DisgracefulMind wrote: »Darnathian wrote: »cazlonb16_ESO wrote: »I really can't understand what is going on in ZOS' minds. Several of the shields in game are already poor on live now, crap in the current version on the PTS and will be entirely useless with this change.
The real issue is and always has been shield stacking. So why on earth will they not simply remove stacking and then adjust the various shields as necessary ?
There doesn't seem to be any logic behind the current strategy of balancing the shields between each other and it's clearly not working.
Nah man all shields with maybe the exception sun shield on pts are OP. Healing ward is AMAZING. The bad is I was just getting used to the OP ward on my magikca nightblade
Just in case you guys didn't catch it in the last live: healing ward is currently bugged on PTS.
Normally, it's strength is boosted up to 300% depending on how low the target's health is. The cyrodiil debuff that is supposed to lower all shields by 50% does not cut this 300% bonus in half like it should(down to 150%), instead the 50% is subtracted from the 300%(resulting in 250% low-health healing ward bonus, instead of 150%).
This. That's why shields seem so strong. Can only repeat myself: Healing ward is the whole problem.
And since it is not affected by the debuff, shield stacking appears so strong to us.
When they fix this, there is no need to make shields critable or something
Wrong. I can only repeat myself. Hardened ward scaling off magician is the problem. You should not get a 15k shield which also dramatically increases your damage
You seriously still trying to do smoke and mirrors on this bro?
Hardened Ward DOES NOT INCREASE A SORCERER'S DAMAGE.
What are you actually talking about!?! I just, have no idea where you get the BS you spread on the forums.
OtarTheMad wrote: »All they are doing is hurting the all light armor magicka playstyle by doing this and destroying escape mechanics. Don't get me wrong, I get why they have to do this but when all is said and done and shields are nerfed to Oblivion all you'll see are heavy armor mages just so they can survive in a fight.
This change is a LONG time coming, and if you actually look back objectively, everyone knows it.
DisgracefulMind wrote: »Darnathian wrote: »cazlonb16_ESO wrote: »I really can't understand what is going on in ZOS' minds. Several of the shields in game are already poor on live now, crap in the current version on the PTS and will be entirely useless with this change.
The real issue is and always has been shield stacking. So why on earth will they not simply remove stacking and then adjust the various shields as necessary ?
There doesn't seem to be any logic behind the current strategy of balancing the shields between each other and it's clearly not working.
Nah man all shields with maybe the exception sun shield on pts are OP. Healing ward is AMAZING. The bad is I was just getting used to the OP ward on my magikca nightblade
Just in case you guys didn't catch it in the last live: healing ward is currently bugged on PTS.
Normally, it's strength is boosted up to 300% depending on how low the target's health is. The cyrodiil debuff that is supposed to lower all shields by 50% does not cut this 300% bonus in half like it should(down to 150%), instead the 50% is subtracted from the 300%(resulting in 250% low-health healing ward bonus, instead of 150%).
This. That's why shields seem so strong. Can only repeat myself: Healing ward is the whole problem.
And since it is not affected by the debuff, shield stacking appears so strong to us.
When they fix this, there is no need to make shields critable or something
Wrong. I can only repeat myself. Hardened ward scaling off magician is the problem. You should not get a 15k shield which also dramatically increases your damage
You seriously still trying to do smoke and mirrors on this bro?
Hardened Ward DOES NOT INCREASE A SORCERER'S DAMAGE.
What are you actually talking about!?! I just, have no idea where you get the BS you spread on the forums.
Oh come on, you know exactly what he meant. High magicka boosts both hardened ward and sorcerer's damage. Thus when hardened ward gets better, the sorcerer's damage also gets better.
I believe sorcerers are once again blowing the nerfs severely out of proportion. Just like they did last patch.
Take into account that blocking will be nerfed, as well as dodgerolling.
Also, allowing shields to crit themselves, increasing their absorption capabilities seems like a rather poor idea unless this is somehow restricted, like heals are by the limit of ones healthpool.
well just from my perspective - my hihgest pvp hits sofar were between 22-30k dmg with WB, snipe heavy attacks on my DK, adding a 30% dmg decrease to those values a fully shielded sorc [edit: or better any light armor wearer relying on shields] is a twohit without any chance to react thx to my 80+% crit rates with a potion ...
if they do not apply significant mitigation to shields sorcs become nothing but freefrags.
