Healers, what's the most frustrating thing(s) you go through with every group?

  • Docmandu
    Docmandu
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    Wow.. so many people that seemed to have grouped with me :wink:
  • Stickleback
    Stickleback
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    1. DD's who try to get the highest possible max magicka builds to get the highest numbers, but have no health.
    2. DD's who jump in and AOE trash mobs, before the tank has even tried to pick up a few
    3. DD's who expect me to equip a destro staff cause "it's the healers job to put elemental drain on the boss "
    4. DD's who expect me to give them shards as they have no resource management or just love spamming skills
    5. Groupmembers who stay in fire/spit/whatever because they are too busy staring at their pretty numbers
    6. Stamina Templars who steal my corpses so I can't use repentance as a heal when needed
    7. Groupmembers who think all bosses have chainlightning and so stay FAR FAR away from the rest of the group, so I need to use expensive heals to keep them topped up
    8. The fact I had to reroll a templar because nobody would bring along my sorc healer
    9. I'm sure there is more if I think about it longer..
    EU server / Ebonheart Pact

    Vavara - Templar Healer
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  • Shunravi
    Shunravi
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    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Flameheart wrote: »
    Shunravi wrote: »
    Khaos_Bane wrote: »
    Vampires in Veteran City of Ash. Nearly every group I get outside of my guild in Veteran City of Ash has a couple of Vampires. Very irritating.

    I have completed it with a vampire (one person that admitted to it anyway) and it was indeed unnecessarily difficult. I can spot the vampires by their health bars though so I knew before we got too far into the dungeon.

    I know a vampire who can solo pretty much anything in vCoA. Course, it's not a pug.... But still.

    Doing CoA with a vampire is possible of course if you follow a few rules:

    -being a Dunmer or a Breton is an advantage (fire resistance, spell resistance)
    -Light Armor shield as a magicka DD is my friend, I should trust my friend and have it on my skill bar
    -Otherwise I need to know how to move and avoid red stupid, as a vampire stamina melee build I have to know that even better. My personal experience is, that almost all vampire players seem to be stamina melees, which leaves them with less or even next to nothing conerning self defences, but this is their issue, not mine, I can't heal onehits.
    -my DPS should be such awesome, that Valkyn dies before he destroys the third platform in gold pledge mode, otherwise I won't guarantee that your survive the lava splashes.

    Im a khajiit magica vampire and have little trouble dpsing, tanking, or healing in there. :)

    Course, i have a video where i fail so hard its downright embarasing, and i force him to solo the ash titan... Wanna see? ;)

    Nah, no need. Maybe I should have added an "or" between my points to make it clear. In the end CoA is doable by any vampire char just by smart moving and having a group which is so strong dpswise, that they do not have to stand in the lava in the end for a longer time (til you are out of damage mitigation ultis).

    The issue of all those comments is ("I did it"-T-shirt-wearers), that you maybe be a smart player who knows his stuff and knows how to avoid damage, but "average joe" will read your comment and he will of course think

    "Cool, I am never been there, but as I am the smartest player under the sky, CoA should be no problem at all. I guess I am such great, I will even do it without buff food. Every healer will tremble in my presence and praise my godlike dps (7,5k...)"

    Nope, I watch you die and repentance your corpse for the DD near you or the tank so that I might finish the boss by myself.

    Dont stand in the lava.. Stand on the rocks (not the paths)

    And i hear ya, trust me. Been there done that. :) pugged enough low hp dpsers and blind followers of the top builds (who dont understand how those builds work) that i know the pain. But thats also why I pug. I know Im capable, but how is someone else going to learn?

    Thing is, I would rather be encouraging than discouraging. So im glad you posted those tips. (Its part of why i post potentially derisive things on the forum) Its just sad for me when i see vampires dissmissed offhand, especially after many all vampire no death runs.

    And that same vampire who soloed the titan has also soloed Skoria with no platforms.

    All fine here with that.

    I may add that you should of course not swim in the lava after the third platform is down, you should stand on those tiny rocks here and there at best all in one location for excessive healing springs spam....but after a short while the boss will do his move that lets the lava splash high. This is the moment where a vampire player without any self defence will most likely die. Nova or Veil will just prolongen it somewhat.

