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Do it for the Casual

  • Brrrofski
    Brrrofski
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    If your items expire, you're pricing things too high.

    I seldom have something sit there for more than 3 days.

    I've never had an item expire.

    Also, don't put thing on a Sunday? Wait till Monday and see if you have a store?

    Your methods of selling seem the problem in this case, not the system
    Edited by Brrrofski on October 2, 2015 7:05AM
  • PinoZino
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    Brrrofski wrote: »
    If your items expire, you're pricing things too high.

    I seldom have something sit there for more than 3 days.

    I've never had an item expire

    Not always. It could be that your stuff is served to the wrong audience.

    Vet gear doesn't sell well when offered to noob players.
    And noob stuff isn't that interesting for Vets.
    That's why it's wise to join several guilds with a different population.

    Before you list something, think about where it would sell the best.


    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Brrrofski
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    Every guild store is available to players of every level in theory.

    What's a non vet zone with guild stores for you, is a vet 1-5 zone with same guild stores for a different faction and a vet 6-10 zone with same guild stores for the third faction.

    So there's no such thing as vet selling place.

    Also, if your item is desirable people will look.

    If your price is good, people will remember and come back.

    I've covered this in my earlier post.

    I made over a million within two months on xbox with a guild trader in sentinel. Hardly a prime spot.

    I was out playing the game (have a vet 16 and 15) so not farming for stuff. Just selling what I found whilst levelling.

    The same people were coming back and buying things from our store. Because prices were good, not because it's a great spot with a certain audience.

    Although, near the undaunted pledges is the best place to sell set pieces. People doing pledges are the most likely purchaser of them, so often look when at the undaunted enclave. I will agree there is an target market there.
  • k2blader
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    If anyone wants to see what a failure guild traders are, browse for staple IC mats-- ancestor silk, rubedo leather, rubedite ingot-- and check out how limited the supply is which in turn pushes up the prices to ridiculous. If there were something like an auction house, or at least a way for ALL players to put their wares on the public market, prices would be more in line with the true value of items.
    Disabling the grass may improve performance.
  • Brrrofski
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    And people might be all of the mats and sell them for higher.

    The limited supply is due to the fact you have to be vet 15 at least to loot them, or buy them with tell Var stones. Hence the high price.

    I bought 210 or 220 ruby ash for just shy of 50k.

    I spent about 40 minutes going around guild stores, but I found some good prices.
    Edited by Brrrofski on October 2, 2015 7:24AM
  • Poms
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    how about a global search of all items listed (without prices) and where items are (vendor/area) so you still get your guild trader, and people still have to travel but now they know where they are going and find what they are looking for !!

    this limits the "homogeneity in pricing" yet still enables people to see everything for sale all over the world :D
  • PinoZino
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    Brrrofski wrote: »
    Every guild store is available to players of every level in theory.

    What's a non vet zone with guild stores for you, is a vet 1-5 zone with same guild stores for a different faction and a vet 6-10 zone with same guild stores for the third faction.

    So there's no such thing as vet selling place.

    Also, if your item is desirable people will look.

    If your price is good, people will remember and come back.

    I've covered this in my earlier post.

    I made over a million within two months on xbox with a guild trader in sentinel. Hardly a prime spot.

    I was out playing the game (have a vet 16 and 15) so not farming for stuff. Just selling what I found whilst levelling.

    The same people were coming back and buying things from our store. Because prices were good, not because it's a great spot with a certain audience.

    Although, near the undaunted pledges is the best place to sell set pieces. People doing pledges are the most likely purchaser of them, so often look when at the undaunted enclave. I will agree there is an target market there.

    There are over thousands guilds and only a few Guild Traders. The overwhelming majority doesn't have a Guild Trader.

    Some Guilds have a mixed member army, some are rather Vet or noob oriented.

    The location of the stores does matter as well. You will not see a lot Vet player on Stros M'Kai. And you will see few noob players around the Vet Zones.

    Your audience does matter. Not convinced?

    Try selling tampons to men.
    Edited by PinoZino on October 2, 2015 7:29AM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • k2blader
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    I assume you're posting to me.

    The players of this game shouldn't have to spend 40 minutes or more going to brick and mortars.

    The base mats for ONE piece of vr16 gear shouldn't cost 50,000+ gold. (Average "low" of base mat seems to be ~500g each. And yeah, that of course doesn't include resins and enchants.)
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  • Brrrofski
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    Stir m'kai would be a, quest zone for vet 1 and also vet 6. So you will. Also, read midpoint about good prices. People will go there if they know it's a good price.