DisgracefulMind wrote: »Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
You dodged. Dry carefully what i said in the first paragraph. Let's try this again
Does that OP shield on you DK make him stronger offensively? No it does not. That's what should have changed. It should scale off health like every else. Sorc's defended that to the death. Then this is where we are now. Should have took the fair change
Yes yes and now stop being blind. Everyone knows, DK has the best DPS. Have you ever faced a dual wield DK spamming whip and his other things in Cyrodiil ? They tear you up within seconds. No shield spam or block will help you against that.
A friend of mine gets accused of being a cheater, because his damage is THAT nasty. Dragonknights destroy things in Cyrodiil. problem is, most DKs play as tanks. So you can't expect that from them
I can safely say I've never faced a dual wield flame lash spamming dk simply because it's one of the worst setups in the game, you lack a charge and if you choose to have a ranged magicka weapon you will not have a charge, if ya choose a charge you'll have no range to speak of.
The reason dual wield works good on classes like nb, sorc, and Templar is they have mobility plus range
What Templar mobility are you talking about? Like, what? Seriously, more and more you show how much you DON'T know about any class.
Kater_Murr wrote: »
Kater_Murr wrote: »Kater_Murr wrote: »
Wait...did you just try and compare an Ultimate to class based Charges?
You do realize how ultimates work right?
So, charge-type ultimate isn't a charge, then? That explains a lot.
DisgracefulMind wrote: »Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
You dodged. Dry carefully what i said in the first paragraph. Let's try this again
Does that OP shield on you DK make him stronger offensively? No it does not. That's what should have changed. It should scale off health like every else. Sorc's defended that to the death. Then this is where we are now. Should have took the fair change
Yes yes and now stop being blind. Everyone knows, DK has the best DPS. Have you ever faced a dual wield DK spamming whip and his other things in Cyrodiil ? They tear you up within seconds. No shield spam or block will help you against that.
A friend of mine gets accused of being a cheater, because his damage is THAT nasty. Dragonknights destroy things in Cyrodiil. problem is, most DKs play as tanks. So you can't expect that from them
I can safely say I've never faced a dual wield flame lash spamming dk simply because it's one of the worst setups in the game, you lack a charge and if you choose to have a ranged magicka weapon you will not have a charge, if ya choose a charge you'll have no range to speak of.
The reason dual wield works good on classes like nb, sorc, and Templar is they have mobility plus range
What Templar mobility are you talking about? Like, what? Seriously, more and more you show how much you DON'T know about any class.
When i'm talking about Mobility, i'm talking about a Class based Charge, like Toppling Charge in this regards.
DK's don't have anything like that..so its hard to run a DW based melee class if you can't get close to the target.
If you want to spat with me more we can...you will not like it.
SorataArisugawa wrote: »Shields insanely OP on PTS. So much combining, but this is needed.
Yeah the storngest one of them bugges... and my sorc shield is not that powerful. You guys can tell me maybe how I should win againt a scale spamming DK or an self healing Temp, or a allways doging NB, without my only Def?...
It is so ridiculous... I hope shields could at least crit as well...
DisgracefulMind wrote: »DisgracefulMind wrote: »Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
You dodged. Dry carefully what i said in the first paragraph. Let's try this again
Does that OP shield on you DK make him stronger offensively? No it does not. That's what should have changed. It should scale off health like every else. Sorc's defended that to the death. Then this is where we are now. Should have took the fair change
Yes yes and now stop being blind. Everyone knows, DK has the best DPS. Have you ever faced a dual wield DK spamming whip and his other things in Cyrodiil ? They tear you up within seconds. No shield spam or block will help you against that.
A friend of mine gets accused of being a cheater, because his damage is THAT nasty. Dragonknights destroy things in Cyrodiil. problem is, most DKs play as tanks. So you can't expect that from them
I can safely say I've never faced a dual wield flame lash spamming dk simply because it's one of the worst setups in the game, you lack a charge and if you choose to have a ranged magicka weapon you will not have a charge, if ya choose a charge you'll have no range to speak of.
