Anyone else have any more input into their experience with the console UI? Seems for such a 'much sought after' addition to the PC version by some who posted continuous thread complains about it not being in the game, that you would see more participation on PTS to add input to its development. Hopefully when it goes Live and these players suddenly reappear only to complain, we can direct them back to this thread and show them the reason for it. To me it's like voting... if you didn't vote, you have no reason to complain about the outcome.
I'd really like to see it to where if you did something to pull up your menu with your keyboard, you get that UI, and if you did something with your controller you got the other UI, but that may open the door for to many bugs.
I'd really like to see it to where if you did something to pull up your menu with your keyboard, you get that UI, and if you did something with your controller you got the other UI, but that may open the door for to many bugs.
^THIS... is exactly what they initially said how the new Controller support would work- it was described as an auto-sensing, auto-switching system that would switch the UI to whatever device was activated. So if you pushed a button on the keyboard/mouse, it would automatically switch to the KB/Mouse UI... touch a button on the Controller, it would auto-switch to the Controller UI. This is how the said their in-house system works, and that is what they wanted for the game. Yet, here we have the Controller UI on the PTS, and it is nothing like how they said it was going to work. But what is more irritating, is how they have never said a word about that. No, "It was too complicated to integrate", no, "We're still hoping to implement it this way", NOTHING.
Considering that right now, when you switch between the two in the setup, it automatically does a ReloadUI... so I can't help but think that in order for them to implement this type of switching, we'd have seen a constant 'ReloadUI' instead of the seamless 'auto-switching' that they had initially described. I'm OK with the way it is now, but it would be nice to actually get some information back from ZOS directly so we know if this is what we're getting permanently, or if they're still working on the 'auto-switching' ability.
But yes, it is a royal PAIN to try to navigate inventory and skills menus with the Controller UI when you're used to the ease of click and drag and point and click.
NewBlacksmurf wrote: »What OS and controller are you all using.
I'm on Win10 using an Xbox one controller and i can simultaneously use both and it does switch back n forth. (As long as I'm not in a menu)
Also when and where are u getting forced into a reload UI?
nick59349b14_ESO wrote: »Has anybody used the invert Y-Axis and had it work? I have turned it on but it doesn't work. I prefer the reversed view. Other than that it works great!!
Thanks.
NewBlacksmurf wrote: »NewBlacksmurf wrote: »-It was not obvious how to figure out how to enable controller support (it should be set to on by default)
Not everyone who uses a controller WANTS to use the new UI... so why should we have to deal with our existing system being messed up while we search for a way to turn OFF the controller support? It should be OFF by default and if the way to turn it on is confusing, then it needs to be located in a more noticeable location- perhaps at the TOP of one of the menus or even have it's own separate entry.
If you understand how it works the UI only changes when a controller is plugged in. The reference to on is so the game swaps the UI automatically instead of needing to enable it first before it swaps and recognizes the controller.
DaveMoeDee wrote: »So I would have to unplug my controller to get the mouse and keyboard UI? No thanks. So long as settings are saved when you set to controller, I don't see the problem. Definitely, it should not be dynamic based on whether a controller is plugged in since my controller is always plugged in.
@ZOS_GinaBruno @ZOS_RichLambert
Would it be possible to please add in the Controls->Keybindings section a keybind option to switch between PC and Controller UI?!? This would make it super easy for players to switch between UIs for various tasks... for me, using the PC UI for respecing skills and inventory management is so much easier than the Controller UI.
I got a chance to go back in and use it a bit more this morning and realized that what I said previously was wrong, there is no forced /reloadui when you turn manually on/off the Controller UI so I couldn't help but think this would be great if it could be added as a keybind option. Keep it on the main Setup section too, but also add a keybind in the Controls section.
NewBlacksmurf wrote: »What OS and controller are you all using.
I'm on Win10 using an Xbox one controller and i can simultaneously use both and it does switch back n forth. (As long as I'm not in a menu)
Also when and where are u getting forced into a reload UI?
I'm on Win7 using a PS4 controller.
So you're able to access the drop & drag KB/Mouse menu when you push a keyboard button and then switch back to the Controller UI menu when you open the menu from the Controller? Because that is how it is supposed to work, or how they said it would work- that you would be able to automatically swap UI between Controller and KB/Mouse. Right now, you either have to fully enable the Controller UI and have simple keyboard shortcut access to the Controller UI- no mouse drag and dropping... so if you want the old fashioned KB/Mouse UI menu system, you have to disable the Controller UI. Thus, it is not 'auto-switching' because I cannot access the original KB/Mouse menu system if I have the Controller UI enable. What you have now is a Controller UI that allows keyboard shortcuts and mouse click selections, but I'm talking about having access to move between BOTH UIs at the touch of a button- which is how they originally described it.nick59349b14_ESO wrote: »Has anybody used the invert Y-Axis and had it work? I have turned it on but it doesn't work. I prefer the reversed view. Other than that it works great!!