    Another tip for vampires. If you are going to go pug as a vamp, hiding that fact may actually be more of a hindrance than a help. Yes there are stigmas and bias that may get you insta kicked, but showing you are at least trying to mitigate damage is a good thing. Along those lines, seriously consider having elusive mist on one bar. Yes, it takes you out of the fight for a few seconds, and isnt kind on your dps, but you cant dps when dead. Pop it if you are having trouble with a mechanic, gain distance and take a breather. hopefully your healer and group realise you are at least trying to deal with a mechanic. Better than being booted because you keep dying. Use other shields if you dont want to use mist. Just show the effort.

    That goes for other squishies too. Seriously, its up to you in many cases to survive. Get out of red, use shields and stuff. 'You cant heal stupid' is a trope for a reason.
    Edited by Shunravi on December 15, 2015 5:17PM
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • yake82
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    1. DD's who expect me to equip a destro staff cause "it's the healers job to put elemental drain on the boss "
    2. DD's who expect me to give them shards as they have no resource management or just love spamming skills

    Dishing out shards and ele drains is healers job. Good healer restores stamina and magicka too, not just health.
  • tangy.citrus
    tangy.citrus
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    As a DK and NB healer, the most frustrating thing is going into pugs and the dps pull maybe 10k each, and they're blaming me for wiping. 'DK's cant heal, wtf bruh. blah blah garbage garbage'
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  • tinythinker
    tinythinker
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    All the praise for the amazing job my healer did.
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  • LadyNalcarya
    LadyNalcarya
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    yake82 wrote: »
    1. DD's who expect me to equip a destro staff cause "it's the healers job to put elemental drain on the boss "
    2. DD's who expect me to give them shards as they have no resource management or just love spamming skills

    Dishing out shards and ele drains is healers job. Good healer restores stamina and magicka too, not just health.

    This.
    Healing in ESO is not just spamming heals, it includes support and buffs.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • catalyst10e
    catalyst10e
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    1. DD's who try to get the highest possible max magicka builds to get the highest numbers, but have no health.

    As a DD I gotta say it's a huge d**k waving contest out there, if you aren't pulling your weight and doing the kind of damage the others are doing, you could get kicked or mocked or whatever. I had a guy once blare over his mic about how I was doing everything wrong with my sorc which all started becuz I tried to crystal frag a ganker behind him, which apparently took too long to cast and he died. From that point on it was just a solid 15 minutes of "critique" had to stop playing for a while. (I can still hear him screaming "only cast it if it procs" followed by a series of expletives.)

    That being said, I do think any DD worth a damn should have their own way to stave off death till they can get healed, and not rely so much on the healer to simply keep them alive.
    "Why settle for just stabbing your foes when you can roast them alive in a gout of arcane fire?"
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  • failkiwib16_ESO
    failkiwib16_ESO
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    yake82 wrote: »
    1. DD's who expect me to equip a destro staff cause "it's the healers job to put elemental drain on the boss "
    2. DD's who expect me to give them shards as they have no resource management or just love spamming skills

    Dishing out shards and ele drains is healers job. Good healer restores stamina and magicka too, not just health.

    This.
    Healing in ESO is not just spamming heals, it includes support and buffs.

    Yeah it does, but it gets out of hand easily. I mean being a healer is a support role, and with support comes buffing or resource management or dd/tanking too, depending on ones preferances and surroundings. But sometimes people take the expectations of "support" to really stupid or impossible levels.

    Pls let me explain... I usually get invited as a "healer" to buff everyone around, and I hear whining left and right, if I don't slot : Siphon Spirit, Rapid Regeneration, Combat Prayer, Healing Springs, Breath of Life, Mystic Orb, Repentance, Spear Shards, Crushing Shock, Elemental Drain ..... and they wonder why I don't slot structured entrophy and inner light on both bars -.- I could slot damage skills instead of half of those poop buffs that I never get to cast, because enemies and bosses die within some seconds anyway.

    I can get time to buff in dungeons where boss-fights last some seconds longer with my regular teams - such as the bosses in vWGT, but even there, the amount of buffs I cast is a waste, compared to if I pulled 9k-20k+ damage instead.