The reason dual wield works good on classes like nb, sorc, and Templar is they have mobility plus range
What Templar mobility are you talking about? Like, what? Seriously, more and more you show how much you DON'T know about any class.
When i'm talking about Mobility, i'm talking about a Class based Charge, like Toppling Charge in this regards.
DK's don't have anything like that..so its hard to run a DW based melee class if you can't get close to the target.
If you want to spat with me more we can...you will not like it.
You mean the toppling charge which is still bugged to hell but constantly ignored?
I don't think a DK should be complaining about mobility. Do you not have some of the best ways to mitigate damage int he game? Ultimates that restore stats? A reflect + a decent class shield, whether you like it or not.
Septimus_Magna wrote: »With the recent changes to Surge, critting on shields might be a sorc buff as well.
Every magicka build I fight with my sorc uses shields, no matter what class, with 45-50% spell crit my health will keep refilling under my shields. This allows me to focus more on damage output and less on defense.
Before everyone was wearing 5+ impen (pre 1.5) the sorc crit build was pretty good in pvp, especially in bomb groups.
DisgracefulMind wrote: »DisgracefulMind wrote: »Darnathian wrote: »DisgracefulMind wrote: »Darnathian wrote: »Strider_Roshin wrote: »Strider_Roshin wrote: »RinaldoGandolphi wrote: »This makes my re-roll of night blade and templar justified.
With this change light armor is dead for any class, its simply not viable at all unless you want to die.
You can't be a caster in light armor, heaven forbid you have a damage shield and dont die in one hit.
Without a damage shield all light armor users are naked in spell resist or physical resist against anyone with a sharpened weapon and even more so with a few point in spell erosion or piercing.
Your damage shields already have no armor or spell resist and now the can be crit? Pointless lol
The worst part is this screws templar more then anyone and they are already being miffed. Pathetic.
So many people who are good (?) at PvP don't get this it's amazing.
Ask them, how is a sorc supposed to survive?, I'm curious what they'd say.
How does any light armored class survive? Be thankful that you have an extra shield at your disposal. Also if you're concerned about survival, try throwing a couple of pieces of heavy armor on, our craft a defensive item set.
Uh, I am thankful. With no class heal and nerfed mobility, it helps, yes. Note you can roll a sorc too if you want the sorc shield.
2 pieces of heavy does essentially nothing on live. Have they changed things to make it much more effective for light armored classes? Have they added CPs to give equivalent mitigation against physical damage as there is currently against magical damage?
Oh, and recommend a "defensive item set"?
Also you don't need a class heal when you're a magicka user. They have restoration staffs for those.
Ok, so you've demonstrated you know nothing about playing a sorc effectively.
Re. no class heal I was trying to get you to understand (a bit) why sorcs have a good class shield. You know other magicka using classes have class heals right? Any class, let alone sorcs, who have to (or opt to) equip a resto staff for heals deserve that much more survivability IMO.
But that's theproblem. It's too good. You all defended it when people were asking it to be scaled off health like every other shield. So this is what you get
To say that is okay for sorc's to spam 25k+ shields is okay is laughable. Class heals? Lol. I will trade you that. Those shields add up to way more than most people have in hp's. And on top of that it makes you stronger offensively too
Good change. I personally was hoping for the. To remove stacking but this is decent
Looks like you can't just put on light armor and nothing but shields and nukes on your bars now
On live my hardened ward is 15k in Cyrodiil. 5k less than my DK's igneous shield. You know what the difference is? My DK has a lot more ways to survive, has a reflect, a self heal that's boosted by my shield, and ultimates that restore my stats. So I gladly trade a mere 5k shield for that. And, guess what, I can shield stack on my DK too! Omg!
Please stop with this 25k+ shield crap. Sorcerers commonly use Harness + Hardened. But, remember, Harness only absorbs spell damage based attacks and is available to everyone. And seeing as many stamina based attacks and even a few magicka based attacks hit almost for 15k, I find it hilarious that people have such an issue with hardened ward. As for shields on PTS, I think the crit change is going to solve the issues people are having. So let's wait that out before sobbing for more nerfs.
Misinformation doesn't help anyone.
