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Official Feedback Thread for Champion System Updates

  • FireCowCommando
    FireCowCommando
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    I have read probably way too many posts between the 3 different threads currently discussing this topic, and one thing has been abundantly clear. The type of player that is most damaged by the cap being at 501 is the daily player who enjoys the game enough to play for 2+ hours a day.

    I subbed and have enjoyed playing the game, and liked that my efforts allowed me to progress my character enough to buy exp potions. Currently at 407 CP i will be hitting the cap shortly after its implemented. This is depressing to me mostly because i wanted to support the company by continuing my subscription while continuing to advance myself.

    If i had known i would be one of those players ZoS views as going too quickly i wouldn't have continued putting my hard earned money into making my time online more worthwhile. But now that i am going to be retroactively hurt by my choices to spend money on the game it makes me question how much they value the support i had been giving them.

    The reality is i am not going to be getting the same level of enjoyment as a new, or casual player since i will no longer be able to further my characters development. I dont want an advantage that is unfair, it wouldnt bother me at all if the scaling mechanism made it very easy for others to catch up, i just want to keep progressing.

    The champion system has 3600 points, i believed that this was going to be a super long term goal that i would likely never get close to achieving. But at the same time i also was under the assumption that the insanely high number was purposefully chosen to allow me to progress for as long as i was playing the game.

    TL;DR There isnt any reason for me to spend any more money on a sub, or exp scrolls. I dont understand why i am being punished for enjoying the game enough to play it daily.
  • Hymzir
    Hymzir
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    • How do you feel about the new gain rate of Champion Points?

    Well... Since you asked - I feel like hopping on a plane and flying over there so that I can punch you guys in the face. That's how I feel about it. Luckily for you, I am not a violent man and do not generally act out emotions born from fury and anger, so I doubt I will actually do that.

    See, I am one of those, who does have other interests beyond this game, and the amount of time it demands at the moment is absurd, and lately all I do in game is grind for something or another, be it mats, or motif pages, or tempers or rare drops or CP. My actual "playing of the game" is running back and forth between three rooms almost on autopilot and slaying mobs like I was harvesting hay. It's not fun. At least it's not for me - I have so much better ways to spend my time than grinding stuff.

    If I do continue playing the game the way I have these past few months, I will be around 315 CP when Orsinium hits. And the catch up mechanism will, in fact, be a system that penalizes me, and forces me to work much harder to gain points and to reach the cap, than the people who had the time to get there before this "equalizing" cap was introduced.

    What I had hoped, evidently in vain, was that the cap would finally give me a concrete goal, that once reached, would allow me to relax a little and maybe do something else than just grind grind and then grind some more. Now it turns out I will still be grinding and grinding each day, but just receive less from it than before. Yay! What fun.

    CP should never cost more than the original 400k per point below the cap. As to what they should cost beyond the cap... Well I can see pros and cons in both letting them cost 400k and making them cost more than 400k. Ultimately I don't care too much as to what they will cost beyond the cap, all I want, is that I will never have to grind more for the points below the cap than those did, that came before me,

    What I should do, is just quit playing, and do something else until Orsinium hits - that way at least I will gain some benefit from the catch up system, or at the very least will not need more effort to reach the cap than I would under the current live model. But if I do that, then I will not be gaining the AP I will need to buy the Akaviri style, and I will not have the mats and tempers I need to craft the new stuff Orsinium introduces. I would much rather finish up the few loose ends in IC and then just enjoy the game for a few weeks and be ready for Orsinium - but if I do keep playing then I will be making my life harder in the long run. Or maybe I should just buy all the XP pots I can and take a leave of absence from work "for reasons of mental health" or something and just grind non stop for the next three weeks.

    None of those scenarios feel really enticing, and I find myself asking myself: is this game really worth all this aggravation? And... the answer is no, it's not.

