will we ever see other areas close to imperail city like waterfront?
This is what I really want to know too @ArtheironAre there any plans to allow players to visit/explore City Isle?
The area is so large it could be it's own DLC.
Question:
Why do you refuse to centralize the player traders market? Currently if I want to buy something from another player I have to spend hours traveling trader to trader to trader to trader! Its HORRIBLE!!!
Question:
Why do you refuse to centralize the player traders market? Currently if I want to buy something from another player I have to spend hours traveling trader to trader to trader to trader! Its HORRIBLE!!!
Hope never. I like the the guild system and hate the auction house idea. The marker of WoW removed the AH from Diablo 3 (a smart move IMHO)
Fuzzybrick wrote: »Question:
Why do you refuse to centralize the player traders market? Currently if I want to buy something from another player I have to spend hours traveling trader to trader to trader to trader! Its HORRIBLE!!!
Hope never. I like the the guild system and hate the auction house idea. The marker of WoW removed the AH from Diablo 3 (a smart move IMHO)
Yeah.... because it was stupid and based on real life money. A global ah or at least regional ah is needed. Current system is not fun at all. Maybe if you have no life and don't mind spending hours running around trying to find something you might like this current system, otherwise it offers no benefit. And don't try to use that lame argument that a global ah would become corrupt, because current system is corrupt. I know a few people who made several dummy accounts so they could own multiple traders and buy and sell their max amount. I work 60 hours a week and have children. My idea of fun isn't traveling from city to city trying to find an item I want. And if you ever played diablo you would know loot drops nonstop. Diablo isn't an mmo either.
Fuzzybrick wrote: »Question:
Why do you refuse to centralize the player traders market? Currently if I want to buy something from another player I have to spend hours traveling trader to trader to trader to trader! Its HORRIBLE!!!
Hope never. I like the the guild system and hate the auction house idea. The marker of WoW removed the AH from Diablo 3 (a smart move IMHO)
Yeah.... because it was stupid and based on real life money. A global ah or at least regional ah is needed. Current system is not fun at all. Maybe if you have no life and don't mind spending hours running around trying to find something you might like this current system, otherwise it offers no benefit. And don't try to use that lame argument that a global ah would become corrupt, because current system is corrupt. I know a few people who made several dummy accounts so they could own multiple traders and buy and sell their max amount. I work 60 hours a week and have children. My idea of fun isn't traveling from city to city trying to find an item I want. And if you ever played diablo you would know loot drops nonstop. Diablo isn't an mmo either.
I used global AH in RIFT and I hate it. A few super powerful, greedy guilds ran the show. The guild traders like ESO have is much better for the smaller guilds over all. Yes, I am trying to find one super rare items for a style and it does take a while. Like anything good, it takes time to do it. A global AH is for lazy people who do not want to play the game. (not talking about you, just players in general). Getting levels, doing dungeons or find items to buy should not be handed to the player. Working for something makes the something have more meaning.
UltimaJoe777 wrote: »In the event an Ask Us Anything segment is brought up on tomorrow's live I would like to re-point out my post with a list that has stacked up since the last segment:
http://forums.elderscrollsonline.com/en/discussion/comment/2294108/#Comment_2294108
At this point though, not really banking on a segment...
@lordrichter Chris Strasz is Lead Gameplay Designer.lordrichter wrote: »Who replaced Konkle as Lead Gameplay Designer?
@altemriel Underwater content is not planned. See this Armchair Developer segment of ESO Live 17 for a discussion. https://youtu.be/uxigt8ipK1g?t=1h10m56sWhat about underwater content? When will it be introduced? Will it be part Murkmire (DLC/free new content??)?
@altemriel Underwater content is not planned. See this Armchair Developer segment of ESO Live 17 for a discussion. https://youtu.be/uxigt8ipK1g?t=1h10m56s[/quote]What about underwater content? When will it be introduced? Will it be part Murkmire (DLC/free new content??)?
@altemriel Underwater content is not planned. See this Armchair Developer segment of ESO Live 17 for a discussion. https://youtu.be/uxigt8ipK1g?t=1h10m56sWhat about underwater content? When will it be introduced? Will it be part Murkmire (DLC/free new content??)?
Question:zos please consider this
Will you add a similar system like the TV stone to pve dungeons to add a risk/reward to pve - lose x amount if u die and be able cash in on pve gear or mats or just bank.
It would add a great edge to pve players and stop some mindless charging through dungeons
Just dont make the tv stones maybe bones or limbs from mobs/bosses to prove to the undaunted as a currancy
Ur missing the point its the risk vs reward, its adding that edge to pve most people just burn through dungeons just to tick a box and get a key - what im asking is it the concept of the tv stones to be evolved into somthing to givea sence of mortality into pve, dont u get that edgy feeling when in IC on ur own doing dailies.