Healers, what's the most frustrating thing(s) you go through with every group?

  • KingYogi415
    KingYogi415
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    Greiver wrote: »
    I don't even play a healer, but hearing people cry, shout, yell for shards gets old really fast...
    In other games that I played as a healer if someone died from a 1 Shot aoe and blamed me for not healing, my response was always that I can't heal stupid.

    Right? When people stand in red and the DD's cant even burn down the add when I go full heal, then they tell me to heal better.
    Cant heal stupid. im gonna steal that!
  • Leon119
    Leon119
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    When im running a dungeon with anyone other than my fixed group which causes me to cry and curse the day i joined a pug where i pull more dps than the other 3 people...
  • KingYogi415
    KingYogi415
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    me_ming wrote: »
    having a dragon knight dps.

    DK has to be worst class right now.

    I have seen some stamplars put out massive damage.

    squishy nightblades.

    people who refuse to join group chat (ps4) you need to at least listen for bosses

    I cant stand getting rolled over by some stupid warlock in pvp. just why cant templars win anything in pvp.

    templars need a dps buff and maybe a heal nerf to balance.

    self sustain people! me doing no dps because i have to spam BOL the whole raid is boring AF.

    GET VIGOR YOU NIGHTBLADES

    I ran with someone in a DPS magicka DK in vCoA just recently, we did it under 20minutes, because of that magicka DK. The only death we had was because of me (the healer), when we skipped the ads at the beginning of the pledge and we had to jump to that waterfall. Other than that he (and the other dps) killed the bosses even before they can do anything-- Valkyn Skoria can't even complete his dialogues. lol.

    I'm well aware that DKs aren't the strongest DPS class, not to mention they have been nerfed badly this time, but in capable hands, I'd say DKs are awesome.

    To answer the OP, what annoys me as a healer, is not much about people standing in read circles, or low dps, or tanks not taunting, it's when people tell you "Where's the heal?" and blame you for their deaths, when there is no amount of healing anyone can do to help save their lives because they are not avoiding damage in the first place. I understand my role as a healer is to make sure everyone is alive (other than of course, the million other things I need to do as well, like making sure everyone is buffed, managing everyone's resources, etc), but as a dps or tank, you're also responsible to play smart. I will never blame a dps if they have low damage output or a tank that missed a taunt or two, I do my best to compensate. I'm not perfect, I make stupid mistakes too, but I don't go around blaming others for my death.

    In capable hands? you mean he has over 300CP than yes any class do anything decent. A warlock with the same CP would crush the DK.
  • SirDopey
    SirDopey
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    When I have to switch from Heals to DPS and solo the boss cause everyone else is dead after getting one shotted because they only have 14K health (got shields though bruz)
    Edited by SirDopey on December 14, 2015 2:05AM
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  • Curragraigue
    Curragraigue
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    SirDopey wrote: »
    When I have to switch from Heals to DPS and solo the boss cause everyone else is dead after getting one shotted because they only have 14K health (got shields though bruz)

    Yep just had that. Two DPS running at under 20k health and loving standing in the red and giving me emotes of I need heals. Nope you need to L2P. If a boss is able to kill you with one hit when you have block up you don't have enough health.
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  • PBpsy
    PBpsy
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    SirDopey wrote: »
    When I have to switch from Heals to DPS and solo the boss cause everyone else is dead after getting one shotted because they only have 14K health (got shields though bruz)

    I notice another phenomenon usually.Sorc dps with more health than your average tanks that do not use ward and dps like crap.. Needles to say that awesome health will not help.
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  • SmalltalkJava
    SmalltalkJava
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    Reminder to you awesome healers. Please give us advice. Some of us haven't played healers. So please speak up with tips!
  • SirDopey
    SirDopey
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    Reminder to you awesome healers. Please give us advice. Some of us haven't played healers. So please speak up with tips!

    Don't stand in Red, don't be doing Vet content with less than 20K health UNTIL you know the mechanics really well, then you can drop down to maybe 16 - 18 depending on your class/shields. Follow those two basic rules and your healer shouldn't have a problem keeping you alive....
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  • RAGUNAnoOne
    RAGUNAnoOne
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    Reminder to you awesome healers. Please give us advice. Some of us haven't played healers. So please speak up with tips!