Thanks.
I had this same exact problem, turns out there is a completely SEPARATE Options menu within the Controller UI itself. Setting it in the main Camera setting only impacts the PC version, you have to go into the Controller UI Options, which is near the bottom of the options when you open the Controller menu, and change it there.
DaveMoeDee wrote: »NewBlacksmurf wrote: »NewBlacksmurf wrote: »-It was not obvious how to figure out how to enable controller support (it should be set to on by default)
Not everyone who uses a controller WANTS to use the new UI... so why should we have to deal with our existing system being messed up while we search for a way to turn OFF the controller support? It should be OFF by default and if the way to turn it on is confusing, then it needs to be located in a more noticeable location- perhaps at the TOP of one of the menus or even have it's own separate entry.
If you understand how it works the UI only changes when a controller is plugged in. The reference to on is so the game swaps the UI automatically instead of needing to enable it first before it swaps and recognizes the controller.
So I would have to unplug my controller to get the mouse and keyboard UI? No thanks. So long as settings are saved when you set to controller, I don't see the problem. Definitely, it should not be dynamic based on whether a controller is plugged in since my controller is always plugged in.
NewBlacksmurf wrote: »What does and is occurring is as such:
-If I'm playing with my controller (Xbox one without any third party software or reported errors) and for whatever reason I decide to use my mouse and keyboard, both work simultaneously. Without reloading or pause and delays
-If I hit the menu button on my controller the controller UI pops up and allows my controller to function in that UI and other than mouse wheel, most keyboard and mouse actions don't work
-If I hit the ESC key on my keyboard, the PC UI pops up and works like a PC UI until I press buttons on my controller which then will immediately close the PC ESC menu and either require I go back in either menu depending on what I press.
NewBlacksmurf wrote: »AND
Ppl will complain because the specific character names no longer show up. It's a PC account name just like consoles.
NewBlacksmurf wrote: »What does and is occurring is as such:
-If I'm playing with my controller (Xbox one without any third party software or reported errors) and for whatever reason I decide to use my mouse and keyboard, both work simultaneously. Without reloading or pause and delays
-If I hit the menu button on my controller the controller UI pops up and allows my controller to function in that UI and other than mouse wheel, most keyboard and mouse actions don't work
-If I hit the ESC key on my keyboard, the PC UI pops up and works like a PC UI until I press buttons on my controller which then will immediately close the PC ESC menu and either require I go back in either menu depending on what I press.
When you say MENU, what 'menu' are you speaking of? Because if I hit ESC, yes, the regular PC SETTINGS menu pops up, but if I hit 'K' to bring up skills, it is the Controller UI skills menu that pops up, NOT the PC UI menu. There is absolutely no way I can access the PC inventory, skills, etc menus unless I completely disable the Controller UI in settings.
ZOS_GinaBruno wrote: »This is the official feedback thread for controller support on PC. Specific feedback the team is looking for includes:
- Did everything appear to function properly?
- Was it easy to find out how to enable or disable controller support?
- How did it feel using the console UI?
Hiero_Glyph wrote: »I'm just going to go on record here and say that it's insulting that PC is getting mapping options for controllers when you cannot even offer this for the console version of the game where using a controller is mandatory. The fact that PC also has an integrated text chat for the console UI suggests that ZOS could have included text chat on consoles since the UI supports it when using a controller. At some point ZOS will have to answer for these decisions.
Look on the bright side, when they get the bugs ironed out and PC gets done beta testing it, The whole UI combo could be ported over to console (provided you had a keyboard) then versions would be almost identical.
Look on the bright side, when they get the bugs ironed out and PC gets done beta testing it, The whole UI combo could be ported over to console (provided you had a keyboard) then versions would be almost identical.
Everyone seems to be forgetting the fact that... PC already had text coded within its UI. Porting over the XBOX One UI does not mean suddenly that the Controller UI has text chat, it means that the Controller UI is utilizing the PC Text chat that was already coded.
Look on the bright side, when they get the bugs ironed out and PC gets done beta testing it, The whole UI combo could be ported over to console (provided you had a keyboard) then versions would be almost identical.
Everyone seems to be forgetting the fact that... PC already had text coded within its UI. Porting over the XBOX One UI does not mean suddenly that the Controller UI has text chat, it means that the Controller UI is utilizing the PC Text chat that was already coded.
Hiero_Glyph wrote: »Look on the bright side, when they get the bugs ironed out and PC gets done beta testing it, The whole UI combo could be ported over to console (provided you had a keyboard) then versions would be almost identical.
