Grampa_Smurf wrote: »Tel Var stone system needs a debuff on the player that has lost them, Say for the next 10-15mins they can't lose any and players that kill them don't get any either.
Just a thought.
Experience gained from killing other player characters now uses the same diminishing rules as Alliance Point gain: killing the same player character twice within 30 seconds will provide 0 XP and 0 AP.
Console player here with a question. I tried to look through this thread but couldn't find the answer. How are stones divided when a group kills a player or NPCS? Just anyone who does damage gets a percentage? Because if that's the case it would seem the most efficient way to get stones is going to end up being large AOE zergs just moving through the place mowing down smaller groups and NPCs alike which will only be fun/interesting when opposing big groups run into each other and be a bummer for folks that like to run in smaller groups.
As a PvPer who enjoyed UO type of games with full pvp loot. I don't like the current system on pts.
I see no reason to take 100%. If it were 50% that would leave a serious fear in place to bank often. I think it should be cut to 50% in PvP and upped to 50% from mob deaths. Then we walk the gauntlet through the sewers. Also remove 25% if we log out in the district long enough to get kicked out of Cyrodill. Only 25% because if we crash long enough to get removed that would bite.
MaximusDargus wrote: »As a PvPer who enjoyed UO type of games with full pvp loot. I don't like the current system on pts.
I see no reason to take 100%. If it were 50% that would leave a serious fear in place to bank often. I think it should be cut to 50% in PvP and upped to 50% from mob deaths. Then we walk the gauntlet through the sewers. Also remove 25% if we log out in the district long enough to get kicked out of Cyrodill. Only 25% because if we crash long enough to get removed that would bite.
"Also remove 25% if we log out in the district long enough to get kicked out of Cyrodill."
WTF you want people to lose stones just because they want to be free to quit game at any moment they need, and not be chained to machine because of log out restrictions?
@DDuke , while this makes sense, as the enemy will cease to be able to rez, it also kind of takes away from the PvP aspect within IC.I believe the issue of zergs happens when all factions have access to IC.
If they make it dependent on keep ownership as planned, zergs should disappear because there's no enemy players to zerg really apart from some few stragglers hiding somewhere (which brings the danger & excitement).
I doubt any zerg will really form just to grind TV Stones from mobs (and this should be discouraged by significantly reducing the amount of TV Stones earned in such a case).
@olemanwinter this is where the roaming bosses should be made to take care of things.olemanwinter wrote: »Except this is already the case.
2 friends and I traveled over into EP sewers just to "press our luck". We found a group of about 20 EP, a "blob" just running in a big zergy circle spamming AoE.
They ran us over obviously and got a lot of stones, but I bet they probably didn't even notice divided by 20 people and just 3 more enemies killed in the 40 they killed that minute.
The same zerg stacking+AoE mechanics we see in PvP combined with the grinding routes of Riften tigers. On day 2.
VirtualElizabeth wrote: »I am trying my hardest here not to sound overly dramatic, but the way the Tel Var stone situation is, I am seriously considering taking a long break from ESO. [...] PVP is my end game - I might suck at it but I still enjoy doing it. Please ZOS, don't ruin this magnificent DLC you have created!
BalticBlues wrote: »VirtualElizabeth wrote: »I am trying my hardest here not to sound overly dramatic, but the way the Tel Var stone situation is, I am seriously considering taking a long break from ESO. [...] PVP is my end game - I might suck at it but I still enjoy doing it. Please ZOS, don't ruin this magnificent DLC you have created!
I am feeling quiet similar. Question:
Why do people enjoy games, sport and e-sport?
Let's compare PVP with soccer/football/boxing etc. Don't you agree that most people enjoy competetive games just for the fun in the games itself? Would such competitive games really benefit from introducing punishments for failure and rewards for malevolence? Example: Would soccer/football/boxing really be more fun if the losing team also loses all the prize money? Would it really be more fun to reward cowardly PVP fouls behind the player's PVE back (killing weakened players right after bossfights or in sykshard animations) with all the prize money for the most treacherous player?
There are so many popular and proven MP game modes as CTF, DOMINATION, TEAM DEATHMATH etc. Why not introducing such modes to TESO instead of playing "NO RULES - EVIL WINS"?
Example: There could be only one TV stone chest in the center of an IC map. Then open the gates for all teams at the same time to see which team is able to bring this chest to their headquarter...
BalticBlues wrote: »VirtualElizabeth wrote: »I am trying my hardest here not to sound overly dramatic, but the way the Tel Var stone situation is, I am seriously considering taking a long break from ESO. [...] PVP is my end game - I might suck at it but I still enjoy doing it. Please ZOS, don't ruin this magnificent DLC you have created!