    Don't *** off the healer to the point that they leave the group, same thing with anyone but especially the healer.
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  • MrDerrikk
    MrDerrikk
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    Reminder to you awesome healers. Please give us advice. Some of us haven't played healers. So please speak up with tips!

    Don't *** off the healer to the point that they leave the group, same thing with anyone but especially the healer.

    This.

    My first run of Spindle I did this by off-healing instead of putting everything into DPS. Granted the healer wasn't up to scratch and would have let us die as we were stand-in-red noobs, but when they left we couldn't do the dungeon :/
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  • yukikenzo
    yukikenzo
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    - So called "Tanks" that do NOT know how to tank but how to hold up a shield and be a tree.
    - DDs (especially Stamina Nightblades) who pull the mobs or bosses believing they were a tank.
    - PvP players who think they are pretty much invincible when they run ahead and pull everything. They die fast because their self heal is not enough (especially Vampires)
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  • Essiaga
    Essiaga
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    "WTB heals"
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    DD players are the biggest cause of team issues when comes to vet groups.

    Those who donot have at least 15000hp
    Many running with less than 10000

    Those who try to fight with bow only claiming is enough and at v16 have only specced bow

    When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!

    When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
    Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
    Fyi i pick even master locks under 5seconds.

    For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
    And even if expensive i run with 3 sets of gear with me.





  • me_ming
    me_ming
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    me_ming wrote: »
    having a dragon knight dps.

    DK has to be worst class right now.

    I have seen some stamplars put out massive damage.

    squishy nightblades.

    people who refuse to join group chat (ps4) you need to at least listen for bosses

    I cant stand getting rolled over by some stupid warlock in pvp. just why cant templars win anything in pvp.

    templars need a dps buff and maybe a heal nerf to balance.

    self sustain people! me doing no dps because i have to spam BOL the whole raid is boring AF.

    GET VIGOR YOU NIGHTBLADES

    I ran with someone in a DPS magicka DK in vCoA just recently, we did it under 20minutes, because of that magicka DK. The only death we had was because of me (the healer), when we skipped the ads at the beginning of the pledge and we had to jump to that waterfall. Other than that he (and the other dps) killed the bosses even before they can do anything-- Valkyn Skoria can't even complete his dialogues. lol.

    I'm well aware that DKs aren't the strongest DPS class, not to mention they have been nerfed badly this time, but in capable hands, I'd say DKs are awesome.

    To answer the OP, what annoys me as a healer, is not much about people standing in read circles, or low dps, or tanks not taunting, it's when people tell you "Where's the heal?" and blame you for their deaths, when there is no amount of healing anyone can do to help save their lives because they are not avoiding damage in the first place. I understand my role as a healer is to make sure everyone is alive (other than of course, the million other things I need to do as well, like making sure everyone is buffed, managing everyone's resources, etc), but as a dps or tank, you're also responsible to play smart. I will never blame a dps if they have low damage output or a tank that missed a taunt or two, I do my best to compensate. I'm not perfect, I make stupid mistakes too, but I don't go around blaming others for my death.

    In capable hands? you mean he has over 300CP than yes any class do anything decent. A warlock with the same CP would crush the DK.

    He's a good player regardless the CP. He weaves his attacks, and he has the best build. And stop crying about CP, it's being capped. So yeah, if you can't make a DK good, doesn't mean others can't.

    BTW, I believe he has about 300 CP (more or less), don't you? It's easy to get to 300CP now mate, with the catch up mechanic.
    Edited by me_ming on December 14, 2015 10:54AM
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  • Tankqull
    Tankqull
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    DD players are the biggest cause of team issues when comes to vet groups.

    Those who donot have at least 15000hp
    Many running with less than 10000

    Those who try to fight with bow only claiming is enough and at v16 have only specced bow

    When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!

    When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
    Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
    Fyi i pick even master locks under 5seconds.

    For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
    And even if expensive i run with 3 sets of gear with me.




    as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.
    and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.
    Edited by Tankqull on December 14, 2015 10:58AM
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Flameheart
    Flameheart
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    Tankqull wrote: »
    DD players are the biggest cause of team issues when comes to vet groups.

    Those who donot have at least 15000hp
    Many running with less than 10000

    Those who try to fight with bow only claiming is enough and at v16 have only specced bow

    When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!

