My Suggestion to Make all parties happy with the new system is remove the drop of tel var stones from players killed from other players all together.
Since Players will still be worth AP. Make a system to convert AP into Tel Var stones. .
Problem solved.
Well I have millions of AP saved up from the game. Why is it worthless now? Im pretty salty about it. All the time i've spent killing in Cyrodill is now pretty much useless.
SuraklinPrime wrote: »Forced if we want VR16 sets to remain competitive in PvP in or out of IC.
You can get materials for VR16 gear from PvE group dungeons as well (both old & new), or purchase them from other players. All sets bought with Tel Var stones are BoP, purchasable from other players.SuraklinPrime wrote: »Forced if we want to remain competitive in PvE.
See above. None of the TV Stone sets are good for PvE.SuraklinPrime wrote: »Forced if we want to obtain new recipes, crafting ingredients or materials.
I'm fairly sure you can also purchase these from other players, or get from the group dungeons.SuraklinPrime wrote: »Forced if we do not choose to be held to ransom for these things by the players who do want to play in this very specialised way.
Then do the group dungeons.
Also, you are not being "held to ransom". Not any more than PvErs currently are (with half the BiS gear coming from PvP bags).*SuraklinPrime wrote: »The options you champion are being removed from a large chunk of players. Content aimed at non ganky players is being gated simply to entice into your line of fire, its a cheap strategy and cheap design.
Not true, as demonstrated above. You have the option of doing PvE group dungeons for all your needs, or purchasing the stuff you want, just like on Live server.SuraklinPrime wrote: »I am more than happy for you and those that want it to have your one v one ganking arena, but I also want OPTIONS to enjoy the content my sub helps pay for without being forced to play your way. This content removes options.
This content does not remove any of the following options:
- Twenty 100% PvE zones
- Sixteen 100% PvE 4-man group dungeons, 8 with Veteran versions
- Three 100% PvE 12-man Trials
- Ridiculously huge PvP zone with focus on siege warfare**
What this content actually provides:
- A new PvP game mode for people who enjoy that type of PvP
- Two new 100% PvE group dungeons (both with veteran versions)
Now, I'd be curious what options are being "removed"?
*Worthy to note, I've long provided feedback for ZOS to make things such as Trials sets good & worth using.
**Another point: Rewards for the Worthy will provide item sets scaled to V16.
ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
SuraklinPrime wrote: »SuraklinPrime wrote: »Forced if we want VR16 sets to remain competitive in PvP in or out of IC.
You can get materials for VR16 gear from PvE group dungeons as well (both old & new), or purchase them from other players. All sets bought with Tel Var stones are BoP, purchasable from other players.SuraklinPrime wrote: »Forced if we want to remain competitive in PvE.
See above. None of the TV Stone sets are good for PvE.SuraklinPrime wrote: »Forced if we want to obtain new recipes, crafting ingredients or materials.
I'm fairly sure you can also purchase these from other players, or get from the group dungeons.SuraklinPrime wrote: »Forced if we do not choose to be held to ransom for these things by the players who do want to play in this very specialised way.
Then do the group dungeons.
Also, you are not being "held to ransom". Not any more than PvErs currently are (with half the BiS gear coming from PvP bags).*SuraklinPrime wrote: »The options you champion are being removed from a large chunk of players. Content aimed at non ganky players is being gated simply to entice into your line of fire, its a cheap strategy and cheap design.
Not true, as demonstrated above. You have the option of doing PvE group dungeons for all your needs, or purchasing the stuff you want, just like on Live server.SuraklinPrime wrote: »I am more than happy for you and those that want it to have your one v one ganking arena, but I also want OPTIONS to enjoy the content my sub helps pay for without being forced to play your way. This content removes options.
This content does not remove any of the following options:
- Twenty 100% PvE zones
- Sixteen 100% PvE 4-man group dungeons, 8 with Veteran versions
- Three 100% PvE 12-man Trials
- Ridiculously huge PvP zone with focus on siege warfare**
What this content actually provides:
- A new PvP game mode for people who enjoy that type of PvP
- Two new 100% PvE group dungeons (both with veteran versions)
Now, I'd be curious what options are being "removed"?