    Also, you analogy is incorrect.

    If I sold tampons in supermarkets, men wouldn't buy them. But a woman would come along and buy if.
  • PinoZino
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    Brrrofski wrote: »
    Stir m'kai would be a, quest zone for vet 1 and also vet 6. So you will. Also, read midpoint about good prices. People will go there if they know it's a good price.

    Also, you analogy is incorrect.

    If I sold tampons in supermarkets, men wouldn't buy them. But a woman would come along and buy if.

    And why do they sell well in supermarkets? Yes, you figured it out by yourself: because your audience is present.

    I'm a lot on Stros M'Kai. It's rare that I see a Vet player on that island. Sure it does happen, but not that much.

    But I do see lot players with a lower level.
    Edited by PinoZino on October 2, 2015 7:49AM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • zZzleepyhead
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    I'm not sure if you've heard about this game called Diablo 3, but it had this so called global auction house you're talking of. It kind of ruined the integrity of the RPG. Go get the gear yourselves you lazy bones.

    Having localized guild traders is not only 100x more bad ass, but it also maintains a much healthier in-game economy.
  • Brrrofski
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    PinoZino wrote: »
    Brrrofski wrote: »
    Stir m'kai would be a, quest zone for vet 1 and also vet 6. So you will. Also, read midpoint about good prices. People will go there if they know it's a good price.

    Also, you analogy is incorrect.

    If I sold tampons in supermarkets, men wouldn't buy them. But a woman would come along and buy if.

    And why do they sell well in supermarkets? Yes, you figured it out by yourself: because your audience is present.

    I'm a lot on Stros M'Kai. It's rare that I see a Vet player on that island. Sure it does happen, but not that much.

    But I do see lot players with a lower level.

    What faction are you? AD? So it's your starter island?

    When DC get to vet 1, they quest there. When EP get to vet 6, they go there.

    You won't see them because they're not on your faction.

    This applies to every guild trader.

  • PinoZino
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    Brrrofski wrote: »
    PinoZino wrote: »
    Brrrofski wrote: »
    Stir m'kai would be a, quest zone for vet 1 and also vet 6. So you will. Also, read midpoint about good prices. People will go there if they know it's a good price.

    Also, you analogy is incorrect.

    If I sold tampons in supermarkets, men wouldn't buy them. But a woman would come along and buy if.

    And why do they sell well in supermarkets? Yes, you figured it out by yourself: because your audience is present.

    I'm a lot on Stros M'Kai. It's rare that I see a Vet player on that island. Sure it does happen, but not that much.

    But I do see lot players with a lower level.

    What faction are you? AD? So it's your starter island?

    When DC get to vet 1, they quest there. When EP get to vet 6, they go there.

    You won't see them because they're not on your faction.

    This applies to every guild trader.

    I'm from Daggerfall Covenant. Stros M'Kai belongs to us. I don't see many DC Vet players on that island. And that's normal: mobs are weak, there's not much interesting to find for DC Vets, unless maybe the Dwemer dungeon for purple Dwemer motifs.

    I'm aware that Vets of other factions can visit the island. But with only 2 quests it's probably again not populated that hard with Vets.

    Do they have access to the Guild Stores? And do the Traders belong to the same guilds?
    Edited by PinoZino on October 2, 2015 10:16AM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Brrrofski
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    Everyone one in the game has access to those guild stores as long as they can access it.

    They are shared between all factions. A different guild doesn't own it for the EB.

    If you're DC, go Ad zones and check the names. They're blatantly dominion guilds.
  • lahnaboy
    lahnaboy
    I personaly Like this Guild Trading system we have now. Everyone can try to make trading Guild and see can they pull it off. I am owner one of these "Trading Guild's" Its fun but hard work i need to recruit people every day. Answer many questions, deal with those Who just try to take everything from the bank and so on. Yet i find it worth it i can sell stuff easily because i sell stuff cheap and i mean really cheap. Of course taxes gives my guild income but i dont personaly use any of those money its all for the Guild. Current Guild Trading system is realistic when thinking about what kind of trading systems could Tamriel have? Of course there could be a option to have Auctions and i would love to see trading merchants available to Solo players too.
  • RatedChaotic
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    Brrrofski wrote: »
    Auction house isn't the answer

    What stops the already rich buying up all stock of something and then selling it at a higher price?