    When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
    Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
    Fyi i pick even master locks under 5seconds.

    For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
    And even if expensive i run with 3 sets of gear with me.




    as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.
    and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.

    I don't have a single skill point in that skill line as a healer. We did V16 WGT, hardmode and speed run prenerf (no death run postnerf) and never wiped because of the healer needing 10 seconds of time to pick the lock. I admit that proper communication over TS3 and/or a nightblade magicka DD spamming funnel health is an advantage for such a case. The situation is somewhat stressy but solvable.
    Edited by Flameheart on December 14, 2015 2:50PM
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  • willymchilybily
    willymchilybily
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    for a slightly different take on the topic, for me from a tanks point of view i can tell the good healers from the bad.

    Good
    • Has the heal ready after the bosses big hit that even with blocking can hurt, (most healers that do this have normally tanked or are experienced)
    • if mechanics disables heals for a short time they let me know so i can be prepared to waste a bit more stam/mag/pot than usual to survive
    • doesn't pick up a dead DPS during the fight (at least without saying so) just because they can do it quicker, when the boss is at a high damage phase.
    • focuses on sustain and regen sets

    Bad
    • Uses radiant destruction/execute on boss during fights that still require good heals
    • runs away from group if mob is agro'd to them.
    • doesn't know boss mechanics/when healing is likely to be needed.
    • uses rite of passage/healing ult in a bad spot, on a fight that requires moving. easiest to see on engine guardian etc.
    • focuses giant mag/SD heals that go far beyond what the group needs, but burns out quickly.
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  • aidenmoore
    aidenmoore
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    I have done pledges ton of times as a Nightblade Healer so I have my fair share of the stuff happening as people mentioned.

    My biggest frustrating thing that I found myself as a healer is boss/dungeon mechanic that demand obscene amount of dps. Boss such as last boss in Veteran City of Ash, Veteran ICP and Veteran WGT. I do wish more bosses have Maw's mechanic. I enjoying Maw fight.

    Second, when people screaming for shard, if your build don't have sustainability, that's your fault, not mine. I myself use tons of Magicka potions when I am low on Magicka and build around sustainability.

    Third, tank with charge ability. If you charge in and get "rekt" and you are not within my healing range, that's your fault. Slot better ability and more useful one. You're not pvping here.

    Lastly, damage dealer that refuses to resurrect other party member(s) so that they can maintain 40k dps. I know you have ego and reputation to maintain but if we are not within execute phase and the battle still going to take a while, resurrect other, please! I am too busy keeping the tank alive and also you!

    I'm sure there are more but I rarely experience these anymore since I constantly doing pledges with guildies. Cheers!
    Edited by aidenmoore on December 14, 2015 11:47AM
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  • Tankqull
    Tankqull
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    Flameheart wrote: »
    Tankqull wrote: »
    DD players are the biggest cause of team issues when comes to vet groups.

    Those who donot have at least 15000hp
    Many running with less than 10000

    Those who try to fight with bow only claiming is enough and at v16 have only specced bow

    When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!

    When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
    Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
    Fyi i pick even master locks under 5seconds.

    For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
    And even if expensive i run with 3 sets of gear with me.




    as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.
    and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.

    I don't have a single skill point in that skill line as a healer. We did V16 WTG, hardmode and speed run prenerf (no death run postnerf) and never wiped because of the healer needing 10 seconds of time to pick the lock. I admit that proper communication over TS3 and/or a nightblade magicka DD spamming funnel health is an advantage for such a case. The situation is somewhat stressy but solvable.

    he was speaking of a random group not a setup premade TS group - and if the healer takes 10sec in the lockpick screen he´s dead nowadays with the flames being within the cage now too.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    Tankqull wrote: »
    DD players are the biggest cause of team issues when comes to vet groups.

    Those who donot have at least 15000hp
    Many running with less than 10000

    Those who try to fight with bow only claiming is enough and at v16 have only specced bow

    When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!

    When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
    Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
    Fyi i pick even master locks under 5seconds.

    For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
    And even if expensive i run with 3 sets of gear with me.




    as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.
    and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.

