I don't even play a healer, but hearing people cry, shout, yell for shards gets old really fast...
In other games that I played as a healer if someone died from a 1 Shot aoe and blamed me for not healing, my response was always that I can't heal stupid.
KingYogi415 wrote: »having a dragon knight dps.
DK has to be worst class right now.
I have seen some stamplars put out massive damage.
squishy nightblades.
people who refuse to join group chat (ps4) you need to at least listen for bosses
I cant stand getting rolled over by some stupid warlock in pvp. just why cant templars win anything in pvp.
templars need a dps buff and maybe a heal nerf to balance.
self sustain people! me doing no dps because i have to spam BOL the whole raid is boring AF.
GET VIGOR YOU NIGHTBLADES
I ran with someone in a DPS magicka DK in vCoA just recently, we did it under 20minutes, because of that magicka DK. The only death we had was because of me (the healer), when we skipped the ads at the beginning of the pledge and we had to jump to that waterfall. Other than that he (and the other dps) killed the bosses even before they can do anything-- Valkyn Skoria can't even complete his dialogues. lol.
I'm well aware that DKs aren't the strongest DPS class, not to mention they have been nerfed badly this time, but in capable hands, I'd say DKs are awesome.
To answer the OP, what annoys me as a healer, is not much about people standing in read circles, or low dps, or tanks not taunting, it's when people tell you "Where's the heal?" and blame you for their deaths, when there is no amount of healing anyone can do to help save their lives because they are not avoiding damage in the first place. I understand my role as a healer is to make sure everyone is alive (other than of course, the million other things I need to do as well, like making sure everyone is buffed, managing everyone's resources, etc), but as a dps or tank, you're also responsible to play smart. I will never blame a dps if they have low damage output or a tank that missed a taunt or two, I do my best to compensate. I'm not perfect, I make stupid mistakes too, but I don't go around blaming others for my death.
When I have to switch from Heals to DPS and solo the boss cause everyone else is dead after getting one shotted because they only have 14K health (got shields though bruz)
When I have to switch from Heals to DPS and solo the boss cause everyone else is dead after getting one shotted because they only have 14K health (got shields though bruz)
SmalltalkJava wrote: »Reminder to you awesome healers. Please give us advice. Some of us haven't played healers. So please speak up with tips!
SmalltalkJava wrote: »Reminder to you awesome healers. Please give us advice. Some of us haven't played healers. So please speak up with tips!
RAGUNAnoOne wrote: »SmalltalkJava wrote: »Reminder to you awesome healers. Please give us advice. Some of us haven't played healers. So please speak up with tips!
Don't *** off the healer to the point that they leave the group, same thing with anyone but especially the healer.
KingYogi415 wrote: »KingYogi415 wrote: »having a dragon knight dps.
DK has to be worst class right now.
I have seen some stamplars put out massive damage.
squishy nightblades.
people who refuse to join group chat (ps4) you need to at least listen for bosses
I cant stand getting rolled over by some stupid warlock in pvp. just why cant templars win anything in pvp.
templars need a dps buff and maybe a heal nerf to balance.
self sustain people! me doing no dps because i have to spam BOL the whole raid is boring AF.
GET VIGOR YOU NIGHTBLADES
I ran with someone in a DPS magicka DK in vCoA just recently, we did it under 20minutes, because of that magicka DK. The only death we had was because of me (the healer), when we skipped the ads at the beginning of the pledge and we had to jump to that waterfall. Other than that he (and the other dps) killed the bosses even before they can do anything-- Valkyn Skoria can't even complete his dialogues. lol.
I'm well aware that DKs aren't the strongest DPS class, not to mention they have been nerfed badly this time, but in capable hands, I'd say DKs are awesome.
To answer the OP, what annoys me as a healer, is not much about people standing in read circles, or low dps, or tanks not taunting, it's when people tell you "Where's the heal?" and blame you for their deaths, when there is no amount of healing anyone can do to help save their lives because they are not avoiding damage in the first place. I understand my role as a healer is to make sure everyone is alive (other than of course, the million other things I need to do as well, like making sure everyone is buffed, managing everyone's resources, etc), but as a dps or tank, you're also responsible to play smart. I will never blame a dps if they have low damage output or a tank that missed a taunt or two, I do my best to compensate. I'm not perfect, I make stupid mistakes too, but I don't go around blaming others for my death.
