The destro staffs should proc a seperate elemental dot (like the sheer venom 5 piece bonus) or increase the damage wall of elements does over time.
The sword should give back stam when you use low slash.
ZOS_GinaBruno wrote: »This is the official feedback thread for Maelstrom Arena. Specific feedback that the team is looking for includes:
- What was your class, build (active skills, Champion Point distribution) and level?
Templar, V16, Max CP (Fully specced into Thaumaturge, Points into Blessed, Points into Elfborn, Points into Spell Erosion. Green tree, maxxed magicka cost reduction, rest into regen. Red tree changes depending on arena type I might spec fully into magicka dmg reduc, or fully into ele dmg reduc depending on arena and dmg types... I do have points into quick recovery.) Bar set up included, Puncturing Sweeps, Toppling Charge, Radiant Destruction, Structured Entropy, Inner Light, Ice Comet, Bar 2. Extended Ritual, Rune Focus, Harness Magicka, Breath of Life, Inner Light, Solar Prison- Which version of Maelstrom Arena did you play: Normal, Veteran or both?
Both- On a scale from 1 (very easy) – 10 (very hard) how difficult did you find Maelstrom Arena? Please indicate whether you were playing Normal or Veteran.
Normal - 1
Veteran - 10+ (This might mainly be due to the monster mitigation referring to this post: http://forums.elderscrollsonline.com/en/discussion/222571/i-wasnt-aware-that-damage-is-hitting-for-half-the-damage-on-pts-almost-on-every-class/p3 )- Which Arena was your favorite, and why?
I liked the 4th Arena, reminded me a lot of Darkshade vet mode... was very interesting to see some of the mechanics placed in solo content.- Which Arena was your least favorite, and why?
2nd Arena, the blades seem a bit much and stopping them allows the Centurion boss to fully heal. So I have to fight through that or fight through the blades. This fight is waaaay to chaotic.- Which Arena gave you the most trouble?
#5... again, refer to the damage mit bug which may be contributing to a lot of the difficulty players are experiencing.- If you could change one thing in any of the Arenas, what would it be?
Not sure yet... will have to see when damage bug fixed.- How often did you receive a reward? Were you satisfied overall with the rewards you received?
Hmmm I would say I was getting an item every 3 rounds or so... rng is on par with everything else... satisfied? Hmmm... not so much.- What was your favorite reward?
Haven't had a favorite yet.
Alphashado wrote: »Playing a V16 Templar wearing full cloth Kragnerac's Hope & Archmage set.
Resto staff
Puncturing sweeps
Vampire's bane
Breath of Life
Jesus Beam
5th slot situational and I changed it with almost every arena
Ult- Nova/Dawnbreaker
270 CP
Vet Mode - Died several times attempting the first boss and gave up. I wasn't even coming close to beating him. His bolts were hitting me for 9k each at such a pace that I simply could not stay healed and still burn down the adds. This likely has something to do with the known mob mitigation bug.
Difficulty- 10+ 10+ 10+ (too hard)
Normal Mode - I made it through the first 7 rounds then stopped for the night.
Difficulty - 6 or 7 (perfect) I died more than a few times, but in each case I was able to learn the fight and succeed while still feeling challenged and having fun. The current challenge level will be slightly easy for skilled players and slightly/very challenging for casual players. That is the idea for normal mode, so I like it right where it's at.
Least favorite - Champion of Atrocity. Only because this is a DPS check boss with an enrage timer and I think this is a terrible idea that will punish people with dedicated tank or healing builds. DPS checks should only exist in group content where pure DPS is expected/required.
Alphashado wrote: »Playing a V16 Templar wearing full cloth Kragnerac's Hope & Archmage set.
Resto staff
Puncturing sweeps
Vampire's bane
Breath of Life
Jesus Beam
5th slot situational and I changed it with almost every arena
Ult- Nova/Dawnbreaker
270 CP
Vet Mode - Died several times attempting the first boss and gave up. I wasn't even coming close to beating him. His bolts were hitting me for 9k each at such a pace that I simply could not stay healed and still burn down the adds. This likely has something to do with the known mob mitigation bug.
Difficulty- 10+ 10+ 10+ (too hard)
Normal Mode - I made it through the first 7 rounds then stopped for the night.
Difficulty - 6 or 7 (perfect) I died more than a few times, but in each case I was able to learn the fight and succeed while still feeling challenged and having fun. The current challenge level will be slightly easy for skilled players and slightly/very challenging for casual players. That is the idea for normal mode, so I like it right where it's at.
Least favorite - Champion of Atrocity. Only because this is a DPS check boss with an enrage timer and I think this is a terrible idea that will punish people with dedicated tank or healing builds. DPS checks should only exist in group content where pure DPS is expected/required.
this is the reason later arena gonna get nerfed ^^ i even completed stage 1vet with template char , template ger v14 , dk , even with so *** build not even trying , ahhaha