*Worthy to note, I've long provided feedback for ZOS to make things such as Trials sets good & worth using.
**Another point: Rewards for the Worthy will provide item sets scaled to V16.
Dungeon sets are fine but note all are BoP so cannot be sold on or traded with PvPers and the materials rate for decon is laughable. Obvious ploy to force crafters into the gank areas. Also forces you to do dungeons if you want those sets... Options?
SuraklinPrime wrote: »Isn't the set all tanks are going to want from TV stones and a couple of the possible better damage ones?
SuraklinPrime wrote: »Crafting essentials should never NEED to be purchasable, it removes much of the point nor are they available in dungeons from what we know so far, just from coming in and joining the gank war.
SuraklinPrime wrote: »The dungeons point is not valid - my options are join in this style of play that I do not enjoy or stay at vr14 power levels or pay you a dukes ransom in gold for the stuff.
SuraklinPrime wrote: »None of the things are available in other content, this is the first time new content has been gated in this way behind a play style not included in the base game that is toxic and divisive by design everywhere it exists.
SuraklinPrime wrote: »And since I have no option but to pay for this through my sub I'd really like the option to enjoy it rather than feeling forced to behave like a mugger and spoil the fun of my fellow players just to get gear, Ii am preety sure I can beat the curve on this if I choose as with the rest of the content... I just don't think I will like myself very much if I do.
SuraklinPrime wrote: »P.S. Although you keep talking about the other areas of PvE there is not a single area in the game where PvP is gated behind PvE content - nowhere do you have to do a trial to gain access to PvP, you don't have to complete a vet dungeon to do PvP you simply have to kill the necessary mobs to reach level 10. Here PvE content is locked behind not just PvP but spiteful PvP.
terryammon wrote: »ZOS_JessicaFolsom wrote: »OtarTheMad wrote: »I am not a fan of losing Tel Var Stones. There are going to be players who just sit on spawn points and farm TV stones from people. Maybe they just take a certain percentage from you instead of all of them.
How many did you lose on the PTS today, @OtarTheMad? And to how many enemy alliance players? Any additional details you could provide about your specific personal experience?
Lastnight i got jumped by 2 Red, they waited until i was in battle then attacked, i only lost 4k, but someone else by me lost over 10k, problems is, they wasn't silly, they jumped everyone and left, so we couldn't get them back
I would recommend having a cap on how many points a player can lose, setting it between 10-20%, enough to make hurt and still make people want to kill other players
SuraklinPrime wrote: »SuraklinPrime wrote: »Forced if we want VR16 sets to remain competitive in PvP in or out of IC.
You can get materials for VR16 gear from PvE group dungeons as well (both old & new), or purchase them from other players. All sets bought with Tel Var stones are BoP, purchasable from other players.SuraklinPrime wrote: »Forced if we want to remain competitive in PvE.
See above. None of the TV Stone sets are good for PvE.SuraklinPrime wrote: »Forced if we want to obtain new recipes, crafting ingredients or materials.
I'm fairly sure you can also purchase these from other players, or get from the group dungeons.SuraklinPrime wrote: »Forced if we do not choose to be held to ransom for these things by the players who do want to play in this very specialised way.
Then do the group dungeons.
Also, you are not being "held to ransom". Not any more than PvErs currently are (with half the BiS gear coming from PvP bags).*SuraklinPrime wrote: »The options you champion are being removed from a large chunk of players. Content aimed at non ganky players is being gated simply to entice into your line of fire, its a cheap strategy and cheap design.
Not true, as demonstrated above. You have the option of doing PvE group dungeons for all your needs, or purchasing the stuff you want, just like on Live server.SuraklinPrime wrote: »I am more than happy for you and those that want it to have your one v one ganking arena, but I also want OPTIONS to enjoy the content my sub helps pay for without being forced to play your way. This content removes options.