You dodged. Dry carefully what i said in the first paragraph. Let's try this again
Does that OP shield on you DK make him stronger offensively? No it does not. That's what should have changed. It should scale off health like every else. Sorc's defended that to the death. Then this is where we are now. Should have took the fair change
Yes yes and now stop being blind. Everyone knows, DK has the best DPS. Have you ever faced a dual wield DK spamming whip and his other things in Cyrodiil ? They tear you up within seconds. No shield spam or block will help you against that.
A friend of mine gets accused of being a cheater, because his damage is THAT nasty. Dragonknights destroy things in Cyrodiil. problem is, most DKs play as tanks. So you can't expect that from them
I can safely say I've never faced a dual wield flame lash spamming dk simply because it's one of the worst setups in the game, you lack a charge and if you choose to have a ranged magicka weapon you will not have a charge, if ya choose a charge you'll have no range to speak of.
The reason dual wield works good on classes like nb, sorc, and Templar is they have mobility plus range
What Templar mobility are you talking about? Like, what? Seriously, more and more you show how much you DON'T know about any class.
When i'm talking about Mobility, i'm talking about a Class based Charge, like Toppling Charge in this regards.
DK's don't have anything like that..so its hard to run a DW based melee class if you can't get close to the target.
If you want to spat with me more we can...you will not like it.
You mean the toppling charge which is still bugged to hell but constantly ignored?
I don't think a DK should be complaining about mobility. Do you not have some of the best ways to mitigate damage int he game? Ultimates that restore stats? A reflect + a decent class shield, whether you like it or not.
Still vastly better and used by quite a few dual wield magicka templars
Also for future reference, when one is putting out why specs are not used...and you jump in on the argument that you weren't prepared for...peppering your post with other class abilities not related to the topic at hand doesn't make your argument better..It shows you lack depth in the discussion.
Septimus_Magna wrote: »With the recent changes to Surge, critting on shields might be a sorc buff as well.
Every magicka build I fight with my sorc uses shields, no matter what class, with 45-50% spell crit my health will keep refilling under my shields. This allows me to focus more on damage output and less on defense.
Before everyone was wearing 5+ impen (pre 1.5) the sorc crit build was pretty good in pvp, especially in bomb groups.
Indeed, was thinking the same. Surge heal is quite weak in pvp. But this nerf is also a possible buff for our surge.
Let's see how it works. I assume, Nightblade will eat us and 1vx is no longer possible
This grief about Hardened Ward will never end, will it? I mean, that's what it's all about, right?
Just remove it from the game, I'm tired of this. People keeping on claiming Sorcerers are amazing because of PvP while in PvE we are at best tolerated. All other skills not receiving any improvements because together with Ward they might become too powerful ... just get rid of it.
In its place, give Sorcerers something else to survive that is not a shield. Like an aura that increases unresistable defense (like that Templar ultimate) that scales with current magicka or something. Anything but a shield, or this will never end.
Still vastly better and used by quite a few dual wield magicka templars
Also for future reference, when one is putting out why specs are not used...and you jump in on the argument that you weren't prepared for...peppering your post with other class abilities not related to the topic at hand doesn't make your argument better..It shows you lack depth in the discussion.
Still vastly better and used by quite a few dual wield magicka templars
Also for future reference, when one is putting out why specs are not used...and you jump in on the argument that you weren't prepared for...peppering your post with other class abilities not related to the topic at hand doesn't make your argument better..It shows you lack depth in the discussion.
Aren't your chains a gap closer? If you would use toppling charge to close a gap. You surely could use chains..
Edit: Also on my Templar I prefer a quickblades for speed and javelin for a knockdown over toppling.
Real issue is certain shields scaling off magicka vs health.
This is one of those Blanket changes that will probably hurt most shields...then again since most shields are crap anyway it might not really matter
trimsic_ESO wrote: »But in ESO it's possible for some classes to be a pure damage dealer and be tanky at the time. Why?
DisgracefulMind wrote: »Darnathian wrote: »cazlonb16_ESO wrote: »I really can't understand what is going on in ZOS' minds. Several of the shields in game are already poor on live now, crap in the current version on the PTS and will be entirely useless with this change.
The real issue is and always has been shield stacking. So why on earth will they not simply remove stacking and then adjust the various shields as necessary ?
There doesn't seem to be any logic behind the current strategy of balancing the shields between each other and it's clearly not working.
