Official Feedback Thread for Champion System Updates

  • stevenbennett_ESO
    stevenbennett_ESO
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    The people that are on the hunt to get more powerful because they need an unfair advantage to be better I don't care about, but some people just want to be able to progress their characters in some way and that I am okay with.

    How about you guys come up with a way to spend points beyond 501 that doesn't grant anything that provides a significant in-combat advantage. Examples include buffing your deconstructing skill, buffing your drop rates on various things, reducing repair costs, buffing xp gain, inventory space, bank space, how much damage your gear takes, how fast your repair in cyrodiil, reduce crown store costs for the really really high end people like 2000+, unlocking cosmetics, unlocking new mounts, and whatever non-direct combat buffs/perks you guys can brain storm.

    *I went ahead and crosssed out the one that definitely isn't going to happen

    I barely have any Champion Points yet, but I'm kind of a fan of something along these lines for the poor folks who have spent hours and hours grinding away and deserve some kind of benefit from it.

    Although, I wouldn't "spend" Champion Points on these benefits. What I'd say is that you automatically gain certain benefits from having unspent Champion Points. So if you have, say 100 unspent Champion Points, you automatically gain benefit X which doesn't affect combat, but is a measurable effect in game. I like the buffs on deconstruction, on drop rates, on equipment durability (or cheaper repairs), maybe faster mount speeds in PvE areas, although I wouldn't give away inventory or bank space, or crown store discounts. All the benefits should be ongoing effects, nothing which makes a permanent change (like unlocking mounts or cosmetics…). And, of course, you lose that benefit when you spend Champion Points and your unspent points drops below the necessary threshold. Make the non-combat benefits tempting enough, and you might even have players deliberately not spending their Champion points below the cap, because the non-combat benefits fit their character better.
  • DisgracefulMind
    DisgracefulMind
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    Dagoth_Rac wrote: »
    So at CP rank 543 it will take me 1,870,740 XP to get to CP rank 544. This seems a bit excessive, particularly with a CP catch-up mechanic being implemented for other players.

    I only have like 350 CP. I am in favor of both the catch-up mechanic and the cap. But I am not in favor of this kind of "reverse catch-up" math. The cap should be enough. If a small percentage of players are always jumping right to the cap whenever it is increased, I am OK with that. Beyond the cap, the default 400,000 XP per CP is fine if you ask me.

    This is my gripe with it. The cap and catch-up mechanic should be enough imo. Ah well.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Lucky28
    Lucky28
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    I still think the best method would be to add Rules to individual Cyrodiil campaigns. one server, no CP. Another 500 CP. Another, uncapped CP. adding differnt rule sets to campaigns would be a way to make all players happy and probably be the most effective way to address buff servers.
    Invictus
  • Dracane
    Dracane
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    I think the increased cost to reach a new Champion point shouldn't always be there. Because this actually helps 800+CP people even more. They have their strenght and other people will need even more time to ever reach that. Or at least the required exp should only be raised by 100 exp or so per CP.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Xeven
    Xeven
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    ZOS please do not back down from 501 CP and the catch up system, it is fantastic.

    The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.

    Edited by Xeven on October 6, 2015 6:22PM
  • Dracane
    Dracane
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    Xeven wrote: »
    ZOS please do not back down from 501 CP and the catch up system, it is fantastic.

    Agreed. As polls in the official forum show, the majority is satisfied by this decision.
    Of course most overpowered people want to keep their godhood :) Can't blame them. But this is only a fragment of the actual player base.
    Edited by Dracane on October 6, 2015 6:23PM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • SleepyTroll
    SleepyTroll
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    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
  • DisgracefulMind
    DisgracefulMind
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    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • SleepyTroll
    SleepyTroll
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    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.
  • DisgracefulMind
    DisgracefulMind
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    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.

    In my opinion, everyone who plays matter and none can be afforded to be lost (:
    Edited by DisgracefulMind on October 6, 2015 6:46PM
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • Shuichi
    Shuichi
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    AlnilamE wrote: »
    Shuichi wrote: »
    I really hope those who have earned over 501 champion points at least will get them instantly allocated when the cap is raised. If not it would completely diminish their play time and effort to earn those points.

    That being said I'm looking forward to this idea and would love to see more horizontal style progression.

    Allocated? How will the game know where a player wants to allocate their points?

    They will definitely become available right away.

