ItsRejectz wrote: »Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.
I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.
And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.
Classes can use their abilities to offset, like-
DK- GDB/Whip exploit
Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
Templar- Any of their heals
NB- Swallow Soul/Path/Sap
And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.
Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less
I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.
Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.
And have you seen how much mage is having to cast his heal to counter it? Throw in a second player to the mix and mage wouldn't be doing any dps at all.
If mage has 2 players on him he would lose anyway, unless the players are terrible. In which case no set will help the baddies anyway.
Edit- I suppose I'm asking, what makes you think it's ok for any class to be able to 1vX any like geared/skilled players. If you are implying they are not like geared/skilled, no set bonus can close that gap imo.
the problem is the set is dummy proof - wich means two dummys wich are no problem with out this set will becomme unkillable as you are pushed into full defense without any chance of fighting back(regardless of your class thx to the crapton of garbage proc shields hell DK can even fore its aplication with petrify).
It really makes me wonder if you´d be happy if your magicka regen stops while you have a shield on you or the cost of the skill increase 33% everytime you cast a skill which has a shield in 4 seconds?It really makes me wonder if you´d be happy with a set that does 2100 irresistable dmg when an attack is blocked dodged or missed.
mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
Why should shields be the only defense mechanic without any hard counters?
I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
Why should shields be the only defense mechanic without any hard counters?
I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
How is that even comparable?
First off, Curse is blockable, it gets mitigated by your passive resistances, is purgable, is shieldable, has a 3.5" timer with a highly visible purple glow as warning.
Secondly, dodge rolling is still your best way to avoid 90% of damage. It doesn't suddenly become a debuff for you, increasing incoming damage rather than decreasing it. As Derra said if there was a Light Armor set that does unmitigated damage for every attack you block, dodge or miss and your dodge roll suddenly became a debuff rather than a buff you would be screaming to high heavens.
I'm very happy with a set to break shields faster, not ignore them.It would still be a very good counter to shields. Great for duels and PvP, you would want people in your group with this set.
But a set that turns a last second healing ward to an ally or your beloved Whitestrake from a life saver to a death sentence is freaking OP and badly though out.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »
You can bet I'll have one Sorc in my group use this with Staffs and Overload if it doesnt get nerfed.
Shieldbreaker and Molag fecking Kena. Light attackgasm
This set should not ignore block and proc on shields that don't absorb damage, like stamina attacks on harness.
Actually, the correct implementation would be to do extra X damage ON shields. It's called shield breaker, not shield ignorer. When the shields are down it should do no extra damage. When the shields are up it should significantly help to break them.
This current implementation, makes every passive and skill that gives you a shield an actual frikken debuff, instead of buff. A heavy armor, mitigation tank that got a shield off someone random is suddenly receiving 2.1k unblockable, unmitigated damage from every light attack people are doing to him.
That's insane
Wait, 2k not shieldable dmg caused by a set isn't okay, but undodgeable curse, some heavy attacks, channel attacks and Magicka AoEs or not being able to cloak against potions or AoEs is fine?
Why should shields be the only defense mechanic without any hard counters?
I need to rely on 4 different defense abilities as Stamina NB, why should you be able to solely rely on a single one?
But a set that turns a last second healing ward to an ally or your beloved Whitestrake from a life saver to a death sentence is freaking OP and badly though out.
My whitestrake set does exactly what it should do, saving me from getting busted. This set won't change it.
In 1v1 against Magicka NBs I don't avoid any dmg, not 80% not 90%, it's 0%.
Ofc it changes, but dodge is still counterable.
If you use a detection potion my cloak won't avoid any damage. If you use an unblockable stun I won't mitigate any dmg and heals can get huge reductions on it.
Shields? Well there is nothing against it.
It's not like your shields suddenly disappear, you still absorb most of the dmg, don't you.
You're right that you can't really compare defense mechanic, but why should everything have hard counters except shields?
You think 2k additional dmg will change something about immortal healing ward spammers? Please, you cant believe that. There must be something to ignore shields, as there are abilities ignoring all other defense mechanics.
I might mitigate most dmg with my dodge, but dodge is more expensive and needs to be timed.. Like you said, it's not compareable.
All I want it that everyone and especially you test this set once it goes live under normal circumstances and not while standing in front of each other.
Everything needs counters, shields are not an exception. If someone wears a set just to counter shields, it should be worth it.
If this set can't break your Shield spam (=killing you), what is the point in it?
If you counter my dodge I need to rely on dodge, if you also use a potion I need to use more heals or shadow image and the same applies to you now.
mike.gaziotisb16_ESO wrote: »My whitestrake set does exactly what it should do, saving me from getting busted. This set won't change it.
In 1v1 against Magicka NBs I don't avoid any dmg, not 80% not 90%, it's 0%.
