health so that tanking and DPS can be combined.
    Healing abilities that scale off magicka/stamina

    For me it will never be possible to isolate tank/dps/heal (and balance them) as long as they share resources.
    Hence:

    Stamina = stamina dps only
    Magicka= magicka dps only
    health = tanking only
    stamina/magicka/health equality = healing only.

    This means you can be stamina dps....but crap heal/tank
    This means you can be magicka dps....but crap heal/tank
    This means you can be health tank...but crap dps/heal
    This means you can be hybrid healer...with mediochre dps/tank

    You can of course mix and match by being somewhere between mitigation and damage extremes.

    Also...
    ZOS doesn't have to go 0% - 100% and doesn't anyway.
    You still get magicak/stamina with 0 points invested to stop people gimping themselves and being OP.
    There is nothing wrong with having a range limit of 10000-25000
    Then using attribute points as a % of those limits.
    Here there is a 10,000 base and only 15,000 player adjustable.....

    eg. 40 stam / 10 health / 12 magicka
    (40 / (40+10+12) * (15000)) + 10000 = 19677
    (10 / (40+10+12) * (15000)) + 10000 = 12419
    (12 / (40+10+12) * (15000)) + 10000 = 12903
    Total = 45000

    eg. 30 stam / 30 health / 2 magicka
    (30 / (30+30+02) * (15000)) + 10000 = 17258
    (30 / (30+30+02) * (15000)) + 10000 = 17258
    (02 / (30+30+02) * (15000)) + 10000 = 10483
    Total = 45000

    eg. 62 stam / 0 health / 0 magicka
    (62 / (62+00+00) * (15000)) + 10000 = 25000
    (00 / (62+00+00) * (15000)) + 10000 = 10000
    (00 / (62+00+00) * (15000)) + 10000 = 10000
    Total = 45000

    ...doesn't mean you cant make only 5000 player adjustable + 13,333 base to reduce the effects of extreme builds.

    eg. 62 stam / 0 health / 0 magicka
    (62 / (62+00+00) * (5000)) + 13333 = 18333
    (00 / (62+00+00) * (5000)) + 13333 = 13333
    (00 / (62+00+00) * (5000)) + 13333 = 13333
    Total = 45000


    [EDIT ..maths is hard lol]
    Edited by Rune_Relic on December 14, 2015 10:41PM
    Anything that can be exploited will be exploited
  • Dubhliam
    Dubhliam
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    Add softcaps to the whole game (and rebalance content to match)
    dsalter wrote: »
    they need to come back tbh the stat stacking is terrible, tho they need to be higher than the old ones, those were stupidly easy to reach

    Agree.
    >>>Detailed Justice System Concept thread<<<
  • Bashev
    Bashev
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    Add softcaps to the whole game (and rebalance content to match)
    90% from Templars and DKs want soft caps back and 90% from Sorcs and NBs do not want them back.
    Because I can!
  • AfkNinja
    AfkNinja
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    Add softcaps to the whole game (and rebalance content to match)
    Bashev wrote: »
    90% from Templars and DKs want soft caps back and 90% from Sorcs and NBs do not want them back.

    That's because certain classes gain more benefit from getting to stack only 1 resource......
  • danno8
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    The problem with the old softcaps is they were practically hardcaps. You hit the ceiling and suddenly it was 50% less of whatever you added past that amount. They were also too low, with certain class/race combos hitting softcap with practically no investment.

    Proper soft caps have a smooth and gradual line that makes it far less obvious when you should or shouldn't move off of a stat and on to another. Proper softcaps allow for diversity while helping to eliminate balance issues like one-shot invisible stealth assassins that ruin peoples day.

    I also believe that the removal of softcaps led directly to the nerf of Bolt Escape, blocking and roll dodge, with their "more casts cost more" and "no more regeneration while blocking".
    Edited by danno8 on December 14, 2015 11:03PM
  • Spearshard
    Spearshard
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    Add softcaps to the whole game (and rebalance content to match)
    Maybe not soft caps exactly the way they were before, but a reasonable cap to spell/weapon power to curb the meta of stacking dmg and penetration. Would be nice to be able to look at different sets and thing, "that would be fun" and not be disappointed that you can't because you would fall behind.
  • AFrostWolf
    AFrostWolf
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    Add softcaps to the whole game (and rebalance content to match)
    Softcaps should come back. However it should be higher than it was before.
  • mtwiggz
    mtwiggz
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    Add softcaps to the whole game (and rebalance content to match)
    WTB Softcaps!

    Obviously with changes. As with the CP system in its current state you could probably reach the softcap in just about every category.
  • Jura23
    Jura23
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    Do not add softcaps back
    I think they should properly balance the stats we have so they are all equally useful. Then there will be no need for soft caps.

    Basically what jrkhan said.
    Georgion - Bosmer/Templar - PC/EU
  • Kutsuu
    Kutsuu
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    Add softcaps to the whole game (and rebalance content to match)
    I voted for softcaps, but they need to be considerably higher than they were originally. It was pretty easy before to softcap *everything* which made building characters quite dull. I want to be able to come up with specialized stam/magicka builds, but prevent the extreme stacking of 6k+ damage or 50k+ magicka, etc, that can cause balance issues.
    PC/NA

    Envy Me - Sorc
    Kutsus - NB
    Kutsmuffin - Temp
    Kutsuu the Destroyer - NB
    Kutsuu - Temp
    Natsu Dragoneel - DK
    Kutsumo - NB
  • daemonios
    daemonios
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    Spearshard wrote: »
    Maybe not soft caps exactly the way they were before, but a reasonable cap to spell/weapon power to curb the meta of stacking dmg and penetration. Would be nice to be able to look at different sets and thing, "that would be fun" and not be disappointed that you can't because you would fall behind.