    I think my challenge is going to be whether I can reach the "new" cap before it actually hits. I'm still 200CP away from the cap that will hit next month, so we'll see.

    That's what I meant, allocated to their account, not allocated to what the player would use those points on. I assumed they would it that way but wasn't 100% sure after the Saved XP-Champion point implementation.
    Hand of Sithis - Daggerfall Covenant
  • Lucky28
    Lucky28
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    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.

    I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active and two of my guilds dissolved.

    It's gonna be the same with this. i dunno know about gains tho.
    Edited by Lucky28 on October 6, 2015 6:56PM
    Invictus
  • SleepyTroll
    SleepyTroll
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    Lucky28 wrote: »
    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.

    I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.

    It's gonna be the same with this. i dunno know about gains tho.

    There leaving because they can't max a system that isn't finished. That's cool. People left at 1.6 because of the CP system. The people that are leaving are the people who have been here so long they don't like change, new players are fine with change.
  • zornyan
    zornyan
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    Xeven wrote: »
    ZOS please do not back down from 501 CP and the catch up system, it is fantastic.

    The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.

    I love hearing this... why?

    Because when this goes live me and my group will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.

    There will still be videos of sypher taking on 10 people and destroying them. Cp doesn't matter. But mark my words, the day this goes live and the constant stream of moaning that will continue about 'xyz is op' I will be sat here enjoying the salty tears.

    Btw I've only got 120 cp, but it's still funny when I win 1v6 and get hate mails telling me I must have 600cp and a scrub...
  • Lucky28
    Lucky28
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    Lucky28 wrote: »
    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.

    I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.

    It's gonna be the same with this. i dunno know about gains tho.

    There leaving because they can't max a system that isn't finished. That's cool. People left at 1.6 because of the CP system. The people that are leaving are the people who have been here so long they don't like change, new players are fine with change.

    No they're not dude. Most have been playing for about as long as i have, started around early June to late July. wouldn't really call them long time players. yes there are some people who've been playing since beta, and in my option those are the ones you want to stick around, cause talking to them and others, they are the ones who spend the most money on this game hands down, bar none.
    Edited by Lucky28 on October 6, 2015 7:07PM
    Invictus
  • Dagoth_Rac
    Dagoth_Rac
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    The catch up mechanism is poorly designed. It does not help you reach the cap. It is actually harder to reach 501 CP on PTS than on live. The people well above the cap, the ones this change was designed to limit their power gap, will now be even harder to catch! They will be at cap every time it gets raised while for the rest of us, even reaching this cap is now going to be brutally difficult!

    At no point should earning a CP require more than 400,000 XP. And that happens well, well below 501. That is essentially punishing us for CP we have not even gained yet! Because a few other players already gained them and threw your system out of whack. The catch-up mechanism should make it easier to earn CP in the early stages. But it should never make it harder to earn CP at any point. Not when there is a cap in place.
  • SleepyTroll
    SleepyTroll
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    Lucky28 wrote: »
    Lucky28 wrote: »
    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.

    I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.

    It's gonna be the same with this. i dunno know about gains tho.

    There leaving because they can't max a system that isn't finished. That's cool. People left at 1.6 because of the CP system. The people that are leaving are the people who have been here so long they don't like change, new players are fine with change.

    No they're not dude. Most have been playing for about as long as i have, started around early June to late July. wouldn't really call them long time players. yes there are some people who've been playing since beta, and in my option those are the ones you want to stick around, cause talking to them and others, they are the ones who spend the most money on this game hands down, bar none.

    Been here since beta. If people who have been playing since June care about something that doesn't effect them well then they are what we Call bandwagoners. Plane and simple.
  • SleepyTroll
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    zornyan wrote: »
    Xeven wrote: »
    ZOS please do not back down from 501 CP and the catch up system, it is fantastic.

    The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.

    I love hearing this... why?

    Because when this goes live me and my group will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.

    There will still be videos of sypher taking on 10 people and destroying them. Cp doesn't matter. But mark my words, the day this goes live and the constant stream of moaning that will continue about 'xyz is op' I will be sat here enjoying the salty tears.

    Btw I've only got 120 cp, but it's still funny when I win 1v6 and get hate mails telling me I must have 600cp and a scrub...

    Sypher has like 300 so cap doesn't effect him. He's just good.
  • Xeven
    Xeven
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    zornyan wrote: »
    Because when this goes live my group and I will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.

    Fixed that for ya bud. You obviously don't know me. This has nothing to do with any of that. The majority of players just want to play chess with an even number of pieces on each side of the board.