This content does not remove any of the following options:
- Twenty 100% PvE zones
- Sixteen 100% PvE 4-man group dungeons, 8 with Veteran versions
- Three 100% PvE 12-man Trials
- Ridiculously huge PvP zone with focus on siege warfare**
What this content actually provides:
- A new PvP game mode for people who enjoy that type of PvP
- Two new 100% PvE group dungeons (both with veteran versions)
Now, I'd be curious what options are being "removed"?
*Worthy to note, I've long provided feedback for ZOS to make things such as Trials sets good & worth using.
**Another point: Rewards for the Worthy will provide item sets scaled to V16.
Dungeon sets are fine but note all are BoP so cannot be sold on or traded with PvPers and the materials rate for decon is laughable. Obvious ploy to force crafters into the gank areas. Also forces you to do dungeons if you want those sets... Options?
That's a very good point, dungeon sets are all BoP (as they should be).
Yet, do you see any PvPer who absolutely hates group PvE complaining about this? No.
You have the option of doing these dungeons for the sets, or doing PvP for different ones. Like in... every MMO?
You couldn't get Arena gear in WoW without doing Arenas either, such is the way of things.SuraklinPrime wrote: »Isn't the set all tanks are going to want from TV stones and a couple of the possible better damage ones?
Well here's the good thing: these sets are BoE. You can complain all you want about the dungeon gear, but the sets bought with TV Stones can all be purchased with gold.
If it was up to me, these would be BoP as well so people would actually have to earn them (or atleast the VR16 version).
Oh, and none of the sets are good for damage dealers in their current state (or atleast I wouldn't wear any of them).
They are way too situational and/or group oriented.SuraklinPrime wrote: »Crafting essentials should never NEED to be purchasable, it removes much of the point nor are they available in dungeons from what we know so far, just from coming in and joining the gank war.
Materials come from VR15-16 gear which drops from every enemy in new dungeons and from every boss in the old dungeons. Sure, drop rates are lower & it takes more to craft BiS gear, but this is actually one of the most requested changes people have made: to make crafting actually require effort.
Now, if you think purchasing the materials with TV stones doesn't require enough effort (especially in comparison to the PvE method), then provide that feedback.SuraklinPrime wrote: »The dungeons point is not valid - my options are join in this style of play that I do not enjoy or stay at vr14 power levels or pay you a dukes ransom in gold for the stuff.
To be honest, it just sounds to me like you expect the Best in Slot gear to fall into your hands the moment you hit VR16.
It will require some effort (or gold) this time, and this is a good thing.SuraklinPrime wrote: »None of the things are available in other content, this is the first time new content has been gated in this way behind a play style not included in the base game that is toxic and divisive by design everywhere it exists.
The game doesn't cause toxicity, players create that (no matter what content).
The most toxic players I have met have been fellow DC PvErs in Cracked Wood Cave coming in to leech goblins & ruin XP for everyone (leaving me with getting some AD/EP friend to kill them and then we sling insults back & forth), and people leaving groups when doing dailies because we were clearing mobs too fast (yes, that really happened).
Anything that has ever happened to me in PvP pales in comparison...SuraklinPrime wrote: »And since I have no option but to pay for this through my sub I'd really like the option to enjoy it rather than feeling forced to behave like a mugger and spoil the fun of my fellow players just to get gear, Ii am preety sure I can beat the curve on this if I choose as with the rest of the content... I just don't think I will like myself very much if I do.
You can't enjoy every content they put in the game, nor can I or anyone else.
Games aren't made with one person's (or group's) tastes & personal preferences in mind.
I wonder how you'd feel if they added a 24-man progressive raid with awesome loot to the game in next DLC, or another Trial that is actually worth doing & provides good item sets.
You would probably again complain of the content not being catered for you specifically and demand the destruction of this new raid or Trial.SuraklinPrime wrote: »P.S. Although you keep talking about the other areas of PvE there is not a single area in the game where PvP is gated behind PvE content - nowhere do you have to do a trial to gain access to PvP, you don't have to complete a vet dungeon to do PvP you simply have to kill the necessary mobs to reach level 10. Here PvE content is locked behind not just PvP but spiteful PvP.
