Flameheart wrote: »Flameheart wrote: »Flameheart wrote: »Whitebrad25 wrote: »Khaos_Bane wrote: »Vampires in Veteran City of Ash. Nearly every group I get outside of my guild in Veteran City of Ash has a couple of Vampires. Very irritating.
I have completed it with a vampire (one person that admitted to it anyway) and it was indeed unnecessarily difficult. I can spot the vampires by their health bars though so I knew before we got too far into the dungeon.
I know a vampire who can solo pretty much anything in vCoA. Course, it's not a pug.... But still.
Doing CoA with a vampire is possible of course if you follow a few rules:
-being a Dunmer or a Breton is an advantage (fire resistance, spell resistance)
-Light Armor shield as a magicka DD is my friend, I should trust my friend and have it on my skill bar
-Otherwise I need to know how to move and avoid red stupid, as a vampire stamina melee build I have to know that even better. My personal experience is, that almost all vampire players seem to be stamina melees, which leaves them with less or even next to nothing conerning self defences, but this is their issue, not mine, I can't heal onehits.
-my DPS should be such awesome, that Valkyn dies before he destroys the third platform in gold pledge mode, otherwise I won't guarantee that your survive the lava splashes.
Im a khajiit magica vampire and have little trouble dpsing, tanking, or healing in there.
Course, i have a video where i fail so hard its downright embarasing, and i force him to solo the ash titan... Wanna see?
Nah, no need. Maybe I should have added an "or" between my points to make it clear. In the end CoA is doable by any vampire char just by smart moving and having a group which is so strong dpswise, that they do not have to stand in the lava in the end for a longer time (til you are out of damage mitigation ultis).
The issue of all those comments is ("I did it"-T-shirt-wearers), that you maybe be a smart player who knows his stuff and knows how to avoid damage, but "average joe" will read your comment and he will of course think
"Cool, I am never been there, but as I am the smartest player under the sky, CoA should be no problem at all. I guess I am such great, I will even do it without buff food. Every healer will tremble in my presence and praise my godlike dps (7,5k...)"
Nope, I watch you die and repentance your corpse for the DD near you or the tank so that I might finish the boss by myself.
Dont stand in the lava.. Stand on the rocks (not the paths)
And i hear ya, trust me. Been there done that.pugged enough low hp dpsers and blind followers of the top builds (who dont understand how those builds work) that i know the pain. But thats also why I pug. I know Im capable, but how is someone else going to learn?
Thing is, I would rather be encouraging than discouraging. So im glad you posted those tips. (Its part of why i post potentially derisive things on the forum) Its just sad for me when i see vampires dissmissed offhand, especially after many all vampire no death runs.
And that same vampire who soloed the titan has also soloed Skoria with no platforms.
All fine here with that.
I may add that you should of course not swim in the lava after the third platform is down, you should stand on those tiny rocks here and there at best all in one location for excessive healing springs spam....but after a short while the boss will do his move that lets the lava splash high. This is the moment where a vampire player without any self defence will most likely die. Nova or Veil will just prolongen it somewhat.
Stickleback wrote: »
- DD's who expect me to equip a destro staff cause "it's the healers job to put elemental drain on the boss "
- DD's who expect me to give them shards as they have no resource management or just love spamming skills
Stickleback wrote: »
- DD's who expect me to equip a destro staff cause "it's the healers job to put elemental drain on the boss "
- DD's who expect me to give them shards as they have no resource management or just love spamming skills
Dishing out shards and ele drains is healers job. Good healer restores stamina and magicka too, not just health.
Stickleback wrote: »
- DD's who try to get the highest possible max magicka builds to get the highest numbers, but have no health.
KoshkaMurka wrote: »Stickleback wrote: »
- DD's who expect me to equip a destro staff cause "it's the healers job to put elemental drain on the boss "
- DD's who expect me to give them shards as they have no resource management or just love spamming skills
Dishing out shards and ele drains is healers job. Good healer restores stamina and magicka too, not just health.
This.
Healing in ESO is not just spamming heals, it includes support and buffs.
nordsavage wrote: »The only thing I can agree with is when people move out of healing range or do not stand in springs when it is crunch time. Other than that I can heal like a monster, pull five digit dps (in most situations) and always maintain magicka reserves. If the dps dies because he was a hard charging fool that is fine I got my job and his handled. He can watch me wipe out the mobs,heal it and rub it in his face before he materializes. If you have resource issues take out some spell damage and get some regen and cost reduction or get better gear. If you do not like non-Templars being overlooked for healers blame ZOS for the state of tanking not the groups. Lastly to that guy that thinks the group owes him potions it is each players responsibility to maintain equipment and supplies if you cannot use basic pots for a majority of the run if not all of it then you need to retune your stats. I would not consider myself one to say learn to play but the buck is being passed hard in here.
Doesn't Elemental Drain only affect the caster?
Kappa
The most irritating things are as follows, in order.
- Stamina Templars who think they they should use Repentance over you even though you know when to use it to benefit the whole group.
