Ta-da! It's finally done!
A few things to say about this Veteran Maelstrom Arena now that it's finally finished....
The difficulty was really hard pre the last patch. It was really hard but still doable if you played each arena perfectly. The only thing that was nearly undoable, and made me gave up in the end was the last boss. I'd tried it about 4 times on different occassions and it always stomped me into the ground.
Now with this new patch, the Veteran Maelstrom Arena is way too easy, in my opinion. With the fixes/changes to damage mitigation, everything became so much easier and on top of that I'm playing with my own character with EU character copies.
ZOS, if you wanted to keep the time to kill roughly the same you should've increased the HP of mobs far more than you have currently done. Most mobs have less than a 50% increase in hp, while we are now dealing double the damage at minimium. I was able to skip a lot of boss mechanics this time around simply because of the increase in damage with not enough of a health boost to compensate for this increase.
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
andypappb16_ESO wrote: »If it wasn't you to beat it first, who else
Congrats
(Birdovic from reddithium if you remember me )
asneakybanana wrote: »Ta-da! It's finally done!
A few things to say about this Veteran Maelstrom Arena now that it's finally finished....
The difficulty was really hard pre the last patch. It was really hard but still doable if you played each arena perfectly. The only thing that was nearly undoable, and made me gave up in the end was the last boss. I'd tried it about 4 times on different occassions and it always stomped me into the ground.
Now with this new patch, the Veteran Maelstrom Arena is way too easy, in my opinion. With the fixes/changes to damage mitigation, everything became so much easier and on top of that I'm playing with my own character with EU character copies.
ZOS, if you wanted to keep the time to kill roughly the same you should've increased the HP of mobs far more than you have currently done. Most mobs have less than a 50% increase in hp, while we are now dealing double the damage at minimium. I was able to skip a lot of boss mechanics this time around simply because of the increase in damage with not enough of a health boost to compensate for this increase.
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
Gratz man. Very well done. Was close last night. Got to the final boss but called it as it was 4am. I totally agree that everything felt a good bit easier but also we can't all be overload sorcs lol. All the rounds but 6 felt easier imo with the increase and that was going from having my room with the right crafted gear to a template. Hopefully tonight I'll get through it and get 2nd.
Nice job!
And thanks for providing your feedback. Would love it if the arena is still a challenge at launch.
Curious, what was your reward?
andypappb16_ESO wrote: »If it wasn't you to beat it first, who else
Congrats
(Birdovic from reddithium if you remember me )
Wouldn't forget!asneakybanana wrote: »Ta-da! It's finally done!
A few things to say about this Veteran Maelstrom Arena now that it's finally finished....
The difficulty was really hard pre the last patch. It was really hard but still doable if you played each arena perfectly. The only thing that was nearly undoable, and made me gave up in the end was the last boss. I'd tried it about 4 times on different occassions and it always stomped me into the ground.
Now with this new patch, the Veteran Maelstrom Arena is way too easy, in my opinion. With the fixes/changes to damage mitigation, everything became so much easier and on top of that I'm playing with my own character with EU character copies.
ZOS, if you wanted to keep the time to kill roughly the same you should've increased the HP of mobs far more than you have currently done. Most mobs have less than a 50% increase in hp, while we are now dealing double the damage at minimium. I was able to skip a lot of boss mechanics this time around simply because of the increase in damage with not enough of a health boost to compensate for this increase.
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
Gratz man. Very well done. Was close last night. Got to the final boss but called it as it was 4am. I totally agree that everything felt a good bit easier but also we can't all be overload sorcs lol. All the rounds but 6 felt easier imo with the increase and that was going from having my room with the right crafted gear to a template. Hopefully tonight I'll get through it and get 2nd.
Yeah everything was a lot easier, especially the 8th arena boss was super easy now with fixed obelisks & overload actually being useful now in arena. Overload sure goes a long way... Was useless with the damage mitigation bug.Nice job!
And thanks for providing your feedback. Would love it if the arena is still a challenge at launch.
Curious, what was your reward?
Yeah I forgot to include this in my OP but it seems I have bad news on that regard....
My end chest loot was Hat of the Succession.
Which means every single set drops from the end chest. 2 light armor sets, 2 medium armor sets and 2 heavy armor sets with all of them having jewelry and THEN you have probably a slight chance of getting a maelstrom weapon. Odds aren't looking very favorable, that's for sure.... Expect to spend a lot of time in there if you want one of them.