You could view this content as PvP gated by PvE as well.
If there are no enemy players around (or if they are behind mobs), you will have to PvE rather than PvP.
And some people have already stated they don't like it.
As someone who enjoys both PvE & PvP, I do. Same as many others.
@MaximusDargus ... please stop crying already, forums are getting water damage.
You can't get BiS gear in 5 minutes anymore? What a tragedy...
If you feel it's too easy to get good gear with TV Stones, then I suggest you do the same as @SuraklinPrime and leave feedback about that.
Alternatively, you could just create the 4th or 5th (?) QQ thread about it.
SuraklinPrime wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »Forced if we want VR16 sets to remain competitive in PvP in or out of IC.
You can get materials for VR16 gear from PvE group dungeons as well (both old & new), or purchase them from other players. All sets bought with Tel Var stones are BoP, purchasable from other players.SuraklinPrime wrote: »Forced if we want to remain competitive in PvE.
See above. None of the TV Stone sets are good for PvE.SuraklinPrime wrote: »Forced if we want to obtain new recipes, crafting ingredients or materials.
I'm fairly sure you can also purchase these from other players, or get from the group dungeons.SuraklinPrime wrote: »Forced if we do not choose to be held to ransom for these things by the players who do want to play in this very specialised way.
Then do the group dungeons.
Also, you are not being "held to ransom". Not any more than PvErs currently are (with half the BiS gear coming from PvP bags).*SuraklinPrime wrote: »The options you champion are being removed from a large chunk of players. Content aimed at non ganky players is being gated simply to entice into your line of fire, its a cheap strategy and cheap design.
Not true, as demonstrated above. You have the option of doing PvE group dungeons for all your needs, or purchasing the stuff you want, just like on Live server.SuraklinPrime wrote: »I am more than happy for you and those that want it to have your one v one ganking arena, but I also want OPTIONS to enjoy the content my sub helps pay for without being forced to play your way. This content removes options.
This content does not remove any of the following options:
- Twenty 100% PvE zones
- Sixteen 100% PvE 4-man group dungeons, 8 with Veteran versions
- Three 100% PvE 12-man Trials
- Ridiculously huge PvP zone with focus on siege warfare**
What this content actually provides:
- A new PvP game mode for people who enjoy that type of PvP
- Two new 100% PvE group dungeons (both with veteran versions)
Now, I'd be curious what options are being "removed"?
*Worthy to note, I've long provided feedback for ZOS to make things such as Trials sets good & worth using.
**Another point: Rewards for the Worthy will provide item sets scaled to V16.
Dungeon sets are fine but note all are BoP so cannot be sold on or traded with PvPers and the materials rate for decon is laughable. Obvious ploy to force crafters into the gank areas. Also forces you to do dungeons if you want those sets... Options?
That's a very good point, dungeon sets are all BoP (as they should be).
Yet, do you see any PvPer who absolutely hates group PvE complaining about this? No.
You have the option of doing these dungeons for the sets, or doing PvP for different ones. Like in... every MMO?
You couldn't get Arena gear in WoW without doing Arenas either, such is the way of things.SuraklinPrime wrote: »Isn't the set all tanks are going to want from TV stones and a couple of the possible better damage ones?
Well here's the good thing: these sets are BoE. You can complain all you want about the dungeon gear, but the sets bought with TV Stones can all be purchased with gold.
If it was up to me, these would be BoP as well so people would actually have to earn them (or atleast the VR16 version).
Oh, and none of the sets are good for damage dealers in their current state (or atleast I wouldn't wear any of them).
They are way too situational and/or group oriented.SuraklinPrime wrote: »Crafting essentials should never NEED to be purchasable, it removes much of the point nor are they available in dungeons from what we know so far, just from coming in and joining the gank war.
