jakeedmundson wrote: »asneakybanana wrote: »OH God no dsa is stupid ea St and has been since like 1.5 when they nerfed it into the ground. Vet MA needs to be a 9 or a 10 in difficulty right now just due to the way that difficulty decreases over time. The hardcore players get their shot of farming it now and the casuals get their chance to farm it when they get new gear and maybe a level increase. It's how all mmos cycle. Hard content becomes farmed content becomes levelling content.BugCollector wrote: »Didn't play Maelstrom Arena myself, but judging from others' posts, it seems like the vet mode is far too difficult. I think it should probably be the same difficulty like playing vet DSA with four.
because the casual crowd is going to just... pay like everyone else... then wait around until the next dlc so they can get old, outdated gear?... yeah, good luck with that idea. Where do people get this, "i'm more hardcore of a gamer and deserve more than everyone else" baditude? They can't base the game on the select few who have 12 hours a day to put into a game. It doesn't work like that. If you're good enough to go through everything quickly... great. Try playing a different character and level everything again. But don't try to say that the casual crowd will just have to wait and/or not even get a chance to get the gear.
If the arena requires a player to spend an hour per level (8-10 hours total continuous play just for a chance at a mal weapon) and a complete respec for everyone to play solo then eso will lose tons of people; myself included. IC wasn't good enough to keep people playing... and so far this one isn't looking amazing either. Many people will be sucked into this arena and it will leave very few to play group dungeons. This will probably move whats left of the tanking crowd away from group play.
asneakybanana wrote: »jakeedmundson wrote: »asneakybanana wrote: »OH God no dsa is stupid ea St and has been since like 1.5 when they nerfed it into the ground. Vet MA needs to be a 9 or a 10 in difficulty right now just due to the way that difficulty decreases over time. The hardcore players get their shot of farming it now and the casuals get their chance to farm it when they get new gear and maybe a level increase. It's how all mmos cycle. Hard content becomes farmed content becomes levelling content.BugCollector wrote: »Didn't play Maelstrom Arena myself, but judging from others' posts, it seems like the vet mode is far too difficult. I think it should probably be the same difficulty like playing vet DSA with four.
because the casual crowd is going to just... pay like everyone else... then wait around until the next dlc so they can get old, outdated gear?... yeah, good luck with that idea. Where do people get this, "i'm more hardcore of a gamer and deserve more than everyone else" baditude? They can't base the game on the select few who have 12 hours a day to put into a game. It doesn't work like that. If you're good enough to go through everything quickly... great. Try playing a different character and level everything again. But don't try to say that the casual crowd will just have to wait and/or not even get a chance to get the gear.
If the arena requires a player to spend an hour per level (8-10 hours total continuous play just for a chance at a mal weapon) and a complete respec for everyone to play solo then eso will lose tons of people; myself included. IC wasn't good enough to keep people playing... and so far this one isn't looking amazing either. Many people will be sucked into this arena and it will leave very few to play group dungeons. This will probably move whats left of the tanking crowd away from group play.
So you want everyone to be able to roll in there day 1 and complete it? That's a real funny joke. . Was told once that you get out of an mmo what you put in and if you're dedicated and skilful enough to make an entirely new build for this and can clear out early on then you deserve access to that gear before others.
Also there is a very good reason there is a normal and a veteran version of this. If you want to clear it out of the gate and farm gear but can't do vet then do normal. Still have a chance for maelstrom weps to drop, not sure if it's like dsa where you can only get v15 but even if you do only get v15 most of the casual players aren't interested in getting everything perfect and will be content with good enough.
And the arena won't require 8-10 hours once people figure out everything. I can do the first 5 stages in an hour or so now and until the change they just did to 6 that was taking me an hour tops. It's been the same way with every trial/arena release since launch. Look at dsa. It wasn't cleared for about a week by anyone when it first came out. Then slowly people started to clear it and the runs got faster and faster as people figured out all the mechanics. Sanctum ophidia was the same story. When it first came out it took 2 weeks for anyone to clear it and that guild was pretty much the only ones to clear it for the first month+ that is was out. Then more and more people cleared and about 2 months after it came out still only 10 or so guilds had cleared and then they nerfed it and gave everyone more rezzes and that's when a ton of people started to get clears. It's just how gear cycles work. Hardcore players clear first and then the more casual players begin to clear over time as strategies come out and people keep progressing.