    If this thing goes live in the proposed format, you may have managed to finally give me a reason to just give up on this game. Which is a fairly remarkable achievement, seeing as I am a devout fan of the Elder Scrolls series. In fact I have all of them installed on my computer right now, starting all the way back from Arena - and I actually still play them all. And looking at the state this game is, going back to Skyrim or Oblivion is starting to feel like much better way to spend my free time.
  • Alendrin
    Alendrin
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    Hymzir wrote: »
    • How do you feel about the new gain rate of Champion Points?



    CP should never cost more than the original 400k per point below the cap.

    I have a little over 300 cp and they cost 340K each for me on the PTS

  • Lylith
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    CP should never cost more than the original 400k per point below the cap.


    or above it.

    and no, i'm nowhere near the cap yet (low 300's). but it looks as though those who are above it are being punished for their time spent in-game, given the exp required for their next point, and the next, and the next.

    the numbers aren't merely onerous; they're punitive.

  • Dru1076
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    This is great news. I still think optional cp free campaigns would've been better...but this method makes sense. I probably won't ever reach the cap, but the power gap will no longer be depressingly extreme.

    I would've come back just for Orsinium, but this news makes returning even more tempting. I said just the other day I had given up on Zos...but this certainly goes a long way to restoring the faith of this casual gamer.
    Ask not what your sweetroll can do for you....
  • hackforjub17_ESO
    This is the biggest amount of garbage you (ZOS) have ever forced down our throats. THE CP SYSTEM ALREADY HAS DIMINISHING RETURNS!

    Setting a seasonal cap eliminates everyone's perceived issues. A catch-up mechanic AND a slow-down mechanic ON TOP of that is gratuitous and, frankly, insulting to your most loyal player-base.

    If you want to be in the business of making everyone on the exact same playing field from day one, make a FPS, not an MMO, where progression means something to most people. Capping our progression during this patch, AND making progression toward future patches so minuscule that it's irrelevant eliminates the point of an MMO entirely.

    We all might as well go play Planetside 2 or whatever Call of Duty is out now.

    Absurd.
  • Dru1076
    Dru1076
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    Its surprising how many people seem angry about this. When I was talking about how the champion system negatively impacted my ESO experience everyone wanted to tell me I have not and likely will not lose a fight because of champion points. I guess they are important after all? But don't worry...even capped at 501 you grinders will still be way ahead of the majority.
    Ask not what your sweetroll can do for you....
  • Sharkano
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    All I know is ESO won't be getting any $ from me after I hit 501. I paid for subscription and scrolls for nada. I hope everyone goes FTP to send the right message to a company that takes your money and changes the rules later.
  • ahstin2001nub18_ESO
    Dru1076 wrote: »
    Its surprising how many people seem angry about this. When I was talking about how the champion system negatively impacted my ESO experience everyone wanted to tell me I have not and likely will not lose a fight because of champion points. I guess they are important after all? But don't worry...even capped at 501 you grinders will still be way ahead of the majority.

    no its about nullifying progress made. i for one have 219 as of this moment. the problem with a hard cap is it stops, or in this case nullifies progress and time spent in the game. what it also tells me is that now i have to worry more about specing for PVE tank and nothing else until i max those lines, then i can focus on melee DPS, or being a caster. knowing that they essentially put a soft cap around 340 means i really only have 340 reliable points to spend, and another 160 "maybes, but probably won't happen" points. that means i have to make sure i max out at 340 points spent into tanking. further more, if i got those 340 points wrong, or they change the mechanics of the game of the umpteenth time, ill have to respec again.... its a terrible idea through and through, when many are asking to just modify enlightenment for casual player in such a way they can at the very most catch up if not just keep a reasonable pace.
    Sharkano wrote: »
    All I know is ESO won't be getting any $ from me after I hit 501. I paid for subscription and scrolls for nada. I hope everyone goes FTP to send the right message to a company that takes your money and changes the rules later.

    and this.... they have a bit of a habit of this.
    Edited by ahstin2001nub18_ESO on October 8, 2015 5:12AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

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    1894-1918
  • mlstevens42_ESO
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    It is doubtful that you would lose a fight to me since I rarely do pvp. When I do pvp I am not exactly the best at it regardless of my points. I am not over the proposed cap. I am still being hit with a longer grind if this goes live.