    Lockpicking is not my problem. I have master it :)

    my issue is when dd or tanks get trapped in and they cannot open the locks taking huge amount of damage, and while i am focused on them, the rest are dying on the other side of the room.
  • MuddledMuppet
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    Fruitmass wrote: »

    Also, when no one else will take a second to revive a dead party member. I may be the healer but there are times I can't stop healing or we're all going to die. Do me the favor aye?

    I'd say in most situations the healer is the last one who should be reviving, that way he can keep pumping out heals during the revive process.

    Most problems in my experience have come from people who seem to think 'well I'm not a tank, I'm not a healer, therefore I must be a DPS' without really putting thought into their build to max their role, something that most tanks/healers tend to do (generalising I know)

    I stopped being a healer as I was a NB healer, the friends I had playing the game were fine with that, we did well on all pledges, but as those friends stopped playing and I had to start pugging it, I found I was either insta-kicked when the leader realised I wasn't a templar, or I was the fall guy for people standing in stupid, never dodge rolling, never blocking, not prioritising targets (enemy healers etc) spreading out too much, all the stuff in this thread in fact.
  • Maphusail
    Maphusail
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    Recently for me as a healer the most frustrating thing is when someone ask me to use elemental drain.
  • negbert
    negbert
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    I've been running a lot of pugs the last couple of weeks as a healer as the group finder is now much quicker at getting pledge groups. Some thoughts:

    1) If your health is less than 16k I will make a point of asking if you have any food. Quite often see their health suddenly rise after asking. I sigh heavily when I have to waste soul gems rezing 1 shot kills.

    2) Burning all my stamina bashing. I ran vet CoH the other night with a group that didn't know how to interrupt.

    3) People standing in the red is bad but I really don't find it happens very often.

    4) I have kag and can rez pretty quickly but it is all situational. I wont stop to rez if I think the rest of the group might go down.

    5) I think it's important for the healer to dps. The quicker the boss goes down the less healing is needed. Saying that, make sure you know the mechanics so that you have the resources for any high damage phases. If the group is avoiding the red then it usually isn't an issue. I'm thinking of the netch in darkshade specifically.

    6) Not a common one but I had a tank in vet elden root yesterday that only occasionally taunted the bosses. I spend quite a while kiting the boss and spamming bol when one of my dps had to do the same thing.

    7) People running out of range can be an issue. I will swap skills based on the fights. Combat prayer is great for trash groups but I will switch it for mutagen if the boss requires that the group will be split up.

    8) I have found I don't help my magicka group members out much. I tend to use blazing shard to help dpsing and stunning casters but if the tank is magicka then it doesn't help them as much. I was asked in one run to add in force syphon and energy orb to help them sustain. Not a problem for me to change my build a bit to help our the group (I hate the cast time on syphon though as I always seem to get attacked by something during it).

    9) I'm a templar and I have to admit I rely on bol far too much (it's on both bars). I need to give healing a shot on some other classes to raise my awareness of hot heals.



  • eliisra
    eliisra
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    Flameheart wrote: »
    Tankqull wrote: »
    DD players are the biggest cause of team issues when comes to vet groups.

    Those who donot have at least 15000hp
    Many running with less than 10000

    Those who try to fight with bow only claiming is enough and at v16 have only specced bow

    When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!

    When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
    Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
    Fyi i pick even master locks under 5seconds.

    For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
    And even if expensive i run with 3 sets of gear with me.
    as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.
    and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.

    I don't have a single skill point in that skill line as a healer. We did V16 WTG, hardmode and speed run prenerf (no death run postnerf) and never wiped because of the healer needing 10 seconds of time to pick the lock. I admit that proper communication over TS3 and/or a nightblade magicka DD spamming funnel health is an advantage for such a case. The situation is somewhat stressy but solvable.

    Same. Did vWGT probably 50+ times before I bothered to 4/4 force lock, including no death, speed runs and a few pugs.
    Force lock is nice but not necessary. It's only intermediate locks. Fight is easy and quick. The only real dmg can be avoided. Group shouldn't fall over because healer, tank or one dd is gone a couple of seconds.

    Also no need for full dps as tank on Planar. Only need enough nuke to instakill portals. People tend to exaggerate about all the "must have" based on earlier requirements, before all the nerfs.

