Maybe they've found a better way to do it. Since part of the DLC is about rebuilding Orsinium, there must be different stages of rebuilding where some buildings are there and some aren't. Maybe they can now phase it just for you, so you see the changes you've made and the guy standing next to you doesn't, rather than splitting you into different phases where you see the changes, but you can't see your friend.adriant1978 wrote: »Some of us liked phasing. It helped avoid things like ever-burning fires, permanent bandit infestations, and so on. Now I fear that Orsinium is going to be light on ways for players to affect the world.According to Kai and Google Translate (and then rewording by me):
Even the dreaded phasing from the early days of ESO does not occur in this zone.
AhPook_Is_Here wrote: »Please upgrade reading comprehension. I clearly wrote "was the fact". When craglorn was relevant for the majority, it was very well the case. The area you were supposed to use for leveling from 10 to 12 and later 14 was gated behind forced group content (which it still is, not everyone can deal with craglorn solo, even at max level/max equip) and a phasing system that made gameplay on separate schedules challenging to say the least.
The consequence was that all what happened there were anomalies-, overworld boss- or hircine grinds. People made it through the required levels in record time and promptly forgot about the entire content. They even lost the hardcore player support because even the challenge of doing some parts solo (those that didn't force you to pull three levers at the same time) went stale very quick.
Yes, they have changed the phasing issues a bit and improved it, but way too late. Interest in craglorn never picked up. I would hazard the guess that less than half the player population has finished the quest lines there.
So the fact that they changed this "months ago" does not make a lick of a difference in regards to the consequences. The fact remains: Players were forced to group and rejected it. The same will happen, to more or less the same extend, if they force solo play. Overworld content is no replacement for things like dungeons or trials.
Most of that content is really easy now, I can solo all the mini bosses in UCL, and any of the random packs, all the delves. Even the 5 man group stuff in LC is so easy now, I did Shada's with a group of 3 all vr 2. The xp was trash btw so no reason to do it past the achievement, Shada died before her first invulnerable phase. It is all so nerfed you could prob duo most of those 5 mans.
Maybe they've found a better way to do it. Since part of the DLC is about rebuilding Orsinium, there must be different stages of rebuilding where some buildings are there and some aren't. Maybe they can now phase it just for you, so you see the changes you've made and the guy standing next to you doesn't, rather than splitting you into different phases where you see the changes, but you can't see your friend.adriant1978 wrote: »Some of us liked phasing. It helped avoid things like ever-burning fires, permanent bandit infestations, and so on. Now I fear that Orsinium is going to be light on ways for players to affect the world.According to Kai and Google Translate (and then rewording by me):
Even the dreaded phasing from the early days of ESO does not occur in this zone.
Maybe they've found a better way to do it. Since part of the DLC is about rebuilding Orsinium, there must be different stages of rebuilding where some buildings are there and some aren't. Maybe they can now phase it just for you, so you see the changes you've made and the guy standing next to you doesn't, rather than splitting you into different phases where you see the changes, but you can't see your friend.adriant1978 wrote: »Some of us liked phasing. It helped avoid things like ever-burning fires, permanent bandit infestations, and so on. Now I fear that Orsinium is going to be light on ways for players to affect the world.According to Kai and Google Translate (and then rewording by me):
Even the dreaded phasing from the early days of ESO does not occur in this zone.
If that actually turns out to be the case, perhaps ZOS is starting to lay the groundwork for player housing already?
AhPook_Is_Here wrote: »Please upgrade reading comprehension. I clearly wrote "was the fact". When craglorn was relevant for the majority, it was very well the case. The area you were supposed to use for leveling from 10 to 12 and later 14 was gated behind forced group content (which it still is, not everyone can deal with craglorn solo, even at max level/max equip) and a phasing system that made gameplay on separate schedules challenging to say the least.
The consequence was that all what happened there were anomalies-, overworld boss- or hircine grinds. People made it through the required levels in record time and promptly forgot about the entire content. They even lost the hardcore player support because even the challenge of doing some parts solo (those that didn't force you to pull three levers at the same time) went stale very quick.
Yes, they have changed the phasing issues a bit and improved it, but way too late. Interest in craglorn never picked up. I would hazard the guess that less than half the player population has finished the quest lines there.
So the fact that they changed this "months ago" does not make a lick of a difference in regards to the consequences. The fact remains: Players were forced to group and rejected it. The same will happen, to more or less the same extend, if they force solo play. Overworld content is no replacement for things like dungeons or trials.
Most of that content is really easy now, I can solo all the mini bosses in UCL, and any of the random packs, all the delves. Even the 5 man group stuff in LC is so easy now, I did Shada's with a group of 3 all vr 2. The xp was trash btw so no reason to do it past the achievement, Shada died before her first invulnerable phase. It is all so nerfed you could prob duo most of those 5 mans.
The only stuff you can't really do is get past parts where it requires 3-4 people to stand on a stone to open the door to the next part of the delve.