Materials come from VR15-16 gear which drops from every enemy in new dungeons and from every boss in the old dungeons. Sure, drop rates are lower & it takes more to craft BiS gear, but this is actually one of the most requested changes people have made: to make crafting actually require effort.
Now, if you think purchasing the materials with TV stones doesn't require enough effort (especially in comparison to the PvE method), then provide that feedback.SuraklinPrime wrote: »The dungeons point is not valid - my options are join in this style of play that I do not enjoy or stay at vr14 power levels or pay you a dukes ransom in gold for the stuff.
To be honest, it just sounds to me like you expect the Best in Slot gear to fall into your hands the moment you hit VR16.
It will require some effort (or gold) this time, and this is a good thing.SuraklinPrime wrote: »None of the things are available in other content, this is the first time new content has been gated in this way behind a play style not included in the base game that is toxic and divisive by design everywhere it exists.
The game doesn't cause toxicity, players create that (no matter what content).
The most toxic players I have met have been fellow DC PvErs in Cracked Wood Cave coming in to leech goblins & ruin XP for everyone (leaving me with getting some AD/EP friend to kill them and then we sling insults back & forth), and people leaving groups when doing dailies because we were clearing mobs too fast (yes, that really happened).
Anything that has ever happened to me in PvP pales in comparison...SuraklinPrime wrote: »And since I have no option but to pay for this through my sub I'd really like the option to enjoy it rather than feeling forced to behave like a mugger and spoil the fun of my fellow players just to get gear, Ii am preety sure I can beat the curve on this if I choose as with the rest of the content... I just don't think I will like myself very much if I do.
You can't enjoy every content they put in the game, nor can I or anyone else.
Games aren't made with one person's (or group's) tastes & personal preferences in mind.
I wonder how you'd feel if they added a 24-man progressive raid with awesome loot to the game in next DLC, or another Trial that is actually worth doing & provides good item sets.
You would probably again complain of the content not being catered for you specifically and demand the destruction of this new raid or Trial.SuraklinPrime wrote: »P.S. Although you keep talking about the other areas of PvE there is not a single area in the game where PvP is gated behind PvE content - nowhere do you have to do a trial to gain access to PvP, you don't have to complete a vet dungeon to do PvP you simply have to kill the necessary mobs to reach level 10. Here PvE content is locked behind not just PvP but spiteful PvP.
You could view this content as PvP gated by PvE as well.
If there are no enemy players around (or if they are behind mobs), you will have to PvE rather than PvP.
And some people have already stated they don't like it.
As someone who enjoys both PvE & PvP, I do. Same as many others.
@MaximusDargus ... please stop crying already, forums are getting water damage.
You can't get BiS gear in 5 minutes anymore? What a tragedy...
If you feel it's too easy to get good gear with TV Stones, then I suggest you do the same as @SuraklinPrime and leave feedback about that.
Alternatively, you could just create the 4th or 5th (?) QQ thread about it.
As ever a reminder that I do PvP, a lot, and enjoy it - just don't like this sort of toxic PvP. Keep it in MOBAs amd CoD where it belongs and where players who enjoy it go to play it. Failing that don't lock most of an update behind a style of play that does no have mass appeal.
I could go on about hos the whole design of this DLC is aimed at luring in weak targets so players like you will have antarget rich environemt rather than the slim pickings that would be offered if they simply opened this type of PvP up as a battleground expansikn with no other content locked behind it. But it would be a loooonnngggg post.
I like PvP, I like trials standard and HM, I like running crafting routes and making gear, I like killing mobs, I like dungeons solo or group, I like questing - basically this sinthe first content I have not liked. And I only care about that becuase I will be forced to take part in an unpleasant system in order to get the gear I want to play all the content I do enjoy.
You know what I do not like? The 4 man questing in Craglorn... So I don't do it... BUT there is nothing locked behind that system that I need to play the game... Unlike this expansion. So I can choose not to play it.
Once again if you want to have high adrenaline player hunting areas then good luck to you but don't lock my content inside it simply so I am dragged into your crime simulator.
