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Stamina builds need to be address immediately or else this game will die a slow death.

  • Paladin_echo1
    Paladin_echo1
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    Sounds like another person trying to defend magic again over stamina. I would be agreeing, however stamina needs help. Dual wield is cool and all, but the FACT still remains that stamina does not help Class Ultimates. It doesn't help to say its the same because MAGIC is more powerful because it powers the best ultimates.

    Blocking, CC, and all the other crap that people talk about really doesn't matter when your character is dead. How much dps does a dead character do? With how quick the ultimates can spam and the fact stamina does not effect the most useful class ultimates is my issue. And I don't believe by any means that a dual wielder is more powerful than a mage by far.
    Edited by Paladin_echo1 on June 10, 2014 5:06PM
  • Wifeaggro13
    Wifeaggro13
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    SilverWF wrote: »
    dragnier wrote: »
    Ok, first off, in the beginning portion of that is not a stamina build despite being heavy on stamina resource. You are using ONE stam skill in the beginning of the video.

    Second, the "boss fight" portion is not a boss but a delve 3-tier elite. Lets see a video of the same setup against a dungeon or trials boss with a damage meter running.

    Later in the video when you get to AoE, you use more stamina and do a great job. But a Magicka build would still be faster due to higher damage.

    The key thing you didn't have running was a damage meter like Recount or Foundry Tactical Combat. You also didn't show a comparative video of a Magicka build doing the same things.

    When you show both in the same video using a damage meter and the results read equal to higher damage using stamina instead of magicak including a dungeon or trials boss, I'll leave the subject alone.

    First, I don't need another stamina skills and since duals damage and attacks damage based on stamina - yes, this is stamina build

    Second, I can't count another melees who just annihilated by this bosses - come here and you'll see as nearly every solo-try ended with PLUS on the floor

    Who said magicka and stamina users must be the same? Your dreams? This ois how game designed! Deal with that!

    You alienating a huge player base with this attitude. And it is definately not how the game *** marketed. If the devs share your attitude youll likely be playing eso with a very small population of F2P people with all your dress's and sticks stuck behind paywalls
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
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    I think its too late for the slow death, have you seen how few logged in today? Today being sub fee day.
  • Wifeaggro13
    Wifeaggro13
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    I think its too late for the slow death, have you seen how few logged in today? Today being sub fee day.


    Massive burn off .in the last week
  • KraidenDove
    KraidenDove
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    Stamina builds are almost utterly useless. I say utterly as primary magic builds at some points use them as a quick back up weapon. (i.e. your destruction staff wielding dragon knight/templar that switches quickly to sword and shield while they regain health)

    The fact of the matter is, STAMINA NEEDS TO REGENERATE FASTER THAN MAGIKA. This is simple fact. It was like that in every elderscrolls game before it and as magika attacks do more damage, stamina needs to be faster on the draw so it can do more light attacks quicker.

    On top of this, with the recent bash nerf stamina based sword and shield and even two handed stamina users that spec heavy armor just cannot complete with their pyro counterpart. So once again solution is simple. Make stamina regenerate quicker than magika. If someone can put 3 consecutive destruction and staff hits on me that can do 800 damage and it costs stamina for me to run, block, and use most of my abilities, they should at least have to wait a little longer to kill me. Who knows, it might give stamina folks those critical seconds where they can close the gap and melee them to death. (perhaps the true argument, magic ranged vs stamina melee)

    For any that say L2P, I have mastered S&S, two handed, and bow, and am working on dual weapons. I strongly encourage you to play a full stamina build before you offer your "advice" as if you probably look down on your bar (some nightblades, I'm talking to you) you will notice it is heavy reliance on magic.

    Edited by KraidenDove on June 12, 2014 8:13AM
  • steveb16_ESO46
    steveb16_ESO46
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    I think its too late for the slow death, have you seen how few logged in today? Today being sub fee day.

    My sub still has 3 months to log and I very rarely log in. The game goes from bad to worse with every patch and the longer Zen stick their heads in the sand concerning VR difficulty, class imbalance, skill failures, weapon bar swapping and stamina builds the less inclined I am.

    What I am inclined to do is update my Amazon review to knock the score down from 8 to 4.
  • ArRashid
    ArRashid
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    (this forum hates me today, first I write a foot long reply to a topic that gets closed before I write the last sentence, then it simply deleted my draft and redirected me to the General Discussion without even saving a draft.. oh god.. and now it made it write gibberish on whole screen across the post, making me unable to submit post.. but at least I could copy it and paste it after refreshing)

    MAIN issues with stamina builds:

    - can't attack AND defend. You have to choose ONE of them, because you won't have enough resource for both.

