timidobserver wrote: »The people that are on the hunt to get more powerful because they need an unfair advantage to be better I don't care about, but some people just want to be able to progress their characters in some way and that I am okay with.
How about you guys come up with a way to spend points beyond 501 that doesn't grant anything that provides a significant in-combat advantage. Examples include buffing your deconstructing skill, buffing your drop rates on various things, reducing repair costs, buffing xp gain, inventory space, bank space, how much damage your gear takes, how fast your repair in cyrodiil, reduce crown store costs for the really really high end people like 2000+, unlocking cosmetics, unlocking new mounts, and whatever non-direct combat buffs/perks you guys can brain storm.
*I went ahead and crosssed out the one that definitely isn't going to happen
Dagoth_Rac wrote: »DisgracefulMind wrote: »So at CP rank 543 it will take me 1,870,740 XP to get to CP rank 544. This seems a bit excessive, particularly with a CP catch-up mechanic being implemented for other players.
I only have like 350 CP. I am in favor of both the catch-up mechanic and the cap. But I am not in favor of this kind of "reverse catch-up" math. The cap should be enough. If a small percentage of players are always jumping right to the cap whenever it is increased, I am OK with that. Beyond the cap, the default 400,000 XP per CP is fine if you ask me.
ZOS please do not back down from 501 CP and the catch up system, it is fantastic.
SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
DisgracefulMind wrote: »SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
SleepyTroll wrote: »DisgracefulMind wrote: »SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.
I really hope those who have earned over 501 champion points at least will get them instantly allocated when the cap is raised. If not it would completely diminish their play time and effort to earn those points.
That being said I'm looking forward to this idea and would love to see more horizontal style progression.
Allocated? How will the game know where a player wants to allocate their points?
They will definitely become available right away.
I think my challenge is going to be whether I can reach the "new" cap before it actually hits. I'm still 200CP away from the cap that will hit next month, so we'll see.
SleepyTroll wrote: »DisgracefulMind wrote: »SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.
SleepyTroll wrote: »DisgracefulMind wrote: »SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.
I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.
It's gonna be the same with this. i dunno know about gains tho.
ZOS please do not back down from 501 CP and the catch up system, it is fantastic.
The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.
SleepyTroll wrote: »SleepyTroll wrote: »DisgracefulMind wrote: »SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.
I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.
It's gonna be the same with this. i dunno know about gains tho.
There leaving because they can't max a system that isn't finished. That's cool. People left at 1.6 because of the CP system. The people that are leaving are the people who have been here so long they don't like change, new players are fine with change.
SleepyTroll wrote: »SleepyTroll wrote: »DisgracefulMind wrote: »SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.
I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.
It's gonna be the same with this. i dunno know about gains tho.
There leaving because they can't max a system that isn't finished. That's cool. People left at 1.6 because of the CP system. The people that are leaving are the people who have been here so long they don't like change, new players are fine with change.
No they're not dude. Most have been playing for about as long as i have, started around early June to late July. wouldn't really call them long time players. yes there are some people who've been playing since beta, and in my option those are the ones you want to stick around, cause talking to them and others, they are the ones who spend the most money on this game hands down, bar none.
ZOS please do not back down from 501 CP and the catch up system, it is fantastic.
The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.
I love hearing this... why?
Because when this goes live me and my group will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.
There will still be videos of sypher taking on 10 people and destroying them. Cp doesn't matter. But mark my words, the day this goes live and the constant stream of moaning that will continue about 'xyz is op' I will be sat here enjoying the salty tears.
Btw I've only got 120 cp, but it's still funny when I win 1v6 and get hate mails telling me I must have 600cp and a scrub...
Because when this goes live my group and I will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.
DisgracefulMind wrote: »SleepyTroll wrote: »DisgracefulMind wrote: »SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.
In my opinion, everyone who plays matter and none can be afforded to be lost (:
SleepyTroll wrote: »SleepyTroll wrote: »SleepyTroll wrote: »DisgracefulMind wrote: »SleepyTroll wrote: »I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.
While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.
And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.
I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.
It's gonna be the same with this. i dunno know about gains tho.
There leaving because they can't max a system that isn't finished. That's cool. People left at 1.6 because of the CP system. The people that are leaving are the people who have been here so long they don't like change, new players are fine with change.
No they're not dude. Most have been playing for about as long as i have, started around early June to late July. wouldn't really call them long time players. yes there are some people who've been playing since beta, and in my option those are the ones you want to stick around, cause talking to them and others, they are the ones who spend the most money on this game hands down, bar none.
Been here since beta. If people who have been playing since June care about something that doesn't effect them well then they are what we Call bandwagoners. Plane and simple.
DisgracefulMind wrote: »So at CP rank 543 it will take me 1,870,740 XP to get to CP rank 544. This seems a bit excessive, particularly with a CP catch-up mechanic being implemented for other players.
Based on that, supposing the base XP required is still 400k XP, and each CP costs as much as the previous one with a slight multiplier, I calculated that, considering X being the cost of CP(n), the cost of CP(n+1) is CP(n) * 1.002850225.
JS Code snippet for yas...var baseXp = 400000 var factor = 1.002850225 var upToCount = 550 for(var cpCount = 1 ; cpCount < upToCount ; cpCount++){ console.log(cpCount + '|' + Math.round(baseXp)) baseXp *= factor }
It does match the cost at this rank. This is but a supposition, don't take it for granted
cschwingeb14_ESO wrote: »A 501 CP cap is too low for the long term players who on March 17 started with 70 CP.
March 17 to Nov 2 is about 230 days. That's 230 days of enlightened. Even in 1.6 PvP earning 100k xp only took an hour. But if you were levelling an alt, running dailies, running DSA, fighting in IC, running trials, etc etc etc.
Doing anything that had meaningful xp gain would get you 2 CP (500k xp) in 2-3 hours. So if you played 2-3 hours a day, you're already over cap: 70+230x2 = 530 CP
It's a slap in the face to people who enjoy this game and play it a lot. Much like when they implemented Undaunted and screwed over everyone who already had the achievements on their characters.
I realize that a lot of people are forum-warrioring for what will help them the most, under the guise of "fairness". But this will honestly make me cancel my sub. No need to quit, just voting with my dollars. I have enough crowns to buy the next 2-3 DLCs.
Dagoth_Rac wrote: »I thought this "catch up mechanic" would be a relief. That I would feel like I could relax and enjoy the game and I would catch up to my guildmates with 500+ CP. No need to grind or worry about how far I was falling behind in CP. But it feels the opposite. I am 150 CP below the cap and my ability to reach 500 CP has now become harder. It is really depressing and discouraging. I want to grind less, not more! And with the group dungeons I like to play giving miserably low XP, and CP requiring ever more XP, it feels like the update I thought would alleviate the need to grind is pushing us ever more toward grinding! :-(