This is the worst news I've heard all day. At least update the old trials if you can't or don't want to add a new one so soon.I hope they get a Trial in this patch. Everything sounds good, but here is to hoping they don't abandon 12 man pve.They need to release a new 12 man trial....Excelsiore wrote: »Where is the 12man Trial?
Guy's plz, you have to bring a new trial!
We wait so long time!!
There will be no Trial in Orsinium. It was said by @Mursa (dungeon lead) in ESO Live 2 weeks ago and confirmed for me in Twitch Chat by @ZOS_JessicaFolsom . But they are working on a Trial for a DLC after Orsinium.
The problem is that so far every update forced people to regrind gear, so if they must do it in a way they dislike, they are going to complain often and loudly. If the DLC were truly optional, it would be different. I'm looking forward to seeing how they deal with not raising the level cap for once.Maybe, like someone said earlier, that ZOS is doing a rotational DLC?IE, instead of releasing one massive expansion every year, they split up the DLCS for every few months eg Craglorn- group, IC- pvp and Orsinium solo?
I don't begrudge anyone their content, and do understand people will be dissapointed if they don't get content that they want to play. If ZOS are going to do the rotating DLC and keep making group only/solo only areas, then perhaps they could look into scaling intances up? So that people can atleast keep busy (and get scaled drops) until their preferred DLC style is on rotation again?
So where's the PvP portion of Orsinium?
Excelsiore wrote: »When no new trials comes:
R.I.P "Beyond Infinity"
Thanks to ZOS
Orsinium is 100% PvE.
jcodbf2b14_ESO wrote: »That is one thing I think ESO needs more of and that is large public dungeons. Honestly I wouldnt mind if they turned all current instanced dungeons into public dungeons and cap how many people can enter at once ( create copies once it fills up for more players ). Treat it like any normal area with spawn timers on trash critters and bosses.
Sallington wrote: »Most regular PvE players hit Vr15 the first day from the banked XP, and could hit Vr16 extremely easily through craglorn, caldwell's gold, and running normal and vet dungeons.
Sure, most players who are already VR14, but there are many of us who are NOT VR14 and don't have banked XP, which means having Orsinium offer VR15/16 gear is the only way we'll get it because many, if not most, of us refuse to step foot in either Cyrodiil or IC.
Hilarious. In every MMORPG we keep hearing the dwindling cry of the 1% asking for raids as they die off in number.
Cannot wait for more story stuff more solo and small group stuff.
What you're forgetting is that the long time TES players are majority PC because it's not the game that keeps bringing them back past the 4th time, it's the user-made content. No such thing here. When was the last time you heard someone say "Man I just booted up my PS3/X360 and played me a good game of Oblivion?"fastolfv_ESO wrote: »solo players come and go, raiding guilds tend to stick around a little longer and actually buy the content, especially when you offer raids each DLC. Ignoring the entire point of the guild system in 2 DLC's in a row is a marketing disaster. They need another DSA or 12 man raid right now to keep players interested in playing, there are so many ppl already burnt out of whitegold and prison but stick around to gear up for the next set of raids, so telling people its a solo zone just threw all incentive to stick around out the window
I think this is where ZOS' thinking might be flawed... Solo MMO Players may come and go. If they paid a bit more attention to solo TES players they would have YEARS of dedication.
TES players aren't your usual players.
The funniest part of your post is the fact that you're ignoring the common thread here: group play. IC is/was fun if you had a small group (not a gigantic zerg because lol good luck getting stones from that). I spend more time with my guildmates plowing through dungeons or IC as opposed to playing solo (unless I'm forcing myself to grind a lowbie toon because lolgottanerfdungeonexp) because solo play is boring. If I wanted solo play I'd simply boot up Skyrim or Witcher 3 and play that instead.Prof_Bawbag wrote: »Scyantific wrote: »Couldn't agree more. Kinda gets boring when you've already farmed every single monster helm in the game. This will probably get thrown on the back burner the moment I finish the main story and I'll prolly wander off and grind yet another toon to v16.Sallington wrote: »I hope they get a Trial in this patch. Everything sounds good, but here is to hoping they don't abandon 12 man pve.They need to release a new 12 man trial....Excelsiore wrote: »Where is the 12man Trial?
