As someone said a few pages ago, Hardened Ward isn't really the problem. The real problem shield is Healing Ward.
Every other shield protects from damage but if you are good player, it only delays the inevitable.
Healing Ward on the other hand, can completely reset a fight in short time.
Is Healing Ward really strong for all classes? Yes. It can make a good magicka Nightblade very strong. Same for DKs and Templars too.
The main advantage a Sorcerer gets using Healing Ward is when it is paired with the mobility from Streak. Because other classes (besides Nightblades which have other weaknesses) are limited in mobility.
I can burst down a 15-20k healing ward if I have to, easy if using an execute, but not when the target can flee to line of sight or even escape out of charge range within seconds.
This combination of Healing Ward+Mobility is the real reason why people QQ about Sorcerers.
Lol no. Hardened ward scaling of magicka is the problem.
Dont f*** up healing ward for all other magicka specs out there. Its sorcs hardened ward on top of healing ward which makes their shieldstacking the best of all other classes. If you try to deny this you are biased.
If you ward yourself, you get hit by all CCs and all damage directed at you.
There is one very important factor that should not be overlooked, namely that unlike all other forms of defense, shields continue to protect you even if you get CC-ed.
Blocking DK, rolling NB, healing templar - any of those, if i manage to CC while they are at 10% HP, they are dead.
But CC a 10% HP sorc who has healing ward and hardened ward on him, and you will never be able to put a dent in his remaining HP before he has chance to recover and bolt(or just recast those shields again).
Yup. On top of that, shields are immune/prevent-
A lot of spell effects
Most 5 piece offensive set procs
It's just too much imo.
the only issue with shields is the stacking. If ZOS remove the stacking by a basic rule : shileds can't stack. One shield replace another. You have to choose between wich shield do you want to defend. Problem solved. And don't make them critable. It's pointless, or make them critable too when they pop for 150% shielding value of the initial one.