[Datamine] Orsinium

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  • Enodoc
    Enodoc
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    Some of us liked phasing. It helped avoid things like ever-burning fires, permanent bandit infestations, and so on. Now I fear that Orsinium is going to be light on ways for players to affect the world.
    Maybe they've found a better way to do it. Since part of the DLC is about rebuilding Orsinium, there must be different stages of rebuilding where some buildings are there and some aren't. Maybe they can now phase it just for you, so you see the changes you've made and the guy standing next to you doesn't, rather than splitting you into different phases where you see the changes, but you can't see your friend.
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  • Daveheart
    Daveheart
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    Most of that content is really easy now, I can solo all the mini bosses in UCL, and any of the random packs, all the delves. Even the 5 man group stuff in LC is so easy now, I did Shada's with a group of 3 all vr 2. The xp was trash btw so no reason to do it past the achievement, Shada died before her first invulnerable phase. It is all so nerfed you could prob duo most of those 5 mans.

    The only stuff you can't really do is get past parts where it requires 3-4 people to stand on a stone to open the door to the next part of the delve.
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  • Neizir
    Neizir
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    Enodoc wrote: »
    Maybe they've found a better way to do it. Since part of the DLC is about rebuilding Orsinium, there must be different stages of rebuilding where some buildings are there and some aren't. Maybe they can now phase it just for you, so you see the changes you've made and the guy standing next to you doesn't, rather than splitting you into different phases where you see the changes, but you can't see your friend.

    If that actually turns out to be the case, perhaps ZOS is starting to lay the groundwork for player housing already?
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  • Saltypretzels
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    solo arena sounds really cool. Wonder if it is endless waves of increasingly harder bad guys...

    It would also be cool if it had "stages" in which if you pass it, you no longer have to move back down to that stage anymore.
  • Ixtyr
    Ixtyr
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    Neizir wrote: »

    If that actually turns out to be the case, perhaps ZOS is starting to lay the groundwork for player housing already?

    Interesting thought. It would be cool if they've managed to figure that out already - though, I tend to err on the side that they haven't, rather than that they have. No real reason, other than that would be fairly groundbreaking and quite a big step in a short period of time.
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  • AhPook_Is_Here
    AhPook_Is_Here
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    Daveheart wrote: »

    The only stuff you can't really do is get past parts where it requires 3-4 people to stand on a stone to open the door to the next part of the delve.

    Right, with the main LC quest line at the warrior tomb, that's about it though, i think a few of the daily mini dungeons had those mechanics as well. Anyway, craglorn is basically a solo-adventure zone now.
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  • Casdha
    Casdha
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    Player housing has a simple solution that wouldn't limit land access.

    How many times in this game have you entered a door to find yourself instantly at the top of a tower or something similar without the game showing the travel in between the entrance and the destination.

    You make camp locations, guard barracks, apartments, a settlement or whatever, they could even be teared by price like in Oblivion or Skyrim.

    You enter the entrance to the camp and/or settlement and load into your purchased location. If you want to invite friends over to your place you do it like a group dungeon with the exception, who ever is the leader of the group is who's house you will wind up in, that way no one can ever come in uninvited.
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