    My beef as it were is this.

    Zos was warned by some me included before the champ system went live. They were warned shortly after about the results of some getting way ahead if allowed to continue their merry way. Instead of doing something then we get this mess now. I knew it would happen there are some that take any sort of goal in game and make it a challenge to be beaten. They will not stop unless you put things in place to curb that.

    I know it is needful for them to put a cap and catch up mechanic in place. I do not understand why those below the cap are getting hit with increased exp to gain points.

    Yes it will make it more difficult for those above the cap to get further ahead. Not that this matters because they can not spend them until the cap is raised. Still there are going to be those sitting there with over 1000cp even if they do nothing they have gained their cp with less exp per point then it will take me. It will still cost me more to even get to the cap if these things remain as is. Like others I was looking at it as a goal to get to and then chill for a time. There is nothing wrong with that. Instead I am told no...you get to work harder to get there... have fun.
  • FireCowCommando
    FireCowCommando
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    Dru1076 wrote: »
    Its surprising how many people seem angry about this. When I was talking about how the champion system negatively impacted my ESO experience everyone wanted to tell me I have not and likely will not lose a fight because of champion points. I guess they are important after all? But don't worry...even capped at 501 you grinders will still be way ahead of the majority.

    I think you are really missing what the players who are affected by the cap are saying. None of us care about how quickly you catch up to where people who spend more time playing are at.

    I just want to keep playing the game while progressing my own character, i wouldn't even care if they gave you 100 more CP's then i earned. I am not some *** who wants to keep you down, or laugh at you atop some unobtainable pillar of NoLife, i just want to play the game and have fun the same as you.

    Capping the system simply puts a roadblock in my game that stops me from enjoying the same aspects of the game that you still have available. Sure i will have that 501 CP mark, but whats the fun in that? I don't care about being at the highest possible point in the game. I want something to work for, and the CP system is effectively being disabled on my account.
  • jay-bobrwb17_ESO
    jay-bobrwb17_ESO
    Soul Shriven
    pvp is where the cp imbalance is a problem so just cap pvp, no need to screw the whole system.
  • sabresandiego_ESO
    sabresandiego_ESO
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    This is the biggest amount of garbage you (ZOS) have ever forced down our throats. THE CP SYSTEM ALREADY HAS DIMINISHING RETURNS!

    Setting a seasonal cap eliminates everyone's perceived issues. A catch-up mechanic AND a slow-down mechanic ON TOP of that is gratuitous and, frankly, insulting to your most loyal player-base.

    If you want to be in the business of making everyone on the exact same playing field from day one, make a FPS, not an MMO, where progression means something to most people. Capping our progression during this patch, AND making progression toward future patches so minuscule that it's irrelevant eliminates the point of an MMO entirely.

    We all might as well go play Planetside 2 or whatever Call of Duty is out now.

    Absurd.

    Sounds like you are mad that you will no longer have an unfair advantage over players who cannot dedicate their lives to a video game. I'm sorry but the majority of people who play games are not hard core and want to play on a fair basis. The CP changes are outstanding.
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • Cathexis
    Cathexis
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    pvp is where the cp imbalance is a problem so just cap pvp, no need to screw the whole system.

    I agree with this.
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  • Devotion
    Devotion
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    pvp is where the cp imbalance is a problem so just cap pvp, no need to screw the whole system.

    Balancing pve content based on players with 100 Cp and players with 2000 would be much more difficult.

    So it is a problem in pve as well as pvp
  • rfennell_ESO
    rfennell_ESO
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    @ZOS_GinaBruno

    The issue I see is that this is a short term solution.

    ie post orsinium and down the road when the cap is even higher, there will still be this nearly insurmountable wall of CP to get through.

