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Official Feedback Thread for Champion System Updates

  • driosketch
    driosketch
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    Does anyone have the new formula? The patch notes where a bit unclear as to what they changed.
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Elsonso
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    driosketch wrote: »
    Does anyone have the new formula? The patch notes where a bit unclear as to what they changed.

    It was posted a few days ago in one of the Champion Point threads by a dev.

    http://forums.elderscrollsonline.com/en/discussion/comment/2339628/#Comment_2339628

    http://forums.elderscrollsonline.com/en/discussion/comment/2342631/#Comment_2342631
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • ADarklore
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    So... to make a long story short... exactly how much XP is required per CP for those with less than 100 CP? I ask because the patch notes, "Lower levels will now require slightly more experience" has me wondering.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • ahstin2001nub18_ESO
    delete me
    Edited by ahstin2001nub18_ESO on October 21, 2015 6:30PM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Enodoc
    Enodoc
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    ADarklore wrote: »
    So... to make a long story short... exactly how much XP is required per CP for those with less than 100 CP? I ask because the patch notes, "Lower levels will now require slightly more experience" has me wondering.
    i believe this link has the updated cost chart.
    http://forums.elderscrollsonline.com/en/discussion/comment/2340227/#Comment_2340227
    That's the original one, not the updated version.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • ADarklore
    ADarklore
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    ADarklore wrote: »
    So... to make a long story short... exactly how much XP is required per CP for those with less than 100 CP? I ask because the patch notes, "Lower levels will now require slightly more experience" has me wondering.

    Anyone find the answer to this?!?
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Enodoc
    Enodoc
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    ADarklore wrote: »
    ADarklore wrote: »
    So... to make a long story short... exactly how much XP is required per CP for those with less than 100 CP? I ask because the patch notes, "Lower levels will now require slightly more experience" has me wondering.
    Anyone find the answer to this?!?
    It may be quicker for you to get an Excel spreadsheet open and put this in yourself ;)

    ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000

    For CP #100, it's 115537 and for CP #2 it's 34823. Between those it's linear.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Paulington
    Paulington
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    Enodoc wrote: »
    ADarklore wrote: »
    ADarklore wrote: »
    So... to make a long story short... exactly how much XP is required per CP for those with less than 100 CP? I ask because the patch notes, "Lower levels will now require slightly more experience" has me wondering.
    Anyone find the answer to this?!?
    It may be quicker for you to get an Excel spreadsheet open and put this in yourself ;)

    ((TotalPoints / (Cap ^ 0.995)) + 0.085) * 400000

    For CP #100, it's 115537 and for CP #2 it's 34823. Between those it's linear.

    A spreadsheet with all this info in can be found here. Ignore "Sheet 1" now, just go to the pre-and-post-2.2 sheets down the bottom @ADarklore.
  • ADarklore
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    Paulington wrote: »
    A spreadsheet with all this info in can be found here. Ignore "Sheet 1" now, just go to the pre-and-post-2.2 sheets down the bottom @ADarklore.

    THANK YOU so much, this was a real help!! :)
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • SonofThunder
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    I feel like you're over doing it. Want to put a cap in? Fine. Want to put in a catch up mechanism? Fine. Just don't do both at the same time. Now long time players are not only stuck in terms of CP, but everyone else is getting an easy pass to catch up, and that just isn't right.

    My opinion: instead of using gimmicks like new VR ranks and new CP system to give end game players something to progress on, then constantly changing the rules and making people re-do their builds, how about just leave VR at 16 max, leave CP alone, and make new content. That's the progression we want.
    This is the official feedback thread for the latest Champion System updates, including the new cap and catch-up mechanic. Specific feedback the team is looking for includes:
    • How do you feel about the new gain rate of Champion Points?

  • Derra
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    How i´d fix the cp system without a cap:


    The first step would be: Hardcap the whole CP system at 900CP. This should not be increased ever - so even a maxed out player (highly unlikely) still has to make decisions regarding passives. Then remove enlightenment from the game.