Now with this content I can almost guarantee it will be cleared day @ if they don't change things around like they did for Sanctum and dsa so the people testing on the pts don't already have all the mechanics figured and can go I'm there and 1 shot the bosses.
jakeedmundson wrote: »asneakybanana wrote: »jakeedmundson wrote: »asneakybanana wrote: »OH God no dsa is stupid ea St and has been since like 1.5 when they nerfed it into the ground. Vet MA needs to be a 9 or a 10 in difficulty right now just due to the way that difficulty decreases over time. The hardcore players get their shot of farming it now and the casuals get their chance to farm it when they get new gear and maybe a level increase. It's how all mmos cycle. Hard content becomes farmed content becomes levelling content.BugCollector wrote: »Didn't play Maelstrom Arena myself, but judging from others' posts, it seems like the vet mode is far too difficult. I think it should probably be the same difficulty like playing vet DSA with four.
because the casual crowd is going to just... pay like everyone else... then wait around until the next dlc so they can get old, outdated gear?... yeah, good luck with that idea. Where do people get this, "i'm more hardcore of a gamer and deserve more than everyone else" baditude? They can't base the game on the select few who have 12 hours a day to put into a game. It doesn't work like that. If you're good enough to go through everything quickly... great. Try playing a different character and level everything again. But don't try to say that the casual crowd will just have to wait and/or not even get a chance to get the gear.
If the arena requires a player to spend an hour per level (8-10 hours total continuous play just for a chance at a mal weapon) and a complete respec for everyone to play solo then eso will lose tons of people; myself included. IC wasn't good enough to keep people playing... and so far this one isn't looking amazing either. Many people will be sucked into this arena and it will leave very few to play group dungeons. This will probably move whats left of the tanking crowd away from group play.
So you want everyone to be able to roll in there day 1 and complete it? That's a real funny joke. . Was told once that you get out of an mmo what you put in and if you're dedicated and skilful enough to make an entirely new build for this and can clear out early on then you deserve access to that gear before others.
Also there is a very good reason there is a normal and a veteran version of this. If you want to clear it out of the gate and farm gear but can't do vet then do normal. Still have a chance for maelstrom weps to drop, not sure if it's like dsa where you can only get v15 but even if you do only get v15 most of the casual players aren't interested in getting everything perfect and will be content with good enough.
And the arena won't require 8-10 hours once people figure out everything. I can do the first 5 stages in an hour or so now and until the change they just did to 6 that was taking me an hour tops. It's been the same way with every trial/arena release since launch. Look at dsa. It wasn't cleared for about a week by anyone when it first came out. Then slowly people started to clear it and the runs got faster and faster as people figured out all the mechanics. Sanctum ophidia was the same story. When it first came out it took 2 weeks for anyone to clear it and that guild was pretty much the only ones to clear it for the first month+ that is was out. Then more and more people cleared and about 2 months after it came out still only 10 or so guilds had cleared and then they nerfed it and gave everyone more rezzes and that's when a ton of people started to get clears. It's just how gear cycles work. Hardcore players clear first and then the more casual players begin to clear over time as strategies come out and people keep progressing.
Now with this content I can almost guarantee it will be cleared day @ if they don't change things around like they did for Sanctum and dsa so the people testing on the pts don't already have all the mechanics figured and can go I'm there and 1 shot the bosses.
I didn't even read past your first sentence because it was so ridiculous... where/when did i ever say you should be able to "roll in there day 1 and complete it"? and even if you DID ... there is no guarantee on the drop... if you need 1 sword and get the bow 15 times in a row... that is still enough of a pain.
There IS a middle ground you know... where it will be normal difficulty for the "elite" players and passable/harder for the casual players while still being too difficult for new/inexperienced players.
if it is so difficult for the casual player base that they can never complete it... why would they even buy the dlc?
This really is the deciding factor for whether or not many people will continue to play this game.
Just remember... without a casual player base, there is no bright future for any game.
Contraptions wrote: »Just tried vet mode for the first time. Made it to round 3 then stopped.