Wrong. You are currently using a nirnhorned 5p set right? You are mitigating exactly 50% damage of that Concealed Weapon. Nirn is getting fixed at the same time as undodgeable CW, thankfullyOfc it changes, but dodge is still counterable.
If you use a detection potion my cloak won't avoid any damage. If you use an unblockable stun I won't mitigate any dmg and heals can get huge reductions on it.
Activating Cloak, like dodge, forces all projectiles to miss for a bit. Even if you are detected by pots.I'm also happy detect pots are getting nerfed to 15" as 45" was way over the top. And yes there are counters to dodge, i never said there aren'tShields? Well there is nothing against it.
It's not like your shields suddenly disappear, you still absorb most of the dmg, don't you.
I'm happy that they are introducing a counter to shields. I have no issues with having a counter to shields. I have an issue with the way the counter has been implemented.You're right that you can't really compare defense mechanic, but why should everything have hard counters except shields?
You think 2k additional dmg will change something about immortal healing ward spammers? Please, you cant believe that. There must be something to ignore shields, as there are abilities ignoring all other defense mechanics.
I might mitigate most dmg with my dodge, but dodge is more expensive and needs to be timed.. Like you said, it's not compareable.
All I want it that everyone and especially you test this set once it goes live under normal circumstances and not while standing in front of each other.
Everything needs counters, shields are not an exception. If someone wears a set just to counter shields, it should be worth it.
If this set can't break your Shield spam (=killing you), what is the point in it?
If you counter my dodge I need to rely on dodge, if you also use a potion I need to use more heals or shadow image and the same applies to you now.
I would really really love to test it, but unfortunately my primary SSD drive is full and ESO gives you no option on the installer to choose a drive to install the PTS version. So unless I want to uninstall both my Live and current PTS and the reinstall them both on my 1TB secondary HD, I'm stuck
Anyhow, my point is that if 2k on shields is deemed too low buff it to 3k on shields. Or make it a percentage of the total shield strength, say 35% so if i have stacked 20k worth of shields somehow the first light attack with do an extra 8k damage on my shields and drastically reduce them. Still a massive buff against more than half the population in Cyrodiil that uses shields in some form.
There are ways to introduce shield counters without turning them into self-debuffs and ruining support healing via Heal Ward for non-Templar classes.
mike.gaziotisb16_ESO wrote: »I would really really love to test it, but unfortunately my primary SSD drive is full and ESO gives you no option on the installer to choose a drive to install the PTS version. So unless I want to uninstall both my Live and current PTS and the reinstall them both on my 1TB secondary HD, I'm stuck
mike.gaziotisb16_ESO wrote: »I would really really love to test it, but unfortunately my primary SSD drive is full and ESO gives you no option on the installer to choose a drive to install the PTS version. So unless I want to uninstall both my Live and current PTS and the reinstall them both on my 1TB secondary HD, I'm stuck
you could just copy-past the Folder eso/esoeu to the new Installation direction and it works fine
IxSTALKERxI wrote: »I found a good counter to this. Make a stam sorc with shield breaker set and don't use shields and spam overload on everyone while rolling everywhere.
I guess one way to make stam sorcs viable is it nerf the alternative (magicka shield stackers).
Darnathian wrote: »ItsRejectz wrote: »Sure it looks strong in the video. The Sorc is literally not doing anything but refreshing shileds, and besides that it took him quite a while to kill that sorc, with what looked like the clip being sped up.
I wouldn't say that the person "destroyed" the Sorc, since all he had to do was slot an actual heal to counter the measly 2.1k getting through the shield. It is clear though, folks will have to rethink their skill usage. Which is a good thing imo.
And to all you folks implying that shield stackers only rely on defense from shields and don't slot at least one heal, you are over dramatizing things. All a player will need to do is slot a heal to compensate for the damage getting through the shield until the ward pops.
Classes can use their abilities to offset, like-
DK- GDB/Whip exploit
Sorc- Dark Deal/Unstable clanfear heal/Surge (Add Blood Magic to offence)
Templar- Any of their heals
NB- Swallow Soul/Path/Sap
And lets not forget Springs/Combat prayer. Looks like it's time to start theory crafting some builds. This is assuming the set even becomes popular, which I highly doubt since it really is only effective against certain builds.
Did you even watched the video? Derra is spamming rapid regeneration, entropy and combat prayer, and still dies from light attacks spam because he got harness magicka up...
Also lol on pts swallow soul is like 800 heal/2sec at best, sap and path are even less
I did indeed watch it. Did you see Legendary's video? As I said, it's clearly time to theory craft.
Legendary is also standing in caltrops. And I am sure people will find plenty of other ways to counter this damage.
And have you seen how much mage is having to cast his heal to counter it? Throw in a second player to the mix and mage wouldn't be doing any dps at all.
If mage has 2 players on him he would lose anyway, unless the players are terrible. In which case no set will help the baddies anyway.