    - damage is not even in the same league, since all class skills are magicka/spellpower based

    This sounds easy, but fixing that will require changing half the game, which, honestly is a lot harder than nerfing magicka skills in every patch in an attempt to bring down magicka builds to the same mud as stamina builds. Which is NOT what should be done if they are to have any customers left before the year is over.

    1) Rework Roll Dodge, Block (NOT BASH- that's technically an attack) and CC-breaker to use different resource called, idk, Breath. That could be further increased by tanking passives and maybe an enchant. Breath generation would be tied to your Stamina regeneration and current level of stamina (perhaps with this calculation:
    Breath_regen = 2*Stamina_regen * Current_stamina / Max_stamina). This would have no effect whatsoever on magicka-based characters, but it would help a lot for hybrid and stamina builds.

    2) Increase the DAMAGE (actual damage, not weapon damage stat) of light and heavy attacks of all non-staff weapons. Hitting a mob with a heavy attack should FEEL like a heavy attack, charging one for 3 seconds and then getting less damage than from an instant skill is infuriating. Especially since you're open to all attacks while you charge one.

    3) Get rid of DoTs, or make them stack. DoTs are cool to have in other games when you have practically unlimited bars and only apply them when you have to. If you have a bar with 5 abilities only, and half the damage of 2 of them are LONG DoTs, you're wasted.
    Exemplar abilities:
    - Poison Arrow - the only single target "filler", yet half the damage is wasted if you don't allow it to tick for 10 seconds.... except, what are you gonna do in the meantime? Weapon attacks? You don't have anything else worth casting, therefore you waste half potential by spamming them.
    - Cleave - another fine example - the only AoE skill of 2h line, yet again, half of the damage is done as a looooong DoT, while the instant part is equal to maybe a light attack at best.. which is downright pathetic compared to the destructive power of, let's say, Elemental Blockade.
    So, either scrap DoTs completely and add their damage to the instant part, or make them "add up" with remaining damage of the previous ones.

    4) Rework medium and Heavy armors. Medium should receive % lower stamina costs and Heavy should receive % lower Breath costs. Also make defenses soft cap at 50% (and hard at 75%) instead of those pathetic 25%. It's downright absurd to get killed by a single VR spell EVEN while you're capped.. and same with armor. You can't play a heavy knight in VR, because even with hard capped armor, VR mobs still beat the living crap out of you, because you can't block while swinging your weapon.
    So, perhaps:
    - Athletics: every piece of medium armor decreases stamina costs of abilities by 1/2/3%.
    - Resolve: every piece of heavy armor increases Armor and Magic Resistance caps by 1/2/3% and your Armor And Magic Resistance by 0.5/1/1.5%.
    - Bracing: having 5+ pieces of heavy armor decreases your Breath costs by 10%.

    5) Make some sort of noticeable visual effect of having Bow at full charge. Since it won't automatically shoot, we either shoot too soon, or wait too long, wasting damage either way.
    Also, if I was in charge, bow would have NO light attack. You can't just shoot an arrow instantly.. I'd make under 0.5s charges not hit at all, 0.5-2 sec hit for steadily higher damage (2 sec being the standard "heavy" damage) and 2-3 sec charges for Overcharged (aka looking for weak spot to hit, up to 100% more damage) damage (higher than heavy attack damage).
    Well if it was COMPLETELY up to me, I'd rework whole bow.. like each bow skill could only be activated with bow attack charge, with damage depending on the charge level and skill depleting said charge. That would require massive buffing of damage done by bow attacks to compensate for not being able to chain bow skills IMMEDIATELY after releasing heavy attacks.
    Edited by ArRashid on June 12, 2014 10:03AM
  • Paladin_echo1
    Paladin_echo1
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    So after charging all my stamina, I noticed something else extremely terrible about the stamina. It only boosts the Ultimate Dawnbreaker. It does not effect the Mages guild Ultimate. So whoever says DPS for a Stamina user is Balanced with magic, they are extremely incorrect because based on ultimates alone, magic powers all ultimates except Dawnbreaker, which was probably a fluke since it says it does magic damage. Show me that your Dawnbreaker can outdps all the other ultimates against most enemies, and Ill believe that stamina is that much on par..


    Two Handed weapons you would think would be awesome, but the dps on those things is sad. You have to wait until your target is 25% HP for executioner to start working. In the process of you beating your target to 25%HP in the vet mobs, you get killed and have to do more armor repairs (Yes, this could be user error sometimes.) I blame most of the error on the fact that for two handed weapons are failing in the area of power. It is a significant fail like most of the other stamina moves that do not have enough power to hold their weight against magic. Still baffled that even on my Templar, and NB that it is the same thing. Seems like magic just outdoes stamina and stamina isn't 1/2 of magic, but 1/4 of magic damage. The kill times in pvp and pve alone have decreased dramatically for all my characters when I go magic.
  • Lyall84
    Lyall84
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    As a VR12 DK the best *sustained* dps I could do with a Stamina/Medium Armor/increased Weapon Damage build on a single target is around 650 dps (without Standard or active use of any ultimate).

