I love all the QQ from sorcerers. If you don't want your shields to be critable then you shouldn't want your frags to crit for 17k
Darnathian wrote: »DisgracefulMind wrote: »You people are ridiculous.
Dude. Just stop. You call us the tankier class yet all sorc's and nb's complained about us blocking all your damn damage all the time but failing to kill you. But now we can be tanks because it suits your argument.
Let's fast forward one month from now. Half the posts will be gone. It will only be nb's and sorc's calling for nerfs on each other. Because all us dk's and Templars will be gone from this game. Enjoy
trimsic_ESO wrote: »@Mawgusta IMHO healing should be superior to all.
It's even the basis of a good PVP design. Because then, this is were crowd control effects are so important: to down the healers first. And this requires to have a good teamplay.
Unfortunately in ESO the crowd control mechanics needs some review. It lacks diminishing returns, and the self-purge is too powerful.
I assume, Nightblade will eat us and 1vx is no longer possible
DisgracefulMind wrote: »Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
You dodged. Dry carefully what i said in the first paragraph. Let's try this again
Does that OP shield on you DK make him stronger offensively? No it does not. That's what should have changed. It should scale off health like every else. Sorc's defended that to the death. Then this is where we are now. Should have took the fair change
Yes yes and now stop being blind. Everyone knows, DK has the best DPS. Have you ever faced a dual wield DK spamming whip and his other things in Cyrodiil ? They tear you up within seconds. No shield spam or block will help you against that.
A friend of mine gets accused of being a cheater, because his damage is THAT nasty. Dragonknights destroy things in Cyrodiil. problem is, most DKs play as tanks. So you can't expect that from them
I can safely say I've never faced a dual wield flame lash spamming dk simply because it's one of the worst setups in the game, you lack a charge and if you choose to have a ranged magicka weapon you will not have a charge, if ya choose a charge you'll have no range to speak of.
The reason dual wield works good on classes like nb, sorc, and Templar is they have mobility plus range
What Templar mobility are you talking about? Like, what? Seriously, more and more you show how much you DON'T know about any class.
When i'm talking about Mobility, i'm talking about a Class based Charge, like Toppling Charge in this regards.
DK's don't have anything like that..so its hard to run a DW based melee class if you can't get close to the target.
If you want to spat with me more we can...you will not like it.
trimsic_ESO wrote: »Real issue is certain shields scaling off magicka vs health.
This is one of those Blanket changes that will probably hurt most shields...then again since most shields are crap anyway it might not really matter
This.
The fact that certain shields scale off magicka instead of health is one of the major sources of imbalance in this game, because when a shield scales off magicka, it grants the player the ability to be extremely tanky and the ability to deal a lot of spell damage since the damage caused by the spells also scales off magicka.
Hence the need to reduce the effectiveness of the shields in PVP, as a workaround.
But the shields are also too powerful in PVE. There are plenty of videos showing sorcs pulling 15-20 mobs in PVE and chain killing them easily. I mean it's also OP in PVE. So why does ZOS implement this workaround instead of solving the problem at the root ?
You want to be tanky? Then increase your health pool and you have strong shields, but then you won't be a pure damage dealer. You want to be a pure damage dealer? Then increase your magicka pool, but then you won't be tanky. This is how it should work, always. But in ESO it's possible for some classes to be a pure damage dealer and be tanky at the time. Why?
DisgracefulMind wrote: »Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
You dodged. Dry carefully what i said in the first paragraph. Let's try this again
Does that OP shield on you DK make him stronger offensively? No it does not. That's what should have changed. It should scale off health like every else. Sorc's defended that to the death. Then this is where we are now. Should have took the fair change
Yes yes and now stop being blind. Everyone knows, DK has the best DPS. Have you ever faced a dual wield DK spamming whip and his other things in Cyrodiil ? They tear you up within seconds. No shield spam or block will help you against that.
A friend of mine gets accused of being a cheater, because his damage is THAT nasty. Dragonknights destroy things in Cyrodiil. problem is, most DKs play as tanks. So you can't expect that from them
I can safely say I've never faced a dual wield flame lash spamming dk simply because it's one of the worst setups in the game, you lack a charge and if you choose to have a ranged magicka weapon you will not have a charge, if ya choose a charge you'll have no range to speak of.
The reason dual wield works good on classes like nb, sorc, and Templar is they have mobility plus range
What Templar mobility are you talking about? Like, what? Seriously, more and more you show how much you DON'T know about any class.
When i'm talking about Mobility, i'm talking about a Class based Charge, like Toppling Charge in this regards.
DK's don't have anything like that..so its hard to run a DW based melee class if you can't get close to the target.
If you want to spat with me more we can...you will not like it.
Doesn't DK have chains... it either pulls target to you or you to target.. so there is your gap closer when you go DW... (and Leap, but that's an ultimate, so it doesn't count)
trimsic_ESO wrote: »@Mawgusta IMHO healing should be superior to all.
It's even the basis of a good PVP design. Because then, this is where crowd control effects are so important: to down the healers first. And this requires to have a good teamplay.