    What meta of damage+penetration? I'm running my Sorc on a dmg+crit build. There's much more diversity now than when we had soft caps. Maybe some of it comes from better itemisation (IC/WGT/ICP/Wrothgar sets) but I'm sceptical of the benefits of soft caps.
    Edited by daemonios on December 14, 2015 11:39PM
  • wayfarerx
    wayfarerx
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    Add softcaps to the whole game (and rebalance content to match)
    I loved making hybrid builds before softcaps were removed, so I would like to see them come back in some form. However I would be happy with any solution that made hybrids viable again.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • SirDopey
    SirDopey
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    Do not add softcaps back
    Having had played through soft caps definitely prefer it without. Everything felt much the same with soft caps, very little variety. At least now it feels VERY different when I switch from my stam NB or sorc to my magic Templar or DK and results in different play styles. With soft caps what worked for one build worked for all.....
    NA PC | AD
    xx Doc Holliday xx
  • Egonieser
    Egonieser
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    Add softcaps to PvP zones only
    Softcaps for PvP, yeah.
    Voted this because I really don't care about PvE personally, even getting v16 on 4 chars was done in PvP or PvE inside Cyrodiil (repeatable/delves/IC)
    Sometimes, I dream about...cheese...

    Dermont - v16 Pompous Altmer Sorcerer (With a very arrogant face!)
    Egonieser - v16 Nord Stamina Dragonborn Wannabe
    Endoly - v16 Tiny Redguard Sharpened MaceBlade
    Egosalina - v16 Breton Cheesus Beam Specialist
    Egowen - v16 Dunmer Whipping Expert (Riding crops eluded her)
    (Yes, I had to grind all these to v16)
    Akamanakh - lvl 22 Khajiit GankBlade (Inspired by Top Cat)
    Targos Icewind - lvl 34 Imperial (Future) Jabplar
    (CP 830+)

    PC - EU
  • DeanTheCat
    DeanTheCat
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    Add softcaps to the whole game (and rebalance content to match)
    Well, seeing as my previous response on the other thread got deleted, I'll write a summary of it here.

    My opinion on the matter is known, as evidenced by that thread that was linked in the OP.

    Still, a softer version of softcaps should be reinstated, a 25% DR should be used instead of the old 50%. This would allow for specialisation while still keeping limits on character power.
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • jrkhan
    jrkhan
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    Do not add softcaps back
    DeanTheCat wrote: »
    Well, seeing as my previous response on the other thread got deleted, I'll write a summary of it here.

    My opinion on the matter is known, as evidenced by that thread that was linked in the OP.

    Still, a softer version of softcaps should be reinstated, a 25% DR should be used instead of the old 50%. This would allow for specialisation while still keeping limits on character power.

    There are already is a hard cap in place. Once you are at 501 cp, and in all gold v16 gear with gold enchants with appropriate set bonuses, and the appropriate major/minor buffs up.

    Adding a soft cap on top of that just covers up how weak health and hybrid builds are.
    Your suggestion is to make those things more attractive by making stacking a single thing weaker - I'd prefer that health and hybrid builds just be made intrinsically better.

    Again, we already have a hard limit - it's not like things can't be balanced around it.
  • WreckfulAbandon
    WreckfulAbandon
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    Do not add softcaps back
    Way more variety of builds when you have the option to stack a certain value... I would much rather not go back to everyone's character sheet having nothing but orange numbers...

    For those of you who weren't here for softcaps, the orange numbers denoted "overcharged" or softcapped values and every competent player had pretty much every stat in the orange. Very diverse.
    PC NA

    All my comments are regarding PvP
  • Knootewoot
    Knootewoot
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    Add softcaps to the whole game (and rebalance content to match)
    For the sake of build diversity, including armors and overall better gameplay. Yes, I do think they should come back.

    But I doubt it will ever happen.
    ٩(͡๏̯͡๏)۶
    "I am a nightblade. Blending the disciplines of the stealthy agent and subtle wizard, I move unseen and undetected, foil locks and traps, and teleport to safety when threatened, or strike like a viper from ambush. The College of Illusion hides me and fuddles or pacifies my opponents. The College of Mysticism detects my object, reflects and dispels enemy spells, and makes good my escape. The key to a nightblade's success is avoidance, by spell or by stealth; with these skills, all things are possible."
  • Draxys
    Draxys
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    Add softcaps to the whole game (and rebalance content to match)
    This game desperately needs it. And dynamic ultimate that is non crit based like before.
    2013

    rip decibel
  • Jura23
    Jura23
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    Do not add softcaps back
    Draxys wrote: »
    This game desperately needs it. And dynamic ultimate that is non crit based like before.

    I didn't play back then, but I don't understand the request after dynamic ultimate. I think the ultimate is filling quite fast in this game, its not like it takes half hour to charge it. If the dynamic was in place, it would be just too fast in my opinion.
    Georgion - Bosmer/Templar - PC/EU
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