NewBlacksmurf wrote: »*I am running into a bug or issue today where while fighting NPC's the abilities no longer work.
I suspect this is a bug because the controller still works and I can move around, and block but I cannot use any ability, attack, roll dodge after being able to do so for most of the fight.
That would probably be a simple thing to do (not for me, but for someone who does this sort of thing a lot). All the button icons are immediately available, so it would just be the case of someone swapping /xbox/ for /ps4/ in the icon call functions... or something.Even though I'm using a PS4 controller via InputMapper, from what I've seen so far, the Controller UI seems to function well- other than what I noted above. I do HOPE that Addon developers will come up with overlays so that I can actually have PS4 toolbar icons versus the XBOX ones; I'm all about X & O, not A & B.
James-Wayne wrote: »1) You can use the keyboard while in controller UI mode but you cant use the controller while in keyboard UI mode, is this intended? Would be nice if controller worked in normal UI too but understand if its not doable.
James-Wayne wrote: »2) Are we able to re-bind the controller buttons, I couldn't discover where?
James-Wayne wrote: »1) You can use the keyboard while in controller UI mode but you cant use the controller while in keyboard UI mode, is this intended? Would be nice if controller worked in normal UI too but understand if its not doable.
When you say that you can use the keyboard while in controller UI, are you able to access the menus with a mouse? Because that is the problem I found... while you could open a menu with the keyboard shortcut, you can't use the mouse to select or navigate menu items. When they talked about this back at Quakecon I believe it was, they said it would be a "auto detect" system that would automatically switch the UI between controller UI and KB/Mouse UI depending on what device you wanted to use... so if I hit a button on the controller, it would automatically switch to controller UI and if I pushed a button on the KB or Mouse, it would then switch to the KB/Mouse UI. As it is now, it is not an auto-detect system but a MANUAL system that locks you into one or the other. I would much prefer being able to use the Controller UI for combat and questing, but the KB/Mouse UI for navigating menus.James-Wayne wrote: »2) Are we able to re-bind the controller buttons, I couldn't discover where?
It is in under Controls, the same place you change keyboard commands. There are now four columns, and you CAN change all the controller buttons if you wish... which is the most awesome feature and is the entire reason I'm willing to drop the DS4/XPadder method I'm using now and switch to the new Controller UI... but ONLY if they fix the Invert Y-Axis.
nikolaj.lemcheb16_ESO wrote: »You can change y axis by opening option via your controller interface and in the controller interface switch y axis. If you use the normal option menu then it doesn't change the controller y axis only the mouse y axis.
If you are trying to get Xbox controller to work with mac osx, google the xbox 360 driver for mac and the xbox hid driver for mac.linuxfan3e8 wrote: »Hello, I was wondering why you decided to use the XInput API over something that works in Mac OS X as well like SDL?
SDL also supports a lot of HID compliant gamepads including the DualShock 4 (even in Windows) whereas XInput lacks support for the DualShock 4.
Wasn't sure where to ask this, I apologize if it's out of place here.
If you are trying to get Xbox controller to work with mac osx, google the xbox 360 driver for mac and the xbox hid driver for mac.linuxfan3e8 wrote: »Hello, I was wondering why you decided to use the XInput API over something that works in Mac OS X as well like SDL?
SDL also supports a lot of HID compliant gamepads including the DualShock 4 (even in Windows) whereas XInput lacks support for the DualShock 4.
Wasn't sure where to ask this, I apologize if it's out of place here.
I did and was able to get the controller to function, but I am not sure if it will actually work with ESO on mac since at this time I am still downloading the PTS for my mac.
Make sure you download and install the 360 mac driver, not the xbox one mac driver. I can't get the xbox one driver to work with my xbox one controller, but the 360 driver works just fine for me.
On the other hand, If I misunderstood your comment, I am sorry and just ignore it, lol
linuxfan3e8 wrote: »I doubt it'll work since they used something that doesn't work on Mac OS X at all to implement controller support, and haven't mentioned OS X beyond saying it isn't supported. My comment was just asking why they did this since it doesn't really make sense when there's another option that does support OS X, as well as supporting other controllers like PlayStation ones out of box.
That said I'd be interested in knowing how that goes since they may have something up their sleeve that they aren't telling us.
My thought on this is that they did this because of MICROSOFT and WINDOWS, which I'm sure is much easier to integrate than Mac... as most gaming computers run Windows and possibly(?) their development computers as well.
Also, I'd like to thank ZOS for adding this feature because they have now given me a reason to order a custom PS4 controller (Cinch Gaming) thanks to their custom remapping of controls.
linuxfan3e8 wrote: »They probably already used XInput on the Xbox One so it would have been easier in that case, but the issue isn't just controller support not working on OS X. Anything that doesn't work with XInput won't work without third party software, this includes PlayStation controllers.
linuxfan3e8 wrote: »They probably already used XInput on the Xbox One so it would have been easier in that case, but the issue isn't just controller support not working on OS X. Anything that doesn't work with XInput won't work without third party software, this includes PlayStation controllers.
True... especially since the entire Controller UI screams XBOX as they use the X-Y, A-B buttons and XBOX controller mapping. With that being said, the majority of PC gamers who use controllers use XBOX controllers, as Windows has native drivers available for them. Since I use a PS4 controller, I have to use InputMapper to get my controller to work with the new Controller UI. On the current PC system, I have to use DS4Tool and XPadder to get my PS4 controller to work... at least with the new Controller UI, I only need one extra software program while the benefit is that the new UI allows for much easier customization of the controller.