    Being a buffer can become problematic when:
    -2 magicka dd, one deals elemental damage and the other deals magic damage, because it means resto/destro swapping.
    -2 stamina dd, one that is close combat and one that is ranged, both dd's + the tank need shards during boss fight.
    -1 magicka dd, one stamina dd, wearing same costume and both staying at distance from healer - screaming over TS I NEED SHARD/ORB - where the heck am I gonna know which one needs what? x_x
    -Sorcerers that use so many skills in their rotations, and burn mana so fast, that they start crying for me change my jewelry enchants to spell damage instead of cost reduction, so my Elemental Drain can provide them a bit more magicka in return. Because Siphon Spirit and Elemental Drain is not enough, and orbs require them to actually press X during a fight, and it might ruin their DPS bet against the other DD on team. << can take my damn khajiit resto staff and stick it up his "#¤%&

    Oh and usually, not always though, I'm the only one buffing... nobody els casts me orbs. I write and tell people to wait, for my resources to get full after a boss fight - if they don't, I often just don't heal >.< because at least if I die, i can spawn with full resources.
  • dodgehopper_ESO
    dodgehopper_ESO
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    nordsavage wrote: »
    The only thing I can agree with is when people move out of healing range or do not stand in springs when it is crunch time. Other than that I can heal like a monster, pull five digit dps (in most situations) and always maintain magicka reserves. If the dps dies because he was a hard charging fool that is fine I got my job and his handled. He can watch me wipe out the mobs,heal it and rub it in his face before he materializes. If you have resource issues take out some spell damage and get some regen and cost reduction or get better gear. If you do not like non-Templars being overlooked for healers blame ZOS for the state of tanking not the groups. Lastly to that guy that thinks the group owes him potions it is each players responsibility to maintain equipment and supplies if you cannot use basic pots for a majority of the run if not all of it then you need to retune your stats. I would not consider myself one to say learn to play but the buck is being passed hard in here.

    I agree that everyone should supply their own equipment, but simultaneously certain classes shouldn't be required to spend more while getting less of the glory. Everyone heaps their *** on Tanks and Healers, and Tanks and Healers are vital. Tanks and healers are also a lot more reliant upon potions than DPS is (Really Good DPS use potions though where its warranted). The current tanking mechanics ZoS has are just dumb though and have killed a lot of the joy of the game for a lot of people. Its a DD's game right now and anyone saying otherwise is selling bs (healing multiplier nerf, block nerf, dodge nerf, awful heavy passives, mitigation scaling based off of damage stats).
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  • PainfulFAFA
    PainfulFAFA
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    1. People out of range of heals
    2. People standing on red zones and then asking why you didn't keep them alive
    3. Running with glass DPS. They will die to anything the second you stop spamming BoL.


    Not frustrating but annoying to say the least.
    PC NA
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  • kargen27
    kargen27
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    It used to frustrate me when I first started healing dungeons that I couldn't get an honest critique afterwards. I would ask what I could have done better and would get one of two similar responses depending on the success or lack there of. If we got through usually it was something along the lines of you did good at least we finished or something like that. If we were sent packing tails tucked between legs (for those who have tails) then it was either LTP or google it. Nothing that really helped. Then I came across an elite healer and in about twenty minutes time he improved my healing significantly.

    Now it frustrates me when I get in a group and I ask before we start what they might need from me and I don't get a good answer. When I get told oh, just the occasional shard when he/she actually means spam the hell out of shards I wish I had a superpower that would let me reach through my computer screen and slap people. I can switch my bars up and offer a variety of healing strategies now, but I gotta know before you are dead what you want/need. Don't let your ego get in the way. If you are a glass cannon let me know ahead and we will both be happier.

    I don't like when people stand behind me. I really don't like when they get into some red that follows them around and run towards me so I end up in the same red. Almost as bad is when the run to far away but a least then it is only their death and not both of us.

    I don't mind running dungeons with people that have no idea what they are doing. Sometimes the challenge is fun. It does bother me though when they keep making the same mistakes over and over and seem to put no effort into getting better. I'm not talking about the elite moves and all that. Just the basic stay where I can see/reach you and be aware of what is hitting you when. Other than that we are all going to peak at different levels and I can have fun struggling with every boss or blazing through almost as fast as we can run.