    I'm over the cap already, but I can live with it (still think you might want to consider a higher cap for PC).

    Without a minimum cap for your dlc you really put new players into a tightening noose though.

    When the cap is... say 1500. How can you reasonably expect someone with 0 to even tackle getting anywhere in the neighborhood. I guess future solutions for future problems and all...

    But, if you set a minimum cap for each dlc, that gives low cp players the points to fill out X amount of CP you solve the glaring issue with the CP system.
  • Lazyness
    Lazyness
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    ADarklore wrote: »
    Nobody is being "punished" with a CP cap; did you not enjoy the game while playing? I grow tired of hearing players who want a challenge, yet, never want to see other players equal to themselves and therefore creating a more challenging environment.

    I do want a challenge, but there are far more different ways to accomplish that. For PVE, that would simply mean: make some harder content. For PVP, they could just divide the campaigns in needed CP. You want to enter campaign A, fine, but you'll need 100-300 CP. You want to enter campaign B? good, now you'll need 300-600.

    Besides this, the people who have over 500 CP are in a very very small minority, and if they leave because they feel they are being 'punished', the game WILL survive. However, the game will NOT survive if new players continue to leave in droves because they don't see a light at the end of the tunnel in which they can reasonably be expected to reach the top level.

    You missed my point. I don't care if they would give you a free 200 CP. Or a free 300. Or even a free 500. I just want to be able to develop my char.

    Further, ALL MMOs that I know of have a CAP, a cap that is increased with each DLC- usually it's a level cap. With that cap in place, lower level players can have time between DLCs to catch up to those at the cap- but as it stands now- there is no realistic way a new player could ever expect to catch up in any reasonable amount of time. Obviously those with the most CP are PC players who've been playing since beta, and again, a small minority of the overall ESO player base.

    To them I say this... WHY are you so afraid of having the playing field leveled? Did you not enjoy the game all this time? What is the problem with knowing that, when each CP cap raise, you'll already be there while others, once again, have to play catch up to you? Isn't that enough of an ego stroke for you?!?

    Im not afraid of being the field levelled. tbh, I couldn't care less. And yeah, I did enjoy the game all this time. But I prefer to keep enjoying it.


    Let's put it like this;

    If i worked my ass off in real life to buy a Ferrari. Does it mean im not allowed to use the full amount of horse power the engine has, just because there are also people driving a Fiat Punto?

    Exactly: NO

    With that said, you still don't hear many complaints about the CAP. Just let us continue develop our chars. Please.

    This is an MMO, there will always be a difference in how fast people develop their char.
    Edited by Lazyness on October 8, 2015 9:41AM
  • TequilaFire
    TequilaFire
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    Lazyness wrote: »
    ADarklore wrote: »
    Nobody is being "punished" with a CP cap; did you not enjoy the game while playing? I grow tired of hearing players who want a challenge, yet, never want to see other players equal to themselves and therefore creating a more challenging environment.

    I do want a challenge, but there are far more different ways to accomplish that. For PVE, that would simply mean: make some harder content. For PVP, they could just divide the campaigns in needed CP. You want to enter campaign A, fine, but you'll need 100-300 CP. You want to enter campaign B? good, now you'll need 300-600.

    Besides this, the people who have over 500 CP are in a very very small minority, and if they leave because they feel they are being 'punished', the game WILL survive. However, the game will NOT survive if new players continue to leave in droves because they don't see a light at the end of the tunnel in which they can reasonably be expected to reach the top level.

    You missed my point. I don't care if they would give you a free 200 CP. Or a free 300. Or even a free 500. I just want to be able to develop my char.

    Further, ALL MMOs that I know of have a CAP, a cap that is increased with each DLC- usually it's a level cap. With that cap in place, lower level players can have time between DLCs to catch up to those at the cap- but as it stands now- there is no realistic way a new player could ever expect to catch up in any reasonable amount of time. Obviously those with the most CP are PC players who've been playing since beta, and again, a small minority of the overall ESO player base.