    (*Sustained* means with constant use of Stamina potions for about 40 seconds then I can't keep it up anymore.)

    That's in an ideal situation with Hunding's Rage set, legendary VR12 Bow with Precise trait and enchant that decreases target's armor by 600, Flawless Dawnbreaker slotted, 188 Weapon Damage in stats, Warrior Mundus Stone, from max range, without any interruptions nor having to dodge or block, Molten Armaments crit bonus in the first 6 seconds. I tested this on the bosses outside of Seeker's Archive (they have a bit more than 50k Health).

    When I tried to combine Weapon attacks with class skills that have DoTs like Searing Strike, Engulfing Flames, Burning Talons that actually *lowered* my dps because I don't have the Spell Crit nor Spell Damage to make these DoTs very efficient and I loose time while using them where I could have attacked with the bow.

    With any other Stamina weapon I tried, my sustained dps was *much* lower!

    Now, as you know, most groups won't invite anyone with less than 700 dps to a trial, so...
    I guess as a DK my only options for trials currently are Tank and Fire Staff Dps (both in Light Armor, of course).


    Here's how I think the Stamina vs. Magicka weapon skill lines and Light vs. Medium/Heavy Armor imbalances could be fixed:

    - Increase the Weapon Damage soft cap (in character stats) to around 220
    - Increase the Armor soft cap for player characters to about 3000 (and change the mitigation formula so an Armor value of 3000 has the same mitigation effect a value at the previous soft cap had before)
    - Increase the Armor values on Medium Armor pieces and greatly increase the Armor values on Heavy Armor pieces
    - Make all active skills from the Armor skill lines only usable when at least 5 pieces of the corresponding type are worn
    (that means, for example, that Immovable and its morphs could only be used by characters wearing at least 5 pieces of Heavy Armor)

    - Nerf the Destruction Staff skills (especially Impulse)
    - Reduce the cost of most Stamina-based Weapon skills and slightly increase the damage they do

    - Lower the difficulty on some of the Trial bosses

    Hunding's Rage does not buff any weapon abilities. It should, it even says it does, but it does not. The 5 set is currently broken at the moment.

    I would hope ZOS is aware of the issue already but if not, here is an explanation. I crafted new sets to make sure my numbers are exact and the controls are not messed with.

    Bottom line: the 5 set reads (at VR 9 white quality) "Increases weapon damage by 18% when using weapon abilities". This reads to me that it increases the weapon abilities damage by 18% of the weapon's portion of the damage.

    Base Damage:

    Completely ungeared (ie naked) my Executioner IV (two handed morph) deals 81 damage.

    Gear: All gear listed is white, with no enchantments or traits, unless otherwise listed.

    Level 13 vendor bought great sword (Green) = 40 damage.

    VR9 crafted great sword = 134 damage.

    VR9 crafted medium hunding's rage set (5 pieces) = 18% increase.

    Test:
    Naked with green level 13 sword, Executioner does 106 damage. So far it can be noted that a about 62% of the weapon's damage is added to the skill's damage.

    Naked with white VR9 sword, Executioner does 166 damage. It appears that this weapon added about 63% of the weapon's damage to the skill's damage. Pretty consistent.

    5 Piece Hunding's Rage set equipped with green level 13 sword. Executioner tool tip still displays 106 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 110 damage if you count the set as only increasing the weapons portion of the effect. Would be around 125 if the set counted to the ability as a whole.

    5 Piece Hunding's Rage set equipped with white VR9 sword. Executioner tool tip still displays 166 damage. It appears that the set has 0 effect. Set is broken and useless. Should be around 180 damage if you count the set as only increasing the weapons portion of the effect. Would be around 195 if the set counted to the ability as a whole.

    Conclusion: a crafted 6 trait requirement, 5 set bonus, that can do nothing but help any type of weapon skill or stamina build, is 100% useless.
  • Fleymark
    Fleymark
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    Arora wrote: »
    find a group of friends and run with them, instead of random parties then and you wont have this problem, they are already aware and addressing the problem it takes time to recode, why are you people so impatient, grind out a second character you will eventually anyways. Or start grinding out secondary weapons and Armour.

    The game is so linear that there really isn't a lot of reason to play an alt beyond checking out 3 new class skill lines or another race. I say that as an altoholic in most games....It's going to be a LONG time before I'm going to be stoked enough to repeat all those quests again.

