- How do you feel about the new gain rate of Champion Points?
Its surprising how many people seem angry about this. When I was talking about how the champion system negatively impacted my ESO experience everyone wanted to tell me I have not and likely will not lose a fight because of champion points. I guess they are important after all? But don't worry...even capped at 501 you grinders will still be way ahead of the majority.
All I know is ESO won't be getting any $ from me after I hit 501. I paid for subscription and scrolls for nada. I hope everyone goes FTP to send the right message to a company that takes your money and changes the rules later.
Its surprising how many people seem angry about this. When I was talking about how the champion system negatively impacted my ESO experience everyone wanted to tell me I have not and likely will not lose a fight because of champion points. I guess they are important after all? But don't worry...even capped at 501 you grinders will still be way ahead of the majority.
hackforjub17_ESO wrote: »This is the biggest amount of garbage you (ZOS) have ever forced down our throats. THE CP SYSTEM ALREADY HAS DIMINISHING RETURNS!
Setting a seasonal cap eliminates everyone's perceived issues. A catch-up mechanic AND a slow-down mechanic ON TOP of that is gratuitous and, frankly, insulting to your most loyal player-base.
If you want to be in the business of making everyone on the exact same playing field from day one, make a FPS, not an MMO, where progression means something to most people. Capping our progression during this patch, AND making progression toward future patches so minuscule that it's irrelevant eliminates the point of an MMO entirely.
We all might as well go play Planetside 2 or whatever Call of Duty is out now.
Absurd.
jay-bobrwb17_ESO wrote: »pvp is where the cp imbalance is a problem so just cap pvp, no need to screw the whole system.
jay-bobrwb17_ESO wrote: »pvp is where the cp imbalance is a problem so just cap pvp, no need to screw the whole system.
Nobody is being "punished" with a CP cap; did you not enjoy the game while playing? I grow tired of hearing players who want a challenge, yet, never want to see other players equal to themselves and therefore creating a more challenging environment.
I do want a challenge, but there are far more different ways to accomplish that. For PVE, that would simply mean: make some harder content. For PVP, they could just divide the campaigns in needed CP. You want to enter campaign A, fine, but you'll need 100-300 CP. You want to enter campaign B? good, now you'll need 300-600.
Besides this, the people who have over 500 CP are in a very very small minority, and if they leave because they feel they are being 'punished', the game WILL survive. However, the game will NOT survive if new players continue to leave in droves because they don't see a light at the end of the tunnel in which they can reasonably be expected to reach the top level.
You missed my point. I don't care if they would give you a free 200 CP. Or a free 300. Or even a free 500. I just want to be able to develop my char.
Further, ALL MMOs that I know of have a CAP, a cap that is increased with each DLC- usually it's a level cap. With that cap in place, lower level players can have time between DLCs to catch up to those at the cap- but as it stands now- there is no realistic way a new player could ever expect to catch up in any reasonable amount of time. Obviously those with the most CP are PC players who've been playing since beta, and again, a small minority of the overall ESO player base.
To them I say this... WHY are you so afraid of having the playing field leveled? Did you not enjoy the game all this time? What is the problem with knowing that, when each CP cap raise, you'll already be there while others, once again, have to play catch up to you? Isn't that enough of an ego stroke for you?!?
Nobody is being "punished" with a CP cap; did you not enjoy the game while playing? I grow tired of hearing players who want a challenge, yet, never want to see other players equal to themselves and therefore creating a more challenging environment.
I do want a challenge, but there are far more different ways to accomplish that. For PVE, that would simply mean: make some harder content. For PVP, they could just divide the campaigns in needed CP. You want to enter campaign A, fine, but you'll need 100-300 CP. You want to enter campaign B? good, now you'll need 300-600.
Besides this, the people who have over 500 CP are in a very very small minority, and if they leave because they feel they are being 'punished', the game WILL survive. However, the game will NOT survive if new players continue to leave in droves because they don't see a light at the end of the tunnel in which they can reasonably be expected to reach the top level.
You missed my point. I don't care if they would give you a free 200 CP. Or a free 300. Or even a free 500. I just want to be able to develop my char.
Further, ALL MMOs that I know of have a CAP, a cap that is increased with each DLC- usually it's a level cap. With that cap in place, lower level players can have time between DLCs to catch up to those at the cap- but as it stands now- there is no realistic way a new player could ever expect to catch up in any reasonable amount of time. Obviously those with the most CP are PC players who've been playing since beta, and again, a small minority of the overall ESO player base.
To them I say this... WHY are you so afraid of having the playing field leveled? Did you not enjoy the game all this time? What is the problem with knowing that, when each CP cap raise, you'll already be there while others, once again, have to play catch up to you? Isn't that enough of an ego stroke for you?!?