    To them I say this... WHY are you so afraid of having the playing field leveled? Did you not enjoy the game all this time? What is the problem with knowing that, when each CP cap raise, you'll already be there while others, once again, have to play catch up to you? Isn't that enough of an ego stroke for you?!?

    Im not afraid of being the field levelled. tbh, I couldn't care less. And yeah, I did enjoy the game all this time. But I prefer to keep enjoying it.


    Let's put it like this;

    If i worked my ass off in real life to buy a Ferrari. Does it mean im not allowed to use the full amount of horse power the engine has, just because there are also people driving a Fiat Punto?

    Exactly: NO

    Er Yes the cap is called the speed limit. lol

  • Enodoc
    Enodoc
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    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • Lazyness
    Lazyness
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    [/quote]

    Er Yes the cap is called the speed limit. lol

    [/quote]

    alright, i get that :P but i can still use it if i wanted to :)

    anyway, you got my point there i suppose.
  • byrom101b16_ESO
    byrom101b16_ESO
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    zornyan wrote: »
    Xeven wrote: »
    ZOS please do not back down from 501 CP and the catch up system, it is fantastic.

    The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.

    I love hearing this... why?

    Because when this goes live me and my group will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.

    There will still be videos of sypher taking on 10 people and destroying them. Cp doesn't matter. But mark my words, the day this goes live and the constant stream of moaning that will continue about 'xyz is op' I will be sat here enjoying the salty tears.

    Btw I've only got 120 cp, but it's still funny when I win 1v6 and get hate mails telling me I must have 600cp and a scrub...

    People who publically claim that they "love" the frustrations or 'tears' of others are precisely the kind of people MMOs would be more successful without, especially those who enjoy engendering negative responses from others, who enjoy forcing rage-quitting, like griefing, spawn camping, t-bagging and all the other forms of antisocial and puerile behaviour one sees.

    It reflects infinitely better on someone if they can win whilst simultaneously treating their opponents with respect.

    Hell, it reflects somewhat better on someone who might be a self-proclaimed and unproven 'faceroller' etc. but who nevertheless doesn't crow about it in pointless posts in the forums.
    Edited by byrom101b16_ESO on October 8, 2015 11:54AM
  • kevlarto_ESO
    kevlarto_ESO
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    I think this is going in the right direction, it will need some tweaking, it is a hard balancing act from being to restrictive to being not restrictive enough, using just metrics and numbers is great for getting the information, numbers on the page does not equal player fun.

    ZOS has created a balancing nightmare here, cp should have been horizontal not vertical in the first place, plus balancing encounters taking into cp points, there is no perfect solution for this situation.
  • nikolaj.lemcheb16_ESO
    nikolaj.lemcheb16_ESO
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    They really need to redistribute cps so they follow the new curve to make things fair. I am at 476 atm and thus have far more cps for xps I have gained than a person who is at 100 now will have to grind to get to 476 and that is seriously unfair to low cp players.

    Instead count the xp needed to get to the champ level players are now and apply them to the new xp table so everyone start at a fair level.

    I doubt many high cp players will be angry about this, we just want the freedom of endless progression.
  • Enodoc
    Enodoc
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    Somebody in another thread posted that getting to the cap from scratch now takes about 48 mil. XP less than it used to. I think, as a catch up mechanic, that's pretty good.
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  • Elsonso
    Elsonso
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    The champion system has 3600 points, i believed that this was going to be a super long term goal that i would likely never get close to achieving. But at the same time i also was under the assumption that the insanely high number was purposefully chosen to allow me to progress for as long as i was playing the game.

    This was the original plan for the system, however, through different design decisions, this "super long term" goal was significantly reduced and is more of a middle term goal.

    I have never considered the Champion System something to grind against, but with nothing else to grind against it is inevitable that people do this.