    The second thing would be a different XP curve:

    1 to 100 CP are 50.000 XP each
    101 to 200 CP are 100.000 XP each
    201 to 300 PC are 150.000 XP each
    301 to 400 CP are 200.000 XP each
    401 to 500 CP are 600.000 XP each
    501 to 600 CP are 1.800.000 XP each
    601 to 700 CP are 3.600.000 XP each
    701 to 800 CP are 5.400.000 XP each
    801 to 900 CP are 10.800.000 XP each

    Now convert the champion XP every player got under the old system into the new one.
    No progression is lost for anyone. Low CP players gain a lot. Very high CP player loose a lot of power. But nothing they did is hidden or lost behind an arbitrairy wall.
    As an added bonus grinding over 600cp just becomes so unrewarding and unattractive in terms of powergain only the most dedicated people would do ist - and they would not have the tremendous advantages they have now.

    An Example:

    In the old system the XP required to reach the cap of 3600CP was 1.440.000.000. Now it would require someone 2.270.000.000 XP to reach the cap of 900.
    You would reach 800cp at about ~1.200.000.000 XP (half of the cap xp wise you´d be sitting at 800 of 900 cp).

    Someone with 100CP in the old system would now have 350CP.
    Someone with 1000CP in the old system would now have 630CP.
    Someone with 2000CP now would have 727CP in the new system for example and require 5.4 million XP for the next CP they earn.

    This is undeniably still an advantage for a player with very high time investment but instead of having 10 to 20 times the championpoints the "grinder" does merely have double the CP of a normal player.

    For someone pickung up on the game it would mean by the time they reach V16 they would have 186CP to spend instead of 34.

    This would keep the (for some people enjoyable) grind and longterm goals in the game while at the same time putting people in roughly the same ballpark CP wise. Sure having 700cp compared to 350 is a huge advantage still but imho everyone would have a fighting chance.

    After that they´d have to balance out passives.
    Eg: Add physical mitigation. Remove dot mitigation. Make light heavy attacks more attractive. Buff magica related 75p and 120p passives etc...
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • AlnilamE
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    Sorry, but you lost me the minute a CP cost more than a vet rank in your scale.

    That is absolutely ridiculous and they might as well just introduce 100 VRS instead.
    The Moot Councillor
  • Derra
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    AlnilamE wrote: »
    Sorry, but you lost me the minute a CP cost more than a vet rank in your scale.

    That is absolutely ridiculous and they might as well just introduce 100 VRS instead.

    Only way to disincentive grinding without an artificial cap that get increased is really high costs. Linear (or almost linear) XP progression for the CP system in it´s current form does not work.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • F7sus4
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    You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food.
    As a 500+ CP person that was actively working on reporting, debugging and tweaking Magicka-focused Nightblade from early beta (4-second instead of 6-second cooldown on Transfer passive, Veil of Blades buff, Shadow Image behavior+AI, Shadow passive buff - just to name a few after 1.6) and spent 25k+ Crowns in the Store, I'm now utterly trolled by your pointless assumption. Watch your words, sir.

    Should I do the ping-pong game and accuse all <100 CP players that they're best at not understanding the game and complaining at the forums instead? Would be pretty much as childish as was the quoted post.

    <3
    Edited by F7sus4 on October 29, 2015 10:50PM
  • Wreuntzylla
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    CP should be capped on an activity basis.

    Cap 1-50 at 0, including dungeons.

    Cap VR 1-14 zones at the CP amount you have when you turn VR 14.

    Cap VR 15 and VR 16 activities aside from mode dungeons, and normal mode dungeons, at the median CP level for the megaserver.

    Cap veteran mode dungeons at twice the normal mode cap.

    Introduce hardcore mode dungeons without a CP cap and increase the chance to receive BoE drops by 1% in that mode.

    Cap PVP server CP at 1.25x of average player CP for people homed on the server. Battle level anyone below the average to the average.

    Apply CP in the order invested. If you have 100 CP, and the cap for an activity is 50 CP, how you spent your first 50 points applies, or you can spend 3k gold to respec for that activity. The order you invest your CP will be a mini-game.