    So in a nutshell, do the basics (no standing behind me or in red...), when I ask a question answer honestly, when I screw up let me know without being an ass about it and when I offer advice at least pretend to listen and I will be very happy whether we survive or not.

    It is after all simply about having fun.
    and then the parrot said, "must be the water mines green too."
  • Kammakazi
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    Doesn't Elemental Drain only affect the caster?

    Kappa
  • MrDerrikk
    MrDerrikk
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    Kammakazi wrote: »
    Doesn't Elemental Drain only affect the caster?

    Kappa

    Nope, it affects all those that attack the mob, just like Siphon.
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  • newtinmpls
    newtinmpls
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    I'd have to say that I rarely play a healer per se, but I have a few characters (hmmm both sorcs...odd) that do "backup healing" i.e. the second bar is a resto staff and a mix of some things.

    The biggest issue always is **talk**

    Get on skype (or whatever), if there is something ahead and when someone who has been there before says 'hang on while I switch my skills around' then settle yourself and hang on.

    Or dance.

    Or whatever.

    If you are needing shards ... or whatever ... say something (preferably not just a string of profanity).

    If it's a "bad boss" (or just a crappy night or whatever) and you could slot a skill that might make a difference for this fight - suggest it. Recently I was with a group that normally is pretty careful to make sure the lowest (v 4) is leader for our silver pledges - by accident we had the v 16 as leader, so the dungeon was a LOT tougher.

    We decided what the heck, lets try it anyway. And there was a LOT of getting wiped, pausing, tinkering with bars and then harrowing through. The communication made all the difference, and we really felt good when we finally made it through.
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  • radiostar
    radiostar
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    I think Z keeps nerfing my spells/range of spells. Frustrating!
    "Billions upon Billions of Stars"
  • Drexilla
    Drexilla
    Most frustrating would be that whenever the group wipes, everyone blames lack of heals...and noone questions everyone elses survivability.

    Also annoying how players all seperate and then take damage from all areas of the map and you are left deciding who to run to.
  • AzraelKrieg
    AzraelKrieg
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    Nifty2g wrote: »
    The most irritating things are as follows, in order.

    - Stamina Templars who think they they should use Repentance over you even though you know when to use it to benefit the whole group.

    - When a Tank needs a shard and then some random Magicka user picks it up for no reason cause they think it's funny, happens too much in Trials.

    - When someone dies to a mechanic they weren't doing correctly and blame the death on you.

    - When Tank swaps bars and gets one hit by a power attack and blames you.

    - When a DPS pulls the boss and Healer or Tank are not ready

    The only reason I run Repentance on my Stamplar is because unless I'm running with people from Deltia's guild or people that realise a healer is more than just there to keep the group alive, the healers I end up running with on EP don't throw me shards and don't use Repentance themselves and just stand there spamming BoL/Healing Springs the whole damn time. If the damn healers on EP would actually learn that a healer is also there to provide resource support outside of health I wouldn't need to use Repentance myself.
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  • Lithium Flower
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    It's amazing how many healers in this thread don't want to do their jobs and prefer to blame group mates for their incompetence. ^^

    Healer Duty Cheat Sheet:

    FIRST: Restoring resource pools

    Healer's job, be it health, magicka or stamina. If you can't do it because you're a snowflake class/build- tough. Maybe your friends will still love you, but if a group refuses you, they're perfectly justified. If you're playing a healer, be prepared to be asked to slot the following skills, most of which are available to all classes.

    1. Elemental Drain, Destruction Staff, morph of 4th skill - Drain Essence. Level up and keep a destruction staff in your inventory in case it's needed by the group. Be ready to lose your precious swords if the group needs Elemental Drain. DPS is the least valuable contribution you can make to the group.

    2. Siphon Spirit, Restoration Staff, morph of 5th skill - Siphon. You should use the morph that restores Magicka as well as health. You can use this if you want instead of Elemental Drain. Some Nightblades don't use much elemental magic so if you're requested to use one over the other, you should be prepared.