    To me, the crime of having to put a cap in place is secondary to the crime of coming out with a long term system that was intentionally nerfed to be not a long term system and then allowing it to run unchecked for months and months.

    If they don't cap the system, they will have to do something else. Something more than just a catch up. The point of the cap is to artificially limit the gap between the people with large CP pools and the people without. The only other option that I can think of is to let you have all your Champion Points, up to 3600, but slash the benefits of using them to the bone by reducing the passives by a massive double digit percentage. The way to do this would be to set the benefit of having 3600 CP to be somewhere around where people are with 500 CP that are uniformly spread out. I am not certain that this would be as trivial to do as it sounds.
    When the cap is... say 1500. How can you reasonably expect someone with 0 to even tackle getting anywhere in the neighborhood. I guess future solutions for future problems and all...

    This is easy to answer. The formula is based on the cap. When they raise the cap, the people with fewer CP will fly through Champion Ranks at an accelerated rate (compared to Orsinium). Essentially, I think the time to catch up will be pretty close to the same, no matter what the cap is.



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  • Daveheart
    Daveheart
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    Enodoc wrote: »
    Somebody in another thread posted that getting to the cap from scratch now takes about 48 mil. XP less than it used to. I think, as a catch up mechanic, that's pretty good.

    That's not as good as you'd think. It's nice that it takes a brand new player less time to get there, but what about a player sitting at ~200 CP? Currently it would take 120,400,000 CPXP to get from 200-501 CP. Under the new scaling, it would take 124,656,030 (give or take a few hundred thousand). We're talking about adding >4 million additional experience to get to the cap or to "catch up". Another way to look at it would be that it would be like an additional 5 veteran ranks to grind out. While some of the players currently sitting at 200 CP are new players who've actually earned their CP at a good clip, there are others who play the game less often and have been here since the beginning. Some have had a single vet since launch and only log in to PvP, and the new system has made their climb even more insurmountable.

    I really don't care as much about the ridiculous amount of XP added to those above the cap (at 527, this includes me), but the current rates is not a catchup mechanic. However they decide to scale it, it should never be harder for anyone to hit the cap.

    *Woah, bad math. I've corrected myself.
    Edited by Daveheart on October 8, 2015 2:27PM
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  • zornyan
    zornyan
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    zornyan wrote: »
    Xeven wrote: »
    ZOS please do not back down from 501 CP and the catch up system, it is fantastic.

    The catch up system should help you reach the current cap, meaning the xp required to gain your next CP should probably top out right around the current cap IMO.

    I love hearing this... why?

    Because when this goes live me and my group will still be face rolling you and everyone bitching about how cp makes you over powered, we will still 1vx and win.

    There will still be videos of sypher taking on 10 people and destroying them. Cp doesn't matter. But mark my words, the day this goes live and the constant stream of moaning that will continue about 'xyz is op' I will be sat here enjoying the salty tears.

    Btw I've only got 120 cp, but it's still funny when I win 1v6 and get hate mails telling me I must have 600cp and a scrub...

    People who publically claim that they "love" the frustrations or 'tears' of others are precisely the kind of people MMOs would be more successful without, especially those who enjoy engendering negative responses from others, who enjoy forcing rage-quitting, like griefing, spawn camping, t-bagging and all the other forms of antisocial and puerile behaviour one sees.

    It reflects infinitely better on someone if they can win whilst simultaneously treating their opponents with respect.

    Hell, it reflects somewhat better on someone who might be a self-proclaimed and unproven 'faceroller' etc. but who nevertheless doesn't crow about it in pointless posts in the forums.

    I love the tears of these kids that think they should be able to load up a game and be good immediately. Mmo's require time spent and progression, don't have that time to dedicate? then just accept you're never going to be as powerful as someone that's invested time.

    Take eve online, you have to spend hundreds of hours to even have a hope of getting a remotely good ship, that can easily be destroyed and leave you back where you started, but the model works, and games like this literally hang around for decades.