    Centralising a market doesn't promote price variation.

    More competition thousands of rich people fighting to control the AH. Ill take that.
  • RatedChaotic
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    Right because it takes thought to go to guild traders? I'm not saying let's make ESO a socialist game where gear is purely on a token system I'm saying centralize trading so there is actually competitive markets and shoppers don't have to wayshrine across tamriel in search of the mythical ring of agility.

    Except Centralized trading doesn't fix the issue you're talking about.

    Elaborate

    I got two rings of agi on a trader in a less than prime location, for half of what they were going for in the major city traders. Had I went to a global ah, all of the rings would have been posted at the same high price with no deal to be found.

    Say theres 25 rings in there for 2k you'd post yours for 2k aswell? I'd undercut personally. So the last comment is false.
  • PinoZino
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    More competition thousands of rich people fighting to control the AH. Ill take that.

    Why do you want to destroy the game?

    They tried an Auction House in Diablo. They lost 2 million customers.

    Oh they shutdown their Auction House.

    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Callous2208
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    Right because it takes thought to go to guild traders? I'm not saying let's make ESO a socialist game where gear is purely on a token system I'm saying centralize trading so there is actually competitive markets and shoppers don't have to wayshrine across tamriel in search of the mythical ring of agility.

    Except Centralized trading doesn't fix the issue you're talking about.

    Elaborate

    I got two rings of agi on a trader in a less than prime location, for half of what they were going for in the major city traders. Had I went to a global ah, all of the rings would have been posted at the same high price with no deal to be found.

    Say theres 25 rings in there for 2k you'd post yours for 2k aswell? I'd undercut personally. So the last comment is false.

    Not if Joe moneybags or bot#675 buys all the rings and sets the price to his liking. Which is exactly what happens with rare or high end goods. You'll undercut, he'll snatch it up while I'm at work and add it to his collection of overpriced wares. Last comment is absolutely true.
  • RatedChaotic
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    PinoZino wrote: »

    More competition thousands of rich people fighting to control the AH. Ill take that.

    Why do you want to destroy the game?

    They tried an Auction House in Diablo. They lost 2 million customers.

    Oh they shutdown their Auction House.

    You are comparing two different games.Diablo is filled with hacks/modded gear. Most mmos have an AH and they work fine. Your comment to my last reply. How would that destroy the game? Ya the rich fighting for control thus its never controlled and little timmie sells his goods.
    Edited by RatedChaotic on October 2, 2015 4:44PM
  • Callous2208
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    PinoZino wrote: »

    More competition thousands of rich people fighting to control the AH. Ill take that.

    Why do you want to destroy the game?

    They tried an Auction House in Diablo. They lost 2 million customers.

    Oh they shutdown their Auction House.

    You are comparing two different games. Most mmos have an AH and they work fine. Your comment to my last reply. How would that destroy the game? Ya the rich fighting for control thus its never controlled and little timmie sells his goods.

    Most mmo's have an AH-TRUE. They work fine-FALSE.
  • Casdha
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    While I still hold to the idea that I like this system. I'll offer this up.

    How about adding a guild mechanic to allow outside selling at any guild location.

    When you visit a guild trader you have the option to list an item with that guild (for the week) if you are not a member but the listing fee and taxes would be increased by up to, but no more than, double of non guild members. ( a fair amount would have to be debated)

    This would allow folks to sell high value items without having to join a guild and still make a ton more than what the NPC traders will pay for it. and it would provide additional income for the Guild who has the location for the week.

    I could come up with a page full of arguments and benefits for this but I'll leave you with just those thoughts for now.

    .
    Edited by Casdha on October 2, 2015 5:59PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • code65536
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    Brrrofski wrote: »
    Every guild store is available to players of every level in theory. [snip] So there's no such thing as vet selling place.

    The key phrase here being "in theory".

    In practice, however, vets on NA/PC generally shop in the Big Five trading hubs: Craglorn, Rawl'kha, and the three capitals.

    I'm in a trading guild in Daggerfall and a guild in Craglorn. The Daggerfall guild is in the quest zone for EP silver vets and AD gold vets, and it does have lots of sales. But, frankly, people who are questing or grinding in a zone don't go shopping that much. They do sometimes, but usually not. When it comes to vet-level gear, that stuff sells 10x better in Craglorn than in Daggerfall. It does sell in the latter, but not with the ease with which it moves in Crag.