Guy's plz, you have to bring a new trial!
We wait so long time!!
There will be no Trial in Orsinium. It was said by @Mursa (dungeon lead) in ESO Live 2 weeks ago and confirmed for me in Twitch Chat by @ZOS_JessicaFolsom . But they are working on a Trial for a DLC after Orsinium.
Well any excitement I had for this DLC just vanished.
Come on ZoS, at least give us another veteran dungeon that isn't just a veteran reskin of its normal version (*cough*ICP & WGT*cough*)Hilarious. In every MMORPG we keep hearing the dwindling cry of the 1% asking for raids as they die off in number.
Cannot wait for more story stuff more solo and small group stuff.
It's called an MMO for a reason. Think about it. The only reason raid guilds are dying is because they've run through AA HRC and SO enough times to cover the solo carebears that are too afraid to run them, and ZOS refuses to give them another reason to continue running them.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
You know the funniest part of your post, you were probably one of those people telling PvEers to stop crying when IC was announce/released and now you're the one crying because this solo content only caters, to well, and using your term "carebears". Like we got told umpteen dozen times in the lead up to IC "DEAL WITH IT". you have your PvP dlc, time to let the rest of us get our content. If you want raids, ask for raids or whatnot to be added to IC.
I am really looking forward to this solo arena but I do believe that those with lots of cp will fare much better than those with little to none. Perhaps they should allow scaling of cp exp where the less you have allows for more cp exp gain per kill/progression further into the arena compared to one who has let's say 250-300 cp to start with. This should help in balancing the large cp discrepancy between a lot of players currently.
Scyantific wrote: »What you're forgetting is that the long time TES players are majority PC because it's not the game that keeps bringing them back past the 4th time, it's the user-made content. No such thing here. When was the last time you heard someone say "Man I just booted up my PS3/X360 and played me a good game of Oblivion?"
Scyantific wrote: »What you're forgetting is that the long time TES players are majority PC because it's not the game that keeps bringing them back past the 4th time, it's the user-made content. No such thing here. When was the last time you heard someone say "Man I just booted up my PS3/X360 and played me a good game of Oblivion?"
Hilarious. In every MMORPG we keep hearing the dwindling cry of the 1% asking for raids as they die off in number.
Cannot wait for more story stuff more solo and small group stuff.
You are a *** idiot this is an MMO (Massively Multiplayer Online) "Solo Content" is not what this game is about this isnt Skyrim
I'm sure they'll be able to release the content and change the mechanics at the same time. Murkmire probably has a storyline being written already; if they want to avoid the forced grouping complaints, the mechanics are all that needs to be changed.I don't think they'll release Murkmire. Too many people would complain about it being group content.No joy on /murkmire, /thievesguild or /darkbrotherhoodDaniAngione wrote: »Good job mining that.
Think you could check for Murkmire too?
Scyantific wrote: »What you're forgetting is that the long time TES players are majority PC because it's not the game that keeps bringing them back past the 4th time, it's the user-made content. No such thing here. When was the last time you heard someone say "Man I just booted up my PS3/X360 and played me a good game of Oblivion?"fastolfv_ESO wrote: »solo players come and go, raiding guilds tend to stick around a little longer and actually buy the content, especially when you offer raids each DLC. Ignoring the entire point of the guild system in 2 DLC's in a row is a marketing disaster. They need another DSA or 12 man raid right now to keep players interested in playing, there are so many ppl already burnt out of whitegold and prison but stick around to gear up for the next set of raids, so telling people its a solo zone just threw all incentive to stick around out the window
I think this is where ZOS' thinking might be flawed... Solo MMO Players may come and go. If they paid a bit more attention to solo TES players they would have YEARS of dedication.