Im not afraid of being the field levelled. tbh, I couldn't care less. And yeah, I did enjoy the game all this time. But I prefer to keep enjoying it.
Let's put it like this;
If i worked my ass off in real life to buy a Ferrari. Does it mean im not allowed to use the full amount of horse power the engine has, just because there are also people driving a Fiat Punto?
Exactly: NO
ZOS please do not back down from 501 CP and the catch up system, it is fantastic.
The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.
I love hearing this... why?
Because when this goes live me and my group will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.
There will still be videos of sypher taking on 10 people and destroying them. Cp doesn't matter. But mark my words, the day this goes live and the constant stream of moaning that will continue about 'xyz is op' I will be sat here enjoying the salty tears.
Btw I've only got 120 cp, but it's still funny when I win 1v6 and get hate mails telling me I must have 600cp and a scrub...
FireCowCommando wrote: »The champion system has 3600 points, i believed that this was going to be a super long term goal that i would likely never get close to achieving. But at the same time i also was under the assumption that the insanely high number was purposefully chosen to allow me to progress for as long as i was playing the game.
rfennell_ESO wrote: »When the cap is... say 1500. How can you reasonably expect someone with 0 to even tackle getting anywhere in the neighborhood. I guess future solutions for future problems and all...
Somebody in another thread posted that getting to the cap from scratch now takes about 48 mil. XP less than it used to. I think, as a catch up mechanic, that's pretty good.
byrom101b16_ESO wrote: »ZOS please do not back down from 501 CP and the catch up system, it is fantastic.
The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.
I love hearing this... why?
Because when this goes live me and my group will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.
There will still be videos of sypher taking on 10 people and destroying them. Cp doesn't matter. But mark my words, the day this goes live and the constant stream of moaning that will continue about 'xyz is op' I will be sat here enjoying the salty tears.
Btw I've only got 120 cp, but it's still funny when I win 1v6 and get hate mails telling me I must have 600cp and a scrub...
People who publically claim that they "love" the frustrations or 'tears' of others are precisely the kind of people MMOs would be more successful without, especially those who enjoy engendering negative responses from others, who enjoy forcing rage-quitting, like griefing, spawn camping, t-bagging and all the other forms of antisocial and puerile behaviour one sees.
It reflects infinitely better on someone if they can win whilst simultaneously treating their opponents with respect.
Hell, it reflects somewhat better on someone who might be a self-proclaimed and unproven 'faceroller' etc. but who nevertheless doesn't crow about it in pointless posts in the forums.
Maybe we should stop looking at just 501 as the hard cap, and think about 176 as the soft cap, and also 338 as the "peak of inconvenience", as that's exactly where you don't want to be right now. It's from 339 onwards that it will start individually taking more XP than it used to (to get to 501). It starts costing overall more XP than it used to (to get to 501) once you have 176 CP. We know that the "average player" (Veteran who has been active in the last 30 days) on PC has 93 CP. This is where median and quartile values would be useful, as then we could examine skew and spread to see whether this really is beneficial for the majority or not.Somebody in another thread posted that getting to the cap from scratch now takes about 48 mil. XP less than it used to. I think, as a catch up mechanic, that's pretty good.
That's not as good as you'd think. It's nice that it takes a brand new player less time to get there, but what about a player sitting at ~200 CP? Currently it would take 120,400,000 CPXP to get from 200-501 CP. Under the new scaling, it would take 124,656,030 (give or take a few hundred thousand). We're talking about adding >4 million additional experience to get to the cap or to "catch up". Another way to look at it would be that it would be like an additional 5 veteran ranks to grind out. While some of the players currently sitting at 200 CP are new players who've actually earned their CP at a good clip, there are others who play the game less often and have been here since the beginning. Some have had a single vet since launch and only log in to PvP, and the new system has made their climb even more insurmountable.
I really don't care as much about the ridiculous amount of XP added to those above the cap (at 527, this includes me), but the current rates is not a catchup mechanic. However they decide to scale it, it should never be harder for anyone to hit the cap.
*Woah, bad math. I've corrected myself.
Maybe we should stop looking at just 501 as the hard cap, and think about 176 as the soft cap, and also 338 as the "peak of inconvenience", as that's exactly where you don't want to be right now. It's from 339 onwards that it will start individually taking more XP than it used to (to get to 501). It starts costing overall more XP than it used to (to get to 501) once you have 176 CP. We know that the "average player" (Veteran who has been active in the last 30 days) on PC has 93 CP. This is where median and quartile values would be useful, as then we could examine skew and spread to see whether this really is beneficial for the majority or not.