I wonder what the odds are to get, for example, a maelstrom inferno staff in sharpened? Considering the fact that you can get 69 different items from the end chest, all in varying traits?
I shudder at the thought.
Nice job, but the thought of turning this into just another grind with how slim the odds of getting something usable are a little daunting.
andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
Flattedfifth wrote: »andypappb16_ESO wrote: »If it wasn't you to beat it first, who else
Congrats
(Birdovic from reddithium if you remember me )
Wouldn't forget!asneakybanana wrote: »Ta-da! It's finally done!
A few things to say about this Veteran Maelstrom Arena now that it's finally finished....
The difficulty was really hard pre the last patch. It was really hard but still doable if you played each arena perfectly. The only thing that was nearly undoable, and made me gave up in the end was the last boss. I'd tried it about 4 times on different occassions and it always stomped me into the ground.
Now with this new patch, the Veteran Maelstrom Arena is way too easy, in my opinion. With the fixes/changes to damage mitigation, everything became so much easier and on top of that I'm playing with my own character with EU character copies.
ZOS, if you wanted to keep the time to kill roughly the same you should've increased the HP of mobs far more than you have currently done. Most mobs have less than a 50% increase in hp, while we are now dealing double the damage at minimium. I was able to skip a lot of boss mechanics this time around simply because of the increase in damage with not enough of a health boost to compensate for this increase.
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
Gratz man. Very well done. Was close last night. Got to the final boss but called it as it was 4am. I totally agree that everything felt a good bit easier but also we can't all be overload sorcs lol. All the rounds but 6 felt easier imo with the increase and that was going from having my room with the right crafted gear to a template. Hopefully tonight I'll get through it and get 2nd.
Yeah everything was a lot easier, especially the 8th arena boss was super easy now with fixed obelisks & overload actually being useful now in arena. Overload sure goes a long way... Was useless with the damage mitigation bug.Nice job!
And thanks for providing your feedback. Would love it if the arena is still a challenge at launch.
Curious, what was your reward?
Yeah I forgot to include this in my OP but it seems I have bad news on that regard....
My end chest loot was Hat of the Succession.
Which means every single set drops from the end chest. 2 light armor sets, 2 medium armor sets and 2 heavy armor sets with all of them having jewelry and THEN you have probably a slight chance of getting a maelstrom weapon. Odds aren't looking very favorable, that's for sure.... Expect to spend a lot of time in there if you want one of them.
I wonder what the odds are to get, for example, a maelstrom inferno staff in sharpened? Considering the fact that you can get 69 different items from the end chest, all in varying traits?
I shudder at the thought.
I guess if it's going to be such an RNG grind, It may as well be a fast one -_-
andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.
Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.
-Aletheion
asneakybanana wrote: »andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.
Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.
-Aletheion
Well it is rather easy now compared to before. Before the damage fix it was really really hard and really punished you for sloppy play. While it does that still you can play a lot more sloppy and just do more dps and ignore everything else. I said b4 the fix that the damage fix was going to make some of the bosses too easy to be burned and I was right. Would really like to see all mobs in the place have their health increased by 20-30% b4 the content goes live.
jakeedmundson wrote: »asneakybanana wrote: »andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.
Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.
-Aletheion
Well it is rather easy now compared to before. Before the damage fix it was really really hard and really punished you for sloppy play. While it does that still you can play a lot more sloppy and just do more dps and ignore everything else. I said b4 the fix that the damage fix was going to make some of the bosses too easy to be burned and I was right. Would really like to see all mobs in the place have their health increased by 20-30% b4 the content goes live.
you still think it's too easy....?
Isn't he the only person on the leader board?
GreenSoup2HoT wrote: »I happy it had become easier. I just want to get my weapons and gear and be outta there.
andypappb16_ESO wrote: »Yea true. When they keep the Difficulty as low as Dymence said, thats just a confirmation to be a grind.
I don't think the difficulty is at all low and I'd certainly not describe it as "way too easy". There is a reason his name is the only one on the leaderboard and it's not because no one is running it. Dymence is clearly not just your joe average player. It's hard. The average player can't even get past the first boss and Dymence is the only one to complete the thing so far.