Oh yeah - and no issues with new trials etc. my one and only issue is with a system that puts content behind a wall of self appointed elite players who think robbing without the risk of even having to loot a corpse makes them cool and justifies them getting rich in the game.
SuraklinPrime wrote: »P.S. I think what my objection boils down to as against your cooments about existing areas is that when we signed up all the existing PvP design crafting approach and PvE was announced.
If this sort of grief flavoured PvP had been announced at all I probably would never have bothered with the game at all.
They didn't just add content they have changed the direction and style of the game and the tupe of players who are likely to be attracted to it.
SuraklinPrime wrote: »P.S. I think what my objection boils down to as against your cooments about existing areas is that when we signed up all the existing PvP design crafting approach and PvE was announced.
If this sort of grief flavoured PvP had been announced at all I probably would never have bothered with the game at all.
They didn't just add content they have changed the direction and style of the game and the tupe of players who are likely to be attracted to it.
They have provided more options for PvPers, they haven't "changed the direction".
Again, by your logic they should never add big epic raids, because some people might feel as strongly about them as you do about IC PvP.
By your logic, they should never add Battleground or Arenas, because some people might feel as strongly about them as you do about IC PvP.
Yet, to have a successful MMO you need to cater more people than @SuraklinPrime . Just look at WoW: they added PvP zones, Battlegrounds, Arenas, 20-man content etc... none of which existed at launch or were the initial design.
Again, what you view as "griefing" is not griefing in my mind, it's PvP according to the rules of this PvP zone (Imperial City). It does not happen in Cyrodiil, which has different "rules".
If you want to see true griefing, try grinding goblins in CWC. I can guarantee that atleast once a day you'll feel like punching the monitor because some *** DC player decides to start leeching the mobs and stealing your & your group mate's XP, making you all waste time.
That is griefing.
SuraklinPrime wrote: »SuraklinPrime wrote: »SuraklinPrime wrote: »Forced if we want VR16 sets to remain competitive in PvP in or out of IC.
You can get materials for VR16 gear from PvE group dungeons as well (both old & new), or purchase them from other players. All sets bought with Tel Var stones are BoP, purchasable from other players.SuraklinPrime wrote: »Forced if we want to remain competitive in PvE.
See above. None of the TV Stone sets are good for PvE.SuraklinPrime wrote: »Forced if we want to obtain new recipes, crafting ingredients or materials.
I'm fairly sure you can also purchase these from other players, or get from the group dungeons.SuraklinPrime wrote: »Forced if we do not choose to be held to ransom for these things by the players who do want to play in this very specialised way.
Then do the group dungeons.
Also, you are not being "held to ransom". Not any more than PvErs currently are (with half the BiS gear coming from PvP bags).*SuraklinPrime wrote: »The options you champion are being removed from a large chunk of players. Content aimed at non ganky players is being gated simply to entice into your line of fire, its a cheap strategy and cheap design.
Not true, as demonstrated above. You have the option of doing PvE group dungeons for all your needs, or purchasing the stuff you want, just like on Live server.SuraklinPrime wrote: »I am more than happy for you and those that want it to have your one v one ganking arena, but I also want OPTIONS to enjoy the content my sub helps pay for without being forced to play your way. This content removes options.
This content does not remove any of the following options:
- Twenty 100% PvE zones
- Sixteen 100% PvE 4-man group dungeons, 8 with Veteran versions
- Three 100% PvE 12-man Trials
- Ridiculously huge PvP zone with focus on siege warfare**
What this content actually provides:
- A new PvP game mode for people who enjoy that type of PvP
- Two new 100% PvE group dungeons (both with veteran versions)
Now, I'd be curious what options are being "removed"?
*Worthy to note, I've long provided feedback for ZOS to make things such as Trials sets good & worth using.
**Another point: Rewards for the Worthy will provide item sets scaled to V16.
Dungeon sets are fine but note all are BoP so cannot be sold on or traded with PvPers and the materials rate for decon is laughable. Obvious ploy to force crafters into the gank areas. Also forces you to do dungeons if you want those sets... Options?