I am feeling quiet similar. Question:
Why do people enjoy games, sport and e-sport?
Let's compare PVP with soccer/football/boxing etc. Don't you agree that most people enjoy competetive games just for the fun in the games itself? Would such competitive games really benefit from introducing punishments for failure and rewards for malevolence? Example: Would soccer/football/boxing really be more fun if the losing team also loses all the prize money? Would it really be more fun to reward cowardly PVP fouls behind the player's PVE back (killing weakened players right after bossfights or in sykshard animations) with all the prize money for the most treacherous player?
There are so many popular and proven MP game modes as CTF, DOMINATION, TEAM DEATHMATH etc. Why not introducing such modes to TESO instead of playing "NO RULES - EVIL WINS"?
Example: There could be only one TV stone chest in the center of an IC map. Then open the gates for all teams at the same time to see which team is able to bring this chest to their headquarter...
Funny, how you're talking of e-sports and bashing this game mode, when it's the most popular one in e-sports.
Collect coins from enemy creep waves/NPCs, turn them in before enemies kill you and take your coins. Where have I seen this before... oh right, in pretty much every MOBA.
Popular & proven game mode, perhaps even more so than the ones you listed.
BalticBlues wrote: »VirtualElizabeth wrote: »I am trying my hardest here not to sound overly dramatic, but the way the Tel Var stone situation is, I am seriously considering taking a long break from ESO. [...] PVP is my end game - I might suck at it but I still enjoy doing it. Please ZOS, don't ruin this magnificent DLC you have created!
I am feeling quiet similar. Question:
Why do people enjoy games, sport and e-sport?
Let's compare PVP with soccer/football/boxing etc. Don't you agree that most people enjoy competetive games just for the fun in the games itself? Would such competitive games really benefit from introducing punishments for failure and rewards for malevolence? Example: Would soccer/football/boxing really be more fun if losing players additionally are robbed? Would it really be more fun to reward cowardly PVP fouls behind the player's PVE back (killing weakened players right after bossfights or in sykshard animations) with all the prize money for the most treacherous player?
There are so many popular and proven MP game modes as CTF, DOMINATION, TEAM DEATHMATH etc. Why not introducing such modes to TESO instead of playing "NO RULES - EVIL WINS"?
Example: There could be just one TV stone chest in the center of an IC map. Then open the gates for all teams at the same time to see which team is able to bring this chest to their headquarter...
BalticBlues wrote: »There are so many popular and proven MP game modes as CTF, DOMINATION, TEAM DEATHMATH etc. Why not introducing such modes to TESO instead of playing "NO RULES - EVIL WINS"?
Also remove 25% if we log out in the district long enough to get kicked out of Cyrodill. Only 25% because if we crash long enough to get removed that would bite.
I like the system so far, but i think people are going to exploit it considering you can just jump inside a pack o daedra to comit suicide when you are about to die to enemy players(by doing that you don't lose all your stones).
nikolaj.lemcheb16_ESO wrote: »BalticBlues wrote: »VirtualElizabeth wrote: »I am trying my hardest here not to sound overly dramatic, but the way the Tel Var stone situation is, I am seriously considering taking a long break from ESO. [...] PVP is my end game - I might suck at it but I still enjoy doing it. Please ZOS, don't ruin this magnificent DLC you have created!
I am feeling quiet similar. Question:
Why do people enjoy games, sport and e-sport?
Let's compare PVP with soccer/football/boxing etc. Don't you agree that most people enjoy competetive games just for the fun in the games itself? Would such competitive games really benefit from introducing punishments for failure and rewards for malevolence? Example: Would soccer/football/boxing really be more fun if the losing team also loses all the prize money? Would it really be more fun to reward cowardly PVP fouls behind the player's PVE back (killing weakened players right after bossfights or in sykshard animations) with all the prize money for the most treacherous player?
There are so many popular and proven MP game modes as CTF, DOMINATION, TEAM DEATHMATH etc. Why not introducing such modes to TESO instead of playing "NO RULES - EVIL WINS"?
Example: There could be only one TV stone chest in the center of an IC map. Then open the gates for all teams at the same time to see which team is able to bring this chest to their headquarter...
Funny, how you're talking of e-sports and bashing this game mode, when it's the most popular one in e-sports.
Collect coins from enemy creep waves/NPCs, turn them in before enemies kill you and take your coins. Where have I seen this before... oh right, in pretty much every MOBA.
Popular & proven game mode, perhaps even more so than the ones you listed.