Ourorboros wrote: »NewBlacksmurf wrote: »*I am running into a bug or issue today where while fighting NPC's the abilities no longer work.
I suspect this is a bug because the controller still works and I can move around, and block but I cannot use any ability, attack, roll dodge after being able to do so for most of the fight.
This is an issue on live, have experienced it many times, and done /feedback. Started with IC. I have always used a controller, never had the issue before IC. Pretty frustrating trying to fight a sewer boss, and abilities lock mid-fight. All you can do is run to safety. /reloadui usually fixes this.
It is bugged for me. It only lets me set combinations of buttons or holding a button. It won't let me set the press of a single button.James-Wayne wrote: »It is in under Controls, the same place you change keyboard commands. There are now four columns, and you CAN change all the controller buttons if you wish... which is the most awesome feature and is the entire reason I'm willing to drop the DS4/XPadder method I'm using now and switch to the new Controller UI... but ONLY if they fix the Invert Y-Axis.
For the developers: I am using a Logitech F310. This controller has Xiniput.
Also, a question: how do I changed what gear is equipped when using the controller UI?
It is bugged for me. It only lets me set combinations of buttons or holding a button. It won't let me set the press of a single button.
For the developers: I am using a Logitech F310. This controller has Xinput.
Also, a question: how do I changed what gear is equipped when using the controller UI?
You describe the same issue I have in LIve using Xbox controller with Xpadder. When skills (but not movement) stop working on the controller, corresponding keys are also not working on K/B. I can't speak to the lack of /reloadui in the Controller UI, since I don't have that in Live. I've had no problems using a K/B for this....I keep a small one in arms reach for things that never worked as well using a controller.NewBlacksmurf wrote: »Ourorboros wrote: »NewBlacksmurf wrote: »*I am running into a bug or issue today where while fighting NPC's the abilities no longer work.
I suspect this is a bug because the controller still works and I can move around, and block but I cannot use any ability, attack, roll dodge after being able to do so for most of the fight.
This is an issue on live, have experienced it many times, and done /feedback. Started with IC. I have always used a controller, never had the issue before IC. Pretty frustrating trying to fight a sewer boss, and abilities lock mid-fight. All you can do is run to safety. /reloadui usually fixes this.
The problem tho is there is no reload UI in the controller menu (that I've seen)
I have to grab my keyboard and mouse which defeats the purpose of playing with a game pad in my opinion
*edit and the other crazier issue is even the keyboard stops responding for trying to fight ppl
Ourorboros wrote: »You describe the same issue I have in LIve using Xbox controller with Xpadder. When skills (but not movement) stop working on the controller, corresponding keys are also not working on K/B. I can't speak to the lack of /reloadui in the Controller UI, since I don't have that in Live. I've had no problems using a K/B for this....I keep a small one in arms reach for things that never worked as well using a controller.NewBlacksmurf wrote: »Ourorboros wrote: »NewBlacksmurf wrote: »*I am running into a bug or issue today where while fighting NPC's the abilities no longer work.
I suspect this is a bug because the controller still works and I can move around, and block but I cannot use any ability, attack, roll dodge after being able to do so for most of the fight.
This is an issue on live, have experienced it many times, and done /feedback. Started with IC. I have always used a controller, never had the issue before IC. Pretty frustrating trying to fight a sewer boss, and abilities lock mid-fight. All you can do is run to safety. /reloadui usually fixes this.
The problem tho is there is no reload UI in the controller menu (that I've seen)
I have to grab my keyboard and mouse which defeats the purpose of playing with a game pad in my opinion
*edit and the other crazier issue is even the keyboard stops responding for trying to fight ppl
Not sure why it won't let you set a single button press, I never had that problem with my PS4 controller using InputMapper. It allows me to set single, held buttons and button combos. It almost sounds like your controller button presses are being interpreted as 'held' instead of single button presses. You do have the F310 set to 'X' right? Just asking. Have you tried downloading and installing the XBOX 360 driver? I know I had to do that in order to even get my PS4 controller to be recognized even using InputMapper.
Yes it is set to X. That was the first thing I checked. But what happen with a single press is that the button I press appears in keybind and then vanishes. If I close Controls and try to use the new control nothing happens.
As for downloading the Xbox 360 driver, the F310 has its own driver, which has been installed. I will try removing my addons and then if that fails uninstalling it and reinstalling the Logitech driver.
It disappears before I press Bind. For example, if I press A, it flashes A being set with the warning that it is in use and then goes back to it being unset. It happens in less than a second so I do not have time to press Bind.Yes it is set to X. That was the first thing I checked. But what happen with a single press is that the button I press appears in keybind and then vanishes. If I close Controls and try to use the new control nothing happens.
As for downloading the Xbox 360 driver, the F310 has its own driver, which has been installed. I will try removing my addons and then if that fails uninstalling it and reinstalling the Logitech driver.
Did you /reloadui after setting your keybind? Apparently this needs to be done before the new keybinds will work- as reported by another player.
Now when you say that it appears in keybind and then vanishes- does it vanish before or after you select the 'bind' option? Because once you select 'bind' then it should be noted in the command location.