    3. Mystic Orb - Undaunted skill line, morph of 5th Skill - Necrotic Orb. Mystic Orb is better because it does more damage than Energy Orb that heals a little but as a healer you have much better ways to heal. Requires synergy use and is less effective on bosses and high mobility fights.

    4. Aggressive Warhorn, morph of Warhorn from the Alliance War Assault skill line. Requires Assault/Support rank 4 which requires just 88000 AP. Bestows Minor Force on the group which increases critical strike damage by 30%. Especially useful now that a lot of DDs rely on high critical chance to enhance DPS. Save ultimate for boss burn phases.

    Templar Only Skills:

    1. Repentence: Morph of Restoring Aura. The other morph is useless unless you're a stamplar. Maybe.

    2. Spear Shards: Either morph is acceptable but know that Luminous is more group friendly as a general rule because it restores magicka as well as more stamina than Blazing Spears. But blazing is also really useful because it does way more damage and also has a stun. Both offer much to the group. If you tend to run with a very high damage group, then Blazing might be preferable because the tank has to block less hits so requires less stamina/magicka restoration. If the overall dps of the group is less than Luminous might be more beneficial to keep the tank up longer.

    If you're not a Templar, the only way I can think of in which you can restore stamina is through healing springs using a Master's Restoration Staff. Not very efficient or ideal but you can chase that or re-roll templar.

    Skills that can be really helpful but are not essential:

    Lockpicking 4/4 - vWGT Adjusticator fight. Very convenient If healer is trapped. If not available, a DD can rescue instead.
    Replenishing Barrier, Support 6: Very convenient in high damage fights (many PvP groups will demand this of healers, be prepared in that case).
    Dark Flare: Templars - helpful on bosses that heal themselves like Bogdan the Nightflame and Vorenor Winterbourne.

    SECOND: Reviving others

    Situational; preferably healer unless high incoming damage, then Damage Dealer. Especially don't leave a DD lying on the ground during a DPS race. Stop jab spam and get them back into the fight.

    THIRD: Damage Dealing

    Healers usually have the second highest spell damage in the group after the DDs. Most of the time, if the DPS is good - you only need to apply the buffs/debuffs once or twice and healing will be on an as/when needed basis. Mostly unless it's a very hard dungeon or trial run - I find I have more than enough time to add to the damage between performing my main role. Healers should definitely have one or two main damage skills slotted depending on preferences - whether it's puncturing sweeps, crushing shock, vampire's bane and Jesus Beam. Make ample use of these and add to group dps as much as you can but not at the cost of failing your first two duties. You have to learn to strike a balance between doing enough damage and doing enough support. High Damage and low support = Bad Healer. Over Healing and no Damage: Bad Healer.

    Special Cases:

    The above rules are general rules. Sometimes you might have a non-conventional group that shares duties in an unusual way. A templar tank that uses Repetence instead of the Sorceror Healer. A Stamplar that uses shards for the tank. Three DPS + 1 Tank dungeons where everyone is in charge of their own resources. Three DPS + 1 heal-tank dungeons where healer also tanks. All these are outlying cases that work well for pre-made groups of friends who know what they're doing. The existence and possibility of these combinations however doesn't excuse a main Healer into not being able to perform their principle duties.
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  • Rylana
    Rylana
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    When I feel like I am quite literally soloing the content. Tank, Heal, and even doing DPS because pugs suck :(

    Ive been in some painful dungeons believe me (even had some idiot that obviously was clueless try to give ME advice on how to do my job better. top fricken kek)

    On Minerva:

    Dedicated healer - check, all content
    Dedicated tank - check, other than for VICP/VWGT, no stam sustain
    Dedicated DPS - check, but I am not built for max damage, though i can get ya 14k single target sustained, theres better choices for a DPS role.
    Healer tank - check other than for VICP/VWGT, just dont have the stam for those
    Healer DPS - check (got no problem spammin dem shards or some dark flares or stabbystabs in between heals if my groupmates are pretty survivable)
    Tank/DPS - Better off asking me to bring one of my DKs honestly.
    Healer Tank 2xDPS - gg, im out

    PvP - Built for it.
    Edited by Rylana on December 16, 2015 2:46PM
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  • Zershar_Vemod
    Zershar_Vemod
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    People who stand in stupid, people who go way out of range of my heals, general it's the healers fault attitude, only temps can heal attitude.