    If you actually think this is the case, then I will happily convince you that you're mistaken by wrecking you a 1v1.

    Xevenex, Haderus, PST.

  • zornyan
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    ^ exactly, but people still *** moan that xyz is op and it needs nerfing . Cp has been the scape goat for too long. What will people blame for them sucking next?
  • SleepyTroll
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    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.

    In my opinion, everyone who plays matter and none can be afforded to be lost (:

    I agree but that's a perfect world. They had to make a choice.
  • Lucky28
    Lucky28
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    Lucky28 wrote: »
    Lucky28 wrote: »
    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.

    I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.

    It's gonna be the same with this. i dunno know about gains tho.

    There leaving because they can't max a system that isn't finished. That's cool. People left at 1.6 because of the CP system. The people that are leaving are the people who have been here so long they don't like change, new players are fine with change.

    No they're not dude. Most have been playing for about as long as i have, started around early June to late July. wouldn't really call them long time players. yes there are some people who've been playing since beta, and in my option those are the ones you want to stick around, cause talking to them and others, they are the ones who spend the most money on this game hands down, bar none.

    Been here since beta. If people who have been playing since June care about something that doesn't effect them well then they are what we Call bandwagoners. Plane and simple.

    really now. i started early june, when the majority of people on this site where clamoring for CP caps i was saying; "no don't cap it" does that make me a bandwangoner?. it is however, telling that you would label people whom you've never spoken with bandwagoners because you disagree with them so obviously their opinions are invalid, no?.
    Invictus
  • danno8
    danno8
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    Asmael wrote: »
    So at CP rank 543 it will take me 1,870,740 XP to get to CP rank 544. This seems a bit excessive, particularly with a CP catch-up mechanic being implemented for other players.

    Based on that, supposing the base XP required is still 400k XP, and each CP costs as much as the previous one with a slight multiplier, I calculated that, considering X being the cost of CP(n), the cost of CP(n+1) is CP(n) * 1.002850225.

    JS Code snippet for yas...
    var baseXp = 400000
    var factor = 1.002850225
    var upToCount = 550
    
    for(var cpCount = 1 ; cpCount < upToCount ; cpCount++){
      console.log(cpCount + '|' + Math.round(baseXp)) 
      baseXp *= factor
    }
    

    It does match the cost at this rank. This is but a supposition, don't take it for granted :p

    FYI I just went from CP rank 347 to 348, and the requirement was 410k and it is now 411k. Maybe that will help flesh out your calculation a little bit. Clearly it is not a linear line though.
  • cschwingeb14_ESO
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    A 501 CP cap is too low for the long term players who on March 17 started with 70 CP.

    March 17 to Nov 2 is about 230 days. That's 230 days of enlightened. Even in 1.6 PvP earning 100k xp only took an hour. But if you were levelling an alt, running dailies, running DSA, fighting in IC, running trials, etc etc etc.

    Doing anything that had meaningful xp gain would get you 2 CP (500k xp) in 2-3 hours. So if you played 2-3 hours a day, you're already over cap: 70+230x2 = 530 CP

    It's a slap in the face to people who enjoy this game and play it a lot. Much like when they implemented Undaunted and screwed over everyone who already had the achievements on their characters.

    I realize that a lot of people are forum-warrioring for what will help them the most, under the guise of "fairness". But this will honestly make me cancel my sub. No need to quit, just voting with my dollars. I have enough crowns to buy the next 2-3 DLCs.
  • danno8
    danno8
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    A 501 CP cap is too low for the long term players who on March 17 started with 70 CP.

    March 17 to Nov 2 is about 230 days. That's 230 days of enlightened. Even in 1.6 PvP earning 100k xp only took an hour. But if you were levelling an alt, running dailies, running DSA, fighting in IC, running trials, etc etc etc.

    Doing anything that had meaningful xp gain would get you 2 CP (500k xp) in 2-3 hours. So if you played 2-3 hours a day, you're already over cap: 70+230x2 = 530 CP

    It's a slap in the face to people who enjoy this game and play it a lot. Much like when they implemented Undaunted and screwed over everyone who already had the achievements on their characters.

    I realize that a lot of people are forum-warrioring for what will help them the most, under the guise of "fairness". But this will honestly make me cancel my sub. No need to quit, just voting with my dollars. I have enough crowns to buy the next 2-3 DLCs.