Everything seems to hit too hard. The vet mode seems really overtuned compared to normal. Attacks that hit for 2k ish on normal suddenly hit for 12-13k on vet. The increased health was manageable to me but the damage just seemed over the top.
This is just a lazy way of increasing the difficulty to me, by simply increasing the stats of the enemies. No significant new mechanics, no new types of mobs, no new attack patterns. Just a flat multiplier on numbers. Just like what you did for WGT and ICP.
Is this going to be a pattern ZOS? Our so called "premium DLC" content being just copy and pasted from one mode to the other with an arbitrary multiplier slapped on it? What happened to normal and veteran modes actually being significantly different like for dungeons and for DSA?
Either way ZOS I suggest you tone down the damage and health of all enemies in there, because at this point it's not challenging in the fun way. It just feels really cheap.
Just my two cents.
omfgitsbatman wrote: »I would like to see some method of saving your progress for a limited amount of time like an hour or so even while out of instance.
Examples of when this would be useful:
Oh no... I ran out of potions and don't have the materials for more... I would really love to go get some more potions off of the guild store.
I got to the 4th round of vet before I realized I was running without a mundus stone buff on the template. I would really love to have that mundus stone buff right now.
I am on the 7th round and realize I won't be able to beat it with my current gear setup... I'd really like to go craft or grab some other gear really quick.
omfgitsbatman wrote: »I would like to see some method of saving your progress for a limited amount of time like an hour or so even while out of instance.
Examples of when this would be useful:
Oh no... I ran out of potions and don't have the materials for more... I would really love to go get some more potions off of the guild store.
I got to the 4th round of vet before I realized I was running without a mundus stone buff on the template. I would really love to have that mundus stone buff right now.
I am on the 7th round and realize I won't be able to beat it with my current gear setup... I'd really like to go craft or grab some other gear really quick.
I wonder... What would happen if you disconnected or crashed in the middle of vet MA?
Class: Nightblade
- What was your class, build (active skills, Champion Point distribution) and level?
I played Vet Maelstrom
- Which version of Maelstrom Arena did you play: Normal, Veteran or both?
Veteran, 10.
- On a scale from 1 (very easy) – 10 (very hard) how difficult did you find Maelstrom Arena? Please indicate whether you were playing Normal or Veteran.
My favorite arena was the second arena (of the four I experienced). I enjoyed it because it provided a hefty challenge to situational awareness (I needed to avoid all of the aoes) and the DPS required was just enough that it was punishing to me if I faltered, but not so much that I always failed. It was not easy, but it was not impossible.
- Which Arena was your favorite, and why?
My least favorite arena was the third arena. Even though I failed to finish the fourth arena, this arena frustrated me the most because it felt unresponsive. I often was pulled halfway across the map by one of the stranglers and just as soon teleported right back to where I was pulled from, and more often now in the way of another aoe that I could not interrupt, dodge or heal through. Additionally, many of the AoEs within the arena seemed to hit me even if I moved out of their projected radius if I were close enough to the edge, making it seem a bit larger than in reality. Also the mechanic of the shocking waters coupled with the crowd control and pull of the stranglers into water caused for many deaths that seemed impossible to interrupt or do anything to prevent death. The only counter was to try and make sure all stranglers were dead when the water was electrocuted so as to keep them from pulling me to an inevitable death. Overall, many of the mechanics felt clunky and
- Which Arena was your least favorite, and why?
The most trouble came from the very last arena that I could reach, arena 4. It had sound mechanics but the mob density and damage tended to be overwhelming for the little defense I could utilize and in the end I could not succeed in surviving as well as damaging. If I spent too long surviving, no damage is done and the mobs multiply, if I spent too long damaging, I died quickly whenever the empowered mobs came at me.
- Which Arena gave you the most trouble?
The stranglers. I would want to put in some way to counter them a bit more abruptly, such as they grab on, root, then pull. During the root perhaps you would have time to roll dodge and prevent their grabbing of you, or block their grab.
- If you could change one thing in any of the Arenas, what would it be?
I received a reward often from the boxes at the end of each arena. On Vet they seemed a bit underwhelming from the effort that goes into the fighting. Perhaps additional rewards, twice as many for vet than normal.
- How often did you receive a reward? Were you satisfied overall with the rewards you received?
I had no favorites of the ones I was rewarded. I did not plan on using any of the new dropped sets.