Unfortunately in ESO the crowd control mechanics needs some review. It lacks diminishing returns, and the self-purge is too powerful.
Baragorath wrote: »
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Because the base value of hardened ward is debuffed and not the final value after the 33% increase.
I think thats fine
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Because the base value of hardened ward is debuffed and not the final value after the 33% increase.
I think thats fine
actually it should not make any difference if ZOS would be able to do math :P
1*1.33*0.5
but what they are doing is over complicating the math behind their calculations by trying to apply % based modifications through addition and substaractiopn which thx to multiplying before adding (teached at second grade) requires a proper formula setup wich they fail every time at
Because the base value of hardened ward is debuffed and not the final value after the 33% increase.
I think thats fine
actually it should not make any difference if ZOS would be able to do math :P
1*1.33*0.5
but what they are doing is over complicating the math behind their calculations by trying to apply % based modifications through addition and substaractiopn which thx to multiplying before adding (teached at second grade) requires a proper formula setup wich they fail every time at
:O what if they remove the 33% strenght from hardened ward and make the morph uncritable instead ? QQ
*Shut up Dracane, Shut up, Dont tell them*
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Because the base value of hardened ward is debuffed and not the final value after the 33% increase.
I think thats fine
actually it should not make any difference if ZOS would be able to do math :P
1*1.33*0.5
but what they are doing is over complicating the math behind their calculations by trying to apply % based modifications through addition and substaractiopn which thx to multiplying before adding (teached at second grade) requires a proper formula setup wich they fail every time at
:O what if they remove the 33% strenght from hardened ward and make the morph uncritable instead ? QQ
*Shut up Dracane, Shut up, Dont tell them*
that would help sorcs but all other lightarmor wearer would still recieve a gigiantic pole from behind ...
Because the base value of hardened ward is debuffed and not the final value after the 33% increase.
I think thats fine
actually it should not make any difference if ZOS would be able to do math :P
1*1.33*0.5
but what they are doing is over complicating the math behind their calculations by trying to apply % based modifications through addition and substaractiopn which thx to multiplying before adding (teached at second grade) requires a proper formula setup wich they fail every time at
:O what if they remove the 33% strenght from hardened ward and make the morph uncritable instead ? QQ
*Shut up Dracane, Shut up, Dont tell them*
that would help sorcs but all other lightarmor wearer would still recieve a gigiantic pole from behind ...
Some ppl are into that kind of things - maybe?
I'm so tired of this qqing about Hardened Ward scaling of Magicka. That's the very idea of it and is good as it is.
Seriously, are you people not able to understand ? Or can't you understand ?
Sorcerer is meant to be a magicka based class. Each class offers different playstyles. Hardened Ward is meant for a Magicka playstyle, but there are Sorcerer builds without Hardened Ward.
A Templars shield is meant for tanks, who have high health and HIGHLY benefit from their health based shield (same goes for DK) And blazing shield also increases the damage based on its strenght. So dont tell me, Templars dont benefit from being tanky and having damage either.
But if you play a Templar Healer, you aren't even supposed to have this strong shield, because you have insane burst heals. Having both, strong heals AND a strong shield is OP and shouldn't be possible. A Dragonknight could have might shields, when he uses healing ward, Harness and his class shield, combined with a strong self heal that gets boosted by his shield. And a DK, can reach muuuuch higher damage output than a Sorcerer. Get creative and come out of your bubble
And now finally come to recognize this and get the very idea of classes, until you start talking about this nonsense. And thanks for qqing, so that any diversity in this game gets destroyed, thanks to you not willing to learn and adapt. Thank you
I'm so tired of this qqing about Hardened Ward scaling of Magicka. That's the very idea of it and is good as it is.
Seriously, are you people not able to understand ? Or can't you understand ?
Sorcerer is meant to be a magicka based class. Each class offers different playstyles. Hardened Ward is meant for a Magicka playstyle, but there are Sorcerer builds without Hardened Ward.
A Templars shield is meant for tanks, who have high health and HIGHLY benefit from their health based shield (same goes for DK) And blazing shield also increases the damage based on its strenght. So dont tell me, Templars dont benefit from being tanky and having damage either.
But if you play a Templar Healer, you aren't even supposed to have this strong shield, because you have insane burst heals. Having both, strong heals AND a strong shield is OP and shouldn't be possible. A Dragonknight could have might shields, when he uses healing ward, Harness and his class shield, combined with a strong self heal that gets boosted by his shield. And a DK, can reach muuuuch higher damage output than a Sorcerer. Get creative and come out of your bubble
And now finally come to recognize this and get the very idea of classes, until you start talking about this nonsense. And thanks for qqing, so that any diversity in this game gets destroyed, thanks to you not willing to learn and adapt. Thank you
Theres an argument in there somewhere if DKs and Templars shields would not be critted but they will be, the same as Sorcs. Fact remains Sorcs will still have the best shields, can still spam them and still have their escape skill, albeit used less often in a row now. Comparing classes in this way is nonsense. How many DKs do you see using Healing Ward AND Harness AND their class shield. Yes they could have them but they would not be able to kill much.
Lets see what PTS is like when the change is implemented.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now