    Only thing legit hard about vWGT is doing HM with only stamina/mele dps the indented way(no spear). But ZoS loves to bully mele/stamina dps in PvE, so hardly a surprise. I think "lf2m ranged magicka dps" will be the new "must have" after they rightfully patch the cheat. With the good comes the bad.
  • LadyNalcarya
    LadyNalcarya
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    Tankqull wrote: »
    DD players are the biggest cause of team issues when comes to vet groups.

    Those who donot have at least 15000hp
    Many running with less than 10000

    Those who try to fight with bow only claiming is enough and at v16 have only specced bow

    When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!

    When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
    Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
    Fyi i pick even master locks under 5seconds.

    For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
    And even if expensive i run with 3 sets of gear with me.




    as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.
    and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.

    Wat.
    Its extremely easy to pick that lock.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • failkiwib16_ESO
    failkiwib16_ESO
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    *Tanks going from mobs to mobs to boss, thinking we can handle the load 3 rooms ahead + a boss.
    *Tanks who are scared to tank, and run around with bosses.
    *DD who go melee range, and die over and over, because they ignore mechanic and AoE.
    *ANYONE WHO USES FPS INSTEAD OF ZOOMING OUT AND WATCHING YOUR STEPS IN A DUNGEON!
    *People who seem to think I joke, when I ask them if they are red/green colorblind, when they repeatedly completely ignore standing in red circles, and claim they never stood in anything. Only one guy actually responded serious to that, because he was aware that he was red/green colorblind. It kinda makes it easier for me to expect him not to see any danger circles, and put out hots beforehand, than if he never told me and instead let me think he was brainless.
    *People with a bad attitude in a dungeon, blaming one team member. I recently joined a team as a DD, and another member wrote in group chat "it was all your fault" to the healer, after a wipe - which it was clearly not. The healer was not good, but the guy who wrote that was much worse.
    *People who don't respond or read the chat, if asked any questions they don't answer.
    *Fungal Grotto spiderboss, when both dps try to avoid the cave, and the healer gets sucked into the spiderpit, meanwhile the team outside has too little survivability and wipe.
    *Damage Dealers who don't have single target skills.
    *Damage Dealers who don't have AoE skills. SORCERER OVERLOAD HEAVY ATTACKS ARE NOT A VIABLE AOE IN VETERAN DARKSHADE CAVERNS NETCH BOSS FIGHT.

    Biggest sinner of them all:

    *Damage Dealers who deal too little damage yet requires constant buffing and healing. Sorry Mr. Low DD, i will let you die, repentance your corpse for the tank, and kill the boss!
    3tjynun9Gy.gif
    Edited by failkiwib16_ESO on December 14, 2015 2:06PM
  • negbert
    negbert
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    I forgot to mention, tanks without ANY taunts. Heavy armour 2-handers appear now and then as tanks in normal dungeons. As they are normal dungeons it is possible to heal through this but it can be a pain and generally wastes pots and soul gems.

    I think they need a battle school where you can unlock the roll in the group finder through a quick mission where you are made to either taunt, heal of burst dps. The worst are the ones that have all 3 rolls selected, urg!
  • Lithium Flower
    Lithium Flower
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    Oooh so many gripes!

    Healing is my main but I play other classes/roles too.

    As a healer, it's my job to keep you alive, restore your resources, keep you buffed, revive you when you're down and also do damage. I will have Breath of Life, Repentance, Shards, Elemental Drain/Siphon/Mystic Orb, Warhorn ready when you need it. If you need some other specific type of support, tell me and I will work with you. My job is to support you, and I will do it. And when you post 40k DPS, I will know I did my job right so you always had the buffs you needed when you needed them and didn't run out of magicka/stamina/health.

    All I ask is that you bring the same passion to your job.

    DPS - bring your A game, amaze me with your dps and I'll work extra hard to make you shine. Glass cannons I can respect. You're a sorc with 15k HP and 50k magicka so you can hit like a Semi, I'll slot and keep a ward on you 24/7. But if you're running your special snowflake gear and hitting like a wet noodle - you're not a glass cannon, you're a chub loon.

    Tank - keep the adds off the rest of us, hold the aggro, don't get one-shotted, don't wait to tell me you're out of stamina after you're already running on fumes.

    Everyone: Know the mechanics, ask for advice or watch a video. Research what you need for your role in group content.