- When a Tank needs a shard and then some random Magicka user picks it up for no reason cause they think it's funny, happens too much in Trials.
- When someone dies to a mechanic they weren't doing correctly and blame the death on you.
- When Tank swaps bars and gets one hit by a power attack and blames you.
- When a DPS pulls the boss and Healer or Tank are not ready
RAGUNAnoOne wrote: »People who stand in stupid, people who go way out of range of my heals, general it's the healers fault attitude, only temps can heal attitude.
Lithium Flower wrote: »It's amazing how many healers in this thread don't want to do their jobs and prefer to blame group mates for their incompetence. ^^
Healer Duty Cheat Sheet:
FIRST: Restoring resource pools
Healer's job, be it health, magicka or stamina. If you can't do it because you're a snowflake class/build- tough. Maybe your friends will still love you, but if a group refuses you, they're perfectly justified. If you're playing a healer, be prepared to be asked to slot the following skills, most of which are available to all classes.
1. Elemental Drain, Destruction Staff, morph of 4th skill - Drain Essence. Level up and keep a destruction staff in your inventory in case it's needed by the group. Be ready to lose your precious swords if the group needs Elemental Drain. DPS is the least valuable contribution you can make to the group.
2. Siphon Spirit, Restoration Staff, morph of 5th skill - Siphon. You should use the morph that restores Magicka as well as health. You can use this if you want instead of Elemental Drain. Some Nightblades don't use much elemental magic so if you're requested to use one over the other, you should be prepared.
3. Mystic Orb - Undaunted skill line, morph of 5th Skill - Necrotic Orb. Mystic Orb is better because it does more damage than Energy Orb that heals a little but as a healer you have much better ways to heal. Requires synergy use and is less effective on bosses and high mobility fights.
4. Aggressive Warhorn, morph of Warhorn from the Alliance War Assault skill line. Requires Assault/Support rank 4 which requires just 88000 AP. Bestows Minor Force on the group which increases critical strike damage by 30%. Especially useful now that a lot of DDs rely on high critical chance to enhance DPS. Save ultimate for boss burn phases.
Templar Only Skills:
1. Repentence: Morph of Restoring Aura. The other morph is useless unless you're a stamplar. Maybe.
2. Spear Shards: Either morph is acceptable but know that Luminous is more group friendly as a general rule because it restores magicka as well as more stamina than Blazing Spears. But blazing is also really useful because it does way more damage and also has a stun. Both offer much to the group. If you tend to run with a very high damage group, then Blazing might be preferable because the tank has to block less hits so requires less stamina/magicka restoration. If the overall dps of the group is less than Luminous might be more beneficial to keep the tank up longer.
If you're not a Templar, the only way I can think of in which you can restore stamina is through healing springs using a Master's Restoration Staff. Not very efficient or ideal but you can chase that or re-roll templar.
Skills that can be really helpful but are not essential:
Lockpicking 4/4 - vWGT Adjusticator fight. Very convenient If healer is trapped. If not available, a DD can rescue instead.
Replenishing Barrier, Support 6: Very convenient in high damage fights (many PvP groups will demand this of healers, be prepared in that case).
Dark Flare: Templars - helpful on bosses that heal themselves like Bogdan the Nightflame and Vorenor Winterbourne.
SECOND: Reviving others
Situational; preferably healer unless high incoming damage, then Damage Dealer. Especially don't leave a DD lying on the ground during a DPS race. Stop jab spam and get them back into the fight.
THIRD: Damage Dealing
Healers usually have the second highest spell damage in the group after the DDs. Most of the time, if the DPS is good - you only need to apply the buffs/debuffs once or twice and healing will be on an as/when needed basis. Mostly unless it's a very hard dungeon or trial run - I find I have more than enough time to add to the damage between performing my main role. Healers should definitely have one or two main damage skills slotted depending on preferences - whether it's puncturing sweeps, crushing shock, vampire's bane and Jesus Beam. Make ample use of these and add to group dps as much as you can but not at the cost of failing your first two duties. You have to learn to strike a balance between doing enough damage and doing enough support. High Damage and low support = Bad Healer. Over Healing and no Damage: Bad Healer.
Special Cases:
The above rules are general rules. Sometimes you might have a non-conventional group that shares duties in an unusual way. A templar tank that uses Repetence instead of the Sorceror Healer. A Stamplar that uses shards for the tank. Three DPS + 1 Tank dungeons where everyone is in charge of their own resources. Three DPS + 1 heal-tank dungeons where healer also tanks. All these are outlying cases that work well for pre-made groups of friends who know what they're doing. The existence and possibility of these combinations however doesn't excuse a main Healer into not being able to perform their principle duties.
About Repentance - when I see there is Templar healer in the group, I leave it to him, but if I feel like there is a good time to use Repentace I will use it. I think I know when it's needed (and I can't be sure he knows it too) and usually in the middle of the fight theere is no time for a conversation about it. I don't view this skill as reserved for healers.
Cause healing is hard in this MMO? Please. It's smart healing where you don't even have to aim. Between the AOE heals and the smart healing, this is the easiest MMO to heal in. Noob friendly.