    And, yea, Crag is the place to be if you have a vet-heavy guild, at least in NA/PC, as it's the one and only vet-only zone.
    Edited by code65536 on October 2, 2015 6:27PM
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  • ZioGio
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    I didn't think about this until this morning, but SWG had a system that might work for ESO if they chose to implement it.

    SWG had kiosks with a centralized database of items for sale, but you still had to travel to the vendor, even if they were on another planet, to actually purchase the item.

    So, in ESO terms, you keep the guild trader system and locations, but you add billboards to the game that allow a player to search for an item and find which guild vendor is selling it. Then the player has to travel to that guild vendor to make the purchase.
    PC NA
  • Tan9oSuccka
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    MrGrimey wrote: »
    Never understood the point of guild traders and why anyone wouldn't want a global auction house... Just another thing that Zos does that makes this game inconvenient on new and casual players

    Agreed.

    I have yet to read a valid argument on how the current system benefits the majority of the community.


  • eligh0716
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    Ok seriously, if I see one more person say people will buy people out of one item and sell it for way more. Solution - go farm more of that item and sell it! Is it that hard? If someone bought all the tempering alloy, do you know how many would be back in the next 5 minutes with an AH? I for one do not want a AH just hate when people use that as a reason not to have one.
  • MikeB
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    MikeB wrote: »
    Its impossible to argue points with those that refuse to recognize logic and think they know it all because they read it on the internet. Global AH is better than the current messed up system that waste more of everyone's time than its worth. A good article on MMO's Economies.

    http://www.gamasutra.com/view/feature/134576/virtual_economic_theory_how_mmos_.php?print=1

    Accuses those of a different opinion, and experience with mmo's of being "logic ignoring know it all's," because they read it on the internet. Links an article from "the internet," to enlighten us...well played.

    Its listed as an economic theory article and says in the link I provided. I stated it was a good article, not the bible on MMO economy like everyone else stating thats global AH's are always monopolized in every MMO ever.
    Edited by MikeB on October 2, 2015 8:58PM
  • Callous2208
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    Here's a fun thing to consider. What if this game started with a global AH and a bunch of people made cry threads asking for something different, like the system we have now. Would we laugh at these people and wonder why if the system bothers them so much they don't just move on to something else. Would we chastise them for coming into the game and trying to change a system that was intended and in no way is broken or bugged?(PC side, I don't know what that no price showing console stuff is about.) Yes we would. And yet here you all are. Fighting tooth and nail to change this system into what every other mmo that hits the market has.

    I would venture to guess a lot of these same people have written these very words in other forums: "I just wish every mmo wasn't the generic same ol same ol." Most of us have played the vast majority of every mmo title released in the past 20 years. We left those games and came here. It's not being mean or rude to say hey, "if you don't like the way this game operates, go back to the other ones you left."

    Complain and bring up bugs, those are legit arguments. Discuss class balance and future content, healthy debate is fine. Do not keep trying to change every different core system in every new mmo, so that it mirrors the one you just left. This is why every single new title that hits the market, follows that cookie cutter guideline. You try something different, and everyone loses their ***.

    TL;DR- This is the economic system this game chose to use. If you don't like it, either don't use it or find a game that has one better suited to your needs.
  • DaveMoeDee
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    Brrrofski wrote: »
    If your items expire, you're pricing things too high.

    I seldom have something sit there for more than 3 days.

    I've never had an item expire.

    Also, don't put thing on a Sunday? Wait till Monday and see if you have a store?

    Your methods of selling seem the problem in this case, not the system

    If people are pricing too high, that is when a global auction how would help. If you can only join 5 guilds, it is pretty hard to determine market price for each item you want to sell without making the experience suck.

    Also, prices can be volatile. Look at glass motif fragments. In order to sell, there needs to be someone looking for the fragment you post. If then didn't buy the first few days it was up, you could have found yourself priced to high by the time someone wanted it because prices dropped quickly on those.
  • DaveMoeDee
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    eligh0716 wrote: »
    Ok seriously, if I see one more person say people will buy people out of one item and sell it for way more. Solution - go farm more of that item and sell it! Is it that hard? If someone bought all the tempering alloy, do you know how many would be back in the next 5 minutes with an AH? I for one do not want a AH just hate when people use that as a reason not to have one.

    Yeah, I would love selling in such an inflated market since I rarely buy.
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