    Catering to casuals and people that barely play is a bad decision, my main rofl point was that you see daily threads of "I died to xyz because they had 500000000 cp it's unfair" yet they refuse to put time in to earn cp, those very same people praising the cap will still be face rolled when it drops, as cp's wernt face rolling them, people with practise and dedicated gear were


    Take the new battle leveling, I have a large abundance of gold for a recent console player (around 2.8 million thanks to IC drops and grinding) that means in bwb where gear quality now matters, I can make an alt, level him to 40 and equip him with multiple full gold gear sets without a fuss, those sets will give me more bonuses, damage and mitigation than the average player that may only be able to afford green gear.

    So basically the next common qq will be " why can xyz have gold gear that gives them 5k more armor than me!"
  • Enodoc
    Enodoc
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    Daveheart wrote: »
    Enodoc wrote: »
    Somebody in another thread posted that getting to the cap from scratch now takes about 48 mil. XP less than it used to. I think, as a catch up mechanic, that's pretty good.

    That's not as good as you'd think. It's nice that it takes a brand new player less time to get there, but what about a player sitting at ~200 CP? Currently it would take 120,400,000 CPXP to get from 200-501 CP. Under the new scaling, it would take 124,656,030 (give or take a few hundred thousand). We're talking about adding >4 million additional experience to get to the cap or to "catch up". Another way to look at it would be that it would be like an additional 5 veteran ranks to grind out. While some of the players currently sitting at 200 CP are new players who've actually earned their CP at a good clip, there are others who play the game less often and have been here since the beginning. Some have had a single vet since launch and only log in to PvP, and the new system has made their climb even more insurmountable.

    I really don't care as much about the ridiculous amount of XP added to those above the cap (at 527, this includes me), but the current rates is not a catchup mechanic. However they decide to scale it, it should never be harder for anyone to hit the cap.

    *Woah, bad math. I've corrected myself.
    Maybe we should stop looking at just 501 as the hard cap, and think about 176 as the soft cap, and also 338 as the "peak of inconvenience", as that's exactly where you don't want to be right now. It's from 339 onwards that it will start individually taking more XP than it used to (to get to 501). It starts costing overall more XP than it used to (to get to 501) once you have 176 CP. We know that the "average player" (Veteran who has been active in the last 30 days) on PC has 93 CP. This is where median and quartile values would be useful, as then we could examine skew and spread to see whether this really is beneficial for the majority or not.
    Edited by Enodoc on October 8, 2015 3:46PM
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
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  • AlnilamE
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    Enodoc wrote: »
    Maybe we should stop looking at just 501 as the hard cap, and think about 176 as the soft cap, and also 338 as the "peak of inconvenience", as that's exactly where you don't want to be right now. It's from 339 onwards that it will start individually taking more XP than it used to (to get to 501). It starts costing overall more XP than it used to (to get to 501) once you have 176 CP. We know that the "average player" (Veteran who has been active in the last 30 days) on PC has 93 CP. This is where median and quartile values would be useful, as then we could examine skew and spread to see whether this really is beneficial for the majority or not.

    And quintile! And CP/month played!
    The Moot Councillor
  • hackforjub17_ESO
    I'm not pissed about the cap; pissed that the "catch up" makes one of my CPs worth 100 of some beginner's. So I have to gain over 1.5 MILLION exp to feel some kind of progression? In an MMO? And that "progression" is an already minuscule amount due to a system that already has diminishing returns? It's bull ***.

    And I'm not some lifeless grinder. I PVP and run the pledges about two hours a day. I have a wife and kids and a 9-5, and I'm being punished for spending my gaming time exclusively in ESO since launch.

    It should "catch up" people to 300 then plateau at 400k exp. With the cap, I won't over power anyone, but I'll still feel like my investment is going somewhere. That is reasonable; this 1.5 mil to earn a point I can't even use is not.
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