Everyone seems to be forgetting the fact that... PC already had text coded within its UI. Porting over the XBOX One UI does not mean suddenly that the Controller UI has text chat, it means that the Controller UI is utilizing the PC Text chat that was already coded.
Text chat is not something that is new or complicated, even on consoles. PSO had it for the Dreamcast way back in 2000. In fact, the console version of ESO even had text chat during closed beta and there were official but errant statements by the dev team that the console version would support text chat. These were later corrected of course, but if you have members of the dev team saying such things then obviously the code is there and working to a degree.
Personally, the lack of a controller mapping option is the bigger crime since this was requested on day 1 of the console release and ZOS never commented on the issue. To see them add it as an optional feature for PC makes it even worse since the majority of PC players will not even use it. The lack of information doesn't help when console players are seeing their support given to PC and continue to be ignored on the issue(s).
Hiero_Glyph wrote: »The lack of information doesn't help when console players are seeing their support given to PC and continue to be ignored on the issue(s).
Hiero_Glyph wrote: »...
Further, I've heard that lack of controller mapping was a console hardware issue and not software- could be wrong- but it's not the only game out there that doesn't offer any type of controller mapping for the console.
...
I doubt there is a hardware issue. Each signal from the control needs to be assigned by the application to a task. There will always be a level of abstraction that allows for dynamic control configuration (mapping).
Mapping for controllers is a little trickier that keyboard and mouse mapping because controllers usually lack buttons. This means that separate keys on a keyboard might be merged to the same button on a controller based on what functions are least likely to be needed at the same time. I suppose they could always accept voice commands in lieu of buttons with a kinect. That would make proximity chat even more awesome!
I can't do pure controller on PC. I play the Witcher with a controller, but I use the keyboard to open inventory, open maps, and quick save. Using the controller for those tasks is tedious.
DaveMoeDee wrote: »Hiero_Glyph wrote: »...
Further, I've heard that lack of controller mapping was a console hardware issue and not software- could be wrong- but it's not the only game out there that doesn't offer any type of controller mapping for the console.
...
I doubt there is a hardware issue. Each signal from the control needs to be assigned by the application to a task. There will always be a level of abstraction that allows for dynamic control configuration (mapping).
Mapping for controllers is a little trickier that keyboard and mouse mapping because controllers usually lack buttons. This means that separate keys on a keyboard might be merged to the same button on a controller based on what functions are least likely to be needed at the same time. I suppose they could always accept voice commands in lieu of buttons with a kinect. That would make proximity chat even more awesome!
I can't do pure controller on PC. I play the Witcher with a controller, but I use the keyboard to open inventory, open maps, and quick save. Using the controller for those tasks is tedious.
NewBlacksmurf wrote: »... just not sure about the forced console UI for PC folks as I don't recall seeing much interest in having a console UI for PC as most at least want the option to use add-ons or are comfortable with how the system works on PC
NewBlacksmurf wrote: »... just not sure about the forced console UI for PC folks as I don't recall seeing much interest in having a console UI for PC as most at least want the option to use add-ons or are comfortable with how the system works on PC
Exactly, there wasn't. However, because ZOS spent so much time developing the Console UI, they were so proud of themselves that they felt that surely they could save time by just giving PC players that same, awesome <maybe for consoles>, Controller UI. Sure, let's turn their PC into a CONSOLE because that's what they wanted when they bought the PC version.
Again, this is a matter of ZOS not listening, not really listening, but just giving players what ZOS wants to give them figuring that it will appease everyone... which is never the case when you only get bits and pieces of what you actually want. I am sure those who are console players already but want to play on PC for the addons will like it- except for the addons that won't work or be updated for the Controller UI- but those who are already used to using a Controller through third-party software alongside KB/Mouse will not.
As I've mentioned before, I've pretty much resigned myself to continue using DS4Tool and Xpadder and forgoing having my PC become an XBOX One console with ESO.
ZOS_GinaBruno wrote: »NEW FEATURES / UPDATES / BIG CHANGES - BASE-GAME PATCH
Controller Support for PC
You are now able to use a controller that supports XInput, such as an Xbox One controller, while playing the PC version of the game!
- To switch to gamepad mode, navigate to the Gameplay menu in Settings and plug in your controller.
- Existing add-ons will continue to work.
- Gamepad mode on PC retains keyboard support for text chat, UI shortcuts and character movement.
- The API has been updated to encourage development of gamepad-specific add-ons. We can’t wait to check them out !
- Gamepad mode is not supported on the Mac game client even though the option is visible and accessible. You can switch back to the regular form of gameplay by pressing the Escape key, then navigating through the keyboard Settings to turn it off.
Isn't this suppose to mean that Add-ons will work and new custom add-ons can be made to be used with the new Controller UI?