Shieldbreaker Set is doing fulldmg against blockchars.
Maybe some of the HAHAHAHAH SORC ONLY guys see the problem with the set. Get a random shield from anywhere and get destroyedhttps://youtu.be/6Ao1xmfFMFY
https://youtu.be/6Ao1xmfFMFY
Tel Var Stone gear is now actually strong as advertised! Amazing, ZoS said TV stone gear is strong and it's true!
If damage shields are not going to be balanced, this set should stay as it is. You can't defend against this because this is a fact and a consequence of instead of adjusting soft caps, removing them entirely. Nick Konkle would never let something like this go on.
Damage shields being brought into line would've been the first thing he brought up in team meetings. Yet they're immune to dots and they're immune to crits, re-dodging has a consequence, blocking has a consequence, shield stacking has no consequence.
Do you know what this set does?
It finally adds a consequence to shield stacking.
Said it before; this set is a placeholder for shield stacking. I love every class in-game, they're all great; this whole manipulation of information in order to make your videogame time easier, or to incite a thread which is "more fun and colourful" is not nice.
Bolt escape away twice and take your free AP / TV stones from their corpse as you curse them down.
Pirhana7_ESO wrote: »The shieldbreaker set is way too strong at the moment. I have no problem with a fair counter against damage shields, but this set is an automatic win against any build relying on damage shields as defense. It's not just a counter if the only thing you have to do is to repeatedly smash the left mouse button. NB's and Sorc's have no instant heal, healing ward is counterproductive and the heal dot's from the resto skilltree are not strong enough to work against the irresistable damage from the 5p bonus. When i have this set equipped on pts, especially Sorc's or NB's using a damage shield are a free face roll kill.
Remember the set puts you at huge disadvantage against anyone NOT using shields, so if it is just a "fair' counter to shields its not worth having on the battle field. The counter that it has a huge advantage over shield users is what actually makes it balanced on the battle field.
You have to look at this set just like you look at Fighetrs guild abilities vs their targets. It is ment to give you a HUGE advantage over your specific targets, not just a fair counter...... because your at a disadvanage over your non targets.
Vampirism and turning into a werewolf are things players willingly do though and are not essential for anyone to have full functionality. You can´t say the same about the sorc shield nor the resto staff shield. Those skills are essential for a working class / weapon.
You're exaggerating.
And don't sully the remnant of Nickwe shall not speak about the dead.
You're exaggerating.
And don't sully the remnant of Nickwe shall not speak about the dead.
I wish I was exaggerating, friend.
If I click my heels three times together the Konk will return. You can't tell me I'm wrong because I'm right. I'm spreading awareness because we need him and his spellcrafting back, with the occasional appearance in a podcast and video talk show.
Shieldbreaker will have a 2 sec CD next patch cycle by the way.
you know that yuke is blocking and getting full shieldbreaker dmg?
Septimus_Magna wrote: »Unresistable damage that is not affected by the Cyrodiil Battle buff, really?
As for sorcs, its kinda a kick in the balls because we're already forced to slot hardened ward (only defensive skill) and healing ward (no class heals) and now we can add rapid regen (unresistable dmg) and purge (healing debuff). That leaves room for 1 single skill (probably harness magicka) plus an ultimate and thats it for 50% of your sorc skills. If this isnt forcing a single build onto an entire class than I dont know what is..
Septimus_Magna wrote: »Unresistable damage that is not affected by the Cyrodiil Battle buff, really?
As for sorcs, its kinda a kick in the balls because we're already forced to slot hardened ward (only defensive skill) and healing ward (no class heals) and now we can add rapid regen (unresistable dmg) and purge (healing debuff). That leaves room for 1 single skill (probably harness magicka) plus an ultimate and thats it for 50% of your sorc skills. If this isnt forcing a single build onto an entire class than I dont know what is..
I feel like talking to a wall here. Do you guys even understand the actual problem? It's fine that the set is strong vs damage shields, yes it should be.
But this set is making damage shields be a reason for the caster to die, they aren't just not worth casting, they are killing you. For many builds who use shields and their synergies as a core skill, that is a huge hit, and for some who rely on them as last line of defense, it is a death sentence.
Derra was not just standing there in the video, he was actually doing what he could to survive excluding two things:
1) dodge roll, wich is nerfed and can be used a maximum of 3 times for most Sorcs now and
2) LOS, wich pretty much equals running away because he can not survive otherwise.
Blocking would not even reduce the damage.
And this is with spamming only freaking light attacks, people! You can add just as many regular skills pressing on the damage shields for everyone using that set.
bowmanz607 wrote: »I feel like talking to a wall here. Do you guys even understand the actual problem? It's fine that the set is strong vs damage shields, yes it should be.
But this set is making damage shields be a reason for the caster to die, they aren't just not worth casting, they are killing you. For many builds who use shields and their synergies as a core skill, that is a huge hit, and for some who rely on them as last line of defense, it is a death sentence.
Derra was not just standing there in the video, he was actually doing what he could to survive excluding two things:
1) dodge roll, wich is nerfed and can be used a maximum of 3 times for most Sorcs now and
2) LOS, wich pretty much equals running away because he can not survive otherwise.
Blocking would not even reduce the damage.
And this is with spamming only freaking light attacks, people! You can add just as many regular skills pressing on the damage shields for everyone using that set.
Listen this set should be hurting shields. That is the exact point. To take sheilds out of the equation. You are assuming that the whole population will be wearing this which is simply inaccurate. In that case I would understand. At best 25 percent of ppl will. That is a very liberal number too. So at worst your sheilds still work 75 percent of the time. Again took you how many light attacks to kill them. The point is to cause significant harm to sheild users to make them feel like nothing. I mean it is called the SHIELDBREAKER!
bowmanz607 wrote: »I feel like talking to a wall here. Do you guys even understand the actual problem? It's fine that the set is strong vs damage shields, yes it should be.
But this set is making damage shields be a reason for the caster to die, they aren't just not worth casting, they are killing you. For many builds who use shields and their synergies as a core skill, that is a huge hit, and for some who rely on them as last line of defense, it is a death sentence.
Derra was not just standing there in the video, he was actually doing what he could to survive excluding two things:
1) dodge roll, wich is nerfed and can be used a maximum of 3 times for most Sorcs now and
2) LOS, wich pretty much equals running away because he can not survive otherwise.
Blocking would not even reduce the damage.
And this is with spamming only freaking light attacks, people! You can add just as many regular skills pressing on the damage shields for everyone using that set.
Listen this set should be hurting shields. That is the exact point. To take sheilds out of the equation. You are assuming that the whole population will be wearing this which is simply inaccurate. In that case I would understand. At best 25 percent of ppl will. That is a very liberal number too. So at worst your sheilds still work 75 percent of the time. Again took you how many light attacks to kill them. The point is to cause significant harm to sheild users to make them feel like nothing. I mean it is called the SHIELDBREAKER!
ThyIronFist wrote: »So... with this set it's actually possible to kill a shield stacking Sorc! Can no longer tank 10 people while blinking around with 30k shield? This is blasphemous!
Nerf it now!
On a more serious note; it's not the set that is the problem - it is the speed of bow light attacks. Compare it to 2h light attacks for example, bow light attacks are like a machine gun and as we all know bows have a stupidly long range. It's insane.
Bow are already insanely stupid at the moment, but the fact that bows are getting buffed yet again (sigh), combined with this certain set, is just ridiculous.
Tone down bow damage and attack speed, don't nerf this set as it's very good counter against shield stack spam.
LegendaryMage wrote: »Don't worry my fellow sorcerers, I'm on it! Counters incoming very soon in the form of a video.