    End game instances where several other players are dependent on you are not 'learning' environments. You have the entire 3 whole factions + three adventure zones to learn basics. Level up skills, get some gear, make some effort to enable yourself to pull your weight before joining. No one expects you to be a boss melting pro on your first run but level 10 with three skills wanting to 'learn' the mechanics during an imperial city prison run is a recipe for disaster.

    Healers:

    Yes, you need to have something other than Breath of Life on your bar. Get rid of healing ritual. Get rid of Remembrance. Your most important function is maintaining resources.

    Health: If someone got one-shotted by something that hit for 20k+, it was their fault. If they didn't. YOU failed. Yes, generally red = stupid but tanks have low mobility, some DDs need melee range. Most things CAN be healed through. Stop trying to Jesus Beam down the boss during an enrage phase so you can post 15k dps while the real DDs run out of health or magicka. Do YOUR job, so they can do theirs.

    Magicka/Stamina: Restoring Magicka/Stamina is your job. NO, you don't get to ask a DD to have more regen. YES, if the tank ran out of stamina blocking while the boss pounds him into the ground because you were too busy jab spamming, you FAILED. Spell Power is an important attribute for a healer but you CANNOT run out of magicka. If you have Stamina DDs in your group, you should have Repentance and Shards. If you don't have these because you want to run a special snowflake healer and there is no other Templar to fill in for you: FAIL. No Destro Staff because you want to dual wield: run Siphon Spirit. And Get Mystic Orbs for packs.

    Buffs: Know what buffs there are and which you can provide for the group. Combat Prayer, Minor Sorcery (through illuminate), Minor Force (through Aggressive Warhorn) are the main ones. Warhorn is extremely easy to get. Literally takes a day or two in PvP. Quit being lazy.

    Damage: Once you sorted out enough sustain to last till the end of the battle, you need high spell power. Don't over do the sustain. If you have full magicka at the end of the fight, you wasted it. If you ran out in the middle or during execute, or someone else did: you screwed up. Once sustain is down, pile on the spell damage. More damage = more potent spells. Critical Strike chance is also lovely. My Breath of Life can crit for 25k. A tank in the process of getting one shotted, restored fully to health before he hits the dirt. All that spell power is also great for doing damage as long as everything else is ticking along nicely. Everyone has full HP, all the buffs are up, all the mobs are debuffed, then you have leave to add to the dps.

    If someone dies, revive them. It's your job, unless it will stop you from performing your first job: keeping everyone alive. Wear Kragenac so you can get back to healing quicker. You can live without the ~60 spell damage from Julianos. Don't demand DDs stop their job to pick up after you because you were too busy spamming jabs in the first place.

    "Healer's Fault" has become a funny meme but there's a kernel of truth to it. The entire group depends on the healer. You have a tough job. You're under a lot of pressure. Nearly everyone else's failure can be recovered from. If you fail, everybody fails. A wipe isn't always a healer's fault but if in doubt it probably was.

    Don't fail.
    Edited by Lithium Flower on December 14, 2015 2:52PM
    Dragonknight Smith of the Lith | Rayna Dreloth
    Templar Josephine Belmont | Catherine Belmont | Irene Belmont
    Sorceror Blathanna | Eta Carina
    Nightblade Adda Vorenor

    Ebonheart Pact | Daggerfall Covenant | EU | Champion Points ~ 800 | Crafter of all things
  • Islyn
    Islyn
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    Troneon wrote: »
    DPS sucking and Tank sucking so you end up being main dps/tank and healer and carrying the group through the whole dungeon..

    However, when you only think you do, is even worse.
    Troneon wrote: »
    Or dps/tank ignoring the adds that stun/cc the healer over and over...really annoying..

    This though. Always some spinny stamerina forgets archers out of the way and they go derping along whilst their healer is being shot in the arse.
    Edited by Islyn on December 14, 2015 2:32PM
    Member of the Old Guard - Closed Betas 2013
  • Islyn
    Islyn
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    One thing this thread has taught me, is how many honestly bad healers are running around out there.

    No offence, but some of y'all need to seriously learn your chosen role, no matter which class you're using.

    Edited by Islyn on December 14, 2015 7:02PM
    Member of the Old Guard - Closed Betas 2013
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