Gratz to him because he's an awesome player, but to turn that into thinking it's low difficulty and way too easy is not exactly the case or else the leaderboard would be full of names and everyone would be complaining that it's not a challenge.
-Aletheion
jakeedmundson wrote: »Flattedfifth wrote: »andypappb16_ESO wrote: »If it wasn't you to beat it first, who else
Congrats
(Birdovic from reddithium if you remember me )
Wouldn't forget!asneakybanana wrote: »Ta-da! It's finally done!
A few things to say about this Veteran Maelstrom Arena now that it's finally finished....
The difficulty was really hard pre the last patch. It was really hard but still doable if you played each arena perfectly. The only thing that was nearly undoable, and made me gave up in the end was the last boss. I'd tried it about 4 times on different occassions and it always stomped me into the ground.
Now with this new patch, the Veteran Maelstrom Arena is way too easy, in my opinion. With the fixes/changes to damage mitigation, everything became so much easier and on top of that I'm playing with my own character with EU character copies.
ZOS, if you wanted to keep the time to kill roughly the same you should've increased the HP of mobs far more than you have currently done. Most mobs have less than a 50% increase in hp, while we are now dealing double the damage at minimium. I was able to skip a lot of boss mechanics this time around simply because of the increase in damage with not enough of a health boost to compensate for this increase.
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
Gratz man. Very well done. Was close last night. Got to the final boss but called it as it was 4am. I totally agree that everything felt a good bit easier but also we can't all be overload sorcs lol. All the rounds but 6 felt easier imo with the increase and that was going from having my room with the right crafted gear to a template. Hopefully tonight I'll get through it and get 2nd.
Yeah everything was a lot easier, especially the 8th arena boss was super easy now with fixed obelisks & overload actually being useful now in arena. Overload sure goes a long way... Was useless with the damage mitigation bug.Nice job!
And thanks for providing your feedback. Would love it if the arena is still a challenge at launch.
Curious, what was your reward?
Yeah I forgot to include this in my OP but it seems I have bad news on that regard....
My end chest loot was Hat of the Succession.
Which means every single set drops from the end chest. 2 light armor sets, 2 medium armor sets and 2 heavy armor sets with all of them having jewelry and THEN you have probably a slight chance of getting a maelstrom weapon. Odds aren't looking very favorable, that's for sure.... Expect to spend a lot of time in there if you want one of them.
I wonder what the odds are to get, for example, a maelstrom inferno staff in sharpened? Considering the fact that you can get 69 different items from the end chest, all in varying traits?
I shudder at the thought.
I guess if it's going to be such an RNG grind, It may as well be a fast one -_-
I agree (i know you were kind of being sarcastic but...) there needs to be some kind of equalization between grind:payout.
If you have to do this thing 75 times before you get the 1 item you really wanted and/or that full drop set... it would be nice if it didn't make me want to choke myself with my headphone cables before i finished the arena one time...
Plus... what are the OPs stats? gear? CP?.... these make a huge difference, obviously.
Just saying... if he has the absolute top notch end game gear from previous content and 600 CP... that's not the average person in this game or even the above average player.
*** this i am in the same stage but after rezzing @wayshrine i cant get in anymore -.-
congratz to you though..just wondering why i dont see you in the leaderboard?
*** this i am in the same stage but after rezzing @wayshrine i cant get in anymore -.-
congratz to you though..just wondering why i dont see you in the leaderboard?
You probably don't see me because you're playing a different class. Each class has their own leaderboard, and you can filter which class leaderboard you want to view by clicking on a drop down menu at the top right of said leaderboard.
Ta-da! It's finally done!
A few things to say about this Veteran Maelstrom Arena now that it's finally finished....
The difficulty was really hard pre the last patch. It was really hard but still doable if you played each arena perfectly. The only thing that was nearly undoable, and made me gave up in the end was the last boss. I'd tried it about 4 times on different occassions and it always stomped me into the ground.
Now with this new patch, the Veteran Maelstrom Arena is way too easy, in my opinion. With the fixes/changes to damage mitigation, everything became so much easier and on top of that I'm playing with my own character with EU character copies.
ZOS, if you wanted to keep the time to kill roughly the same you should've increased the HP of mobs far more than you have currently done. Most mobs have less than a 50% increase in hp, while we are now dealing double the damage at minimium. I was able to skip a lot of boss mechanics this time around simply because of the increase in damage with not enough of a health boost to compensate for this increase.
