Excelsiore wrote: »When no new trials comes:
R.I.P "Beyond Infinity"
Thanks to ZOS
They are working on a new trial.
Contraptions wrote: »I hope Orsinium lives up to the Elder Scrolls name and provides us with a satisfying solo experience. The two public dungeons described so far sound interesting both for solo and small group players, but knowing ZOS they'll somehow turn it into a circular farmfest not unlike a certain public dungeon under a certain city.
Oh, as a side note, as much as I appreciate solo play, don't forget to throw in a few new group dungeons to keep the group-or-die crowd quiet ZOS. Horrible drop rates optional.
Scyantific wrote: »Couldn't agree more. Kinda gets boring when you've already farmed every single monster helm in the game. This will probably get thrown on the back burner the moment I finish the main story and I'll prolly wander off and grind yet another toon to v16.Sallington wrote: »I hope they get a Trial in this patch. Everything sounds good, but here is to hoping they don't abandon 12 man pve.They need to release a new 12 man trial....Excelsiore wrote: »Where is the 12man Trial?
Guy's plz, you have to bring a new trial!
We wait so long time!!
There will be no Trial in Orsinium. It was said by @Mursa (dungeon lead) in ESO Live 2 weeks ago and confirmed for me in Twitch Chat by @ZOS_JessicaFolsom . But they are working on a Trial for a DLC after Orsinium.
Well any excitement I had for this DLC just vanished.
Come on ZoS, at least give us another veteran dungeon that isn't just a veteran reskin of its normal version (*cough*ICP & WGT*cough*)Hilarious. In every MMORPG we keep hearing the dwindling cry of the 1% asking for raids as they die off in number.
Cannot wait for more story stuff more solo and small group stuff.
It's called an MMO for a reason. Think about it. The only reason raid guilds are dying is because they've run through AA HRC and SO enough times to cover the solo carebears that are too afraid to run them, and ZOS refuses to give them another reason to continue running them.
[Moderator Note: Edited per our rules on Rude and Insulting comments]
DLC for solo players? ZOS, why you even follow their interests?
Or complain that they cannot solo the content of a **multiplayer** game
DLC for solo players? ZOS, why you even follow their interests?
Probably because they realize that solo PvE players ARE the majority player of ESO. It really doesn't take rocket science to figure this out, or maybe it does... but based upon comments I've read in this and other ESO forums, most players talk about wanting more solo PvE content. Figure that, most of the players here in ESO are Skyrim single-player gamers, and ZOS knows this- and I'm sure from their own datamining, they know what content is played more, how many players are grouping, etc.
I just hope that the new gear sets don't make the v16 sets that we just got obsolete
You do realize this is an MMO right? In almost all other MMOs, a new DLC renders previous DLC's gear obsolete... hence the 'grind' of an MMO.
In regards to Orsinium... they say that this DLC will be available "regardless of level", it sounds like an entire DLC that scales to your level, which is awesome. Hopefully they add new mats and crafted sets in this DLC so players who didn't run IC can craft VR15/16 gear and now have to rely on drops.
Hilarious. In every MMORPG we keep hearing the dwindling cry of the 1% asking for raids as they die off in number.
Cannot wait for more story stuff more solo and small group stuff.
Sallington wrote: »Contraptions wrote: »I hope Orsinium lives up to the Elder Scrolls name and provides us with a satisfying solo experience. The two public dungeons described so far sound interesting both for solo and small group players, but knowing ZOS they'll somehow turn it into a circular farmfest not unlike a certain public dungeon under a certain city.
Oh, as a side note, as much as I appreciate solo play, don't forget to throw in a few new group dungeons to keep the group-or-die crowd quiet ZOS. Horrible drop rates optional.
"Group-or-die" crowds. Otherwise known as the MMO crowd.
Why should this only be available to GROUP players?!?
Why should this only be available to GROUP players?!?
Why should this only be solo content? Hell I don't even care if the whole damn zone is solo content, just give us a raid in that zone and the raiders are satisfied for some time, but apparently this game should be turned into "the elder scrolls on a server but still quite offline"
fastolfv_ESO wrote: »solo players come and go, raiding guilds tend to stick around a little longer and actually buy the content, especially when you offer raids each DLC. Ignoring the entire point of the guild system in 2 DLC's in a row is a marketing disaster. They need another DSA or 12 man raid right now to keep players interested in playing, there are so many ppl already burnt out of whitegold and prison but stick around to gear up for the next set of raids, so telling people its a solo zone just threw all incentive to stick around out the window
Sallington wrote: »Contraptions wrote: »I hope Orsinium lives up to the Elder Scrolls name and provides us with a satisfying solo experience. The two public dungeons described so far sound interesting both for solo and small group players, but knowing ZOS they'll somehow turn it into a circular farmfest not unlike a certain public dungeon under a certain city.
Oh, as a side note, as much as I appreciate solo play, don't forget to throw in a few new group dungeons to keep the group-or-die crowd quiet ZOS. Horrible drop rates optional.
"Group-or-die" crowds. Otherwise known as the MMO crowd.
? newsflash, you grind in every mmo.Dylanlucas wrote: »and no grindfest this time. Because the IC update was the worst in MMO history