I am pro low prices. I don't need to make money selling. I would love dirt cheap mats though.danielpatrickkeaneub17_ESO wrote: »Many of you are only partially correct about the effects of a global AH. Here is what would happen, and I am 100% positive it would from years of playing EA Ultimate Team.
1) The top 5 to 10% of items would cost an insane amount of gold. This would be because someone would buy ALL OF THEM and corner the market. Not just on odd gear like rings of agility either. It would only take 1 person with 1 million gold to turn Tempering Alloys into a 50,000 gold each product. All you have to do is buy up all your competition. With enough gold it's totally doable.
2) Every other item not deemed worth enough to be cornered would take a significant price reduction down to CPU vendor levels. The low hanging fruit guys would just keep undercutting each other.
These two things end up leaving us with an unhealthy economy where everything is either 1000 times more expensive than it should be or virtually worthless. If you're worried about rich people getting richer this is a highway to it.
Now, with that said the current system could use many improvements. I wish guilds could hold 1000 to 2000 instead of 500. I wish I could join more than 5. I also don't understand why a group of 10 can't have a trader if they can afford it. Hell, a group of 1 should if they can afford it.
Also, the auction horse is a fantastic idea.
This and this again. As a casual gamer I make money by selling relatively common stuff Like kutas, alchemy ingredients and low level gear. With a common auction house these would be worth diddly squat. And I would never be able to afford high end gear. Sometimes people have no idea what they are asking for. Efficient buying for regular people = efficient buying for monopolies as well. Putting everything in one place just makes it easier for the guys with a gazillion gold to turn the economy into a living hell.
Shadesofkin wrote: »MrGigglypants wrote: »Right because it takes thought to go to guild traders? I'm not saying let's make ESO a socialist game where gear is purely on a token system I'm saying centralize trading so there is actually competitive markets and shoppers don't have to wayshrine across tamriel in search of the mythical ring of agility.
Except Centralized trading doesn't fix the issue you're talking about.
Yeah, so current system usually means I don't bother buying things. Too much work.DanielMaxwell wrote: »Shadesofkin wrote: »MrGigglypants wrote: »Right because it takes thought to go to guild traders? I'm not saying let's make ESO a socialist game where gear is purely on a token system I'm saying centralize trading so there is actually competitive markets and shoppers don't have to wayshrine across tamriel in search of the mythical ring of agility.
Except Centralized trading doesn't fix the issue you're talking about.
your right it does not fix it but neither does the current system , which also adds in extra player traveling to try and find a decent price on the item they want . that extra traveling also eats into the players available play time which will vary from player to player.
CromulentForumID wrote: »Shadesofkin wrote: »Yeah, I'm always going to be in favor of the current guild system and I barely use any of my guilds auction housing. It's free market in action, you can go shop in the one that has a better price (and there's almost always a better price).
It's only a free market for buyers. It's not at all a free market for sellers.
If anyone wants to see what a failure guild traders are, browse for staple IC mats-- ancestor silk, rubedo leather, rubedite ingot-- and check out how limited the supply is which in turn pushes up the prices to ridiculous. If there were something like an auction house, or at least a way for ALL players to put their wares on the public market, prices would be more in line with the true value of items.
DaveMoeDee wrote: »Yeah, so current system usually means I don't bother buying things. Too much work.DanielMaxwell wrote: »Shadesofkin wrote: »MrGigglypants wrote: »Right because it takes thought to go to guild traders? I'm not saying let's make ESO a socialist game where gear is purely on a token system I'm saying centralize trading so there is actually competitive markets and shoppers don't have to wayshrine across tamriel in search of the mythical ring of agility.
Except Centralized trading doesn't fix the issue you're talking about.
your right it does not fix it but neither does the current system , which also adds in extra player traveling to try and find a decent price on the item they want . that extra traveling also eats into the players available play time which will vary from player to player.
Yes even ic stuff will eventually even out to what they should be worthy given time. Look at 90% of other mmos with centralised auction houses. They failed pretty hard. Auction bots everywhere with gold sellers spamming trade chat. In eso there is virtually no way to automate this process all thanks to our trusty guild traders.
Got my agility daggers the same way.Callous2208 wrote: »MrGigglypants wrote: »Shadesofkin wrote: »MrGigglypants wrote: »Right because it takes thought to go to guild traders? I'm not saying let's make ESO a socialist game where gear is purely on a token system I'm saying centralize trading so there is actually competitive markets and shoppers don't have to wayshrine across tamriel in search of the mythical ring of agility.
Except Centralized trading doesn't fix the issue you're talking about.
Elaborate
I got two rings of agi on a trader in a less than prime location, for half of what they were going for in the major city traders. Had I went to a global ah, all of the rings would have been posted at the same high price with no deal to be found.
To stop the rich from selling items at ridiculous prices, you just need to regulate how the items are sold:Auction house isn't the answer
What stops the already rich buying up all stock of something and then selling it at a higher price?
Centralising a market doesn't promote price variation.
MrGigglypants wrote: »Remove guild traders, Replace it with centralized trader I.E. an auction house. Then increase the sales tax by 20% to make sure theres limited inflation. Guild traders are a broken system where the rich get richer and guild leads can sit back while 499 people work for them. Please put an end to ESO corporate welfare they don't share the profits in real life why would they in a video game.
Scyantific wrote: »
Wrong, it's absolutely a free market for sellers as well.