In capable hands? you mean he has over 300CP than yes any class do anything decent. A warlock with the same CP would crush the DK.
as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.p_tsakirisb16_ESO wrote: »DD players are the biggest cause of team issues when comes to vet groups.
Those who donot have at least 15000hp
Many running with less than 10000
Those who try to fight with bow only claiming is enough and at v16 have only specced bow
When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!
When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
Fyi i pick even master locks under 5seconds.
For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
And even if expensive i run with 3 sets of gear with me.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.p_tsakirisb16_ESO wrote: »DD players are the biggest cause of team issues when comes to vet groups.
Those who donot have at least 15000hp
Many running with less than 10000
Those who try to fight with bow only claiming is enough and at v16 have only specced bow
When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!
When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
Fyi i pick even master locks under 5seconds.
For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
And even if expensive i run with 3 sets of gear with me.
and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.
Flameheart wrote: »as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.p_tsakirisb16_ESO wrote: »DD players are the biggest cause of team issues when comes to vet groups.
Those who donot have at least 15000hp
Many running with less than 10000
Those who try to fight with bow only claiming is enough and at v16 have only specced bow
When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!
When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
Fyi i pick even master locks under 5seconds.
For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
And even if expensive i run with 3 sets of gear with me.
and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.
I don't have a single skill point in that skill line as a healer. We did V16 WTG, hardmode and speed run prenerf (no death run postnerf) and never wiped because of the healer needing 10 seconds of time to pick the lock. I admit that proper communication over TS3 and/or a nightblade magicka DD spamming funnel health is an advantage for such a case. The situation is somewhat stressy but solvable.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.p_tsakirisb16_ESO wrote: »DD players are the biggest cause of team issues when comes to vet groups.
Those who donot have at least 15000hp
Many running with less than 10000
Those who try to fight with bow only claiming is enough and at v16 have only specced bow
When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!
When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
Fyi i pick even master locks under 5seconds.
For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
And even if expensive i run with 3 sets of gear with me.
and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.
Also, when no one else will take a second to revive a dead party member. I may be the healer but there are times I can't stop healing or we're all going to die. Do me the favor aye?
Flameheart wrote: »as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.p_tsakirisb16_ESO wrote: »DD players are the biggest cause of team issues when comes to vet groups.
Those who donot have at least 15000hp
Many running with less than 10000
Those who try to fight with bow only claiming is enough and at v16 have only specced bow
When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!
When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
Fyi i pick even master locks under 5seconds.
For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
And even if expensive i run with 3 sets of gear with me.
and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.
I don't have a single skill point in that skill line as a healer. We did V16 WTG, hardmode and speed run prenerf (no death run postnerf) and never wiped because of the healer needing 10 seconds of time to pick the lock. I admit that proper communication over TS3 and/or a nightblade magicka DD spamming funnel health is an advantage for such a case. The situation is somewhat stressy but solvable.
as a healer you MUST have the legdermain passiva to instantly (force)break locks skilled to 4 for vWGT its the only requirement for a healer the same as a tank MUST have a DPS set if you are not skipping the inhibitor mechanic entirely.p_tsakirisb16_ESO wrote: »DD players are the biggest cause of team issues when comes to vet groups.
Those who donot have at least 15000hp
Many running with less than 10000
Those who try to fight with bow only claiming is enough and at v16 have only specced bow
When you struggle to keep everyone alive and expect from you to rez also. Because healer should rez!
When they ask for experienced healer for vwgt, they find none taking you onboard and while you do the absolute best, they cannot open the padlocks in under 5 second, failing multiple times while you spam ritual to keep them alive, balancing magicka burn, while the rest of the grp dying out of the healing range.
Ofc healer was noob to the dungeon is their excuse. Picking a lock wasnt.
Fyi i pick even master locks under 5seconds.
For the rest others above coverted me. And i agree with guy said Templars only need gear & qbar changes to fullfil any role.
And even if expensive i run with 3 sets of gear with me.
and you should not restrict your healing range to 12m when you are caged as that results in a guranteed wipe when you are relying on someoneelse to open the door.
DPS sucking and Tank sucking so you end up being main dps/tank and healer and carrying the group through the whole dungeon..
Or dps/tank ignoring the adds that stun/cc the healer over and over...really annoying..