That's a very good point, dungeon sets are all BoP (as they should be).
Yet, do you see any PvPer who absolutely hates group PvE complaining about this? No.
You have the option of doing these dungeons for the sets, or doing PvP for different ones. Like in... every MMO?
You couldn't get Arena gear in WoW without doing Arenas either, such is the way of things.SuraklinPrime wrote: »Isn't the set all tanks are going to want from TV stones and a couple of the possible better damage ones?
Well here's the good thing: these sets are BoE. You can complain all you want about the dungeon gear, but the sets bought with TV Stones can all be purchased with gold.
If it was up to me, these would be BoP as well so people would actually have to earn them (or atleast the VR16 version).
Oh, and none of the sets are good for damage dealers in their current state (or atleast I wouldn't wear any of them).
They are way too situational and/or group oriented.SuraklinPrime wrote: »Crafting essentials should never NEED to be purchasable, it removes much of the point nor are they available in dungeons from what we know so far, just from coming in and joining the gank war.
Materials come from VR15-16 gear which drops from every enemy in new dungeons and from every boss in the old dungeons. Sure, drop rates are lower & it takes more to craft BiS gear, but this is actually one of the most requested changes people have made: to make crafting actually require effort.
Now, if you think purchasing the materials with TV stones doesn't require enough effort (especially in comparison to the PvE method), then provide that feedback.SuraklinPrime wrote: »The dungeons point is not valid - my options are join in this style of play that I do not enjoy or stay at vr14 power levels or pay you a dukes ransom in gold for the stuff.
To be honest, it just sounds to me like you expect the Best in Slot gear to fall into your hands the moment you hit VR16.
It will require some effort (or gold) this time, and this is a good thing.SuraklinPrime wrote: »None of the things are available in other content, this is the first time new content has been gated in this way behind a play style not included in the base game that is toxic and divisive by design everywhere it exists.
The game doesn't cause toxicity, players create that (no matter what content).
The most toxic players I have met have been fellow DC PvErs in Cracked Wood Cave coming in to leech goblins & ruin XP for everyone (leaving me with getting some AD/EP friend to kill them and then we sling insults back & forth), and people leaving groups when doing dailies because we were clearing mobs too fast (yes, that really happened).
Anything that has ever happened to me in PvP pales in comparison...SuraklinPrime wrote: »And since I have no option but to pay for this through my sub I'd really like the option to enjoy it rather than feeling forced to behave like a mugger and spoil the fun of my fellow players just to get gear, Ii am preety sure I can beat the curve on this if I choose as with the rest of the content... I just don't think I will like myself very much if I do.
You can't enjoy every content they put in the game, nor can I or anyone else.
Games aren't made with one person's (or group's) tastes & personal preferences in mind.
I wonder how you'd feel if they added a 24-man progressive raid with awesome loot to the game in next DLC, or another Trial that is actually worth doing & provides good item sets.
You would probably again complain of the content not being catered for you specifically and demand the destruction of this new raid or Trial.SuraklinPrime wrote: »P.S. Although you keep talking about the other areas of PvE there is not a single area in the game where PvP is gated behind PvE content - nowhere do you have to do a trial to gain access to PvP, you don't have to complete a vet dungeon to do PvP you simply have to kill the necessary mobs to reach level 10. Here PvE content is locked behind not just PvP but spiteful PvP.
You could view this content as PvP gated by PvE as well.
If there are no enemy players around (or if they are behind mobs), you will have to PvE rather than PvP.
And some people have already stated they don't like it.
As someone who enjoys both PvE & PvP, I do. Same as many others.
@MaximusDargus ... please stop crying already, forums are getting water damage.
You can't get BiS gear in 5 minutes anymore? What a tragedy...
If you feel it's too easy to get good gear with TV Stones, then I suggest you do the same as @SuraklinPrime and leave feedback about that.
Alternatively, you could just create the 4th or 5th (?) QQ thread about it.