    I agree it sucks for those who played a lot.

    All I can say though is they (ZoS, and to a lesser extent the players themselves) really, really should have seen this coming from the start. The cap/diminishing returns should have been in from the start. If I could dig up my quote from several months ago I would, it was something like "The longer this goes on the more angry players you are going to have when it gets adjusted".

    A vertical progression system that separates the top from the bottom stat wise by anything more than a few months is a game that has way too high a barrier to entry.
  • Dagoth_Rac
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    I thought this "catch up mechanic" would be a relief. That I would feel like I could relax and enjoy the game and I would catch up to my guildmates with 500+ CP. No need to grind or worry about how far I was falling behind in CP. But it feels the opposite. I am 150 CP below the cap and my ability to reach 500 CP has now become harder. It is really depressing and discouraging. I want to grind less, not more! And with the group dungeons I like to play giving miserably low XP, and CP requiring ever more XP, it feels like the update I thought would alleviate the need to grind is pushing us ever more toward grinding! :-(
  • Lucky28
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    Dagoth_Rac wrote: »
    I thought this "catch up mechanic" would be a relief. That I would feel like I could relax and enjoy the game and I would catch up to my guildmates with 500+ CP. No need to grind or worry about how far I was falling behind in CP. But it feels the opposite. I am 150 CP below the cap and my ability to reach 500 CP has now become harder. It is really depressing and discouraging. I want to grind less, not more! And with the group dungeons I like to play giving miserably low XP, and CP requiring ever more XP, it feels like the update I thought would alleviate the need to grind is pushing us ever more toward grinding! :-(

    Yeah. Personally, i've never "grinded" CP i've gotten 'em at leisure CP is nice and does give boosts. but it's mostly a crutch for people who've gotten themselves killed to say "this is why i lost" balls matter more than CP to be honest. as i've said i have 153 CP (154 actually) and i've fought some of the best players in the game. they are still better players than i am but i've never felt outmatched due to my lack of CP.
    Edited by Lucky28 on October 6, 2015 8:11PM
    Invictus
  • Wollust
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    Ok I am way above the cap. I do understand the need for a cap. Really. And I accept it. I also find it good that people get cps faster on lower ranks. Very good thing. I'd even go as far as to define a number like 200cp or whatever and give it to everyone who hasn't reached this amount for free.
    But one thing bothers me endlessly: I need millions of exp to get a cp. Really? Isn't the cap and the catch up mechanic enough already? You basically have to punish me now with the inability to earn more cps in the future? And that's what I get for playing your game everyday, using xp potions and paying my sub for more exp? That isn't a catch up mechanic. A friend stated it correctly: "It's basically blowing up the road."
    Edited by Wollust on October 6, 2015 8:44PM
    Susano'o

    Zerg Squad
  • Daveheart
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    The number chosen for the cap okay in my book (though the 501 thing does bother me a bit). I do however have a huge problem with the scaling of the XP requirements for CP gain. IMO Enlightenment should stop when you hit the CP cap, and each CP should never cost more than the current 400k CPXP per point. The scaling should reach the 400CPXP per CP at 70-85% of the current cap and then stay flat all the way to 3600 CP. While some system was needed, a cap, catchup, and penalty are not necessary in combination.

    I would personally prefer something like this:

    Percentage of cap (cp range for the current cap) -> cost per CP
    • 0-10% (0-50 CP) -> 50k CPXP
    • 10-20% (50-100 CP) -> 75k CPXP
    • 20-30% (100-150 CP) -> 100k CPXP
    • 30-40% (150-200 CP) -> 150k CPXP
    • 40-50% (200-250 CP) -> 200k CPXP
    • 50-60% (250-300 CP) -> 250k CPXP
    • 60-70% (300-350 CP) -> 300k CPXP
    • 70-80% (350-400 CP) -> 350k CPXP
    • 80%+ (400+ CP) -> 400k CPXP

    Daggerfall Covenant (PC-NA)

    The Order of Mundus | Nightfighters
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    I would really like to know for how long the cap will stay at 501?

    Right now I am at 472 points and used to get close to 2 cp a day which mean I will be above the cap at launch. I have never grinded cp, I have just enjoyed the game and now I get hit with this cap that will make the entire expansion content pointless to play until the cap is raised again.

    So when will it be raised? Would be nice to be able to plan ahead for when to return to the game.

    Also the cap have taken away any reason to spend money on a subscription.
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