- What was your favorite reward?
ebethke_ESO wrote: »Died first boss because I had to walk away from my comp. Wayshrined, reentered the arena and the boss didn't spawn.
Stuck in the arena, even if I drop the quest, and the mist follows me so I can't even get out of combat...
jakeedmundson wrote: »Anyone have luck with a melee build in vet?
curious to see if anyone has beaten it ... and if they did. their stats/gear/cp.
only ones i've heard of beating the arena on vet are sorcs
RoamingRiverElk wrote: »I tried the nonvet version. I played a few stages - maybe five or so, and then stopped because it was so easy and thus, boring. It felt like the drop rate was about 50% per level, which was fine, BUT...
I was not happy that the set items were Bind on Pickup, because for any PvPer to be able to get those sets, it means that they have to *solo grind in PvE* to be able to get them for hours and hours, instead of doing what they actually want to do - and that is, to PvP. There is way too much PvE grind needed for PvPers in the game, and that is not just my opinion - it is what I gather from the other PvPers I've talked to. You know, the ones who are already unhappy about the game mechanics changing over the past seven months to favor numbers instead of skill.
Getting the Maelstrom weapons involves too much PvE grind, especially considering just how many weapon types there are, and that the traits are also assigned randomly.
jakeedmundson wrote: »RoamingRiverElk wrote: »I tried the nonvet version. I played a few stages - maybe five or so, and then stopped because it was so easy and thus, boring. It felt like the drop rate was about 50% per level, which was fine, BUT...
I was not happy that the set items were Bind on Pickup, because for any PvPer to be able to get those sets, it means that they have to *solo grind in PvE* to be able to get them for hours and hours, instead of doing what they actually want to do - and that is, to PvP. There is way too much PvE grind needed for PvPers in the game, and that is not just my opinion - it is what I gather from the other PvPers I've talked to. You know, the ones who are already unhappy about the game mechanics changing over the past seven months to favor numbers instead of skill.
Getting the Maelstrom weapons involves too much PvE grind, especially considering just how many weapon types there are, and that the traits are also assigned randomly.
That's probably why its somewhat easy on normal.... you're gonna have to do it 50 times to get the items you want.
veteran on the other hand... is so difficult only a select few have beaten so far. that ridiculous difficulty + the RNG of drops = hammer to my face.
https://youtu.be/RACguS6qaeA
https://youtu.be/meHzzuieBHo Bloodhawke-Von_Uriel wrote: »What was your class, build (active skills, Champion Point distribution) and level?
DragonKnight, Stam DPS/Tank hybrid. i trying many different variations of stamina skills in various different combinations. mainly from the bow and duel wield trees. and i had all passives that applied to the relevant skill lines i was utilizing as well as class passives, armor passives, soul magic and guild passives, as well as the imperial race passives.
as for champion points i had 34 in think skinned, 34 in hardy, 33 in elemental defender, 100 in warlord, and 100 in mighty.
this was on a PTS template char so i had v16 char but only had access to new sets and imperial city sets.
my most effective build used 5 essence thief, 5 glorious defender, the maelstrom bow and duel wielding the maelstrom axe and dagger.
Which version of Maelstrom Arena did you play: Normal, Veteran or both?
Veteran
Which Arena was your favorite, and why?
i only saw the first arena as i couldn't defeat the boss at the end, first attempt i took way too much damage and could not survive long enough to kill everything, even though my kill speed was fast, my death speed was equally fast. then when i went more defensive i managed the waves easily, but didn't have the damage to take down the boss, and it eventually killed me due to me exhausting my self heal resources (potion was on cool down and green dragon blood could not be afforded).
Which Arena gave you the most trouble?
the first and only arena i managed to attempt
If you could change one thing in any of the Arenas, what would it be?
Make it group viable. the solo arena idea doesn't really work for me as i like to work as a co-operative team. and not have to deal with tanking damage and healing at the same time. i prefer one role to three.
im starting to think this arena is not for me, though it just means that their will be another achievement i wont be able to complete
How often did you receive a reward? Were you satisfied overall with the rewards you received?
What was your favorite reward?
Never. couldn't complete. the rewards look good, as i have used the gold versions given to template chars for testing reasons.