    This pretty much sums it up, lol.
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  • Robbmrp
    Robbmrp
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    Watching DPSer's standing still in the RED saying "I NEED A HEAL".....
    NA Server - Kildair
  • Flameheart
    Flameheart
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    It's amazing how many healers in this thread don't want to do their jobs and prefer to blame group mates for their incompetence. ^^

    Healer Duty Cheat Sheet:

    FIRST: Restoring resource pools

    Healer's job, be it health, magicka or stamina. If you can't do it because you're a snowflake class/build- tough. Maybe your friends will still love you, but if a group refuses you, they're perfectly justified. If you're playing a healer, be prepared to be asked to slot the following skills, most of which are available to all classes.

    1. Elemental Drain, Destruction Staff, morph of 4th skill - Drain Essence. Level up and keep a destruction staff in your inventory in case it's needed by the group. Be ready to lose your precious swords if the group needs Elemental Drain. DPS is the least valuable contribution you can make to the group.

    2. Siphon Spirit, Restoration Staff, morph of 5th skill - Siphon. You should use the morph that restores Magicka as well as health. You can use this if you want instead of Elemental Drain. Some Nightblades don't use much elemental magic so if you're requested to use one over the other, you should be prepared.

    3. Mystic Orb - Undaunted skill line, morph of 5th Skill - Necrotic Orb. Mystic Orb is better because it does more damage than Energy Orb that heals a little but as a healer you have much better ways to heal. Requires synergy use and is less effective on bosses and high mobility fights.

    4. Aggressive Warhorn, morph of Warhorn from the Alliance War Assault skill line. Requires Assault/Support rank 4 which requires just 88000 AP. Bestows Minor Force on the group which increases critical strike damage by 30%. Especially useful now that a lot of DDs rely on high critical chance to enhance DPS. Save ultimate for boss burn phases.

    Templar Only Skills:

    1. Repentence: Morph of Restoring Aura. The other morph is useless unless you're a stamplar. Maybe.

    2. Spear Shards: Either morph is acceptable but know that Luminous is more group friendly as a general rule because it restores magicka as well as more stamina than Blazing Spears. But blazing is also really useful because it does way more damage and also has a stun. Both offer much to the group. If you tend to run with a very high damage group, then Blazing might be preferable because the tank has to block less hits so requires less stamina/magicka restoration. If the overall dps of the group is less than Luminous might be more beneficial to keep the tank up longer.

    If you're not a Templar, the only way I can think of in which you can restore stamina is through healing springs using a Master's Restoration Staff. Not very efficient or ideal but you can chase that or re-roll templar.

    Skills that can be really helpful but are not essential:

    Lockpicking 4/4 - vWGT Adjusticator fight. Very convenient If healer is trapped. If not available, a DD can rescue instead.
    Replenishing Barrier, Support 6: Very convenient in high damage fights (many PvP groups will demand this of healers, be prepared in that case).
    Dark Flare: Templars - helpful on bosses that heal themselves like Bogdan the Nightflame and Vorenor Winterbourne.

    SECOND: Reviving others

    Situational; preferably healer unless high incoming damage, then Damage Dealer. Especially don't leave a DD lying on the ground during a DPS race. Stop jab spam and get them back into the fight.

    THIRD: Damage Dealing

    Healers usually have the second highest spell damage in the group after the DDs. Most of the time, if the DPS is good - you only need to apply the buffs/debuffs once or twice and healing will be on an as/when needed basis. Mostly unless it's a very hard dungeon or trial run - I find I have more than enough time to add to the damage between performing my main role. Healers should definitely have one or two main damage skills slotted depending on preferences - whether it's puncturing sweeps, crushing shock, vampire's bane and Jesus Beam. Make ample use of these and add to group dps as much as you can but not at the cost of failing your first two duties. You have to learn to strike a balance between doing enough damage and doing enough support. High Damage and low support = Bad Healer. Over Healing and no Damage: Bad Healer.