    Making friends would be great if there was any point to. You barely need groups until endgame with just a few exceptions, like private dungeons and dolmens in VR. Otherwise, it's a solo game. How do you make friends for trials? Send random tells to people and say "I'm a stamina build, please be my friend so you can carry me thru the trials?"

    Sorry, but no it's not "impatient" to expect the developers of a 4 class 2 attribute game to make the game not broken for half or more of the builds halfway thru the 3rd month of release. They made the first 50 levels so easy that anyone could blow thru it in a couple of weeks without even trying that hard. They marketed the game as "play how you want" and that works for those 50 levels. They made the game a linear theme park that a lot people won't want to repeat. And they put in trials content that requires group optimization to complete and incentivises it further with leaderboard timers. They ignored people's feedback about this since early beta and still haven't fixed it almost 4 months into release. They made their own bed and only have themselves to blame.

    This isn't a charity we are donating to. Bugs at release are fine but release is well behind us and there is no excuse for selling a 4 class 2 attribute game as "play your way" and leaving half the builds broken not just at release but for months after. Its borderline fraudulent. I play a stamina build nightblade archer at VR4. So far I've had no problems and I think the difficulty is about right, I think. But getting groups for things that require them is taking longer, although I suspect that is more based on population in the higher zones. If I get to a point where I can no longer progress because of my chosen class or build, I'll be subbing and finding a new game to play. The game is just too linear to play an alt waiting for them to get around to fixing half the game. Not to mention, I'm not paying for a service that I can't use through no fault of my own just out of principle.

    Sorry, but the old "there will be bugs in a new MMO" just doesn't fly when we are talking about half or more of the builds almost 4 months into release. There have been worse he's that got their act together faster than this.
  • Tobiz
    Tobiz
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    An easy fix would be to introduce working armor sets for stamina like there is for magicka. Most sets are broken. The rest are under par.
    Make good medium and heavy armor sets that work. Medium is about melee dps.
    Heavy is about survival. This should be reflected in sets for better synergies with the armor passives that also need to be redone.
    Attention Zenimax: Stamina builds don't hold up to magicka builds, and this is causing most of your class imbalance. It makes melee weapons and bows weaker than staves and class abilities. It makes medium and heavy armor less desirable than light armor. Fix this imbalance, and you'll address most of your balance issues.
  • MisterBigglesworth
    MisterBigglesworth
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    I agree. Buff Stamina damage. What could possibly go wrong?
    Really we do it without like, the musical instruments. This is the only musical: the mouth. And hopefully the brain attached to the mouth. Right? The brain, more important than the mouth, is the brain. The brain is much more important.
  • Peel_Ya_Cap_517
    Peel_Ya_Cap_517
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    I agree. Buff Stamina damage. What could possibly go wrong?

    lol wow
    N64 NA EP
  • UltimaJoe777
    UltimaJoe777
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    Ok why the hell necro a thread that hasn't received a post since mid last year?
    Edited by UltimaJoe777 on October 20, 2015 6:06AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Vangy
    Vangy
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    Risen from the dead.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Shunravi
    Shunravi
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    ITS ALIVE!!!!


    as for the necroing post, ikr?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Reznique
    Reznique
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    And why don't you reroll a magica build instead of crying here? It's meta, so it will change sooner or later.
  • Shunravi
    Shunravi
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    OLIVI3R wrote: »
    And why don't you reroll a magica build instead of crying here? It's meta, so it will change sooner or later.

    Which one is meta? This thread is ancient...
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • reclaimervii.sierra117ub17_ESO
    Classic Bait Post ty for the laugh
  • DeanTheCat
    DeanTheCat
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    ThreadNecromancer.jpg
    Dean the Cat
    Somewhat Insane Puddicat
    EU-PC Megaserver; Ebonheart Pact, Alliance Rank 34
    This one hails from far Singapore, excuse this one for his high pings. He also apologizes for any formatting/spelling errors, as he tends to answer using a mobile device.

    Insanity is the price of Knowledge. Herma-Mora and Sheogorath, this one bows before thee.

    This one does not advocate for any class to be nerfed. There are far deeper underlying issues then a simple "Class Imbalance". The Champion System is the problem. Not classes.

    Please read this before creating yet another nerf thread.

    My guides:
  • UltimaJoe777
    UltimaJoe777
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    Shunravi wrote: »
    OLIVI3R wrote: »
    And why don't you reroll a magica build instead of crying here? It's meta, so it will change sooner or later.

    Which one is meta? This thread is ancient...

    You know what else is ancient?

    MY MOM! Also this thread.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
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