As ever a reminder that I do PvP, a lot, and enjoy it - just don't like this sort of toxic PvP. Keep it in MOBAs amd CoD where it belongs and where players who enjoy it go to play it. Failing that don't lock most of an update behind a style of play that does no have mass appeal.
I could go on about hos the whole design of this DLC is aimed at luring in weak targets so players like you will have antarget rich environemt rather than the slim pickings that would be offered if they simply opened this type of PvP up as a battleground expansikn with no other content locked behind it. But it would be a loooonnngggg post.
I like PvP, I like trials standard and HM, I like running crafting routes and making gear, I like killing mobs, I like dungeons solo or group, I like questing - basically this sinthe first content I have not liked. And I only care about that becuase I will be forced to take part in an unpleasant system in order to get the gear I want to play all the content I do enjoy.
You know what I do not like? The 4 man questing in Craglorn... So I don't do it... BUT there is nothing locked behind that system that I need to play the game... Unlike this expansion. So I can choose not to play it.
Once again if you want to have high adrenaline player hunting areas then good luck to you but don't lock my content inside it simply so I am dragged into your crime simulator.
Oh yeah - and no issues with new trials etc. my one and only issue is with a system that puts content behind a wall of self appointed elite players who think robbing without the risk of even having to loot a corpse makes them cool and justifies them getting rich in the game.
The only people I've heard describe PvP as "toxic" are anti-pvprs. Anti-pvprs will do and say anything like "I pvp" to attempt to validate their point. Kinda like racist. "Some of my best friends are..."
SuraklinPrime wrote: »Oh yeah - and no issues with new trials etc. my one and only issue is with a system that puts content behind a wall of self appointed elite players who think robbing without the risk of even having to loot a corpse makes them cool and justifies them getting rich in the game.
The NPCs are really tough and hit hard.
It is just very unfair, when you work so hard to kill a monster/npc/finish a quest, get some stones, and you turn around and get killed by a player who takes everything you just worked so hard for.
It also just encourages other players to just gank and farm stones from other players that worked hard to get them.
I really do not think it is a fair system at all in its current state.
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The only people I've heard describe PvP as "toxic" are anti-pvprs. Anti-pvprs will do and say anything like "I pvp" to attempt to validate their point. Kinda like racist. "Some of my best friends are..."
olemanwinter wrote: »The NPCs are really tough and hit hard.
It is just very unfair, when you work so hard to kill a monster/npc/finish a quest, get some stones, and you turn around and get killed by a player who takes everything you just worked so hard for.
It also just encourages other players to just gank and farm stones from other players that worked hard to get them.
I really do not think it is a fair system at all in its current state.
It's fair. Because you have the same opportunity to do the same.
I'm going to take this as an opportunity to explain the difference between Equal Opportunity and Equal Outcome.
As long as the same rules, regulations, obstacles and rewards exist for all parties then it is FAIR and represents Equal Opportunity.
You may not like it. It may be a bad system. But it's not an unfair system!
SuraklinPrime wrote: »olemanwinter wrote: »The NPCs are really tough and hit hard.
It is just very unfair, when you work so hard to kill a monster/npc/finish a quest, get some stones, and you turn around and get killed by a player who takes everything you just worked so hard for.
It also just encourages other players to just gank and farm stones from other players that worked hard to get them.
I really do not think it is a fair system at all in its current state.
It's fair. Because you have the same opportunity to do the same.
I'm going to take this as an opportunity to explain the difference between Equal Opportunity and Equal Outcome.
As long as the same rules, regulations, obstacles and rewards exist for all parties then it is FAIR and represents Equal Opportunity.
You may not like it. It may be a bad system. But it's not an unfair system!
I suspect it is a bad system because if the only logic you can offer to support it is that mugging is OK because anyone can be a mugger you know the world is basically messed up beyond repair.
That logic basically excuses any behaviour at all in real life or games...
olemanwinter wrote: »I'm getting too old for this nonsense. You can believe whatever you want. I really don't care, but try to have some basic respect for language. I don't care what they choose to do with the stone system, but the proposed system is not UNFAIR.