    Special Cases:

    The above rules are general rules. Sometimes you might have a non-conventional group that shares duties in an unusual way. A templar tank that uses Repetence instead of the Sorceror Healer. A Stamplar that uses shards for the tank. Three DPS + 1 Tank dungeons where everyone is in charge of their own resources. Three DPS + 1 heal-tank dungeons where healer also tanks. All these are outlying cases that work well for pre-made groups of friends who know what they're doing. The existence and possibility of these combinations however doesn't excuse a main Healer into not being able to perform their principle duties.

    I agree with almost everything in your list, maybe I would consider a few things only a bit more or less important, but overall I agree.

    Just a few points:

    -ZERO: Don't die as a healer (proper movement and positioning, blocking and Harness Magicka are your friends). Don't blame bad moving players, but being one yourself or somebody that tends to forget to recast Harness Magicka.

    -do not just blame (some) of the healers in this thread, because my guess is, that some posts here that came to my mind, weren't written by healers, but by DDs who think the main and only task of a healer is to heal to cover their poor movement.

    If I could work your to do list til point three in any case, this thread would not exist :-) The reason for this thread are PUGs, where you are barely able to heal some "movement wonders", maybe deliver even some support (if you dare to switch bars), but can't notice any remarkable outcome.

    Btw, I have Warhorn slotted almost any time as a templar and NB healer. The most underestimated skill in PvE, although to gain full effect it might need a team and communication. If you hear your warhorn, followed by the sound of three detonating ultimates, you know this will be fun.
    Edited by Flameheart on December 17, 2015 7:43AM
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  • reesenorman
    reesenorman
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    Honestly as a healer I have numerous things that I hate but most of them I try and find a way to fix it even if I believe it's not my fault. But one thing that annoys me is when a tank isn't really a tank, is ill equiped, doesn't block or dodge anything and then dies. Then they follow that up with calling me a bad healer after getting one shotted, saying that I can't do my job properly. GG right?
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  • timmayyyboy
    timmayyyboy
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    Jura23 wrote: »
    About Repentance - when I see there is Templar healer in the group, I leave it to him, but if I feel like there is a good time to use Repentace I will use it. I think I know when it's needed (and I can't be sure he knows it too) and usually in the middle of the fight theere is no time for a conversation about it. I don't view this skill as reserved for healers.

    As a templar healer i agree. I got into an arguement a while back with a tank who insisted i take it off my bar cause "he had his stamina covered" and i was like um no, its used as a quick no-cost heal as well plus the regen i get from slotting it. We went back and forth for awhile before i just left, it wasnt worth it lol. If you have repentance and want to use it, go for it. Helps alleviate pressure from the healer from time to time
  • Robotmafia
    Robotmafia
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    shity dps is the worst :P

    oh and grp members who suck at avoiding dmg.. a lot of dmg can be avoided, allowing the healer to also dps and help with the above mentioned shity dps :P
    Edited by Robotmafia on January 7, 2016 12:23PM
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  • Ra&#039;Shtar
    Ra'Shtar
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    Personally the only 2 things i hate (i got used to everything else so now its just another day) is a stamina DPS running around the ENTIRE room spamming steel tornado and then he dies because he pulled 2 or 3 extra mobs and of course the people who CAN'T be bothered by ressing someone who died and i have to do it myself risking someone to die just because the others in the groups are lazy.
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  • Uberkull
    Uberkull
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    Cause healing is hard in this MMO? Please. It's smart healing where you don't even have to aim. Between the AOE heals and the smart healing, this is the easiest MMO to heal in. Noob friendly.
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  • Ra&#039;Shtar
    Ra'Shtar
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    uberkull wrote: »
    Cause healing is hard in this MMO? Please. It's smart healing where you don't even have to aim. Between the AOE heals and the smart healing, this is the easiest MMO to heal in. Noob friendly.

    And dps is so hard right?
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    My opinions and posts are mostly on a PvE setting.
  • Uberkull
    Uberkull
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    Ra'Shtar wrote: »
    uberkull wrote: »
    Cause healing is hard in this MMO? Please. It's smart healing where you don't even have to aim. Between the AOE heals and the smart healing, this is the easiest MMO to heal in. Noob friendly.

    And dps is so hard right?

    You have to aim....
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