TES players aren't your usual players.The funniest part of your post is the fact that you're ignoring the common thread here: group play. IC is/was fun if you had a small group (not a gigantic zerg because lol good luck getting stones from that). I spend more time with my guildmates plowing through dungeons or IC as opposed to playing solo (unless I'm forcing myself to grind a lowbie toon because lolgottanerfdungeonexp) because solo play is boring. If I wanted solo play I'd simply boot up Skyrim or Witcher 3 and play that instead.Prof_Bawbag wrote: »Scyantific wrote: »Couldn't agree more. Kinda gets boring when you've already farmed every single monster helm in the game. This will probably get thrown on the back burner the moment I finish the main story and I'll prolly wander off and grind yet another toon to v16.Sallington wrote: »I hope they get a Trial in this patch. Everything sounds good, but here is to hoping they don't abandon 12 man pve.They need to release a new 12 man trial....Excelsiore wrote: »Where is the 12man Trial?
Guy's plz, you have to bring a new trial!
We wait so long time!!
There will be no Trial in Orsinium. It was said by @Mursa (dungeon lead) in ESO Live 2 weeks ago and confirmed for me in Twitch Chat by @ZOS_JessicaFolsom . But they are working on a Trial for a DLC after Orsinium.
Well any excitement I had for this DLC just vanished.
Come on ZoS, at least give us another veteran dungeon that isn't just a veteran reskin of its normal version (*cough*ICP & WGT*cough*)Hilarious. In every MMORPG we keep hearing the dwindling cry of the 1% asking for raids as they die off in number.
Cannot wait for more story stuff more solo and small group stuff.
It's called an MMO for a reason. Think about it. The only reason raid guilds are dying is because they've run through AA HRC and SO enough times to cover the solo carebears that are too afraid to run them, and ZOS refuses to give them another reason to continue running them.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
You know the funniest part of your post, you were probably one of those people telling PvEers to stop crying when IC was announce/released and now you're the one crying because this solo content only caters, to well, and using your term "carebears". Like we got told umpteen dozen times in the lead up to IC "DEAL WITH IT". you have your PvP dlc, time to let the rest of us get our content. If you want raids, ask for raids or whatnot to be added to IC.
Then again I didn't get the memo that ESO was now an MSORPG instead of an MMORPG.
Also don't whine about getting told to "deal with it," because it was the PvE carebear crowd that ruined IC by demanding unrestricted access to the IC, which in turn effectively killed a majority of PvP.I am really looking forward to this solo arena but I do believe that those with lots of cp will fare much better than those with little to none. Perhaps they should allow scaling of cp exp where the less you have allows for more cp exp gain per kill/progression further into the arena compared to one who has let's say 250-300 cp to start with. This should help in balancing the large cp discrepancy between a lot of players currently.
LOL no. Just no. We're already getting CP caps so why gimp the people who have more CP even further?
This is very true. Even if you're busy and just glance at your guild chat without participating, there is a sense of community.wenxue2222b16_ESO wrote: »Not wanting to do group content is not the same as wanting to play solo.
I can't do much group content because of the pace - my hands are pretty wrecked.
However I do like seeing other people around in the world, going fishing with my guildies, trading with other players, occasionally light questing with other players, dancing in the streets of Daggerfall with other players, chatting with my guildies etc.
Questing solo much of the time in a MMO is vastly different from playing a single player game. Even if other players effectively only fill the role of more unpredictable NPCs then they still add a level of 'life' to the world that you cannot yet replicate with an AI NPC.
I'm really looking forward to Orsinium - hoping for a good story, an interesting environment and maybe even Bumnog.
While that comparison is indeed invalid, the baseline comparison is still relevant - Trials are a component of Adventure Zones, Craglorn is an Adventure Zone, Wrothgar/Orsinium is not an Adventure Zone, therefore Wrothgar/Orsinium should not be, and never has been, expected to have any Trials.People keep bringing up Craglorn and how it was hated with the forced group content, but it had nothing to do with the trials/raids! We aren't asking for a group zone, we are asking about a (group) trial!!
I do not agree to this stance at all, primarily because putting labels on things usually is a downhill slope that never leads to worthwile results.While that comparison is indeed invalid, the baseline comparison is still relevant - Trials are a component of Adventure Zones, Craglorn is an Adventure Zone, Wrothgar/Orsinium is not an Adventure Zone, therefore Wrothgar/Orsinium should not be, and never has been, expected to have any Trials.People keep bringing up Craglorn and how it was hated with the forced group content, but it had nothing to do with the trials/raids! We aren't asking for a group zone, we are asking about a (group) trial!!