  • AlnilamE
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    Derra wrote: »
    AlnilamE wrote: »
    Sorry, but you lost me the minute a CP cost more than a vet rank in your scale.

    That is absolutely ridiculous and they might as well just introduce 100 VRS instead.

    Only way to disincentive grinding without an artificial cap that get increased is really high costs. Linear (or almost linear) XP progression for the CP system in it´s current form does not work.

    I'll take the artificial cap then. Because spending a month playing for a potential 0.1% increase in spell damage is not going to happen.
    The Moot Councillor
  • Islyn
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    CP should be capped on an activity basis.

    Cap 1-50 at 0, including dungeons.

    Cap VR 1-14 zones at the CP amount you have when you turn VR 14.

    Cap VR 15 and VR 16 activities aside from mode dungeons, and normal mode dungeons, at the median CP level for the megaserver.

    Cap veteran mode dungeons at twice the normal mode cap.

    Introduce hardcore mode dungeons without a CP cap and increase the chance to receive BoE drops by 1% in that mode.

    Cap PVP server CP at 1.25x of average player CP for people homed on the server. Battle level anyone below the average to the average.

    Apply CP in the order invested. If you have 100 CP, and the cap for an activity is 50 CP, how you spent your first 50 points applies, or you can spend 3k gold to respec for that activity. The order you invest your CP will be a mini-game.

    Cap Cap Cap but remove vet ranks to make lvling easier LOLOL!

    I cannot WAIT to see this. xD
  • americansteel
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    get rid of CP simple
    NO LONGER PLAYING ESO

    POOR SERVER PERFORMANCE
    LAG
    LOAD SCREENS
    DONE
  • Destyran
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    I find it sad that there is always a split

    But here is a middle of the lane opinion from me, I think this is a solid idea and a fair change, I am however concerned with how they came to this number based off the averages put up to defend it by Rich, it is hard to believe the average CP for pc is only 96, especially when almost every person I team with and most people on these and other forums are claiming to have over 500+.

    That said as long as this cap doesn't over stay it's welcome and doesn't introduce some other glitch where people are able to by pass it, or take advantage of it some way I think we will be in good shape moving forward. But I think that will be the struggle for them.
    Lucky28 wrote: »
    Lucky28 wrote: »
    I think one thing we are all forgetting is the CP system isn't even finished or even balanced. The game 's not in a state were people. Should be running around with 1k+ CP. The CP system was thrown together back in 1.6 for us as a giant populace to test ZOS even said that in an interview. And from that testing they have realized we need a cap. Not just for the people whining "ZOMG he kilt me because he had more CP!" But also for the balance of the entire game. There is supposed to and all ways was supposed to be CP seasons with CP gear and everything that doesn't require a lvl but requires CP. Now how in the he'll are they going to do that if people are already at cap? I bet SOZ is hoping some of the people with 1k plus will leave so they can get back to their original plan. You really think the people that have 500 plus are the ones supporting this game? No they are the ones who don't spend anything in the crown store except on DLC because they no better then to waste money on the cheap potions and food. This is not just about PVP it's about the entire game.

    While I agree with a cap and a catchup mechanic completely, I find this statement here a huge misconception. The players with 500+ are actually pretty dedicated to the game, are subscribers for the most part, and do spend money on crown items quite often.

    And the people below that subscribe as well, and the people below that buy costume for role play and potions and food and soul stones. The people. Above that are the minority, the people below are plentiful and with this system hopefully More New People Will come to the game and some will come back. We can afford to lose the top 2% not the bottom 98%.

    I mentioned this in the other tread in the alliance section. but talking to people in my guilds most said they would leave if CP was capped. some where above the cap most where bellow the cap, the game is gonna lose a lot more players than you think. shouldn't really come as a surprise, i heard a lot of players left at 1.6. then 2.1 came and about 7 people on my friend list are still active two of my guilds dissolved.

    It's gonna be the same with this. i dunno know about gains tho.

    There leaving because they can't max a system that isn't finished. That's cool. People left at 1.6 because of the CP system. The people that are leaving are the people who have been here so long they don't like change, new players are fine with change.