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
pdebie64b16_ESO wrote: »Not everyone is a Sorc or as good as you, there are alot player who doesnt have extremely good playing skills, or like me are older (40-50+) who arent that fast anymore as when they were in their twenties.
It will be wrong if content is adjusted only towards the best players in game, everyone has to have a change to complete veteran mode to, the gear is there allready only the mechanics need to be learned, and i think for many players the state vet Maelstrom is now will be hard enough.
I tried vet Maelstrom with a templated char before patch and i couldnt get pass the first boss, now EU characters are copied and with the implented fixes its easier but still pretty hard (atleast for a 50+ player) and it took me some hard gaming to defeat the first boss.
Cant say much about the other stages because my game keep crashing every 5-10 min so i gave up for now.
And i forgot to say: And iam sure for the elite players there will be archievments many players will never complete.
pdebie64b16_ESO wrote: »Ta-da! It's finally done!
A few things to say about this Veteran Maelstrom Arena now that it's finally finished....
The difficulty was really hard pre the last patch. It was really hard but still doable if you played each arena perfectly. The only thing that was nearly undoable, and made me gave up in the end was the last boss. I'd tried it about 4 times on different occassions and it always stomped me into the ground.
Now with this new patch, the Veteran Maelstrom Arena is way too easy, in my opinion. With the fixes/changes to damage mitigation, everything became so much easier and on top of that I'm playing with my own character with EU character copies.
ZOS, if you wanted to keep the time to kill roughly the same you should've increased the HP of mobs far more than you have currently done. Most mobs have less than a 50% increase in hp, while we are now dealing double the damage at minimium. I was able to skip a lot of boss mechanics this time around simply because of the increase in damage with not enough of a health boost to compensate for this increase.
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
Not everyone is a Sorc or as good as you, there are alot player who doesnt have extremely good playing skills, or like me are older (40-50+) who arent that fast anymore as when they were in their twenties.
It will be wrong if content is adjusted only towards the best players in game, everyone has to have a change to complete veteran mode to, the gear is there allready only the mechanics need to be learned, and i think for many players the state vet Maelstrom is now will be hard enough.
I tried vet Maelstrom with a templated char before patch and i couldnt get pass the first boss, now EU characters are copied and with the implented fixes its easier but still pretty hard (atleast for a 50+ player) and it took me some hard gaming to defeat the first boss.
Cant say much about the other stages because my game keep crashing every 5-10 min so i gave up for now.
And i forgot to say: And iam sure for the elite players there will be archievments many players will never complete.
cschwingeb14_ESO wrote: »Dymence, what is your actual time for "flying through"?
Devs: My main problem with Vet arena is the fact that you can't pickup progress after taking a break. So anyone not good enough to have this content on "farm" won't be able to complete without a couple of hours of dedicated time. That's just unacceptable
Ta-da! It's finally done!
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
leipatemeibbaa wrote: »Ta-da! It's finally done!
To illustrate my point, I was able to kill the boss of the 4th arena as he spawned his first adds. That was a 36 second fight...... a mere shadow from what it was before where you had to actually fight to win. Now you can just stomp everything into the ground and rush through it.
Still it was fun, and I guess it's better suited now for all players and not just the top 1%, but it would be nice if it could just be a little bit harder.
I am very curious about how you @Dymence can kill Control Guardian within 36 second?
I am a DK, my character is on NA , so I have been using v16 DK temp fighting arena. It felt this dungeon is extremely difficult for DK. BTW, I am a mage DK.
1. DK does not have a class based AOE damage skill. (None)
2. I have to use healling staff for some of the fight, cuz the class based DK healling is so damn horrible.
Maybe just because I am not that good. I have been playing 3 hours straight still stuck on Boss 4.
Any awesome DK can share experience is very appreciated.
Ta-da! It's finally done!
You have inhale. It's a class based AOE damage skill that even heals you. One of your dots is an aoe cone, too.
You don't need any AOE though. I don't play with AOE myself, as sorcs don't really have instant damage aoe skills either. Don't know about keeping yourself alive though, since I don't play a DK
Managed to do my second clear of vet msa without a healing staff, using dual wield on the offbar for more overload damage. Didn't need anything else than power surge and hardened ward.
How I was able to kill the control guardian in 36 is a very simple answer: overload