Nah man all shields with maybe the exception sun shield on pts are OP. Healing ward is AMAZING. The bad is I was just getting used to the OP ward on my magikca nightblade
Just in case you guys didn't catch it in the last live: healing ward is currently bugged on PTS.
Normally, it's strength is boosted up to 300% depending on how low the target's health is. The cyrodiil debuff that is supposed to lower all shields by 50% does not cut this 300% bonus in half like it should(down to 150%), instead the 50% is subtracted from the 300%(resulting in 250% low-health healing ward bonus, instead of 150%).
This. That's why shields seem so strong. Can only repeat myself: Healing ward is the whole problem.
And since it is not affected by the debuff, shield stacking appears so strong to us.
When they fix this, there is no need to make shields critable or something
Wrong. I can only repeat myself. Hardened ward scaling off magician is the problem. You should not get a 15k shield which also dramatically increases your damage
You seriously still trying to do smoke and mirrors on this bro?
Hardened Ward DOES NOT INCREASE A SORCERER'S DAMAGE.
What are you actually talking about!?! I just, have no idea where you get the BS you spread on the forums.
Oh come on, you know exactly what he meant. High magicka boosts both hardened ward and sorcerer's damage. Thus when hardened ward gets better, the sorcerer's damage also gets better.
DisgracefulMind wrote: »DisgracefulMind wrote: »Darnathian wrote: »cazlonb16_ESO wrote: »I really can't understand what is going on in ZOS' minds. Several of the shields in game are already poor on live now, crap in the current version on the PTS and will be entirely useless with this change.
The real issue is and always has been shield stacking. So why on earth will they not simply remove stacking and then adjust the various shields as necessary ?
There doesn't seem to be any logic behind the current strategy of balancing the shields between each other and it's clearly not working.
Nah man all shields with maybe the exception sun shield on pts are OP. Healing ward is AMAZING. The bad is I was just getting used to the OP ward on my magikca nightblade
Just in case you guys didn't catch it in the last live: healing ward is currently bugged on PTS.
Normally, it's strength is boosted up to 300% depending on how low the target's health is. The cyrodiil debuff that is supposed to lower all shields by 50% does not cut this 300% bonus in half like it should(down to 150%), instead the 50% is subtracted from the 300%(resulting in 250% low-health healing ward bonus, instead of 150%).
This. That's why shields seem so strong. Can only repeat myself: Healing ward is the whole problem.
And since it is not affected by the debuff, shield stacking appears so strong to us.
When they fix this, there is no need to make shields critable or something
Wrong. I can only repeat myself. Hardened ward scaling off magician is the problem. You should not get a 15k shield which also dramatically increases your damage
You seriously still trying to do smoke and mirrors on this bro?
Hardened Ward DOES NOT INCREASE A SORCERER'S DAMAGE.
What are you actually talking about!?! I just, have no idea where you get the BS you spread on the forums.
Oh come on, you know exactly what he meant. High magicka boosts both hardened ward and sorcerer's damage. Thus when hardened ward gets better, the sorcerer's damage also gets better.
And is it not an almost solely made class for a caster? Which is why the ward scales off of magicka. Just like the tankier classes get a shield that scales off of their health. Give me a reflect, a self-heal, ultimate that restores my stats, and then take away my ward.
You people are ridiculous.
Still vastly better and used by quite a few dual wield magicka templars
Also for future reference, when one is putting out why specs are not used...and you jump in on the argument that you weren't prepared for...peppering your post with other class abilities not related to the topic at hand doesn't make your argument better..It shows you lack depth in the discussion.
Aren't your chains a gap closer? If you would use toppling charge to close a gap. You surely could use chains..
Edit: Also on my Templar I prefer a quickblades for speed and javelin for a knockdown over toppling.
trimsic_ESO wrote: »But in ESO it's possible for some classes to be a pure damage dealer and be tanky at the time. Why?
It's not unreasonable for a spell to scale with a characters magical proficience. That's what it always did in TES:
But they did away with the original attributes and tried to streamline everything into H/M/S like Skyrim did. This means some effects that should be separate are stacked on the same attribute, such as resource pool amount and spell magnitude. It leads to situations where there are no drawbacks for your attribute investment.
And because, so far, they failed to add a no-brainer spell to a buff-heavy game: Dispel.