FYI they fixed it = "We're sorry, the page you're looking for can not be found."
Edit: forgive me if this has been posted, I tried to look first.
Scyantific wrote: »Ghanima_Atreides wrote: »Well, this is where I disagree. I think the majority of players wants content they can do alone but still gives the option to group up as well. Just take a look back into the past and read the posts in regards to ZOS' decision to make the main quest forced solo.
Well as I understood it...the only forced solo content in Orsinium will be the new arena? The overland quest content and new dungeons will be available to both solo players and groups, in fact the description suggests groups will be needed for the dungeons.
No, IIRC all quests in Orsinium will be solo instances (like the Harborage/Fighters/Mages questlines).
Scyantific wrote: »Ghanima_Atreides wrote: »Well, this is where I disagree. I think the majority of players wants content they can do alone but still gives the option to group up as well. Just take a look back into the past and read the posts in regards to ZOS' decision to make the main quest forced solo.
Well as I understood it...the only forced solo content in Orsinium will be the new arena? The overland quest content and new dungeons will be available to both solo players and groups, in fact the description suggests groups will be needed for the dungeons.
No, IIRC all quests in Orsinium will be solo instances (like the Harborage/Fighters/Mages questlines).
So there'll be no overworld content? I somehow doubt that...
Scyantific wrote: »IIRC all quests in Orsinium will be solo instances (like the Harborage/Fighters/Mages questlines).
Minnesinger wrote: »Welcome news. Sole content is great. Personally, I would like to know if they will raise vr to 18.
Let me get this straight. No new Trials? No new Leaderboards? No new 4 man Arena?
Some fancy Storyline that will be completed in 2h? Well ok....i guess.
The solo arena has leaderboards. But you shouldn't expect any of those other things since this is not an Adventure Zone. The zone is supposed to be bigger than a standard zone though, so with all the story quests, side quests, and dailies there should be quite a lot to do. And I would always expect a new group dungeon.Let me get this straight. No new Trials? No new Leaderboards? No new 4 man Arena?
Some fancy Storyline that will be completed in 2h? Well ok....i guess.
Please upgrade reading comprehension. I clearly wrote "was the fact". When craglorn was relevant for the majority, it was very well the case. The area you were supposed to use for leveling from 10 to 12 and later 14 was gated behind forced group content (which it still is, not everyone can deal with craglorn solo, even at max level/max equip) and a phasing system that made gameplay on separate schedules challenging to say the least.
But dungeons and trials are also forced group content... we need more content that's not forced anything.Overworld content is no replacement for things like dungeons or trials.
Mettaricana wrote: »Why do we need leader boards again? Does anyone actually read the who's cocktail sausage is bigger contest boards? Or care?
Mettaricana wrote: »Why do we need leader boards again? Does anyone actually read the who's cocktail sausage is bigger contest boards? Or care?
Mettaricana wrote: »Why do we need leader boards again? Does anyone actually read the who's cocktail sausage is bigger contest boards? Or care?
Competition is the point of games. If you can't lose, there's no fun. That's why leaderboards are relevant.
I agree... and I don't. Unless they're the only way of leveling or gearing up, they aren't truly forced.
Sallington wrote: »Sallington wrote: »Most regular PvE players hit Vr15 the first day from the banked XP, and could hit Vr16 extremely easily through craglorn, caldwell's gold, and running normal and vet dungeons.
Sure, most players who are already VR14, but there are many of us who are NOT VR14 and don't have banked XP, which means having Orsinium offer VR15/16 gear is the only way we'll get it because many, if not most, of us refuse to step foot in either Cyrodiil or IC.
PvPers have had to complete PvE content for the best gear since release. Even in IC, the trophies and stones come from PvE mobs. You can almost completely avoid anything resembling PvP. Most times I have to go actively looking for a fight to actually find one.
I don't understand why all of these PvEers "refuse to step foot" in IC. I don't think you're allowed to have an opinion without trying the content. Not an opinion that should matter anyway.
And why is it always PvE vs PvP players fighting against what the content should be. Why can't we all just be players and try to complete the content we want to. Which, for me, is all of it.
Here is what it looks like for me. It didn't look like this when I saw it the first time. The first time I read it I saw everything that was written in the OP.FYI they fixed it = "We're sorry, the page you're looking for can not be found."
Edit: forgive me if this has been posted, I tried to look first.
Did they? I can still open it. In any way we have some info already so it's OK. And I guess next time for the next DLC it will not be so easy
Scyantific wrote: »LOL this dude hasn't seen Senaxu or Beyond Infinity's all Sorc trial runs.
Yes! I don't.
But I'm not Senaxu or Beyond Infinity.
Do they want to teach us how to do?
Mettaricana wrote: »Why do we need leader boards again? Does anyone actually read the who's cocktail sausage is bigger contest boards? Or care?
Competition is the point of games. If you can't lose, there's no fun. That's why leaderboards are relevant.
Maybe competition is the point of games for YOU. For many of us games are a form of narrative and a way to experience new stories.
And, clearly you never played any Lucasarts adventure games... they designed those games with absolutely no way to "lose".
ZOS_KaiSchober wrote: »Die hier kritisierten "Solo-Inhalte" von Orsinium richten sich nur nach dem Schwierigkeitsgrad der Gegner. Mit einer einzigen Ausnahme werdet ihr zu keinem Zeitpunkt gezwungen sein, euch zu trennen und Inhalte in Solo-Instanzen zu bestreiten. Auch das aus den Anfängen von ESO gefürchtete Phasing tritt in dieser Zone nicht auf.Wenn Orsinium wirklich nur allein gespielt wird, ist es für mich und meine Frau auch nicht brauchbar. Wir sind seit Anfang an ein 2erTeam und es hat uns schon immer etwas aufgestoßen, bestimmte Verliese nur allein machen zu müssen. Und allein in einem Gebiet rumzutümpeln, daß ja Wochen an Zeit benötigen soll, nein danke.
Die Ausnahme ist die Mahlstom-Arena, die man nur Solo betreten kann.
According to Kai and Google Translate (and then rewording by me):
Even the dreaded phasing from the early days of ESO does not occur in this zone.
Mettaricana wrote: »Why do we need leader boards again? Does anyone actually read the who's cocktail sausage is bigger contest boards? Or care?
Please upgrade reading comprehension. I clearly wrote "was the fact". When craglorn was relevant for the majority, it was very well the case. The area you were supposed to use for leveling from 10 to 12 and later 14 was gated behind forced group content (which it still is, not everyone can deal with craglorn solo, even at max level/max equip) and a phasing system that made gameplay on separate schedules challenging to say the least.
The consequence was that all what happened there were anomalies-, overworld boss- or hircine grinds. People made it through the required levels in record time and promptly forgot about the entire content. They even lost the hardcore player support because even the challenge of doing some parts solo (those that didn't force you to pull three levers at the same time) went stale very quick.
Yes, they have changed the phasing issues a bit and improved it, but way too late. Interest in craglorn never picked up. I would hazard the guess that less than half the player population has finished the quest lines there.
So the fact that they changed this "months ago" does not make a lick of a difference in regards to the consequences. The fact remains: Players were forced to group and rejected it. The same will happen, to more or less the same extend, if they force solo play. Overworld content is no replacement for things like dungeons or trials.