Edit- I suppose I'm asking, what makes you think it's ok for any class to be able to 1vX any like geared/skilled players. If you are implying they are not like geared/skilled, no set bonus can close that gap imo.
the problem is the set is dummy proof - wich means two dummys wich are no problem with out this set will becomme unkillable as you are pushed into full defense without any chance of fighting back(regardless of your class thx to the crapton of garbage proc shields hell DK can even fore its aplication with petrify).
Kind of like shield stacking being dummy proof.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
trimsic_ESO wrote: »@derra IMHO, you should rename this thread: "Oh my god, someone can now kill me! Nerf this guy please!"
More seriously, you are playing a glass canon build. What did you expect?
Finally, I feel like this set is currently broken, because the proc is twice as hard as indicated in the tooltip, while I would expect it to hit for half of the indicated damage because of the PVP debuff. May be ZOS should have a look into it.
IxSTALKERxI wrote: »I found a good counter to this. Make a stam sorc with shield breaker set and don't use shields and spam overload on everyone while rolling everywhere.
I guess one way to make stam sorcs viable is it nerf the alternative (magicka shield stackers).
IxSTALKERxI wrote: »I found a good counter to this. Make a stam sorc with shield breaker set and don't use shields and spam overload on everyone while rolling everywhere.
I guess one way to make stam sorcs viable is it nerf the alternative (magicka shield stackers).
Well that´s what i will be doing when this set goes live in the current way. I won´t be able to play as magica grp support so i have to play my class as stam dps...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
trimsic_ESO wrote: »@derra IMHO, you should rename this thread: "Oh my god, someone can now kill me! Nerf this guy please!"
More seriously, you are playing a glass canon build. What did you expect?
Finally, I feel like this set is currently broken, because the proc is twice as hard as indicated in the tooltip, while I would expect it to hit for half of the indicated damage because of the PVP debuff. May be ZOS should have a look into it.
I´ve never had an issue killing any sorc on the current live server with my grp nor did enemies have issues killing me when i was focused. So i don´t really get your point...
It´s one of the problem that nobody even knows if that set ignores the battlespirit debuff on purpose (though the answer is most likely yes because it only works on player shields anyway).
Personally i would be fine if the set would only DMG shields and the dmg was increased to like 3k dmg ON THE SHIELD (atleast its name shield BREAKER isnt it?)
It´s just too much unmitigated hp dmg.
I could care less about 1v1 balance. The only thing bothering me from a solo 1vx pov is that a magica sorc without healing staff is now 100% unplayable when encountering this set (which is not the case for magica templars, dks, and nightblades as they all have other means of defense than shields).
What really pisses me off is this set hardcounters the only burstheal available to my class in the role of a grp supporter and if this goes live i won´t be able to play as support anymore.
trimsic_ESO wrote: »@derra IMHO, you should rename this thread: "Oh my god, someone can now kill me! Nerf this guy please!"
More seriously, you are playing a glass canon build. What did you expect?
Finally, I feel like this set is currently broken, because the proc is twice as hard as indicated in the tooltip, while I would expect it to hit for half of the indicated damage because of the PVP debuff. May be ZOS should have a look into it.
I´ve never had an issue killing any sorc on the current live server with my grp nor did enemies have issues killing me when i was focused. So i don´t really get your point...
It´s one of the problem that nobody even knows if that set ignores the battlespirit debuff on purpose (though the answer is most likely yes because it only works on player shields anyway).
Personally i would be fine if the set would only DMG shields and the dmg was increased to like 3k dmg ON THE SHIELD (atleast its name shield BREAKER isnt it?)
It´s just too much unmitigated hp dmg.
I could care less about 1v1 balance. The only thing bothering me from a solo 1vx pov is that a magica sorc without healing staff is now 100% unplayable when encountering this set (which is not the case for magica templars, dks, and nightblades as they all have other means of defense than shields).
What really pisses me off is this set hardcounters the only burstheal available to my class in the role of a grp supporter and if this goes live i won´t be able to play as support anymore.
And as you have proved to us, even WITH healing staff it is as good as impossible.
Well, Sorcerer was the only class being forced to use a restoration staff since the game exists. Nothing new
Well I'm glad all of those things only effect sorcerers or this would be a stupid unavoidable or mitigatable DPS to every class crazy slaughter fest.
Dk relying on igneous shield for their heal with gdb, wich is now mandatory to expect any kind of results, are totaly screwed with this set while getting hit in melee. But on range : A dk can counter this set used by any archers by aplying igneous non stop while flapping. The Archer will kill himself with light attack if am not mistaken.
lol, I love that there are countless suggestions to make this set pointless, my fav so far was the 4 second cool down one, because it comes even worse the it was prebuffed.
I think Sorcs should sit through a patch with this set so they ger to see what patched in skill looks like on the other side.