Not true, the biggest e.sports in the world does not have this kind of game system. Just look at world of tanks, pvp 100%, huge international e.sport tournaments broadcast allover the world. Or counter strike.....
No the only reason to have player loot is simply to cater to the type of player who does not get his kick from competition, but from the knowledge that his opponent suffers.
Its a VERY bad psychological trait that should be suppressed in gaming, not encouraged this this POS system does.
BalticBlues wrote: »VirtualElizabeth wrote: »I am trying my hardest here not to sound overly dramatic, but the way the Tel Var stone situation is, I am seriously considering taking a long break from ESO. [...] PVP is my end game - I might suck at it but I still enjoy doing it. Please ZOS, don't ruin this magnificent DLC you have created!
I am feeling quiet similar. Question:
Why do people enjoy games, sport and e-sport?
Let's compare PVP with soccer/football/boxing etc. Don't you agree that most people enjoy competetive games just for the fun in the games itself? Would such competitive games really benefit from introducing punishments for failure and rewards for malevolence? Example: Would soccer/football/boxing really be more fun if the losing team also loses all the prize money? Would it really be more fun to reward cowardly PVP fouls behind the player's PVE back (killing weakened players right after bossfights or in sykshard animations) with all the prize money for the most treacherous player?
There are so many popular and proven MP game modes as CTF, DOMINATION, TEAM DEATHMATH etc. Why not introducing such modes to TESO instead of playing "NO RULES - EVIL WINS"?
Example: There could be only one TV stone chest in the center of an IC map. Then open the gates for all teams at the same time to see which team is able to bring this chest to their headquarter...
Funny, how you're talking of e-sports and bashing this game mode, when it's the most popular one in e-sports.
Collect coins from enemy creep waves/NPCs, turn them in before enemies kill you and take your coins. Where have I seen this before... oh right, in pretty much every MOBA.
Popular & proven game mode, perhaps even more so than the ones you listed.
SuraklinPrime wrote: »BalticBlues wrote: »VirtualElizabeth wrote: »I am trying my hardest here not to sound overly dramatic, but the way the Tel Var stone situation is, I am seriously considering taking a long break from ESO. [...] PVP is my end game - I might suck at it but I still enjoy doing it. Please ZOS, don't ruin this magnificent DLC you have created!
I am feeling quiet similar. Question:
Why do people enjoy games, sport and e-sport?
Let's compare PVP with soccer/football/boxing etc. Don't you agree that most people enjoy competetive games just for the fun in the games itself? Would such competitive games really benefit from introducing punishments for failure and rewards for malevolence? Example: Would soccer/football/boxing really be more fun if the losing team also loses all the prize money? Would it really be more fun to reward cowardly PVP fouls behind the player's PVE back (killing weakened players right after bossfights or in sykshard animations) with all the prize money for the most treacherous player?
There are so many popular and proven MP game modes as CTF, DOMINATION, TEAM DEATHMATH etc. Why not introducing such modes to TESO instead of playing "NO RULES - EVIL WINS"?
Example: There could be only one TV stone chest in the center of an IC map. Then open the gates for all teams at the same time to see which team is able to bring this chest to their headquarter...
Funny, how you're talking of e-sports and bashing this game mode, when it's the most popular one in e-sports.
Collect coins from enemy creep waves/NPCs, turn them in before enemies kill you and take your coins. Where have I seen this before... oh right, in pretty much every MOBA.
Popular & proven game mode, perhaps even more so than the ones you listed.
Have you in turn considered that we have chosen to play an MMORPG instead of a MOBA because we don't like that type of play? And perhaps where you and others argue that MOBA style play should be introduced and other players should suck it up we could in turn suggest you could find this play style option in one of many other games rather than it being forced on people here where a significant number appear not to want it?
SuraklinPrime wrote: »Forced if we want VR16 sets to remain competitive in PvP in or out of IC.
SuraklinPrime wrote: »Forced if we want to remain competitive in PvE.
SuraklinPrime wrote: »Forced if we want to obtain new recipes, crafting ingredients or materials.
SuraklinPrime wrote: »Forced if we do not choose to be held to ransom for these things by the players who do want to play in this very specialised way.
SuraklinPrime wrote: »The options you champion are being removed from a large chunk of players. Content aimed at non ganky players is being gated simply to entice into your line of fire, its a cheap strategy and cheap design.
SuraklinPrime wrote: »I am more than happy for you and those that want it to have your one v one ganking arena, but I also want OPTIONS to enjoy the content my sub helps pay for without being forced to play your way. This content removes options.