    No they're not dude. Most have been playing for about as long as i have, started around early June to late July. wouldn't really call them long time players. yes there are some people who've been playing since beta, and in my option those are the ones you want to stick around, cause talking to them and others, they are the ones who spend the most money on this game hands down, bar none.

    Been here since beta. If people who have been playing since June care about something that doesn't effect them well then they are what we Call bandwagoners. Plane and simple.

    I have been playing eso since console release and i hate the change there shouldnt be one on console at all and they shouldnt of let high cp players port with all points from pc. Just ruined the game from the start. I have worked hard for my 289 cp and i am peeved players will just catch up and begin the struggle with us when we are only just starting to feel the power of cp.
  • nimander99
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    Totally funny thing happened last night, my younger brother popped into my room and announced he had downloaded ESO and was going to finally play! To which I said "Awesome dood!"

    Then he asked about this Champion System thingy...

    So I explained the basics to him, and you know what he said?

    "Unlimited progression? That's what we've been waiting for bro!"

    You know what he didn't say?

    "OMG I better get every CP handed to me on a silver platter or I'm not playing the game cause I should be as good as people who have been playing since day 1!!!"

    I weep for our world :(
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • F7sus4
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    Regarding CP and how powerful you can be "because of them", keep in mind that one of the those very few people who finished veteran Maelstrom Arena is a returning player with less than 150 CP.

    I'm not telling names, interested people already know who that person is.

    So the conclusion is: "You can do everything."
  • AlnilamE
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    My subscription ends next week. I'm waiting for the patch notes to come out tomorrow. If there is still a penalty above the cap and if CP at any point cost more than 400k, I'm simply going to not renew my subscription and buy the DLC with the crowns I already have.
    The Moot Councillor
  • F7sus4
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    AlnilamE wrote: »
    My subscription ends next week. I'm waiting for the patch notes to come out tomorrow. If there is still a penalty above the cap and if CP at any point cost more than 400k, I'm simply going to not renew my subscription and buy the DLC with the crowns I already have.
    You actually should to get the +10% XP bonus at least unless money is an issue here.
  • AlnilamE
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    F7sus4 wrote: »
    AlnilamE wrote: »
    My subscription ends next week. I'm waiting for the patch notes to come out tomorrow. If there is still a penalty above the cap and if CP at any point cost more than 400k, I'm simply going to not renew my subscription and buy the DLC with the crowns I already have.
    You actually should to get the +10% XP bonus at least unless money is an issue here.

    What's the point of having a 10% bonus if once you hit the cap you get a 50% penalty? If that weren't the case, I would happily continue subscribing, but I feel like I'd be paying them to be penalized. Particularly when it comes to one-time XP sources like non-repeatable quests.
    The Moot Councillor
  • Mauz
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    the whole cp system is complete crap for pvp. with a load cps you get endless sustain and insane dmg at the same time, new players are ripped into pieces, while the strongest players can even more dominate as they please.

    Transform the hole thing into an horizontal procressing system by using cps to buy e.g. skill pts for horses or something like this. But NEVER EVER leave it in a way that it makes chars undefeatable.

    Additionally the catch up system doesn't help at all for any casual or new players. Peoples with loads cp will still be able to gather more cps than the average casual. If you gain 1-2 cps per week the cap moves faster forward than your process. Casuals will stick between 100 and 200 cps which gives them 0 chance to compete.

    The whole system right now prefers peoples who ruin their lives and health. ZOS, that's unbelievable!!
  • oibam
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    What if each CP decrease the amount of x%, when you spend it? Like the first 12 CP you spend, will each increase by 1% no matter where you spend it, the next 12 CP only 0.5%, and so on...so we don't need a cap. (numbers are just an example and would have to be adjusted)
  • Sharkano
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    Subscription over now that CP is capped. Unsubscribed. DLC with crowns. My $15 a month was frozen with my CP, Zenimax.
  • LastAmbushOnEarth
    @Enodoc hey!
    can you update your table for PTS changes in CP progression pls?
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